blob: b0d09df48c553e2c6391de6d2f33ec92e361fb74 [file]
// Copyright 2025 the Vello Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT
//! Primitives for creating tiles.
use crate::flatten::Line;
use alloc::vec;
use alloc::vec::Vec;
use fearless_simd::*;
#[cfg(not(feature = "std"))]
use peniko::kurbo::common::FloatFuncs as _;
/// T-op bit
const T: u32 = 0b00001;
/// B-ottom bit
const B: u32 = 0b00010;
/// L-eft bit
const L: u32 = 0b00100;
/// R-ight bit
const R: u32 = 0b01000;
/// W-inding bit
const W: u32 = 0b10000;
/// Shift amount corresponding to the bottom bit.
const BOT_SHIFT: u32 = B.trailing_zeros();
/// Shift amount corresponding to the left bit.
const LEFT_SHIFT: u32 = L.trailing_zeros();
/// Shift amount corresponding to the right bit.
const RIGHT_SHIFT: u32 = R.trailing_zeros();
/// Shift amount corresponding to the winding bit.
const WINDING_SHIFT: u32 = W.trailing_zeros();
/// Mask for all intersection and winding bits (Bits 0-4).
const INTERSECTION_MASK: u32 = W | R | L | B | T;
/// Shift amount corresponding to the intersection bits.
const INT_MASK_SHIFT: u32 = INTERSECTION_MASK.count_ones();
/// The max number of lines per path.
///
/// Trying to render a path with more lines than this may result in visual artifacts.
pub const MAX_LINES_PER_PATH: u32 = 1 << (32 - INT_MASK_SHIFT);
/// A logical grouping of arrays used for culled tile processing,
#[derive(Debug, Clone, Default)]
pub struct CulledWindings {
/// Fractional winding coverage for each individual scanline in a row.
pub partial: Vec<[f32; Tile::HEIGHT as usize]>,
// Note that this will cause issues if we have windings greater/less than i16,
// but this should only occur in pathological cases.
/// Accumulated integer winding deltas for each tile row.
pub coarse: Vec<i16>,
/// Bitmask tracking which rows contain active geometry or winding data.
pub active: Vec<u32>,
/// Flag indicating if any geometry was early-culled outside the viewport.
pub culled: bool,
height: u16,
}
impl CulledWindings {
/// Number of bits in a single active mask word.
const WORD_BITS: usize = 32;
/// Bit shift equivalent to dividing by `WORD_BITS` (2^5 = 32).
const WORD_SHIFT: usize = 5;
/// Bitmask equivalent to modulo `WORD_BITS` (32 - 1 = 31).
const WORD_MASK: usize = 31;
/// Constructor chained to `Tiles`' constructor and matching its initial viewport height.
pub fn new(height: u16) -> Self {
let (num_rows, num_bits) = Self::sizes(height);
Self {
partial: vec![[0.0; Tile::HEIGHT as usize]; num_rows],
coarse: vec![0; num_rows],
active: vec![0; num_bits],
culled: false,
height,
}
}
fn sizes(height: u16) -> (usize, usize) {
let num_rows = usize::from(height).div_ceil(Tile::HEIGHT as usize);
let num_bits = num_rows.div_ceil(Self::WORD_BITS);
(num_rows, num_bits)
}
/// Reset the winding buffers.
pub fn reset(&mut self, height: u16) {
if self.height != height {
let (num_rows, num_bits) = Self::sizes(height);
self.partial.resize(num_rows, [0.0; Tile::HEIGHT as usize]);
self.coarse.resize(num_rows, 0);
self.active.resize(num_bits, 0);
self.height = height;
}
// TODO: Maybe consider tracking touched regions and only resetting those
// instead of always the full array?
if self.culled {
self.partial.fill([0.0; Tile::HEIGHT as usize]);
self.coarse.fill(0);
self.active.fill(0);
self.culled = false;
}
}
/// Marks if a row was culled early for faster traversal in strip generation.
#[inline(always)]
pub fn mark_row_active(&mut self, row_idx: usize) {
self.active[row_idx >> Self::WORD_SHIFT] |= 1 << (row_idx & Self::WORD_MASK);
}
/// Bulk marks a range of rows as active [`start_row`, `end_row`).
#[inline(always)]
pub fn mark_row_range_active(&mut self, start_row: usize, end_row: usize) {
if start_row >= end_row {
return;
}
let start_word = start_row >> Self::WORD_SHIFT;
let end_word = (end_row - 1) >> Self::WORD_SHIFT;
if start_word == end_word {
// All bits fall within the same u32 word
let shift = start_row & Self::WORD_MASK;
let count = end_row - start_row;
let mask = if count == Self::WORD_BITS {
u32::MAX
} else {
((1_u32 << count) - 1) << shift
};
self.active[start_word] |= mask;
} else {
// Bits span multiple words: handle start, full middle words, and end
self.active[start_word] |= u32::MAX << (start_row & Self::WORD_MASK);
self.active[(start_word + 1)..end_word].fill(u32::MAX);
let end_shift = ((end_row - 1) & Self::WORD_MASK) + 1;
let mask = if end_shift == Self::WORD_BITS {
u32::MAX
} else {
(1_u32 << end_shift) - 1
};
self.active[end_word] |= mask;
}
}
/// Calls `f` on active rows in the range [`start`, `end`).
#[inline(always)]
pub fn for_active_rows_in_range<F>(&self, start: usize, end: usize, mut f: F)
where
F: FnMut(usize),
{
if start >= end {
return;
}
let start_word = start >> Self::WORD_SHIFT;
let end_word = (end - 1) >> Self::WORD_SHIFT;
let mut process_word = |mut word: u32, word_idx: usize| {
while word != 0 {
let bit = word.trailing_zeros();
word &= !(1_u32 << bit);
f((word_idx << Self::WORD_SHIFT) + bit as usize);
}
};
let end_limit = ((end - 1) & Self::WORD_MASK) + 1;
let end_mask = if end_limit == Self::WORD_BITS {
u32::MAX
} else {
(1_u32 << end_limit) - 1
};
// Start Word
{
let mut word = self.active[start_word];
let start_bit = start & Self::WORD_MASK;
word &= !((1_u32 << start_bit) - 1);
if start_word == end_word {
word &= end_mask;
}
process_word(word, start_word);
}
// Middle Words & End Word
if start_word < end_word {
for (word_idx, &word_val) in self
.active
.iter()
.enumerate()
.take(end_word)
.skip(start_word + 1)
{
process_word(word_val, word_idx);
}
// End Word
process_word(self.active[end_word] & end_mask, end_word);
}
}
}
/// A tile represents an aligned area on the pixmap, used to subdivide the viewport into sub-areas
/// (currently 4x4) and analyze line intersections inside each such area.
///
/// Keep in mind that it is possible to have multiple tiles with the same index,
/// namely if we have multiple lines crossing the same 4x4 area!
///
/// # Note
///
/// This struct is `#[repr(C)]`, but the byte order of its fields is dependent on the endianness of
/// the compilation target.
#[derive(Debug, Clone, Copy)]
#[repr(C)]
pub struct Tile {
// The field ordering is important.
//
// The given ordering (variant over little and big endian compilation targets), ensures that
// `Tile::to_bits` doesn't do any actual work, as the ordering of the fields is such that the
// numeric value of a `Tile` in memory is identical as returned by that method. This allows
// for, e.g., comparison and sorting.
#[cfg(target_endian = "big")]
/// The index of the tile in the y direction.
pub y: u16,
#[cfg(target_endian = "big")]
/// The index of the tile in the x direction.
pub x: u16,
/// The index of the line this tile belongs to into the line buffer, intersection data,
/// and winding data packed together.
///
/// The layout is:
/// - **Bits 0-4 (5 bits):** Intersection and Winding Mask (`W | R | L | B | T`).
/// - Bit 0 (mask `0b00001`): Intersects top edge (T)
/// - Bit 1 (mask `0b00010`): Intersects bottom edge (B)
/// - Bit 2 (mask `0b00100`): Intersects left edge (L)
/// - Bit 3 (mask `0b01000`): Intersects right edge (R)
/// - Bit 4 (mask `0b10000`): Winding (W) - 1 if crosses top edge.
/// - **Bits 5-31 (27 bits):** The line index (`line_idx`).
///
/// **Sorting Note:** The `line_idx` occupies the higher bits to ensure that when sorting
/// tiles with the same (x, y) coordinates, they are sorted by their line index first,
/// and then by their intersection mask.
pub packed_winding_line_idx: u32,
#[cfg(target_endian = "little")]
/// The index of the tile in the x direction.
pub x: u16,
#[cfg(target_endian = "little")]
/// The index of the tile in the y direction.
pub y: u16,
}
impl Tile {
/// The width of a tile in pixels.
pub const WIDTH: u16 = 4;
/// The height of a tile in pixels.
pub const HEIGHT: u16 = 4;
/// A special tile used to signal the end of a tile stream during rendering.
pub const SENTINEL: Self = Self::new(u16::MAX, u16::MAX, 0, 0);
/// Create a new tile.
/// `x` and `y` will be clamped to the largest possible coordinate if they are too large.
///
/// `line_idx` must be smaller than [`MAX_LINES_PER_PATH`].
#[inline]
pub fn new_clamped(x: u16, y: u16, line_idx: u32, intersection_mask: u32) -> Self {
Self::new(
// Make sure that x and y stay in range when multiplying
// with the tile width and height during strips generation.
x.min(u16::MAX / Self::WIDTH),
y.min(u16::MAX / Self::HEIGHT),
line_idx,
intersection_mask,
)
}
/// The base tile constructor
///
/// Unlike [`Self::new_clamped`], this constructor stores `x` and `y` exactly as provided.
/// Callers must ensure these coordinates do not exceed the limits required by downstream
/// processing (typically `u16::MAX / WIDTH` and `u16::MAX / HEIGHT`).
#[inline]
pub const fn new(x: u16, y: u16, line_idx: u32, intersection_mask: u32) -> Self {
#[cfg(debug_assertions)]
if line_idx >= MAX_LINES_PER_PATH {
panic!("Max. number of lines per path exceeded.");
}
// The intersection_mask is expected to contain bits 0-4 (T, B, L, R, W).
// We pack line_idx into the high bits (5-31) and intersection_mask into low bits (0-4).
Self {
x,
y,
packed_winding_line_idx: (line_idx << INT_MASK_SHIFT) | intersection_mask,
}
}
/// Check whether two tiles are at the same location.
#[inline]
pub const fn same_loc(&self, other: &Self) -> bool {
self.same_row(other) && self.x == other.x
}
/// Check whether `self` is adjacent to the left of `other`.
#[inline]
pub const fn prev_loc(&self, other: &Self) -> bool {
self.same_row(other) && self.x + 1 == other.x
}
/// Check whether two tiles are on the same row.
#[inline]
pub const fn same_row(&self, other: &Self) -> bool {
self.y == other.y
}
/// The index of the line this tile belongs to into the line buffer.
///
/// Returns the high 27 bits.
#[inline]
pub const fn line_idx(&self) -> u32 {
self.packed_winding_line_idx >> INT_MASK_SHIFT
}
/// Whether the line crosses the top edge of the tile.
///
/// Lines making this crossing increment or decrement the coarse tile winding, depending on the
/// line direction.
///
/// Checks Bit 4 (Winding).
#[inline]
pub const fn winding(&self) -> bool {
(self.packed_winding_line_idx & W) != 0
}
/// The 5 bits of intersection and winding data.
#[inline]
pub const fn intersection_mask(&self) -> u32 {
self.packed_winding_line_idx & INTERSECTION_MASK
}
/// Whether the line intersects the top edge of the tile.
#[inline]
pub const fn intersects_top(&self) -> bool {
(self.intersection_mask() & T) != 0
}
/// Whether the line intersects the bottom edge of the tile.
#[inline]
pub const fn intersects_bottom(&self) -> bool {
(self.intersection_mask() & B) != 0
}
/// Whether the line intersects the left edge of the tile.
#[inline]
pub const fn intersects_left(&self) -> bool {
(self.intersection_mask() & L) != 0
}
/// Whether the line intersects the right edge of the tile.
#[inline]
pub const fn intersects_right(&self) -> bool {
(self.intersection_mask() & R) != 0
}
/// Return the `u64` representation of this tile.
///
/// This is the u64 interpretation of `(y, x, packed_winding_line_idx)` where `y` is the
/// most-significant part of the number and `packed_winding_line_idx` the least significant.
#[inline(always)]
const fn to_bits(self) -> u64 {
// Note that for correct rendering, tiles only need to be sorted on `(y, x)`. Sorting on
// the line index in addition to the coordinate improves data locality in strip rendering.
// This is trading off increased sorting time for decreased strip rendering time. How the
// trade-off falls is scene-dependent.
//
// This operation compiles to a no-op: `Tile`'s field order is such that this is exactly
// the in-memory representation.
((self.y as u64) << 48) | ((self.x as u64) << 32) | self.packed_winding_line_idx as u64
}
/// Whether a tile is a sentinel tile
//
// A tile produced organically by a make_tiles call can never have this coordinate because of
// the division by tile size on creation, so checking on x is sufficient to identify it.
#[inline(always)]
pub const fn is_sentinel(&self) -> bool {
self.x == u16::MAX
}
}
impl PartialEq for Tile {
#[inline(always)]
fn eq(&self, other: &Self) -> bool {
self.to_bits() == other.to_bits()
}
}
impl Ord for Tile {
#[inline(always)]
fn cmp(&self, other: &Self) -> core::cmp::Ordering {
self.to_bits().cmp(&other.to_bits())
}
}
impl PartialOrd for Tile {
#[inline(always)]
fn partial_cmp(&self, other: &Self) -> Option<core::cmp::Ordering> {
Some(self.cmp(other))
}
}
impl Eq for Tile {}
/// Handles the tiling of paths.
#[derive(Clone, Debug)]
pub struct Tiles {
tile_buf: Vec<Tile>,
level: Level,
sorted: bool,
width: u16,
height: u16,
/// Auxiliary data tracking row windings and active rows for early culling.
pub windings: CulledWindings,
}
impl Tiles {
/// Create a new tiles container.
pub fn new(level: Level, width: u16, height: u16) -> Self {
Self {
tile_buf: vec![],
level,
sorted: false,
width,
height,
windings: CulledWindings::new(height),
}
}
/// Get the number of tiles in the container.
pub fn len(&self) -> u32 {
self.tile_buf.len() as u32
}
/// Returns `true` if the container has no tiles.
pub fn is_empty(&self) -> bool {
self.tile_buf.is_empty()
}
/// Get the viewport width used for this tile buffer.
pub(crate) fn width(&self) -> u16 {
self.width
}
/// Returns `true` if any geometry was early-culled outside the viewport.
pub fn has_culled_tiles(&self) -> bool {
self.windings.culled
}
/// Reset the tiles' container and resize to the given dimensions.
pub fn reset(&mut self, width: u16, height: u16) {
self.windings.reset(height);
self.width = width;
self.height = height;
self.tile_buf.clear();
self.sorted = false;
}
/// Sort the tiles in the container.
pub fn sort_tiles(&mut self) {
self.sorted = true;
// To enable auto-vectorization.
self.level.dispatch(|_| self.tile_buf.sort_unstable());
}
/// Get the tile at a certain index.
///
/// Panics if the container hasn't been sorted before.
#[inline]
pub fn get(&self, index: u32) -> &Tile {
assert!(
self.sorted,
"attempted to call `get` before sorting the tile container."
);
&self.tile_buf[index as usize]
}
/// Iterate over the tiles in sorted order.
///
/// Panics if the container hasn't been sorted before.
#[inline]
pub fn iter(&self) -> impl Iterator<Item = &Tile> {
assert!(
self.sorted,
"attempted to call `iter` before sorting the tile container."
);
self.tile_buf.iter()
}
/// Generates tile commands for Analytic Anti-Aliasing rasterization. Unlike the MSAA path, this
/// function performs "coarse binning" to simply identify every tile a line segment traverses.
/// It encodes the line index and winding direction, delegating the precise calculation of pixel
/// coverage to `strip::render`.
pub fn make_tiles_analytic_aa(
&mut self,
level: Level,
lines: &[Line],
width: u16,
height: u16,
) -> bool {
dispatch!(level, simd => self.make_tiles_analytic_aa_impl::<_>(
simd,
lines,
width,
height,
))
}
#[inline(always)]
fn make_tiles_analytic_aa_impl<S: Simd>(
&mut self,
s: S,
lines: &[Line],
width: u16,
height: u16,
) -> bool {
self.reset(width, height);
if width == 0 || height == 0 {
return self.windings.culled;
}
debug_assert!(
lines.len() <= MAX_LINES_PER_PATH as usize,
"Max. number of lines per path exceeded. Max is {}, got {}.",
MAX_LINES_PER_PATH,
lines.len()
);
let tile_columns = width.div_ceil(Tile::WIDTH);
let tile_rows = height.div_ceil(Tile::HEIGHT);
let px_top = f32x4::from_slice(s, &[0.0, 1.0, 2.0, 3.0]);
let px_bottom = px_top + f32x4::splat(s, 1.0);
let simd_zero = f32x4::splat(s, 0.0);
let tile_height_f32 = Tile::HEIGHT as f32;
for (line_idx, line) in lines.iter().take(MAX_LINES_PER_PATH as usize).enumerate() {
let line_idx = line_idx as u32;
let p0_x = line.p0.x / f32::from(Tile::WIDTH);
let p0_y = line.p0.y / f32::from(Tile::HEIGHT);
let p1_x = line.p1.x / f32::from(Tile::WIDTH);
let p1_y = line.p1.y / f32::from(Tile::HEIGHT);
let (line_left_x, line_right_x) = if p0_x < p1_x {
(p0_x, p1_x)
} else {
(p1_x, p0_x)
};
// Lines whose left-most endpoint exceed the right edge of the viewport are culled
if line_left_x > tile_columns as f32 {
continue;
}
let (line_top_y, line_top_x, line_bottom_y, line_bottom_x) = if p0_y < p1_y {
(p0_y, p0_x, p1_y, p1_x)
} else {
(p1_y, p1_x, p0_y, p0_x)
};
// The `as u16` casts here intentionally clamp negative coordinates to 0.
let y_top_tiles = (line_top_y as u16).min(tile_rows);
let line_bottom_y_ceil = line_bottom_y.ceil();
let y_bottom_tiles = (line_bottom_y_ceil as u16).min(tile_rows);
// If y_top_tiles == y_bottom_tiles, then the line is either completely above or below
// the viewport OR it is perfectly horizontal and aligned to the tile grid, contributing
// no winding. In either case, it should be culled.
if y_top_tiles >= y_bottom_tiles {
// Technically, the `>` part of the `>=` is unnecessary due to clamping, but this
// gives stronger signal
continue;
}
let dir = if p0_y >= p1_y { 1 } else { -1 };
let f_dir = dir as f32;
let f_dir_v = f32x4::splat(s, f_dir);
macro_rules! calc_fractional_coverage {
($y_idx:expr, $segment_top_y:expr, $segment_bottom_y:expr) => {{
let y_idx_f32 = f32::from($y_idx);
let local_y_start = ($segment_top_y - y_idx_f32) * tile_height_f32;
let local_y_end = ($segment_bottom_y - y_idx_f32) * tile_height_f32;
let start_v = f32x4::splat(s, local_y_start);
let end_v = f32x4::splat(s, local_y_end);
(px_bottom.min(end_v) - px_top.max(start_v)).max(simd_zero)
}};
}
// Lines fully to the left of the viewport are not visible but still produce winding
// which we record here and forward to the rendering stage.
if line_right_x < 0.0 {
let is_start_culled = line_top_y < 0.0;
// This branch is for handling the "start" of the line. In case
// the line reaches above the viewport, we are already in the
// middle so we can skip that part.
if !is_start_culled {
self.windings.mark_row_active(y_top_tiles as usize);
// Note: In theory, == should be enough, but just as
// additional safety against numerical precision errors we
// use <=.
let at_top_of_tile = line_top_y <= f32::from(y_top_tiles);
if at_top_of_tile {
self.windings.coarse[y_top_tiles as usize] += dir;
}
let fractional_coverage =
calc_fractional_coverage!(y_top_tiles, line_top_y, line_bottom_y);
let target_row = &mut self.windings.partial[y_top_tiles as usize];
let current = f32x4::from_slice(s, target_row);
// See comment below on the double counting risk!
let double_count = if at_top_of_tile {
f_dir_v
} else {
f32x4::splat(s, 0.0)
};
let next = fractional_coverage.mul_add(f_dir_v, current - double_count);
next.store_slice(target_row);
}
let y_start_middle = if is_start_culled {
y_top_tiles
} else {
y_top_tiles + 1
};
let line_bottom_floor = line_bottom_y.floor();
let y_end_middle = (line_bottom_floor as u16).min(tile_rows);
for y_idx in y_start_middle..y_end_middle {
self.windings.coarse[y_idx as usize] += dir;
}
self.windings
.mark_row_range_active(y_start_middle as usize, y_end_middle as usize);
if line_bottom_y != line_bottom_floor
&& y_end_middle < tile_rows
// Prevent double-processing, unless the start was off-screen and hasn't been
// handled yet.
&& (is_start_culled || y_end_middle != y_top_tiles)
{
self.windings.mark_row_active(y_end_middle as usize);
// Ends implicitly cross the top.
self.windings.coarse[y_end_middle as usize] += dir;
let fractional_coverage =
calc_fractional_coverage!(y_end_middle, line_top_y, line_bottom_y);
let target_row = &mut self.windings.partial[y_end_middle as usize];
let current = f32x4::from_slice(s, target_row);
// Subtract the inverse direction to avoid double counting with the coarse winding.
let next = fractional_coverage.mul_add(f_dir_v, current - f_dir_v);
next.store_slice(target_row);
}
self.windings.culled = true;
continue;
}
// Get tile coordinates for start/end points, use i32 to preserve negative coordinates.
let p0_tile_x = line_top_x.floor() as i32;
let p0_tile_y = line_top_y.floor() as i32;
let p1_tile_x = line_bottom_x.floor() as i32;
let p1_tile_y = line_bottom_y.floor() as i32;
// Special-case out lines which are fully contained within a tile.
let not_same_tile = p0_tile_y != p1_tile_y || p0_tile_x != p1_tile_x;
if not_same_tile {
// Case vertical lines: By definition, these cannot be horizontally crossing, and
// thus require no additional left-edge culling handling.
if line_left_x == line_right_x {
let x = (line_left_x as u16).min(tile_columns.saturating_sub(1));
// Row Start, not culled.
let is_start_culled = line_top_y < 0.0;
if !is_start_culled {
let winding =
((f32::from(y_top_tiles) >= line_top_y) as u32) << WINDING_SHIFT;
let tile = Tile::new_clamped(x, y_top_tiles, line_idx, winding);
self.tile_buf.push(tile);
}
// Middle
// If the start was culled, the first tile inside the viewport is a middle.
let y_start = if is_start_culled {
y_top_tiles
} else {
y_top_tiles + 1
};
for y_idx in y_start..y_bottom_tiles {
let tile = Tile::new_clamped(x, y_idx, line_idx, W);
self.tile_buf.push(tile);
}
} else {
// General case, any line which crosses more than one tile and is not vertical.
let dx = p1_x - p0_x;
let dy = p1_y - p0_y;
let x_slope = dx / dy;
let dx_dir = (line_bottom_x >= line_top_x) as u32;
let not_dx_dir = dx_dir ^ 1;
let w_start_base = dx_dir << WINDING_SHIFT;
let w_end_base = not_dx_dir << WINDING_SHIFT;
let push_row_extents = {
#[inline(always)]
|tile_buf: &mut Vec<Tile>,
y_idx: u16,
row_left_x: f32,
row_right_x: f32,
w_start: u32,
w_end: u32,
w_single: u32| {
let x_start = row_left_x as u16;
let x_end = (row_right_x as u16).min(tile_columns - 1);
if x_start <= x_end {
let winding = if x_start == x_end { w_single } else { w_start };
tile_buf.push(Tile::new(x_start, y_idx, line_idx, winding));
for x_idx in x_start.saturating_add(1)..x_end {
tile_buf.push(Tile::new(x_idx, y_idx, line_idx, 0));
}
if x_start < x_end {
tile_buf.push(Tile::new(x_end, y_idx, line_idx, w_end));
}
}
}
};
let mut push_row = {
#[inline(always)]
|y_idx: u16,
row_top_y: f32,
row_bottom_y: f32,
w_start: u32,
w_end: u32,
w_single: u32| {
let row_top_x = p0_x + (row_top_y - p0_y) * x_slope;
let row_bottom_x = p0_x + (row_bottom_y - p0_y) * x_slope;
// TODO: Evaluate whether we need the second max/min.
let row_left_x = f32::min(row_top_x, row_bottom_x).max(line_left_x);
let row_right_x = f32::max(row_top_x, row_bottom_x).min(line_right_x);
if row_left_x < 0.0 {
self.windings.culled = true;
if row_right_x < 0.0 {
// Although the line may cross the left edge, the rightmost point in
// this row may still be fully left of the viewport. In this case,
// record the winding and emit no tiles.
self.windings.mark_row_active(y_idx as usize);
let crosses_top = (w_single & W) != 0;
if crosses_top {
self.windings.coarse[y_idx as usize] += dir;
}
let fractional_coverage =
calc_fractional_coverage!(y_idx, row_top_y, row_bottom_y);
let target_row = &mut self.windings.partial[y_idx as usize];
let current = f32x4::from_slice(s, target_row);
let double_count = if crosses_top {
f_dir_v
} else {
f32x4::splat(s, 0.0)
};
let next = fractional_coverage
.mul_add(f_dir_v, current - double_count);
next.store_slice(target_row);
return;
} else {
// The line crosses into the viewport in this row. Record only the
// fractional portion of the winding, as the coarse winding will
// naturally get included by the clamped tile logic!
let y_slope = dy / dx;
let y_intersect = row_top_y - (row_top_x * y_slope);
let (off_screen_top_y, off_screen_bottom_y) = if row_top_x < 0.0
{
(row_top_y, f32::min(row_bottom_y, y_intersect))
} else {
(f32::max(row_top_y, y_intersect), row_bottom_y)
};
if off_screen_top_y < off_screen_bottom_y {
self.windings.mark_row_active(y_idx as usize);
let fractional_coverage = calc_fractional_coverage!(
y_idx,
off_screen_top_y,
off_screen_bottom_y
);
let target_row = &mut self.windings.partial[y_idx as usize];
let current = f32x4::from_slice(s, target_row);
let next = fractional_coverage.mul_add(f_dir_v, current);
next.store_slice(target_row);
}
}
}
push_row_extents(
&mut self.tile_buf,
y_idx,
row_left_x,
row_right_x,
w_start,
w_end,
w_single,
);
}
};
let is_start_culled = line_top_y < 0.0;
// This branch is taken in case the line is completely inside
// the viewport, allowing us to save many calculations that
// otherwise would need to be made viewport culling work.
if line_left_x >= 0.0 && line_right_x < tile_columns as f32 {
if !is_start_culled {
let y = f32::from(y_top_tiles);
let row_bottom_y = (y + 1.0).min(line_bottom_y);
let row_bottom_x = if row_bottom_y == line_bottom_y {
line_bottom_x
} else {
p0_x + (row_bottom_y - p0_y) * x_slope
};
let mask = ((y >= line_top_y) as u32) << WINDING_SHIFT;
push_row_extents(
&mut self.tile_buf,
y_top_tiles,
f32::min(line_top_x, row_bottom_x),
f32::max(line_top_x, row_bottom_x),
w_start_base & mask,
w_end_base & mask,
W & mask,
);
}
let y_start = if is_start_culled {
y_top_tiles
} else {
y_top_tiles + 1
};
if y_start < y_bottom_tiles {
let mut row_top_x = p0_x + (f32::from(y_start) - p0_y) * x_slope;
for y_idx in y_start..y_bottom_tiles {
let y = f32::from(y_idx);
// Note: We purposefully don't precompute it once
// and just increment by `x_slope` after every iteration
// to avoid errors due to floating point inaccuracies.
let row_bottom_x = if line_bottom_y < y + 1.0 {
line_bottom_x
} else {
p0_x + (y + 1.0 - p0_y) * x_slope
};
push_row_extents(
&mut self.tile_buf,
y_idx,
f32::min(row_top_x, row_bottom_x),
f32::max(row_top_x, row_bottom_x),
w_start_base,
w_end_base,
W,
);
row_top_x = row_bottom_x;
}
}
} else {
if !is_start_culled {
let y = f32::from(y_top_tiles);
let row_bottom_y = (y + 1.0).min(line_bottom_y);
let mask = ((y >= line_top_y) as u32) << WINDING_SHIFT;
push_row(
y_top_tiles,
line_top_y,
row_bottom_y,
w_start_base & mask,
w_end_base & mask,
W & mask,
);
}
let y_start = if is_start_culled {
y_top_tiles
} else {
y_top_tiles + 1
};
for y_idx in y_start..y_bottom_tiles {
let y = f32::from(y_idx);
let row_bottom_y = (y + 1.0).min(line_bottom_y);
push_row(y_idx, y, row_bottom_y, w_start_base, w_end_base, W);
}
}
}
} else {
// Case line is fully contained within a single tile: These also cannot cross edges!
let tile = Tile::new_clamped(
(line_left_x as u16).min(tile_columns + 1),
y_top_tiles,
line_idx,
((f32::from(y_top_tiles) >= line_top_y) as u32) << WINDING_SHIFT,
);
self.tile_buf.push(tile);
}
}
self.windings.culled
}
/// Generates tile commands for MSAA (Multisample Anti-Aliasing) rasterization.
///
/// [ Architecture & Watertightness ]
/// The primary goal of this function is to establish a source of "ground truth" for line-tile
/// intersections. Because the downstream rasterization (MSAA) occurs in parallel, it is
/// critical that intersections are "watertight." If Thread A handles Tile (0,0) and Thread B
/// handles Tile (1,0), they must agree exactly on whether a line crosses the shared edge.
///
/// While calculating exact intersection coordinates here is feasible, it is computationally
/// expensive. Instead, we defer the heavy math to the GPU/rasterizer and produce a lightweight
/// Intersection Bitmask. This mask unambiguously defines which edges of a tile a line segment
/// touches or crosses.
///
/// [ The Intersection Bitmask (5 bits) ]
/// The bitmask encodes winding information and edge intersections. A line is said to
/// "intersect" an edge if it touches that edge AND continues into the neighboring tile.
///
/// Bit representation:
/// Bit: 4 | 3 | 2 | 1 | 0
/// Val: W | R | L | B | T
///
/// - W (Winding): Tracks whether the line touched the top edge of the tile.
/// - R/L/B/T: Right, Left, Bottom, and Top edge intersections.
pub fn make_tiles_msaa(&mut self, lines: &[Line], width: u16, height: u16) {
self.reset(width, height);
if width == 0 || height == 0 {
return;
}
debug_assert!(
lines.len() <= MAX_LINES_PER_PATH as usize,
"Max. number of lines per path exceeded. Max is {}, got {}.",
MAX_LINES_PER_PATH,
lines.len()
);
let tile_columns = width.div_ceil(Tile::WIDTH);
let tile_rows = height.div_ceil(Tile::HEIGHT);
for (line_idx, line) in lines.iter().take(MAX_LINES_PER_PATH as usize).enumerate() {
let line_idx = line_idx as u32;
let p0_x = line.p0.x / f32::from(Tile::WIDTH);
let p0_y = line.p0.y / f32::from(Tile::HEIGHT);
let p1_x = line.p1.x / f32::from(Tile::WIDTH);
let p1_y = line.p1.y / f32::from(Tile::HEIGHT);
let (line_left_x, line_right_x) = if p0_x < p1_x {
(p0_x, p1_x)
} else {
(p1_x, p0_x)
};
// Lines whose left-most endpoint exceed the right edge of the viewport are culled
if line_left_x > tile_columns as f32 {
continue;
}
let (line_top_y, line_top_x, line_bottom_y, line_bottom_x) = if p0_y < p1_y {
(p0_y, p0_x, p1_y, p1_x)
} else {
(p1_y, p1_x, p0_y, p0_x)
};
// The `as u16` casts here intentionally clamp negative coordinates to 0.
let y_top_tiles = (line_top_y as u16).min(tile_rows);
let line_bottom_y_ceil = line_bottom_y.ceil();
let y_bottom_tiles = (line_bottom_y_ceil as u16).min(tile_rows);
// If y_top_tiles == y_bottom_tiles, then the line is either completely above or below
// the viewport OR it is perfectly horizontal and aligned to the tile grid, contributing
// no winding. In either case, it should be culled.
if y_top_tiles >= y_bottom_tiles {
continue;
}
// Get tile coordinates for start/end points, use i32 to preserve negative coordinates
let p0_tile_x = line_top_x.floor() as i32;
let p0_tile_y = line_top_y.floor() as i32;
let p1_tile_x = line_bottom_x.floor() as i32;
let p1_tile_y = if line_bottom_y == line_bottom_y_ceil {
line_bottom_y as i32 - 1
} else {
line_bottom_y.floor() as i32
};
// Special-case out lines which are fully contained within a tile.
let not_same_tile = p0_tile_y != p1_tile_y || p0_tile_x != p1_tile_x;
if not_same_tile {
// For ease of logic, special-case purely vertical tiles.
if line_left_x == line_right_x {
let x = (line_left_x as u16).min(tile_columns.saturating_sub(1));
// Row Start, not culled.
let is_start_culled = line_top_y < 0.0;
if !is_start_culled {
let winding =
((f32::from(y_top_tiles) >= line_top_y) as u32) << WINDING_SHIFT;
let intersection_mask = B | winding;
let tile = Tile::new_clamped(x, y_top_tiles, line_idx, intersection_mask);
self.tile_buf.push(tile);
}
// Middle
// If the start was culled, the first tile inside the viewport is a middle.
let y_start = if is_start_culled {
y_top_tiles
} else {
y_top_tiles + 1
};
let line_bottom_floor = line_bottom_y.floor();
let y_end_idx = (line_bottom_floor as u16).min(tile_rows);
if y_start < y_end_idx {
let y_last = y_end_idx - 1;
for y_idx in y_start..y_last {
let intersection_mask = W | B | T;
let tile = Tile::new_clamped(x, y_idx, line_idx, intersection_mask);
self.tile_buf.push(tile);
}
// Perfect touching B case.
{
let is_end_tile = ((y_last as i32) == p1_tile_y) as u32;
let intersection_mask = W | T | ((1 ^ is_end_tile) << BOT_SHIFT);
let tile = Tile::new_clamped(x, y_last, line_idx, intersection_mask);
self.tile_buf.push(tile);
}
}
// Row End, handle the final tile (y_end_idx), but *only* if the line does
// not perfectly end on the top edge of the tile. In the case that it does,
// it gets handled by the middle logic above.
if line_bottom_y != line_bottom_floor && y_end_idx < tile_rows {
let intersection_mask = W | T;
let tile = Tile::new_clamped(x, y_end_idx, line_idx, intersection_mask);
self.tile_buf.push(tile);
}
} else {
let dx = p1_x - p0_x;
let dy = p1_y - p0_y;
let x_slope = dx / dy;
let dx_dir = (line_bottom_x >= line_top_x) as u32;
let not_dx_dir = dx_dir ^ 1;
let w_start_base = dx_dir << WINDING_SHIFT;
let w_end_base = not_dx_dir << WINDING_SHIFT;
// Check if the line is fully within the horizontal viewport bounds. If it is,
// we can skip the min/max clamping per row.
let min_x = p0_x.min(p1_x);
let max_x = p0_x.max(p1_x);
// Note: We use >= on the right edge to ensure strictly safe integer truncation
let needs_clamping = min_x < line_left_x || max_x >= line_right_x;
// Handles the bitmask logic for start/end tiles. Invariant to clamping.
macro_rules! push_edge {
($x:expr, $y:expr, $row_top_x:expr, $row_bottom_x:expr,
$canonical_start:expr, $canonical_end:expr, $winding_input:expr,
$check_s:tt, $check_e:expr) => {{
let x_idx = $x;
let unc_row_start = (x_idx as i32 == $canonical_start) as u32;
let unc_row_end = (x_idx == $canonical_end) as u32;
let canonical_row_start =
(dx_dir & unc_row_start) | (not_dx_dir & unc_row_end);
let canonical_row_end =
(not_dx_dir & unc_row_start) | (dx_dir & unc_row_end);
let start_tile = if $check_s {
((x_idx as i32 == p0_tile_x) && ($y as i32 == p0_tile_y)) as u32
} else {
0
};
let end_tile = if $check_e {
((x_idx as i32 == p1_tile_x) && ($y as i32 == p1_tile_y)) as u32
} else {
0
};
let mut mask = $winding_input;
// Entrant/Exit
mask |= canonical_row_start & (1 ^ start_tile);
mask |= (1 ^ canonical_row_start) << not_dx_dir << LEFT_SHIFT;
mask |= (canonical_row_end & (1 ^ end_tile)) << BOT_SHIFT;
mask |= (1 ^ canonical_row_end) << dx_dir << LEFT_SHIFT;
// Corner
let x_left_f = x_idx as f32;
let x_right_f = (x_idx + 1) as f32;
let trc = (($row_top_x == x_right_f) as u32) & (1 ^ start_tile);
let tlc = (($row_top_x == x_left_f) as u32) & (1 ^ start_tile);
let brc = (($row_bottom_x == x_right_f) as u32) & (1 ^ end_tile);
let blc = (($row_bottom_x == x_left_f) as u32) & (1 ^ end_tile);
// Top left is handled specially
let tie_break = tlc & (canonical_row_start ^ 1);
mask |= (tie_break | blc) << LEFT_SHIFT;
mask |= (trc | brc) << RIGHT_SHIFT;
mask &= !(tie_break | trc);
mask &= !((blc | brc) << BOT_SHIFT);
self.tile_buf.push(Tile::new(x_idx, $y, line_idx, mask));
}};
}
// Handles row geometry and clamping logic.
macro_rules! process_row {
($y_idx:expr, $row_top_y:expr, $row_bottom_y:expr, $w_mask:expr,
$check_s:tt, $check_e:tt, $clamped:tt) => {{
let row_top_x = p0_x + ($row_top_y - p0_y) * x_slope;
let row_bottom_x = p0_x + ($row_bottom_y - p0_y) * x_slope;
let (row_left_x, row_right_x, x_end) = if $clamped {
let lx = f32::min(row_top_x, row_bottom_x).max(line_left_x);
let rx = f32::max(row_top_x, row_bottom_x).min(line_right_x);
let xe = (rx as u16).min(tile_columns.saturating_sub(1));
(lx, rx, xe)
} else {
let lx = f32::min(row_top_x, row_bottom_x);
let rx = f32::max(row_top_x, row_bottom_x);
let xe = rx as u16; // Safe because we checked bounds earlier
(lx, rx, xe)
};
let canonical_x_start = row_left_x.floor() as i32;
let canonical_x_end = row_right_x as u16;
let x_start = row_left_x as u16;
if x_start <= x_end {
let is_single = (x_start == x_end) as u32;
let w_left = (w_start_base | (is_single << 4)) & $w_mask;
push_edge!(
x_start,
$y_idx,
row_top_x,
row_bottom_x,
canonical_x_start,
canonical_x_end,
w_left,
$check_s,
$check_e
);
for x_idx in x_start.saturating_add(1)..x_end {
self.tile_buf
.push(Tile::new(x_idx, $y_idx, line_idx, R | L));
}
if x_start < x_end {
let w_right = w_end_base & $w_mask;
push_edge!(
x_end,
$y_idx,
row_top_x,
row_bottom_x,
canonical_x_start,
canonical_x_end,
w_right,
$check_s,
$check_e
);
}
}
}};
}
// Central macro
macro_rules! run_loops {
($clamped:tt) => {{
// Top Row
let is_start_culled = line_top_y < 0.0;
if !is_start_culled {
let y = f32::from(y_top_tiles);
let row_bottom_y = (y + 1.0).min(line_bottom_y);
let mask = ((y >= line_top_y) as u32) << WINDING_SHIFT;
process_row!(
y_top_tiles,
line_top_y,
row_bottom_y,
mask,
true,
true,
$clamped
);
}
let y_start_middle = if is_start_culled {
y_top_tiles
} else {
y_top_tiles + 1
};
let line_bottom_floor = line_bottom_y.floor();
let y_end_middle = (line_bottom_floor as u16).min(tile_rows);
let has_separate_bottom_row = line_bottom_y != line_bottom_floor
&& y_end_middle < tile_rows
&& (is_start_culled || y_end_middle != y_top_tiles);
if y_start_middle < y_end_middle {
for y_idx in y_start_middle..y_end_middle {
let y = f32::from(y_idx);
let row_bottom_y = (y + 1.0).min(line_bottom_y);
let is_last_middle = y_idx == y_end_middle - 1;
let check_end = is_last_middle && !has_separate_bottom_row;
process_row!(
y_idx,
y,
row_bottom_y,
u32::MAX,
false,
check_end,
$clamped
);
}
}
// Bottom Row
if has_separate_bottom_row {
let y_idx = y_end_middle;
let y = f32::from(y_idx);
process_row!(
y_idx,
y,
line_bottom_y,
u32::MAX,
false,
true,
$clamped
);
}
}};
}
if needs_clamping {
run_loops!(true);
} else {
run_loops!(false);
}
}
} else {
// Case: Line is fully contained within a single tile.
let tile = Tile::new_clamped(
(line_left_x as u16).min(tile_columns + 1),
y_top_tiles,
line_idx,
((f32::from(y_top_tiles) >= line_top_y) as u32) << WINDING_SHIFT,
);
self.tile_buf.push(tile);
}
}
}
}
#[cfg(test)]
mod tests {
use crate::flatten::{FlattenCtx, Line, Point, fill};
use crate::geometry::RectU16;
use crate::kurbo::{Affine, BezPath};
use crate::tile::CulledWindings;
use crate::tile::{B, L, R, T, Tile, Tiles, W};
use fearless_simd::Level;
use std::vec::Vec;
const VIEW_DIM: u16 = 100;
const F_V_DIM: f32 = VIEW_DIM as f32;
fn new_tiles() -> Tiles {
Tiles::new(
Level::try_detect().unwrap_or(Level::baseline()),
VIEW_DIM,
VIEW_DIM,
)
}
impl Tiles {
fn assert_tiles_match(
&mut self,
lines: &[Line],
width: u16,
height: u16,
expected: &[Tile],
) {
self.make_tiles_msaa(lines, width, height);
assert_eq!(self.tile_buf, expected, "MSAA: Tile buffer mismatch");
self.make_tiles_analytic_aa(Level::baseline(), lines, width, height);
check_analytic_aa_matches(&self.tile_buf, expected);
}
}
fn check_analytic_aa_matches(actual: &[Tile], expected: &[Tile]) {
assert_eq!(
actual.len(),
expected.len(),
"Analytic AA: Tile count mismatch."
);
for (i, (got, want)) in actual.iter().zip(expected.iter()).enumerate() {
assert_eq!(got.x, want.x, "Analytic AA: Tile[{}] X mismatch", i);
assert_eq!(got.y, want.y, "Analytic AA: Tile[{}] Y mismatch", i);
assert_eq!(
got.line_idx(),
want.line_idx(),
"Analytic AA: Tile[{}] Line Index mismatch",
i
);
let got_winding = got.packed_winding_line_idx & W;
let want_winding = want.packed_winding_line_idx & W;
assert_eq!(
got_winding, want_winding,
"Analytic AA: Tile[{}] Winding mismatch",
i
);
}
}
//==============================================================================================
// Culled Lines
//==============================================================================================
#[test]
fn cull_sloped_outside_lines() {
let lines = [
Line {
p0: Point { x: 1.0, y: -7.0 },
p1: Point { x: 3.0, y: -1.0 },
},
Line {
p0: Point { x: 1.0, y: -11.0 },
p1: Point { x: 3.0, y: -1.0 },
},
Line {
p0: Point {
x: F_V_DIM + 1.0,
y: 50.0,
},
p1: Point {
x: F_V_DIM + 3.0,
y: 70.0,
},
},
Line {
p0: Point {
x: 1.0,
y: F_V_DIM + 1.0,
},
p1: Point {
x: 3.0,
y: F_V_DIM + 7.0,
},
},
Line {
p0: Point {
x: 1.0,
y: F_V_DIM + 1.0,
},
p1: Point {
x: 3.0,
y: F_V_DIM + 13.0,
},
},
];
let mut tiles = new_tiles();
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &[]);
}
#[test]
fn sloped_line_crossing_top() {
let lines = [
Line {
p0: Point { x: -2.0, y: -3.0 },
p1: Point { x: 2.0, y: 1.0 },
},
Line {
p0: Point { x: 6.0, y: -1.0 },
p1: Point { x: 5.0, y: 2.0 },
},
Line {
p0: Point { x: 9.0, y: -10.0 },
p1: Point { x: 10.0, y: 3.0 },
},
Line {
p0: Point { x: 2.0, y: 1.0 },
p1: Point { x: -2.0, y: -3.0 },
},
];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, W | T),
Tile::new(1, 0, 1, W | T),
Tile::new(2, 0, 2, W | T),
Tile::new(0, 0, 3, W | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn sloped_line_crossing_bot() {
let lines = [
Line {
p0: Point {
x: 5.0,
y: F_V_DIM + 3.0,
},
p1: Point {
x: 6.0,
y: F_V_DIM - 2.0,
},
},
Line {
p0: Point {
x: 10.0,
y: F_V_DIM + 1.0,
},
p1: Point {
x: 9.0,
y: F_V_DIM - 1.0,
},
},
Line {
p0: Point {
x: 2.0,
y: F_V_DIM - 2.0,
},
p1: Point {
x: 3.0,
y: F_V_DIM + 3.0,
},
},
];
let mut tiles = new_tiles();
let expected = [
Tile::new(1, 24, 0, B),
Tile::new(2, 24, 1, B),
Tile::new(0, 24, 2, B),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn sloped_line_crossing_top_multi_tile() {
let lines = [
Line {
p0: Point { x: 1.0, y: -5.0 },
p1: Point { x: 6.0, y: 7.0 },
},
Line {
p0: Point { x: 2.5, y: -10.0 },
p1: Point { x: 3.5, y: 6.0 },
},
];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, W | T | R),
Tile::new(1, 0, 0, L | B),
Tile::new(1, 1, 0, W | T),
Tile::new(0, 0, 1, W | T | B),
Tile::new(0, 1, 1, W | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn sloped_line_crossing_bot_multi_tile() {
let lines = [
Line {
p0: Point {
x: 12.0,
y: F_V_DIM + 10.0,
},
p1: Point { x: 2.0, y: 94.0 },
},
Line {
p0: Point {
x: 1.5,
y: F_V_DIM + 5.0,
},
p1: Point { x: 3.5, y: 94.0 },
},
];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 23, 0, B),
Tile::new(0, 24, 0, W | T | R),
Tile::new(1, 24, 0, B | L),
Tile::new(0, 23, 1, B),
Tile::new(0, 24, 1, W | T | B),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn sloped_line_crossing_right() {
let lines = [
Line {
p0: Point { x: 97.0, y: 1.0 },
p1: Point {
x: F_V_DIM + 1.0,
y: 2.0,
},
},
Line {
p0: Point { x: 93.0, y: 1.0 },
p1: Point {
x: F_V_DIM + 5.0,
y: 2.0,
},
},
];
let mut tiles = new_tiles();
let expected = [
Tile::new(24, 0, 0, R),
Tile::new(23, 0, 1, R),
Tile::new(24, 0, 1, R | L),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn sloped_line_crossing_left() {
let lines = [
Line {
p0: Point { x: -5.0, y: 1.0 },
p1: Point { x: 1.0, y: 2.0 },
},
Line {
p0: Point { x: -5.0, y: 1.0 },
p1: Point { x: 5.0, y: 2.0 },
},
Line {
p0: Point { x: -5.0, y: 1.0 },
p1: Point { x: 13.0, y: 9.0 },
},
];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, L),
Tile::new(0, 0, 1, L | R),
Tile::new(1, 0, 1, L),
Tile::new(0, 0, 2, L | B),
Tile::new(0, 1, 2, W | R | T),
Tile::new(1, 1, 2, R | L),
Tile::new(2, 1, 2, L | B),
Tile::new(2, 2, 2, W | R | T),
Tile::new(3, 2, 2, L),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn horizontal_line_above_viewport() {
let lines = [Line {
p0: Point { x: 10.0, y: -5.0 },
p1: Point { x: 90.0, y: -5.0 },
}];
let mut tiles = new_tiles();
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &[]);
}
#[test]
fn horizontal_line_below_viewport() {
let lines = [Line {
p0: Point {
x: 10.0,
y: F_V_DIM + 5.0,
},
p1: Point {
x: 90.0,
y: F_V_DIM + 5.0,
},
}];
let mut tiles = new_tiles();
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &[]);
}
#[test]
fn horizontal_line_crossing_left_viewport() {
let lines = [Line {
p0: Point { x: -10.0, y: 10.0 },
p1: Point { x: 10.0, y: 10.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 2, 0, L | R),
Tile::new(1, 2, 0, L | R),
Tile::new(2, 2, 0, L),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn horizontal_line_crossing_right_viewport() {
let lines = [Line {
p0: Point {
x: F_V_DIM - 5.0,
y: 10.0,
},
p1: Point {
x: F_V_DIM + 5.0,
y: 10.0,
},
}];
let mut tiles = new_tiles();
let expected = [Tile::new(23, 2, 0, R), Tile::new(24, 2, 0, L | R)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn vertical_lines_outside_viewport() {
let lines = [
Line {
p0: Point { x: 1.0, y: -5.0 },
p1: Point { x: 1.0, y: -1.0 },
},
Line {
p0: Point {
x: 1.0,
y: F_V_DIM + 1.0,
},
p1: Point {
x: 1.0,
y: F_V_DIM + 5.0,
},
},
];
let mut tiles = new_tiles();
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &[]);
}
#[test]
fn vertical_path_on_the_right_of_viewport() {
const VIEWPORT_WIDTH: u16 = 10;
const VIEWPORT_HEIGHT: u16 = 10;
let path = BezPath::from_svg("M261,0 L78848,0 L78848,4 L261,4 Z").unwrap();
let mut line_buf: Vec<Line> = Vec::new();
fill(
Level::try_detect().unwrap_or(Level::baseline()),
&path,
Affine::IDENTITY,
&mut line_buf,
&mut FlattenCtx::default(),
RectU16::new(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT),
);
let mut tiles = new_tiles();
tiles.assert_tiles_match(&line_buf, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, &[]);
}
#[test]
fn vertical_line_crossing_top_viewport() {
let lines = [
Line {
p0: Point { x: 1.0, y: -7.0 },
p1: Point { x: 1.0, y: 3.0 },
},
Line {
p0: Point { x: 1.0, y: -7.0 },
p1: Point { x: 1.0, y: 7.0 },
},
Line {
p0: Point { x: 1.0, y: -7.0 },
p1: Point { x: 1.0, y: 8.0 },
},
];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, W | T),
Tile::new(0, 0, 1, W | B | T),
Tile::new(0, 1, 1, W | T),
Tile::new(0, 0, 2, W | B | T),
Tile::new(0, 1, 2, W | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn vertical_line_crossing_bot_viewport() {
let lines = [
Line {
p0: Point {
x: 1.0,
y: F_V_DIM - 1.0,
},
p1: Point {
x: 1.0,
y: F_V_DIM + 5.0,
},
},
Line {
p0: Point {
x: 1.0,
y: F_V_DIM - 5.0,
},
p1: Point {
x: 1.0,
y: F_V_DIM + 5.0,
},
},
];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 24, 0, B),
Tile::new(0, 23, 1, B),
Tile::new(0, 24, 1, W | T | B),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn clip_top_left_corner() {
let lines = [Line {
p0: Point { x: -1.0, y: 2.0 },
p1: Point { x: 2.0, y: -1.0 },
}];
let mut tiles = new_tiles();
let expected = [Tile::new(0, 0, 0, W | L | T)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn clip_bottom_right_corner() {
let lines = [Line {
p0: Point {
x: F_V_DIM + 1.0,
y: F_V_DIM - 2.0,
},
p1: Point {
x: F_V_DIM - 2.0,
y: F_V_DIM + 1.0,
},
}];
let mut tiles = new_tiles();
let expected = [Tile::new(24, 24, 0, R | B)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
//==============================================================================================
// Axis-aligned lines
//==============================================================================================
#[test]
fn horizontal_line_left_to_right_three_tile() {
let lines = [Line {
p0: Point { x: 1.5, y: 1.0 },
p1: Point { x: 8.5, y: 1.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, R),
Tile::new(1, 0, 0, R | L),
Tile::new(2, 0, 0, L),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn resize_works_correctly() {
let lines = [
Line {
p0: Point { x: 1.5, y: 1.0 },
p1: Point { x: 8.5, y: 1.0 },
},
Line {
p0: Point { x: 1.5, y: 13.0 },
p1: Point { x: 8.5, y: 13.0 },
},
];
let small_expected = [
Tile::new(0, 0, 0, R),
Tile::new(1, 0, 0, R | L),
Tile::new(2, 0, 0, L),
];
let large_expected = [
Tile::new(0, 0, 0, R),
Tile::new(1, 0, 0, R | L),
Tile::new(2, 0, 0, L),
Tile::new(0, 3, 1, R),
Tile::new(1, 3, 1, R | L),
Tile::new(2, 3, 1, L),
];
let mut tiles = Tiles::new(Level::baseline(), 12, 8);
tiles.assert_tiles_match(&lines, 12, 8, &small_expected);
tiles.assert_tiles_match(&lines, 12, 16, &large_expected);
tiles.assert_tiles_match(&lines, 12, 8, &small_expected);
}
#[test]
fn horizontal_line_right_to_left_three_tile() {
let lines = [Line {
p0: Point { x: 8.5, y: 1.0 },
p1: Point { x: 1.5, y: 1.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, R),
Tile::new(1, 0, 0, R | L),
Tile::new(2, 0, 0, L),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn horizontal_line_multi_tile() {
let lines = [Line {
p0: Point { x: 1.5, y: 1.0 },
p1: Point { x: 12.5, y: 1.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, R),
Tile::new(1, 0, 0, R | L),
Tile::new(2, 0, 0, R | L),
Tile::new(3, 0, 0, L),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn vertical_line_down_three_tile() {
let lines = [Line {
p0: Point { x: 1.0, y: 1.5 },
p1: Point { x: 1.0, y: 8.5 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, B),
Tile::new(0, 1, 0, W | T | B),
Tile::new(0, 2, 0, W | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn vertical_line_down_multi_tile() {
let lines = [Line {
p0: Point { x: 1.0, y: 1.0 },
p1: Point { x: 1.0, y: 13.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, B),
Tile::new(0, 1, 0, W | T | B),
Tile::new(0, 2, 0, W | T | B),
Tile::new(0, 3, 0, W | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn vertical_line_up_three_tile() {
let lines = [Line {
p0: Point { x: 1.0, y: 13.0 },
p1: Point { x: 1.0, y: 1.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, B),
Tile::new(0, 1, 0, W | T | B),
Tile::new(0, 2, 0, W | T | B),
Tile::new(0, 3, 0, W | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn vertical_line_up_multi_tile() {
let lines = [Line {
p0: Point { x: 1.0, y: 8.5 },
p1: Point { x: 1.0, y: 1.5 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, B),
Tile::new(0, 1, 0, W | T | B),
Tile::new(0, 2, 0, W | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
// Exclusive to the bottom edge, no P required.
#[test]
fn vertical_line_touching_bot() {
let lines = [Line {
p0: Point { x: 1.0, y: 1.0 },
p1: Point { x: 1.0, y: 8.0 },
}];
let mut tiles = new_tiles();
let expected = [Tile::new(0, 0, 0, B), Tile::new(0, 1, 0, W | T)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn vertical_line_touching_top() {
let lines = [Line {
p0: Point { x: 1.0, y: 0.0 },
p1: Point { x: 1.0, y: 7.0 },
}];
let mut tiles = new_tiles();
let expected = [Tile::new(0, 0, 0, W | B), Tile::new(0, 1, 0, W | T)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
//==============================================================================================
// Sloped Lines
//==============================================================================================
#[test]
fn top_left_to_bottom_right() {
let lines = [Line {
p0: Point { x: 1.0, y: 1.0 },
p1: Point { x: 11.0, y: 9.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, R),
Tile::new(1, 0, 0, L | B),
Tile::new(1, 1, 0, W | R | T),
Tile::new(2, 1, 0, L | B),
Tile::new(2, 2, 0, W | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn bottom_right_to_top_left() {
let lines = [Line {
p0: Point { x: 11.0, y: 9.0 },
p1: Point { x: 1.0, y: 1.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, R),
Tile::new(1, 0, 0, L | B),
Tile::new(1, 1, 0, W | R | T),
Tile::new(2, 1, 0, L | B),
Tile::new(2, 2, 0, W | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn bottom_left_to_top_right() {
let lines = [Line {
p0: Point { x: 2.0, y: 11.0 },
p1: Point { x: 14.0, y: 6.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(2, 1, 0, R | B),
Tile::new(3, 1, 0, L),
Tile::new(0, 2, 0, R),
Tile::new(1, 2, 0, R | L),
Tile::new(2, 2, 0, W | L | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn top_right_to_bottom_left() {
let lines = [Line {
p0: Point { x: 14.0, y: 6.0 },
p1: Point { x: 2.0, y: 11.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(2, 1, 0, R | B),
Tile::new(3, 1, 0, L),
Tile::new(0, 2, 0, R),
Tile::new(1, 2, 0, R | L),
Tile::new(2, 2, 0, W | L | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn two_lines_in_single_tile() {
let lines = [
Line {
p0: Point { x: 1.0, y: 3.0 },
p1: Point { x: 3.0, y: 3.0 },
},
Line {
p0: Point { x: 3.0, y: 3.0 },
p1: Point { x: 0.0, y: 1.0 },
},
];
let mut tiles = new_tiles();
let expected = [Tile::new(0, 0, 0, 0), Tile::new(0, 0, 1, 0)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn diagonal_cross_corner() {
let lines = [Line {
p0: Point { x: 3.0, y: 5.0 },
p1: Point { x: 5.0, y: 3.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(1, 0, 0, L),
Tile::new(0, 1, 0, R),
Tile::new(1, 1, 0, W | L | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn diagonal_cross_corner_two() {
let lines = [Line {
p0: Point { x: 7.9, y: 7.9 },
p1: Point { x: 0.1, y: 0.1 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, R),
Tile::new(1, 0, 0, L),
Tile::new(1, 1, 0, W | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn diagonal_down_slope_tiles() {
let lines = [Line {
p0: Point { x: 5.0, y: 5.0 },
p1: Point { x: 9.0, y: 9.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(1, 1, 0, R),
Tile::new(2, 1, 0, L),
Tile::new(2, 2, 0, W | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn diagonal_up_slope_tiles() {
let lines = [Line {
p0: Point { x: 5.0, y: 9.0 },
p1: Point { x: 9.0, y: 5.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(1, 1, 0, R | B),
Tile::new(2, 1, 0, L),
Tile::new(1, 2, 0, W | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn diagonal_down_one_tile() {
let lines = [Line {
p0: Point { x: 0.0, y: 0.0 },
p1: Point { x: 4.0, y: 4.0 },
}];
let mut tiles = new_tiles();
let expected = [Tile::new(0, 0, 0, W | R), Tile::new(1, 0, 0, L)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn diagonal_up_one_tile() {
let lines = [Line {
p0: Point { x: 0.0, y: 4.0 },
p1: Point { x: 4.0, y: 0.0 },
}];
let mut tiles = new_tiles();
let expected = [Tile::new(0, 0, 0, R), Tile::new(1, 0, 0, W | L)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn diagonal_down_two_tile() {
let lines = [Line {
p0: Point { x: 0.0, y: 0.0 },
p1: Point { x: 8.0, y: 8.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, W | R),
Tile::new(1, 0, 0, L),
Tile::new(1, 1, 0, W | R | T),
Tile::new(2, 1, 0, L),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn diagonal_up_two_tile() {
let lines = [Line {
p0: Point { x: 0.0, y: 8.0 },
p1: Point { x: 8.0, y: 0.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(1, 0, 0, R | L),
Tile::new(2, 0, 0, W | L),
Tile::new(0, 1, 0, R),
Tile::new(1, 1, 0, W | L | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn sloped_ending_right() {
let lines = [Line {
p0: Point { x: 1.0, y: 1.0 },
p1: Point { x: 8.0, y: 2.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, R),
Tile::new(1, 0, 0, R | L),
Tile::new(2, 0, 0, L),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
// This test reproduces an issue where a floating point inaccuracy would
// cause a tile with the winding bit being emitted at a slightly earlier
// position, causing a filled 4x4 block artifact to appear.
#[test]
fn issue_early_winding_emission() {
const WIDTH: u16 = Tile::WIDTH * 35;
const HEIGHT: u16 = Tile::HEIGHT * 7;
let tile_width = f32::from(Tile::WIDTH);
let tile_height = f32::from(Tile::HEIGHT);
let lines = [Line {
p0: Point {
x: 32.89 * tile_width,
y: 0.9 * tile_height,
},
p1: Point {
x: 33.5 * tile_width,
y: 7.0 * tile_height,
},
}];
let mut tiles = Tiles::new(Level::baseline(), HEIGHT, HEIGHT);
tiles.make_tiles_analytic_aa(Level::baseline(), &lines, WIDTH, HEIGHT);
let row_tiles: Vec<Tile> = tiles
.tile_buf
.iter()
.copied()
.filter(|tile| tile.y == 2)
.collect();
// When the issue occurred, another tile at location x = 32, y = 2
// would be emitted.
assert_eq!(row_tiles, [Tile::new(33, 2, 0, W)]);
}
#[test]
fn sloped_touching_top() {
let lines = [Line {
p0: Point { x: 0.0, y: 8.0 },
p1: Point { x: 4.0, y: 0.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, R | B),
Tile::new(1, 0, 0, W | L),
Tile::new(0, 1, 0, W | T),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn sloped_touching_bot() {
let lines = [Line {
p0: Point { x: 0.0, y: 0.0 },
p1: Point { x: 4.0, y: 8.0 },
}];
let mut tiles = new_tiles();
let expected = [
Tile::new(0, 0, 0, W | B),
Tile::new(0, 1, 0, W | R | T),
Tile::new(1, 1, 0, L),
];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
//==============================================================================================
// Same Tile Cases
//==============================================================================================
#[test]
fn same_tile() {
let lines = [Line {
p0: Point { x: 1.0, y: 1.0 },
p1: Point { x: 3.0, y: 3.0 },
}];
let mut tiles = new_tiles();
let expected = [Tile::new(0, 0, 0, 0)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn same_tile_left() {
let lines = [Line {
p0: Point { x: 0.0, y: 1.0 },
p1: Point { x: 3.0, y: 1.0 },
}];
let mut tiles = new_tiles();
let expected = [Tile::new(0, 0, 0, 0)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn same_tile_top() {
let lines = [Line {
p0: Point { x: 1.0, y: 0.0 },
p1: Point { x: 1.0, y: 3.0 },
}];
let mut tiles = new_tiles();
let expected = [Tile::new(0, 0, 0, W)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn same_tile_right() {
let lines = [Line {
p0: Point { x: 1.0, y: 1.0 },
p1: Point { x: 4.0, y: 1.0 },
}];
let mut tiles = new_tiles();
let expected = [Tile::new(0, 0, 0, R), Tile::new(1, 0, 0, L)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn same_tile_bottom() {
let lines = [
Line {
p0: Point { x: 1.0, y: 1.0 },
p1: Point { x: 1.0, y: 4.0 },
},
Line {
p0: Point { x: 1.0, y: 1.0 },
p1: Point { x: 2.0, y: 4.0 },
},
];
let mut tiles = new_tiles();
let expected = [Tile::new(0, 0, 0, 0), Tile::new(0, 0, 1, 0)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
#[test]
fn same_tile_top_left() {
let lines = [
Line {
p0: Point { x: 0.0, y: 1.0 },
p1: Point { x: 1.0, y: 0.0 },
},
Line {
p0: Point { x: 0.0, y: 0.0001 },
p1: Point { x: 0.0001, y: 0.0 },
},
];
let mut tiles = new_tiles();
let expected = [Tile::new(0, 0, 0, W), Tile::new(0, 0, 1, W)];
tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected);
}
//==============================================================================================
// CulledWindings & Row Marking Logic
//==============================================================================================
#[test]
fn test_culled_windings_new_and_reset() {
let mut windings = CulledWindings::new(8);
assert_eq!(windings.partial.len(), 2);
assert_eq!(windings.coarse.len(), 2);
assert_eq!(windings.active.len(), 1);
windings.coarse[0] = 1;
windings.active[0] = 0xFF;
windings.culled = true;
windings.reset(8);
assert_eq!(windings.coarse[0], 0);
assert_eq!(windings.active[0], 0);
windings.coarse[0] = 1;
windings.active[0] = 0xFF;
windings.culled = false;
windings.reset(8);
assert_eq!(windings.coarse[0], 1);
assert_eq!(windings.active[0], 0xFF);
windings.culled = true;
windings.reset(12);
assert_eq!(windings.coarse[0], 0);
assert_eq!(windings.active[0], 0);
}
#[test]
fn test_mark_row_active() {
let mut windings = CulledWindings::new(200);
windings.mark_row_active(0);
windings.mark_row_active(5);
windings.mark_row_active(31);
windings.mark_row_active(32);
assert_eq!(windings.active[0], (1 << 0) | (1 << 5) | (1 << 31));
assert_eq!(windings.active[1], 1 << 0);
}
#[test]
fn test_mark_row_range_single_word() {
let mut windings = CulledWindings::new(200);
windings.mark_row_range_active(5, 10);
let expected_mask = ((1_u32 << 5) - 1) << 5;
assert_eq!(windings.active[0], expected_mask);
assert_eq!(windings.active[1], 0);
}
#[test]
fn test_mark_row_range_full_word() {
let mut windings = CulledWindings::new(200);
windings.mark_row_range_active(0, 32);
assert_eq!(windings.active[0], u32::MAX);
assert_eq!(windings.active[1], 0);
}
#[test]
fn test_mark_row_range_spanning_two_words() {
let mut windings = CulledWindings::new(200);
windings.mark_row_range_active(30, 35);
assert_eq!(windings.active[0], (1 << 30) | (1 << 31));
assert_eq!(windings.active[1], (1 << 0) | (1 << 1) | (1 << 2));
}
#[test]
fn test_mark_row_range_spanning_multiple_words() {
let mut windings = CulledWindings::new(500);
windings.mark_row_range_active(10, 80);
assert_eq!(windings.active[0], u32::MAX << 10);
assert_eq!(windings.active[1], u32::MAX);
assert_eq!(windings.active[2], (1 << 16) - 1);
assert_eq!(windings.active[3], 0);
}
#[test]
fn test_mark_row_range_empty_or_invalid() {
let mut windings = CulledWindings::new(200);
windings.mark_row_range_active(10, 10);
windings.mark_row_range_active(15, 10);
assert_eq!(windings.active[0], 0);
assert_eq!(windings.active[1], 0);
}
//==============================================================================================
// Miscellaneous Cases
//==============================================================================================
#[test]
// See https://github.com/LaurenzV/cpu-sparse-experiments/issues/46.
fn infinite_loop() {
let line = Line {
p0: Point { x: 22.0, y: 552.0 },
p1: Point { x: 224.0, y: 388.0 },
};
let mut tiles = new_tiles();
tiles.make_tiles_msaa(&[line], 600, 600);
tiles.make_tiles_analytic_aa(Level::baseline(), &[line], 600, 600);
}
#[test]
// See https://github.com/linebender/vello/issues/1321
fn overflow() {
let line = Line {
p0: Point {
x: 59.60001,
y: 40.78,
},
p1: Point {
x: 520599.6,
y: 100.18,
},
};
let mut tiles = new_tiles();
tiles.make_tiles_analytic_aa(Level::baseline(), &[line], 200, 100);
tiles.make_tiles_msaa(&[line], 200, 100);
}
#[test]
fn sort_test() {
let mut lines: Vec<Line> = Vec::new();
let mut tiles = Tiles::new(Level::baseline(), VIEW_DIM, VIEW_DIM);
let step = 4.0;
let mut y = F_V_DIM - 10.0;
while y > 10.0 {
lines.push(Line {
p0: Point {
x: F_V_DIM - 10.0,
y,
},
p1: Point { x: 10.0, y },
});
lines.push(Line {
p0: Point {
x: F_V_DIM - 12.0,
y,
},
p1: Point { x: 12.0, y },
});
y -= step;
}
tiles.make_tiles_msaa(&lines, VIEW_DIM, VIEW_DIM);
assert!(tiles.tile_buf.first().unwrap().y > tiles.tile_buf.last().unwrap().y);
tiles.sort_tiles();
check_sorted(&tiles.tile_buf);
tiles.make_tiles_analytic_aa(Level::baseline(), &lines, VIEW_DIM, VIEW_DIM);
assert!(tiles.tile_buf.first().unwrap().y > tiles.tile_buf.last().unwrap().y);
tiles.sort_tiles();
check_sorted(&tiles.tile_buf);
}
fn check_sorted(buf: &[Tile]) {
for i in 0..buf.len() - 1 {
let current = buf[i];
let next = buf[i + 1];
if current.y > next.y {
panic!(
"Sort Failure [Y]: Tile[{}] (y={}) > Tile[{}] (y={})",
i,
current.y,
i + 1,
next.y
);
}
if current.y == next.y {
if current.x > next.x {
panic!(
"Sort Failure [X]: at Row y={}, Tile[{}] (x={}) > Tile[{}] (x={})",
current.y,
i,
current.x,
i + 1,
next.x
);
}
if current.x == next.x
&& current.packed_winding_line_idx > next.packed_winding_line_idx
{
panic!(
"Sort Failure [Payload]: at {}x{}, Tile[{}] (val={}) > Tile[{}] (val={})",
current.x,
current.y,
i,
current.packed_winding_line_idx,
i + 1,
next.packed_winding_line_idx
);
}
}
}
}
}