blob: e59d5596fd422b82f387bdfca09a14c49744d4c2 [file] [log] [blame]
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense
// The reduction phase for transform scan implemented as a tree reduction.
#version 450
#extension GL_GOOGLE_include_directive : enable
#include "mem.h"
#include "setup.h"
#define N_ROWS 8
#define LG_WG_SIZE (7 + LG_WG_FACTOR)
#define WG_SIZE (1 << LG_WG_SIZE)
#define PARTITION_SIZE (WG_SIZE * N_ROWS)
layout(local_size_x = WG_SIZE, local_size_y = 1) in;
layout(binding = 1) readonly buffer ConfigBuf {
Config conf;
};
layout(binding = 2) readonly buffer SceneBuf {
uint[] scene;
};
#include "scene.h"
#define Monoid Transform
layout(set = 0, binding = 3) buffer OutBuf {
Monoid[] outbuf;
};
Monoid monoid_identity() {
return Monoid(vec4(1.0, 0.0, 0.0, 1.0), vec2(0.0, 0.0));
}
Monoid combine_monoid(Monoid a, Monoid b) {
Monoid c;
c.mat = a.mat.xyxy * b.mat.xxzz + a.mat.zwzw * b.mat.yyww;
c.translate = a.mat.xy * b.translate.x + a.mat.zw * b.translate.y + a.translate;
return c;
}
shared Monoid sh_scratch[WG_SIZE];
void main() {
uint ix = gl_GlobalInvocationID.x * N_ROWS;
TransformRef ref = TransformRef(conf.trans_offset + ix * Transform_size);
Monoid agg = Transform_read(ref);
for (uint i = 1; i < N_ROWS; i++) {
agg = combine_monoid(agg, Transform_read(Transform_index(ref, i)));
}
sh_scratch[gl_LocalInvocationID.x] = agg;
for (uint i = 0; i < LG_WG_SIZE; i++) {
barrier();
// We could make this predicate tighter, but would it help?
if (gl_LocalInvocationID.x + (1u << i) < WG_SIZE) {
Monoid other = sh_scratch[gl_LocalInvocationID.x + (1u << i)];
agg = combine_monoid(agg, other);
}
barrier();
sh_scratch[gl_LocalInvocationID.x] = agg;
}
if (gl_LocalInvocationID.x == 0) {
outbuf[gl_WorkGroupID.x] = agg;
}
}