blob: f59f1ae8438d2b28d4e9675916ad2c8028f4a8c8 [file]
// Copyright 2025 the Vello Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT
use crate::gradient::tan_45;
use crate::load_image;
use crate::mask::example_mask;
use crate::renderer::Renderer;
use crate::util::crossed_line_star;
use std::f64::consts::PI;
use std::sync::Arc;
use vello_common::color::palette::css::REBECCA_PURPLE;
use vello_common::kurbo::{Affine, Point, Rect};
use vello_common::kurbo::{Shape, Triangle};
use vello_common::paint::{Image, ImageSource, Tint, TintMode};
use vello_common::peniko::Color;
use vello_common::peniko::ImageSampler;
use vello_common::peniko::{BlendMode, Compose, Extend, ImageQuality, Mix};
use vello_dev_macros::vello_test;
fn rgb_img_10x10(ctx: &mut impl Renderer) -> ImageSource {
ctx.get_image_source(load_image!("rgb_image_10x10"))
}
fn rgb_img_10x10_alpha_multiplied(ctx: &mut impl Renderer, alpha: u8) -> ImageSource {
let mut pix = load_image!("rgb_image_10x10");
Arc::make_mut(&mut pix).multiply_alpha(alpha);
ctx.get_image_source(pix)
}
fn rgb_img_2x2(ctx: &mut impl Renderer) -> ImageSource {
ctx.get_image_source(load_image!("rgb_image_2x2"))
}
fn rgb_img_2x3(ctx: &mut impl Renderer) -> ImageSource {
ctx.get_image_source(load_image!("rgb_image_2x3"))
}
fn rgba_img_10x10(ctx: &mut impl Renderer) -> ImageSource {
ctx.get_image_source(load_image!("rgba_image_10x10"))
}
fn luma_img_10x10(ctx: &mut impl Renderer) -> ImageSource {
ctx.get_image_source(load_image!("luma_image_10x10"))
}
fn lumaa_img_10x10(ctx: &mut impl Renderer) -> ImageSource {
ctx.get_image_source(load_image!("lumaa_image_10x10"))
}
fn repeat(ctx: &mut impl Renderer, x_extend: Extend, y_extend: Extend) {
let rect = Rect::new(10.0, 10.0, 90.0, 90.0);
let image_source = rgb_img_10x10(ctx);
ctx.set_paint_transform(Affine::translate((45.0, 45.0)));
ctx.set_paint(Image {
image: image_source,
sampler: ImageSampler {
x_extend,
y_extend,
quality: ImageQuality::Low,
alpha: 1.0,
},
});
ctx.fill_rect(&rect);
}
#[vello_test]
fn image_reflect_x_pad_y(ctx: &mut impl Renderer) {
repeat(ctx, Extend::Reflect, Extend::Pad);
}
#[vello_test]
fn image_pad_x_repeat_y(ctx: &mut impl Renderer) {
repeat(ctx, Extend::Pad, Extend::Repeat);
}
#[vello_test]
fn image_reflect_x_reflect_y(ctx: &mut impl Renderer) {
repeat(ctx, Extend::Reflect, Extend::Reflect);
}
#[vello_test]
fn image_repeat_x_repeat_y(ctx: &mut impl Renderer) {
repeat(ctx, Extend::Repeat, Extend::Repeat);
}
#[vello_test]
fn image_pad_x_pad_y(ctx: &mut impl Renderer) {
repeat(ctx, Extend::Pad, Extend::Pad);
}
fn transform(ctx: &mut impl Renderer, transform: Affine, l: f64, t: f64, r: f64, b: f64) {
let rect = Rect::new(l, t, r, b);
let image_source = rgb_img_10x10(ctx);
let image = Image {
image: image_source,
sampler: ImageSampler {
x_extend: Extend::Repeat,
y_extend: Extend::Repeat,
quality: ImageQuality::Low,
alpha: 1.0,
},
};
ctx.set_transform(transform);
ctx.set_paint(image);
ctx.fill_rect(&rect);
}
#[vello_test]
fn image_with_transform_identity(ctx: &mut impl Renderer) {
transform(ctx, Affine::IDENTITY, 25.0, 25.0, 75.0, 75.0);
}
#[vello_test]
fn image_with_transform_translate(ctx: &mut impl Renderer) {
transform(ctx, Affine::translate((25.0, 25.0)), 0.0, 0.0, 50.0, 50.0);
}
#[vello_test]
fn image_with_transform_scale(ctx: &mut impl Renderer) {
transform(ctx, Affine::scale(2.0), 12.5, 12.5, 37.5, 37.5);
}
#[vello_test]
fn image_with_transform_negative_scale(ctx: &mut impl Renderer) {
transform(
ctx,
Affine::translate((100.0, 100.0)) * Affine::scale(-2.0),
12.5,
12.5,
37.5,
37.5,
);
}
#[vello_test]
fn image_with_transform_scale_and_translate(ctx: &mut impl Renderer) {
transform(
ctx,
Affine::new([2.0, 0.0, 0.0, 2.0, 25.0, 25.0]),
0.0,
0.0,
25.0,
25.0,
);
}
#[vello_test(ignore = "fails in Windows CI for some reason.")]
fn image_with_transform_rotate_1(ctx: &mut impl Renderer) {
transform(
ctx,
Affine::rotate_about(PI / 4.0, Point::new(50.0, 50.0)),
25.0,
25.0,
75.0,
75.0,
);
}
#[vello_test(ignore = "fails in Windows CI for some reason.")]
fn image_with_transform_rotate_2(ctx: &mut impl Renderer) {
transform(
ctx,
Affine::rotate_about(-PI / 4.0, Point::new(50.0, 50.0)),
25.0,
25.0,
75.0,
75.0,
);
}
#[vello_test]
fn image_with_transform_scaling_non_uniform(ctx: &mut impl Renderer) {
transform(
ctx,
Affine::scale_non_uniform(1.0, 2.0),
25.0,
12.5,
75.0,
37.5,
);
}
#[vello_test]
fn image_with_transform_skew_x_1(ctx: &mut impl Renderer) {
transform(
ctx,
Affine::translate((-50.0, 0.0)) * Affine::skew(tan_45(), 0.0),
25.0,
25.0,
75.0,
75.0,
);
}
#[vello_test]
fn image_with_transform_skew_x_2(ctx: &mut impl Renderer) {
transform(
ctx,
Affine::translate((50.0, 0.0)) * Affine::skew(-tan_45(), 0.0),
25.0,
25.0,
75.0,
75.0,
);
}
#[vello_test]
fn image_with_transform_skew_y_1(ctx: &mut impl Renderer) {
transform(
ctx,
Affine::translate((0.0, 50.0)) * Affine::skew(0.0, -tan_45()),
25.0,
25.0,
75.0,
75.0,
);
}
#[vello_test]
fn image_with_transform_skew_y_2(ctx: &mut impl Renderer) {
transform(
ctx,
Affine::translate((0.0, -50.0)) * Affine::skew(0.0, tan_45()),
25.0,
25.0,
75.0,
75.0,
);
}
#[vello_test]
fn image_complex_shape(ctx: &mut impl Renderer) {
let path = crossed_line_star();
let image_source = rgb_img_10x10(ctx);
let image = Image {
image: image_source,
sampler: ImageSampler {
x_extend: Extend::Repeat,
y_extend: Extend::Repeat,
quality: ImageQuality::Low,
alpha: 1.0,
},
};
ctx.set_paint(image);
ctx.fill_path(&path);
}
#[vello_test]
fn image_global_alpha(ctx: &mut impl Renderer) {
let rect = Rect::new(10.0, 10.0, 90.0, 90.0);
let image = Image {
image: rgb_img_10x10_alpha_multiplied(ctx, 75),
sampler: ImageSampler {
x_extend: Extend::Repeat,
y_extend: Extend::Repeat,
quality: ImageQuality::Low,
alpha: 1.0,
},
};
ctx.set_paint(image);
ctx.fill_rect(&rect);
}
#[vello_test]
fn image_with_opacity(ctx: &mut impl Renderer) {
ctx.set_paint(REBECCA_PURPLE);
ctx.fill_rect(&Rect::new(0.0, 0.0, 100.0, 100.0));
ctx.push_opacity_layer(0.5);
let rect = Rect::new(10.0, 10.0, 90.0, 90.0);
let image_source = rgb_img_10x10(ctx);
let image = Image {
image: image_source,
sampler: ImageSampler {
x_extend: Extend::Repeat,
y_extend: Extend::Repeat,
quality: ImageQuality::Low,
alpha: 1.0,
},
};
ctx.set_paint(image);
ctx.fill_rect(&rect);
ctx.pop_layer();
}
fn image_format(ctx: &mut impl Renderer, image_source: ImageSource) {
let rect = Rect::new(10.0, 10.0, 90.0, 90.0);
let image = Image {
image: image_source,
sampler: ImageSampler {
x_extend: Extend::Repeat,
y_extend: Extend::Repeat,
quality: ImageQuality::Low,
alpha: 1.0,
},
};
ctx.set_paint(image);
ctx.fill_rect(&rect);
}
#[vello_test]
fn image_rgb_image(ctx: &mut impl Renderer) {
let image_source = rgb_img_10x10(ctx);
image_format(ctx, image_source);
}
#[vello_test]
fn image_rgba_image(ctx: &mut impl Renderer) {
let image_source = rgba_img_10x10(ctx);
image_format(ctx, image_source);
}
#[vello_test]
fn image_luma_image(ctx: &mut impl Renderer) {
let image_source = luma_img_10x10(ctx);
image_format(ctx, image_source);
}
#[vello_test]
fn image_lumaa_image(ctx: &mut impl Renderer) {
let image_source = lumaa_img_10x10(ctx);
image_format(ctx, image_source);
}
#[vello_test]
fn image_with_anti_aliasing(ctx: &mut impl Renderer) {
let rect = Rect::new(10.5, 10.5, 90.5, 90.5);
let image = Image {
image: rgb_img_10x10(ctx),
sampler: ImageSampler {
x_extend: Extend::Repeat,
y_extend: Extend::Repeat,
quality: ImageQuality::Low,
alpha: 1.0,
},
};
ctx.set_paint(image);
ctx.fill_rect(&rect);
}
#[vello_test]
fn image_opaque_with_mask(ctx: &mut impl Renderer) {
let rect = Rect::new(10.0, 10.0, 90.0, 90.0);
let image = Image {
image: rgb_img_2x2(ctx),
sampler: ImageSampler {
x_extend: Extend::Repeat,
y_extend: Extend::Repeat,
quality: ImageQuality::Low,
alpha: 1.0,
},
};
ctx.set_mask(example_mask(true));
ctx.set_paint(image);
ctx.set_paint_transform(Affine::scale(50.0));
ctx.fill_rect(&rect);
}
#[vello_test]
fn image_opaque_with_blend_mode(ctx: &mut impl Renderer) {
let rect = Rect::new(10.0, 10.0, 90.0, 90.0);
let image = Image {
image: rgb_img_2x2(ctx),
sampler: ImageSampler {
x_extend: Extend::Repeat,
y_extend: Extend::Repeat,
quality: ImageQuality::Low,
alpha: 1.0,
},
};
ctx.set_paint(REBECCA_PURPLE);
ctx.fill_rect(&rect);
ctx.set_blend_mode(BlendMode::new(Mix::Difference, Compose::SrcOver));
ctx.set_paint(image);
ctx.set_paint_transform(Affine::scale(50.0));
ctx.fill_rect(&rect);
}
fn quality(
ctx: &mut impl Renderer,
transform: Affine,
image_source: ImageSource,
quality: ImageQuality,
extend: Extend,
) {
let rect = Rect::new(10.0, 10.0, 90.0, 90.0);
ctx.set_paint_transform(transform);
let image = Image {
image: image_source,
sampler: ImageSampler {
x_extend: extend,
y_extend: extend,
quality,
alpha: 1.0,
},
};
ctx.set_paint(image);
ctx.fill_rect(&rect);
}
// Outputs of those tests were compared against Blend2D and tiny-skia.
#[vello_test]
fn image_bilinear_identity(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x2(ctx);
quality(
ctx,
Affine::IDENTITY,
image_source,
ImageQuality::Medium,
Extend::Reflect,
);
}
#[vello_test]
fn image_bilinear_2x_scale(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x2(ctx);
quality(
ctx,
Affine::scale(2.0),
image_source,
ImageQuality::Medium,
Extend::Reflect,
);
}
#[vello_test]
fn image_bilinear_5x_scale(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x2(ctx);
quality(
ctx,
Affine::scale(5.0),
image_source,
ImageQuality::Medium,
Extend::Reflect,
);
}
#[vello_test]
fn image_bilinear_10x_scale(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x2(ctx);
quality(
ctx,
Affine::scale(10.0),
image_source,
ImageQuality::Medium,
Extend::Reflect,
);
}
#[vello_test]
fn image_bilinear_with_rotation(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x2(ctx);
quality(
ctx,
Affine::scale(5.0) * Affine::rotate(45.0_f64.to_radians()),
image_source,
ImageQuality::Medium,
Extend::Reflect,
);
}
#[vello_test]
fn image_bilinear_with_translation(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x2(ctx);
quality(
ctx,
Affine::scale(5.0) * Affine::translate((10.0, 10.0)),
image_source,
ImageQuality::Medium,
Extend::Reflect,
);
}
#[vello_test]
fn image_bilinear_10x_scale_2(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x3(ctx);
quality(
ctx,
Affine::scale(10.0),
image_source,
ImageQuality::Medium,
Extend::Reflect,
);
}
// This one looks slightly different from tiny-skia. In tiny-skia, it looks exactly the same as with
// `Nearest`, while in our case it looks overall a bit darker. I'm not 100% sure who is right here,
// but I think ours should be correct, because AFAIK for bicubic scaling, the output image does
// not necessarily need to look the same as with `Nearest` with identity scaling. Would be nice to
// verify this somehow, though.
//
// We also ported the cubic polynomials directly from current Skia, while tiny-skia (seems?) to use
// either an outdated version or a slightly adapted one.
#[vello_test]
fn image_bicubic_identity(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x2(ctx);
quality(
ctx,
Affine::IDENTITY,
image_source,
ImageQuality::High,
Extend::Reflect,
);
}
#[vello_test(hybrid_tolerance = 3)]
fn image_bicubic_2x_scale(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x2(ctx);
quality(
ctx,
Affine::scale(2.0),
image_source,
ImageQuality::High,
Extend::Reflect,
);
}
#[vello_test(hybrid_tolerance = 5)]
fn image_bicubic_5x_scale(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x2(ctx);
quality(
ctx,
Affine::scale(5.0),
image_source,
ImageQuality::High,
Extend::Reflect,
);
}
#[vello_test(hybrid_tolerance = 7)]
fn image_bicubic_10x_scale(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x2(ctx);
quality(
ctx,
Affine::scale(10.0),
image_source,
ImageQuality::High,
Extend::Reflect,
);
}
#[vello_test(hybrid_tolerance = 7)]
fn image_bicubic_with_rotation(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x2(ctx);
quality(
ctx,
Affine::scale(5.0) * Affine::rotate(45.0_f64.to_radians()),
image_source,
ImageQuality::High,
Extend::Reflect,
);
}
#[vello_test(hybrid_tolerance = 5)]
fn image_bicubic_with_translation(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x2(ctx);
quality(
ctx,
Affine::scale(5.0) * Affine::translate((10.0, 10.0)),
image_source,
ImageQuality::High,
Extend::Reflect,
);
}
#[vello_test(hybrid_tolerance = 7)]
fn image_bicubic_10x_scale_2(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x3(ctx);
quality(
ctx,
Affine::scale(10.0),
image_source,
ImageQuality::High,
Extend::Reflect,
);
}
#[vello_test]
fn image_with_multiple_clip_layers(ctx: &mut impl Renderer) {
let image_source = rgb_img_2x2(ctx);
let image_rect = Rect::new(10.0, 10.0, 90.0, 90.0);
let clipped_area1 = Rect::new(20.0, 20.0, 80.0, 80.0);
let clipped_area2 = Triangle::new(
Point::new(90.0, 10.0),
Point::new(32.0, 46.0),
Point::new(54.0, 68.0),
);
ctx.push_clip_layer(&clipped_area1.to_path(0.1));
ctx.push_clip_layer(&clipped_area2.to_path(0.1));
ctx.set_paint_transform(Affine::IDENTITY);
ctx.set_paint(Image {
image: image_source,
sampler: ImageSampler {
x_extend: Extend::Repeat,
y_extend: Extend::Repeat,
quality: ImageQuality::Low,
alpha: 1.0,
},
});
ctx.fill_rect(&image_rect);
ctx.pop_layer();
ctx.pop_layer();
}
/// Parameters for a glyph sprite from an atlas.
#[derive(Clone, Copy)]
struct Sprite {
/// X position of the sprite within the atlas
atlas_x: f64,
/// Y position of the sprite within the atlas
atlas_y: f64,
/// Width of the sprite
width: f64,
/// Height of the sprite
height: f64,
/// Vertical offset from baseline (positive = render lower)
y_offset: f64,
}
impl Sprite {
const fn new(atlas_x: f64, atlas_y: f64, width: f64, height: f64, y_offset: f64) -> Self {
Self {
atlas_x,
atlas_y,
width,
height,
y_offset,
}
}
}
/// Sprites for "hello" from the glyph atlas.
const HELLO_WORLD: &[Sprite] = &[
Sprite::new(1.0, 46.0, 10.0, 14.0, 0.0), // 'h'
Sprite::new(68.0, 0.0, 10.0, 12.0, 2.0), // 'e'
Sprite::new(27.0, 53.0, 5.0, 14.0, 0.0), // 'l'
Sprite::new(27.0, 53.0, 5.0, 14.0, 0.0), // 'l'
Sprite::new(80.0, 0.0, 10.0, 12.0, 2.0), // 'o'
];
/// Test rendering "hello" from a glyph atlas (spritesheet-style).
/// Uses `ImageSource::OpaqueId` to demonstrate the image registry pattern.
#[vello_test(width = 60, height = 30, skip_hybrid)]
fn image_spritesheet(ctx: &mut impl Renderer) {
let atlas_id = ctx.register_image(load_image!("glyph_atlas"));
let atlas_src = ImageSource::opaque_id(atlas_id);
let start_x = 10.0;
let start_y = 8.0;
let mut cursor_x = start_x;
for glyph in HELLO_WORLD {
render_sprite(ctx, &atlas_src, glyph, cursor_x, start_y, None);
cursor_x += glyph.width;
}
}
/// Render a sprite from an atlas/spritesheet at a screen position, with an optional tint color.
fn render_sprite(
ctx: &mut impl Renderer,
atlas_src: &ImageSource,
glyph: &Sprite,
screen_x: f64,
screen_y: f64,
tint: Option<Color>,
) {
ctx.set_tint(tint.map(|color| Tint {
color,
mode: TintMode::AlphaMask,
}));
ctx.set_transform(Affine::translate((screen_x, screen_y + glyph.y_offset)));
ctx.set_paint_transform(Affine::translate((-glyph.atlas_x, -glyph.atlas_y)));
ctx.set_paint(Image {
image: atlas_src.clone(),
sampler: ImageSampler {
x_extend: Extend::Pad,
y_extend: Extend::Pad,
quality: ImageQuality::Low,
alpha: 1.0,
},
});
ctx.fill_rect(&Rect::new(0.0, 0.0, glyph.width, glyph.height));
}
/// Same as `image_spritesheet`, but renders "hello world" with a purple tint.
#[vello_test(width = 60, height = 30, skip_multithreaded)]
fn image_spritesheet_tinted(ctx: &mut impl Renderer) {
let atlas_id = ctx.register_image(load_image!("glyph_atlas"));
let atlas_src = ImageSource::opaque_id(atlas_id);
let start_x = 10.0;
let start_y = 8.0;
let mut cursor_x = start_x;
for glyph in HELLO_WORLD {
render_sprite(
ctx,
&atlas_src,
glyph,
cursor_x,
start_y,
Some(REBECCA_PURPLE),
);
cursor_x += glyph.width;
}
}