blob: a5f039d0a8502b2c489bbdbe1e6a10cdcb9cba52 [file]
// Copyright 2025 the Vello Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT
//! Demonstrates using Vello GPU with a WebGL2 backend in the browser.
#![allow(
clippy::cast_possible_truncation,
reason = "truncation has no appreciable impact in this demo"
)]
fn main() {
#[cfg(target_arch = "wasm32")]
{
use native_webgl::run_interactive;
console_error_panic_hook::set_once();
console_log::init_with_level(log::Level::Debug).unwrap();
let window = web_sys::window().unwrap();
let dpr = window.device_pixel_ratio();
let width = window.inner_width().unwrap().as_f64().unwrap() as u16 * dpr as u16;
let height = window.inner_height().unwrap().as_f64().unwrap() as u16 * dpr as u16;
wasm_bindgen_futures::spawn_local(async move {
run_interactive(width, height).await;
});
}
}