| // Copyright 2025 the Vello Authors |
| // SPDX-License-Identifier: Apache-2.0 OR MIT |
| |
| //! Fast pixel-aligned rectangle rendering directly into strips. |
| |
| use crate::kurbo::Rect; |
| #[cfg(not(feature = "std"))] |
| use crate::kurbo::common::FloatFuncs as _; |
| use crate::strip::Strip; |
| use crate::tile::Tile; |
| use alloc::vec::Vec; |
| use fearless_simd::*; |
| |
| /// Render a pixel-aligned rectangle directly into strips. |
| /// |
| /// This bypasses the full path processing pipeline (flatten → tiles → strips) |
| /// by directly creating strip coverage data for the rectangle. |
| /// |
| /// The rect bounds should already be clamped to the viewport. |
| pub fn render(level: Level, rect: Rect, strip_buf: &mut Vec<Strip>, alpha_buf: &mut Vec<u8>) { |
| dispatch!(level, simd => render_impl(simd, rect, strip_buf, alpha_buf)); |
| } |
| |
| /// Generates strip data for a pixel-aligned rectangle. |
| /// |
| /// # Strip layout strategy |
| /// |
| /// Tile rows are classified into two kinds: |
| /// |
| /// - **Edge rows** (top/bottom of rect): the rect boundary crosses partway |
| /// through the tile vertically, so individual pixels need per-cell alpha. |
| /// We emit a *single wide strip* spanning all tile columns, with alpha = |
| /// `x_mask & y_mask` (each is 0x00 or 0xFF, so AND gives the intersection). |
| /// |
| /// - **Interior rows**: every pixel in the tile has full vertical coverage, |
| /// so we only need to handle the left and right partial-column edges. |
| /// We emit a **left edge strip** (with its x-alpha mask) and, when the rect |
| /// spans more than one tile column, a **right edge strip** with `fill_gap = |
| /// true` so the renderer fills solid 0xFF between them. |
| /// |
| /// The x-alpha masks for the left/right edge tiles are y-independent, so they |
| /// are precomputed once and reused across all interior rows. |
| // TODO: Consider extending this to handle arbitrary axis-aligned rectangles (with fractional |
| // coordinates) by computing partial coverage alpha values for edge pixels instead of |
| // binary 0/255. |
| fn render_impl<S: Simd>(s: S, rect: Rect, strip_buf: &mut Vec<Strip>, alpha_buf: &mut Vec<u8>) { |
| // TODO: Negative rect coordinates are not handled correctly — casting negative |
| // f64 to u16 saturates to 0. The caller currently clamps to the viewport, but if |
| // that changes, this will need signed-integer math or explicit clamping. |
| let rect_x0 = rect.x0.floor() as u16; |
| let rect_y0 = rect.y0.floor() as u16; |
| let rect_x1 = rect.x1.ceil() as u16; |
| let rect_y1 = rect.y1.ceil() as u16; |
| |
| let left_tile_x = (rect_x0 / Tile::WIDTH) * Tile::WIDTH; |
| let right_tile_x = (rect_x1 / Tile::WIDTH) * Tile::WIDTH; |
| |
| let y0 = (rect_y0 / Tile::HEIGHT) * Tile::HEIGHT; |
| let y1 = (rect_y1.saturating_add(Tile::HEIGHT - 1) / Tile::HEIGHT) * Tile::HEIGHT; |
| // Include one tile past the right edge so the right-edge tile column is |
| // covered by the edge-row wide-strip loop. |
| let x_end = right_tile_x.saturating_add(Tile::WIDTH); |
| |
| if x_end <= left_tile_x || y1 <= y0 { |
| return; |
| } |
| |
| let tile_start_y = y0 / Tile::HEIGHT; |
| let tile_end_y = y1 / Tile::HEIGHT; |
| |
| // A right strip is only needed when the rect spans more than one tile column. |
| let needs_right_strip = right_tile_x > left_tile_x; |
| |
| let left_x_mask = x_alpha_tile(s, left_tile_x, rect_x0, rect_x1); |
| let right_x_mask = x_alpha_tile(s, right_tile_x, rect_x0, rect_x1); |
| |
| for tile_y in tile_start_y..tile_end_y { |
| let strip_y = tile_y * Tile::HEIGHT; |
| |
| // A row is an "edge" if the rect's top or bottom boundary falls |
| // *inside* it (i.e. partial vertical coverage). |
| let is_top_edge = strip_y < rect_y0 && rect_y0 < strip_y + Tile::HEIGHT; |
| let is_bottom_edge = strip_y < rect_y1 && rect_y1 < strip_y + Tile::HEIGHT; |
| |
| if is_top_edge || is_bottom_edge { |
| let alpha_start = alpha_buf.len() as u32; |
| let y_mask = y_alpha_tile(s, strip_y, rect_y0, rect_y1); |
| |
| // Walk every tile column, AND the per-column x-mask with the |
| // per-row y-mask to get the final per-pixel alpha. |
| let mut col = left_tile_x; |
| while col + Tile::WIDTH <= x_end { |
| let combined = x_alpha_tile(s, col, rect_x0, rect_x1) & y_mask; |
| alpha_buf.extend_from_slice(combined.as_slice()); |
| col += Tile::WIDTH; |
| } |
| |
| strip_buf.push(Strip::new(left_tile_x, strip_y, alpha_start, false)); |
| } else { |
| let alpha_start = alpha_buf.len() as u32; |
| alpha_buf.extend_from_slice(left_x_mask.as_slice()); |
| strip_buf.push(Strip::new(left_tile_x, strip_y, alpha_start, false)); |
| |
| if needs_right_strip { |
| // `fill_gap = true` tells the renderer to fill solid 0xFF |
| // between the previous strip's end and this strip's start. |
| let alpha_start = alpha_buf.len() as u32; |
| alpha_buf.extend_from_slice(right_x_mask.as_slice()); |
| strip_buf.push(Strip::new(right_tile_x, strip_y, alpha_start, true)); |
| } |
| } |
| } |
| |
| // Sentinel strip: marks the end of the strip list for this shape. |
| let last_strip_y = (tile_end_y - 1) * Tile::HEIGHT; |
| strip_buf.push(Strip::new( |
| u16::MAX, |
| last_strip_y, |
| alpha_buf.len() as u32, |
| false, |
| )); |
| } |
| |
| /// Build a column-major x-alpha mask for one tile-width of columns. |
| /// |
| /// Each column gets `Tile::HEIGHT` lanes, all 0x00 or all 0xFF depending on |
| /// whether the column falls inside `[rect_x0, rect_x1)`. |
| #[inline(always)] |
| fn x_alpha_tile<S: Simd>(s: S, tile_x: u16, rect_x0: u16, rect_x1: u16) -> u8x16<S> { |
| let mut buf = [0_u8; 16]; |
| for col in 0..Tile::WIDTH { |
| let px = tile_x + col; |
| let alpha = if px >= rect_x0 && px < rect_x1 { |
| 255 |
| } else { |
| 0 |
| }; |
| let base = (col * Tile::HEIGHT) as usize; |
| buf[base..base + Tile::HEIGHT as usize].fill(alpha); |
| } |
| u8x16::from_slice(s, &buf) |
| } |
| |
| /// Build a column-major y-alpha mask for one tile row. |
| /// |
| /// Each of the `Tile::HEIGHT` rows is 0x00 or 0xFF depending on whether it |
| /// falls inside `[rect_y0, rect_y1)`. The pattern is identical across all |
| /// `Tile::WIDTH` columns. |
| #[inline(always)] |
| fn y_alpha_tile<S: Simd>(s: S, strip_y: u16, rect_y0: u16, rect_y1: u16) -> u8x16<S> { |
| let mut y_mask = [0_u8; 4]; |
| for row in 0..Tile::HEIGHT { |
| let py = strip_y + row; |
| y_mask[row as usize] = if py >= rect_y0 && py < rect_y1 { |
| 255 |
| } else { |
| 0 |
| }; |
| } |
| let mut buf = [0_u8; 16]; |
| for col in 0..Tile::WIDTH as usize { |
| let base = col * Tile::HEIGHT as usize; |
| buf[base..base + Tile::HEIGHT as usize].copy_from_slice(&y_mask); |
| } |
| u8x16::from_slice(s, &buf) |
| } |