.
diff --git a/sparse_strips/vello_hybrid/src/render/common.rs b/sparse_strips/vello_hybrid/src/render/common.rs index d55f425..0288a52 100644 --- a/sparse_strips/vello_hybrid/src/render/common.rs +++ b/sparse_strips/vello_hybrid/src/render/common.rs
@@ -28,7 +28,7 @@ } /// Configuration for the GPU renderer. -#[repr(C)] +#[repr(C, align(16))] #[derive(Debug, Copy, Clone, Pod, Zeroable)] pub struct Config { /// Width of the rendering target.
diff --git a/sparse_strips/vello_sparse_shaders/shaders/render_strips.wgsl b/sparse_strips/vello_sparse_shaders/shaders/render_strips.wgsl index bc598c4..368acff 100644 --- a/sparse_strips/vello_sparse_shaders/shaders/render_strips.wgsl +++ b/sparse_strips/vello_sparse_shaders/shaders/render_strips.wgsl
@@ -114,9 +114,7 @@ // Pre-calculated on CPU since WebGL2 doesn't support `firstTrailingBit`. encoded_paints_tex_width_bits: u32, // Padding to satisfy WebGL's 16-byte alignment requirement for uniform buffers. - _padding0: u32, - _padding1: u32, - _padding2: u32, + _padding: array<u32, 3>, } // `paint` bit layout: