| // Copyright 2025 the Vello Authors |
| // SPDX-License-Identifier: Apache-2.0 OR MIT |
| |
| //! Primitives for creating tiles. |
| |
| use crate::flatten::Line; |
| use alloc::vec; |
| use alloc::vec::Vec; |
| use fearless_simd::*; |
| #[cfg(not(feature = "std"))] |
| use peniko::kurbo::common::FloatFuncs as _; |
| |
| /// T-op bit |
| const T: u32 = 0b00001; |
| /// B-ottom bit |
| const B: u32 = 0b00010; |
| /// L-eft bit |
| const L: u32 = 0b00100; |
| /// R-ight bit |
| const R: u32 = 0b01000; |
| /// W-inding bit |
| const W: u32 = 0b10000; |
| |
| /// Shift amount corresponding to the bottom bit. |
| const BOT_SHIFT: u32 = B.trailing_zeros(); |
| /// Shift amount corresponding to the left bit. |
| const LEFT_SHIFT: u32 = L.trailing_zeros(); |
| /// Shift amount corresponding to the right bit. |
| const RIGHT_SHIFT: u32 = R.trailing_zeros(); |
| /// Shift amount corresponding to the winding bit. |
| const WINDING_SHIFT: u32 = W.trailing_zeros(); |
| |
| /// Mask for all intersection and winding bits (Bits 0-4). |
| const INTERSECTION_MASK: u32 = W | R | L | B | T; |
| /// Shift amount corresponding to the intersection bits. |
| const INT_MASK_SHIFT: u32 = INTERSECTION_MASK.count_ones(); |
| |
| /// The max number of lines per path. |
| /// |
| /// Trying to render a path with more lines than this may result in visual artifacts. |
| pub const MAX_LINES_PER_PATH: u32 = 1 << (32 - INT_MASK_SHIFT); |
| |
| /// A logical grouping of arrays used for culled tile processing, |
| #[derive(Debug, Clone, Default)] |
| pub struct CulledWindings { |
| /// Fractional winding coverage for each individual scanline in a row. |
| pub partial: Vec<[f32; Tile::HEIGHT as usize]>, |
| // Note that this will cause issues if we have windings greater/less than i16, |
| // but this should only occur in pathological cases. |
| /// Accumulated integer winding deltas for each tile row. |
| pub coarse: Vec<i16>, |
| /// Bitmask tracking which rows contain active geometry or winding data. |
| pub active: Vec<u32>, |
| /// Flag indicating if any geometry was early-culled outside the viewport. |
| pub culled: bool, |
| height: u16, |
| } |
| |
| impl CulledWindings { |
| /// Number of bits in a single active mask word. |
| const WORD_BITS: usize = 32; |
| /// Bit shift equivalent to dividing by `WORD_BITS` (2^5 = 32). |
| const WORD_SHIFT: usize = 5; |
| /// Bitmask equivalent to modulo `WORD_BITS` (32 - 1 = 31). |
| const WORD_MASK: usize = 31; |
| |
| /// Constructor chained to `Tiles`' constructor and matching its initial viewport height. |
| pub fn new(height: u16) -> Self { |
| let (num_rows, num_bits) = Self::sizes(height); |
| |
| Self { |
| partial: vec![[0.0; Tile::HEIGHT as usize]; num_rows], |
| coarse: vec![0; num_rows], |
| active: vec![0; num_bits], |
| culled: false, |
| height, |
| } |
| } |
| |
| fn sizes(height: u16) -> (usize, usize) { |
| let num_rows = usize::from(height).div_ceil(Tile::HEIGHT as usize); |
| let num_bits = num_rows.div_ceil(Self::WORD_BITS); |
| |
| (num_rows, num_bits) |
| } |
| |
| /// Reset the winding buffers. |
| pub fn reset(&mut self, height: u16) { |
| if self.height != height { |
| let (num_rows, num_bits) = Self::sizes(height); |
| self.partial.resize(num_rows, [0.0; Tile::HEIGHT as usize]); |
| self.coarse.resize(num_rows, 0); |
| self.active.resize(num_bits, 0); |
| self.height = height; |
| } |
| |
| // TODO: Maybe consider tracking touched regions and only resetting those |
| // instead of always the full array? |
| if self.culled { |
| self.partial.fill([0.0; Tile::HEIGHT as usize]); |
| self.coarse.fill(0); |
| self.active.fill(0); |
| self.culled = false; |
| } |
| } |
| |
| /// Marks if a row was culled early for faster traversal in strip generation. |
| #[inline(always)] |
| pub fn mark_row_active(&mut self, row_idx: usize) { |
| self.active[row_idx >> Self::WORD_SHIFT] |= 1 << (row_idx & Self::WORD_MASK); |
| } |
| |
| /// Bulk marks a range of rows as active [`start_row`, `end_row`). |
| #[inline(always)] |
| pub fn mark_row_range_active(&mut self, start_row: usize, end_row: usize) { |
| if start_row >= end_row { |
| return; |
| } |
| |
| let start_word = start_row >> Self::WORD_SHIFT; |
| let end_word = (end_row - 1) >> Self::WORD_SHIFT; |
| |
| if start_word == end_word { |
| // All bits fall within the same u32 word |
| let shift = start_row & Self::WORD_MASK; |
| let count = end_row - start_row; |
| let mask = if count == Self::WORD_BITS { |
| u32::MAX |
| } else { |
| ((1_u32 << count) - 1) << shift |
| }; |
| self.active[start_word] |= mask; |
| } else { |
| // Bits span multiple words: handle start, full middle words, and end |
| self.active[start_word] |= u32::MAX << (start_row & Self::WORD_MASK); |
| |
| self.active[(start_word + 1)..end_word].fill(u32::MAX); |
| |
| let end_shift = ((end_row - 1) & Self::WORD_MASK) + 1; |
| let mask = if end_shift == Self::WORD_BITS { |
| u32::MAX |
| } else { |
| (1_u32 << end_shift) - 1 |
| }; |
| self.active[end_word] |= mask; |
| } |
| } |
| |
| /// Calls `f` on active rows in the range [`start`, `end`). |
| #[inline(always)] |
| pub fn for_active_rows_in_range<F>(&self, start: usize, end: usize, mut f: F) |
| where |
| F: FnMut(usize), |
| { |
| if start >= end { |
| return; |
| } |
| |
| let start_word = start >> Self::WORD_SHIFT; |
| let end_word = (end - 1) >> Self::WORD_SHIFT; |
| |
| let mut process_word = |mut word: u32, word_idx: usize| { |
| while word != 0 { |
| let bit = word.trailing_zeros(); |
| word &= !(1_u32 << bit); |
| f((word_idx << Self::WORD_SHIFT) + bit as usize); |
| } |
| }; |
| |
| let end_limit = ((end - 1) & Self::WORD_MASK) + 1; |
| let end_mask = if end_limit == Self::WORD_BITS { |
| u32::MAX |
| } else { |
| (1_u32 << end_limit) - 1 |
| }; |
| |
| // Start Word |
| { |
| let mut word = self.active[start_word]; |
| let start_bit = start & Self::WORD_MASK; |
| word &= !((1_u32 << start_bit) - 1); |
| |
| if start_word == end_word { |
| word &= end_mask; |
| } |
| |
| process_word(word, start_word); |
| } |
| |
| // Middle Words & End Word |
| if start_word < end_word { |
| for (word_idx, &word_val) in self |
| .active |
| .iter() |
| .enumerate() |
| .take(end_word) |
| .skip(start_word + 1) |
| { |
| process_word(word_val, word_idx); |
| } |
| |
| // End Word |
| process_word(self.active[end_word] & end_mask, end_word); |
| } |
| } |
| } |
| |
| /// A tile represents an aligned area on the pixmap, used to subdivide the viewport into sub-areas |
| /// (currently 4x4) and analyze line intersections inside each such area. |
| /// |
| /// Keep in mind that it is possible to have multiple tiles with the same index, |
| /// namely if we have multiple lines crossing the same 4x4 area! |
| /// |
| /// # Note |
| /// |
| /// This struct is `#[repr(C)]`, but the byte order of its fields is dependent on the endianness of |
| /// the compilation target. |
| #[derive(Debug, Clone, Copy)] |
| #[repr(C)] |
| pub struct Tile { |
| // The field ordering is important. |
| // |
| // The given ordering (variant over little and big endian compilation targets), ensures that |
| // `Tile::to_bits` doesn't do any actual work, as the ordering of the fields is such that the |
| // numeric value of a `Tile` in memory is identical as returned by that method. This allows |
| // for, e.g., comparison and sorting. |
| #[cfg(target_endian = "big")] |
| /// The index of the tile in the y direction. |
| pub y: u16, |
| |
| #[cfg(target_endian = "big")] |
| /// The index of the tile in the x direction. |
| pub x: u16, |
| |
| /// The index of the line this tile belongs to into the line buffer, intersection data, |
| /// and winding data packed together. |
| /// |
| /// The layout is: |
| /// - **Bits 0-4 (5 bits):** Intersection and Winding Mask (`W | R | L | B | T`). |
| /// - Bit 0 (mask `0b00001`): Intersects top edge (T) |
| /// - Bit 1 (mask `0b00010`): Intersects bottom edge (B) |
| /// - Bit 2 (mask `0b00100`): Intersects left edge (L) |
| /// - Bit 3 (mask `0b01000`): Intersects right edge (R) |
| /// - Bit 4 (mask `0b10000`): Winding (W) - 1 if crosses top edge. |
| /// - **Bits 5-31 (27 bits):** The line index (`line_idx`). |
| /// |
| /// **Sorting Note:** The `line_idx` occupies the higher bits to ensure that when sorting |
| /// tiles with the same (x, y) coordinates, they are sorted by their line index first, |
| /// and then by their intersection mask. |
| pub packed_winding_line_idx: u32, |
| |
| #[cfg(target_endian = "little")] |
| /// The index of the tile in the x direction. |
| pub x: u16, |
| |
| #[cfg(target_endian = "little")] |
| /// The index of the tile in the y direction. |
| pub y: u16, |
| } |
| |
| impl Tile { |
| /// The width of a tile in pixels. |
| pub const WIDTH: u16 = 4; |
| |
| /// The height of a tile in pixels. |
| pub const HEIGHT: u16 = 4; |
| |
| /// A special tile used to signal the end of a tile stream during rendering. |
| pub const SENTINEL: Self = Self::new(u16::MAX, u16::MAX, 0, 0); |
| |
| /// Create a new tile. |
| /// `x` and `y` will be clamped to the largest possible coordinate if they are too large. |
| /// |
| /// `line_idx` must be smaller than [`MAX_LINES_PER_PATH`]. |
| #[inline] |
| pub fn new_clamped(x: u16, y: u16, line_idx: u32, intersection_mask: u32) -> Self { |
| Self::new( |
| // Make sure that x and y stay in range when multiplying |
| // with the tile width and height during strips generation. |
| x.min(u16::MAX / Self::WIDTH), |
| y.min(u16::MAX / Self::HEIGHT), |
| line_idx, |
| intersection_mask, |
| ) |
| } |
| |
| /// The base tile constructor |
| /// |
| /// Unlike [`Self::new_clamped`], this constructor stores `x` and `y` exactly as provided. |
| /// Callers must ensure these coordinates do not exceed the limits required by downstream |
| /// processing (typically `u16::MAX / WIDTH` and `u16::MAX / HEIGHT`). |
| #[inline] |
| pub const fn new(x: u16, y: u16, line_idx: u32, intersection_mask: u32) -> Self { |
| #[cfg(debug_assertions)] |
| if line_idx >= MAX_LINES_PER_PATH { |
| panic!("Max. number of lines per path exceeded."); |
| } |
| // The intersection_mask is expected to contain bits 0-4 (T, B, L, R, W). |
| // We pack line_idx into the high bits (5-31) and intersection_mask into low bits (0-4). |
| Self { |
| x, |
| y, |
| packed_winding_line_idx: (line_idx << INT_MASK_SHIFT) | intersection_mask, |
| } |
| } |
| |
| /// Check whether two tiles are at the same location. |
| #[inline] |
| pub const fn same_loc(&self, other: &Self) -> bool { |
| self.same_row(other) && self.x == other.x |
| } |
| |
| /// Check whether `self` is adjacent to the left of `other`. |
| #[inline] |
| pub const fn prev_loc(&self, other: &Self) -> bool { |
| self.same_row(other) && self.x + 1 == other.x |
| } |
| |
| /// Check whether two tiles are on the same row. |
| #[inline] |
| pub const fn same_row(&self, other: &Self) -> bool { |
| self.y == other.y |
| } |
| |
| /// The index of the line this tile belongs to into the line buffer. |
| /// |
| /// Returns the high 27 bits. |
| #[inline] |
| pub const fn line_idx(&self) -> u32 { |
| self.packed_winding_line_idx >> INT_MASK_SHIFT |
| } |
| |
| /// Whether the line crosses the top edge of the tile. |
| /// |
| /// Lines making this crossing increment or decrement the coarse tile winding, depending on the |
| /// line direction. |
| /// |
| /// Checks Bit 4 (Winding). |
| #[inline] |
| pub const fn winding(&self) -> bool { |
| (self.packed_winding_line_idx & W) != 0 |
| } |
| |
| /// The 5 bits of intersection and winding data. |
| #[inline] |
| pub const fn intersection_mask(&self) -> u32 { |
| self.packed_winding_line_idx & INTERSECTION_MASK |
| } |
| |
| /// Whether the line intersects the top edge of the tile. |
| #[inline] |
| pub const fn intersects_top(&self) -> bool { |
| (self.intersection_mask() & T) != 0 |
| } |
| |
| /// Whether the line intersects the bottom edge of the tile. |
| #[inline] |
| pub const fn intersects_bottom(&self) -> bool { |
| (self.intersection_mask() & B) != 0 |
| } |
| |
| /// Whether the line intersects the left edge of the tile. |
| #[inline] |
| pub const fn intersects_left(&self) -> bool { |
| (self.intersection_mask() & L) != 0 |
| } |
| |
| /// Whether the line intersects the right edge of the tile. |
| #[inline] |
| pub const fn intersects_right(&self) -> bool { |
| (self.intersection_mask() & R) != 0 |
| } |
| |
| /// Return the `u64` representation of this tile. |
| /// |
| /// This is the u64 interpretation of `(y, x, packed_winding_line_idx)` where `y` is the |
| /// most-significant part of the number and `packed_winding_line_idx` the least significant. |
| #[inline(always)] |
| const fn to_bits(self) -> u64 { |
| // Note that for correct rendering, tiles only need to be sorted on `(y, x)`. Sorting on |
| // the line index in addition to the coordinate improves data locality in strip rendering. |
| // This is trading off increased sorting time for decreased strip rendering time. How the |
| // trade-off falls is scene-dependent. |
| // |
| // This operation compiles to a no-op: `Tile`'s field order is such that this is exactly |
| // the in-memory representation. |
| ((self.y as u64) << 48) | ((self.x as u64) << 32) | self.packed_winding_line_idx as u64 |
| } |
| |
| /// Whether a tile is a sentinel tile |
| // |
| // A tile produced organically by a make_tiles call can never have this coordinate because of |
| // the division by tile size on creation, so checking on x is sufficient to identify it. |
| #[inline(always)] |
| pub const fn is_sentinel(&self) -> bool { |
| self.x == u16::MAX |
| } |
| } |
| |
| impl PartialEq for Tile { |
| #[inline(always)] |
| fn eq(&self, other: &Self) -> bool { |
| self.to_bits() == other.to_bits() |
| } |
| } |
| |
| impl Ord for Tile { |
| #[inline(always)] |
| fn cmp(&self, other: &Self) -> core::cmp::Ordering { |
| self.to_bits().cmp(&other.to_bits()) |
| } |
| } |
| |
| impl PartialOrd for Tile { |
| #[inline(always)] |
| fn partial_cmp(&self, other: &Self) -> Option<core::cmp::Ordering> { |
| Some(self.cmp(other)) |
| } |
| } |
| |
| impl Eq for Tile {} |
| |
| /// Handles the tiling of paths. |
| #[derive(Clone, Debug)] |
| pub struct Tiles { |
| tile_buf: Vec<Tile>, |
| level: Level, |
| sorted: bool, |
| width: u16, |
| height: u16, |
| /// Auxiliary data tracking row windings and active rows for early culling. |
| pub windings: CulledWindings, |
| } |
| |
| impl Tiles { |
| /// Create a new tiles container. |
| pub fn new(level: Level, width: u16, height: u16) -> Self { |
| Self { |
| tile_buf: vec![], |
| level, |
| sorted: false, |
| width, |
| height, |
| windings: CulledWindings::new(height), |
| } |
| } |
| |
| /// Get the number of tiles in the container. |
| pub fn len(&self) -> u32 { |
| self.tile_buf.len() as u32 |
| } |
| |
| /// Returns `true` if the container has no tiles. |
| pub fn is_empty(&self) -> bool { |
| self.tile_buf.is_empty() |
| } |
| |
| /// Get the viewport width used for this tile buffer. |
| pub(crate) fn width(&self) -> u16 { |
| self.width |
| } |
| |
| /// Returns `true` if any geometry was early-culled outside the viewport. |
| pub fn has_culled_tiles(&self) -> bool { |
| self.windings.culled |
| } |
| |
| /// Reset the tiles' container and resize to the given dimensions. |
| pub fn reset(&mut self, width: u16, height: u16) { |
| self.windings.reset(height); |
| self.width = width; |
| self.height = height; |
| self.tile_buf.clear(); |
| self.sorted = false; |
| } |
| |
| /// Sort the tiles in the container. |
| pub fn sort_tiles(&mut self) { |
| self.sorted = true; |
| // To enable auto-vectorization. |
| self.level.dispatch(|_| self.tile_buf.sort_unstable()); |
| } |
| |
| /// Get the tile at a certain index. |
| /// |
| /// Panics if the container hasn't been sorted before. |
| #[inline] |
| pub fn get(&self, index: u32) -> &Tile { |
| assert!( |
| self.sorted, |
| "attempted to call `get` before sorting the tile container." |
| ); |
| |
| &self.tile_buf[index as usize] |
| } |
| |
| /// Iterate over the tiles in sorted order. |
| /// |
| /// Panics if the container hasn't been sorted before. |
| #[inline] |
| pub fn iter(&self) -> impl Iterator<Item = &Tile> { |
| assert!( |
| self.sorted, |
| "attempted to call `iter` before sorting the tile container." |
| ); |
| |
| self.tile_buf.iter() |
| } |
| |
| /// Generates tile commands for Analytic Anti-Aliasing rasterization. Unlike the MSAA path, this |
| /// function performs "coarse binning" to simply identify every tile a line segment traverses. |
| /// It encodes the line index and winding direction, delegating the precise calculation of pixel |
| /// coverage to `strip::render`. |
| pub fn make_tiles_analytic_aa( |
| &mut self, |
| level: Level, |
| lines: &[Line], |
| width: u16, |
| height: u16, |
| ) -> bool { |
| dispatch!(level, simd => self.make_tiles_analytic_aa_impl::<_>( |
| simd, |
| lines, |
| width, |
| height, |
| )) |
| } |
| |
| #[inline(always)] |
| fn make_tiles_analytic_aa_impl<S: Simd>( |
| &mut self, |
| s: S, |
| lines: &[Line], |
| width: u16, |
| height: u16, |
| ) -> bool { |
| self.reset(width, height); |
| |
| if width == 0 || height == 0 { |
| return self.windings.culled; |
| } |
| |
| debug_assert!( |
| lines.len() <= MAX_LINES_PER_PATH as usize, |
| "Max. number of lines per path exceeded. Max is {}, got {}.", |
| MAX_LINES_PER_PATH, |
| lines.len() |
| ); |
| |
| let tile_columns = width.div_ceil(Tile::WIDTH); |
| let tile_rows = height.div_ceil(Tile::HEIGHT); |
| |
| let px_top = f32x4::from_slice(s, &[0.0, 1.0, 2.0, 3.0]); |
| let px_bottom = px_top + f32x4::splat(s, 1.0); |
| let simd_zero = f32x4::splat(s, 0.0); |
| let tile_height_f32 = Tile::HEIGHT as f32; |
| |
| for (line_idx, line) in lines.iter().take(MAX_LINES_PER_PATH as usize).enumerate() { |
| let line_idx = line_idx as u32; |
| |
| let p0_x = line.p0.x / f32::from(Tile::WIDTH); |
| let p0_y = line.p0.y / f32::from(Tile::HEIGHT); |
| let p1_x = line.p1.x / f32::from(Tile::WIDTH); |
| let p1_y = line.p1.y / f32::from(Tile::HEIGHT); |
| |
| let (line_left_x, line_right_x) = if p0_x < p1_x { |
| (p0_x, p1_x) |
| } else { |
| (p1_x, p0_x) |
| }; |
| |
| // Lines whose left-most endpoint exceed the right edge of the viewport are culled |
| if line_left_x > tile_columns as f32 { |
| continue; |
| } |
| |
| let (line_top_y, line_top_x, line_bottom_y, line_bottom_x) = if p0_y < p1_y { |
| (p0_y, p0_x, p1_y, p1_x) |
| } else { |
| (p1_y, p1_x, p0_y, p0_x) |
| }; |
| |
| // The `as u16` casts here intentionally clamp negative coordinates to 0. |
| let y_top_tiles = (line_top_y as u16).min(tile_rows); |
| let line_bottom_y_ceil = line_bottom_y.ceil(); |
| let y_bottom_tiles = (line_bottom_y_ceil as u16).min(tile_rows); |
| |
| // If y_top_tiles == y_bottom_tiles, then the line is either completely above or below |
| // the viewport OR it is perfectly horizontal and aligned to the tile grid, contributing |
| // no winding. In either case, it should be culled. |
| if y_top_tiles >= y_bottom_tiles { |
| // Technically, the `>` part of the `>=` is unnecessary due to clamping, but this |
| // gives stronger signal |
| continue; |
| } |
| |
| let dir = if p0_y >= p1_y { 1 } else { -1 }; |
| let f_dir = dir as f32; |
| let f_dir_v = f32x4::splat(s, f_dir); |
| |
| macro_rules! calc_fractional_coverage { |
| ($y_idx:expr, $segment_top_y:expr, $segment_bottom_y:expr) => {{ |
| let y_idx_f32 = f32::from($y_idx); |
| let local_y_start = ($segment_top_y - y_idx_f32) * tile_height_f32; |
| let local_y_end = ($segment_bottom_y - y_idx_f32) * tile_height_f32; |
| |
| let start_v = f32x4::splat(s, local_y_start); |
| let end_v = f32x4::splat(s, local_y_end); |
| |
| (px_bottom.min(end_v) - px_top.max(start_v)).max(simd_zero) |
| }}; |
| } |
| |
| // Lines fully to the left of the viewport are not visible but still produce winding |
| // which we record here and forward to the rendering stage. |
| if line_right_x < 0.0 { |
| let is_start_culled = line_top_y < 0.0; |
| |
| // This branch is for handling the "start" of the line. In case |
| // the line reaches above the viewport, we are already in the |
| // middle so we can skip that part. |
| if !is_start_culled { |
| self.windings.mark_row_active(y_top_tiles as usize); |
| |
| // Note: In theory, == should be enough, but just as |
| // additional safety against numerical precision errors we |
| // use <=. |
| let at_top_of_tile = line_top_y <= f32::from(y_top_tiles); |
| if at_top_of_tile { |
| self.windings.coarse[y_top_tiles as usize] += dir; |
| } |
| |
| let fractional_coverage = |
| calc_fractional_coverage!(y_top_tiles, line_top_y, line_bottom_y); |
| let target_row = &mut self.windings.partial[y_top_tiles as usize]; |
| let current = f32x4::from_slice(s, target_row); |
| |
| // See comment below on the double counting risk! |
| let double_count = if at_top_of_tile { |
| f_dir_v |
| } else { |
| f32x4::splat(s, 0.0) |
| }; |
| let next = fractional_coverage.mul_add(f_dir_v, current - double_count); |
| next.store_slice(target_row); |
| } |
| |
| let y_start_middle = if is_start_culled { |
| y_top_tiles |
| } else { |
| y_top_tiles + 1 |
| }; |
| let line_bottom_floor = line_bottom_y.floor(); |
| let y_end_middle = (line_bottom_floor as u16).min(tile_rows); |
| |
| for y_idx in y_start_middle..y_end_middle { |
| self.windings.coarse[y_idx as usize] += dir; |
| } |
| self.windings |
| .mark_row_range_active(y_start_middle as usize, y_end_middle as usize); |
| |
| if line_bottom_y != line_bottom_floor |
| && y_end_middle < tile_rows |
| // Prevent double-processing, unless the start was off-screen and hasn't been |
| // handled yet. |
| && (is_start_culled || y_end_middle != y_top_tiles) |
| { |
| self.windings.mark_row_active(y_end_middle as usize); |
| // Ends implicitly cross the top. |
| self.windings.coarse[y_end_middle as usize] += dir; |
| let fractional_coverage = |
| calc_fractional_coverage!(y_end_middle, line_top_y, line_bottom_y); |
| let target_row = &mut self.windings.partial[y_end_middle as usize]; |
| let current = f32x4::from_slice(s, target_row); |
| // Subtract the inverse direction to avoid double counting with the coarse winding. |
| let next = fractional_coverage.mul_add(f_dir_v, current - f_dir_v); |
| next.store_slice(target_row); |
| } |
| |
| self.windings.culled = true; |
| continue; |
| } |
| |
| // Get tile coordinates for start/end points, use i32 to preserve negative coordinates. |
| let p0_tile_x = line_top_x.floor() as i32; |
| let p0_tile_y = line_top_y.floor() as i32; |
| let p1_tile_x = line_bottom_x.floor() as i32; |
| let p1_tile_y = line_bottom_y.floor() as i32; |
| |
| // Special-case out lines which are fully contained within a tile. |
| let not_same_tile = p0_tile_y != p1_tile_y || p0_tile_x != p1_tile_x; |
| if not_same_tile { |
| // Case vertical lines: By definition, these cannot be horizontally crossing, and |
| // thus require no additional left-edge culling handling. |
| if line_left_x == line_right_x { |
| let x = (line_left_x as u16).min(tile_columns.saturating_sub(1)); |
| |
| // Row Start, not culled. |
| let is_start_culled = line_top_y < 0.0; |
| if !is_start_culled { |
| let winding = |
| ((f32::from(y_top_tiles) >= line_top_y) as u32) << WINDING_SHIFT; |
| let tile = Tile::new_clamped(x, y_top_tiles, line_idx, winding); |
| self.tile_buf.push(tile); |
| } |
| |
| // Middle |
| // If the start was culled, the first tile inside the viewport is a middle. |
| let y_start = if is_start_culled { |
| y_top_tiles |
| } else { |
| y_top_tiles + 1 |
| }; |
| |
| for y_idx in y_start..y_bottom_tiles { |
| let tile = Tile::new_clamped(x, y_idx, line_idx, W); |
| self.tile_buf.push(tile); |
| } |
| } else { |
| // General case, any line which crosses more than one tile and is not vertical. |
| let dx = p1_x - p0_x; |
| let dy = p1_y - p0_y; |
| let x_slope = dx / dy; |
| let dx_dir = (line_bottom_x >= line_top_x) as u32; |
| let not_dx_dir = dx_dir ^ 1; |
| |
| let w_start_base = dx_dir << WINDING_SHIFT; |
| let w_end_base = not_dx_dir << WINDING_SHIFT; |
| |
| let push_row_extents = { |
| #[inline(always)] |
| |tile_buf: &mut Vec<Tile>, |
| y_idx: u16, |
| row_left_x: f32, |
| row_right_x: f32, |
| w_start: u32, |
| w_end: u32, |
| w_single: u32| { |
| let x_start = row_left_x as u16; |
| let x_end = (row_right_x as u16).min(tile_columns - 1); |
| |
| if x_start <= x_end { |
| let winding = if x_start == x_end { w_single } else { w_start }; |
| |
| tile_buf.push(Tile::new(x_start, y_idx, line_idx, winding)); |
| |
| for x_idx in x_start.saturating_add(1)..x_end { |
| tile_buf.push(Tile::new(x_idx, y_idx, line_idx, 0)); |
| } |
| |
| if x_start < x_end { |
| tile_buf.push(Tile::new(x_end, y_idx, line_idx, w_end)); |
| } |
| } |
| } |
| }; |
| |
| let mut push_row = { |
| #[inline(always)] |
| |y_idx: u16, |
| row_top_y: f32, |
| row_bottom_y: f32, |
| w_start: u32, |
| w_end: u32, |
| w_single: u32| { |
| let row_top_x = p0_x + (row_top_y - p0_y) * x_slope; |
| let row_bottom_x = p0_x + (row_bottom_y - p0_y) * x_slope; |
| |
| // TODO: Evaluate whether we need the second max/min. |
| let row_left_x = f32::min(row_top_x, row_bottom_x).max(line_left_x); |
| let row_right_x = f32::max(row_top_x, row_bottom_x).min(line_right_x); |
| |
| if row_left_x < 0.0 { |
| self.windings.culled = true; |
| |
| if row_right_x < 0.0 { |
| // Although the line may cross the left edge, the rightmost point in |
| // this row may still be fully left of the viewport. In this case, |
| // record the winding and emit no tiles. |
| self.windings.mark_row_active(y_idx as usize); |
| |
| let crosses_top = (w_single & W) != 0; |
| if crosses_top { |
| self.windings.coarse[y_idx as usize] += dir; |
| } |
| |
| let fractional_coverage = |
| calc_fractional_coverage!(y_idx, row_top_y, row_bottom_y); |
| let target_row = &mut self.windings.partial[y_idx as usize]; |
| let current = f32x4::from_slice(s, target_row); |
| |
| let double_count = if crosses_top { |
| f_dir_v |
| } else { |
| f32x4::splat(s, 0.0) |
| }; |
| let next = fractional_coverage |
| .mul_add(f_dir_v, current - double_count); |
| next.store_slice(target_row); |
| |
| return; |
| } else { |
| // The line crosses into the viewport in this row. Record only the |
| // fractional portion of the winding, as the coarse winding will |
| // naturally get included by the clamped tile logic! |
| let y_slope = dy / dx; |
| let y_intersect = row_top_y - (row_top_x * y_slope); |
| |
| let (off_screen_top_y, off_screen_bottom_y) = if row_top_x < 0.0 |
| { |
| (row_top_y, f32::min(row_bottom_y, y_intersect)) |
| } else { |
| (f32::max(row_top_y, y_intersect), row_bottom_y) |
| }; |
| |
| if off_screen_top_y < off_screen_bottom_y { |
| self.windings.mark_row_active(y_idx as usize); |
| let fractional_coverage = calc_fractional_coverage!( |
| y_idx, |
| off_screen_top_y, |
| off_screen_bottom_y |
| ); |
| let target_row = &mut self.windings.partial[y_idx as usize]; |
| let current = f32x4::from_slice(s, target_row); |
| let next = fractional_coverage.mul_add(f_dir_v, current); |
| next.store_slice(target_row); |
| } |
| } |
| } |
| |
| push_row_extents( |
| &mut self.tile_buf, |
| y_idx, |
| row_left_x, |
| row_right_x, |
| w_start, |
| w_end, |
| w_single, |
| ); |
| } |
| }; |
| |
| let is_start_culled = line_top_y < 0.0; |
| // This branch is taken in case the line is completely inside |
| // the viewport, allowing us to save many calculations that |
| // otherwise would need to be made viewport culling work. |
| if line_left_x >= 0.0 && line_right_x < tile_columns as f32 { |
| if !is_start_culled { |
| let y = f32::from(y_top_tiles); |
| let row_bottom_y = (y + 1.0).min(line_bottom_y); |
| let row_bottom_x = if row_bottom_y == line_bottom_y { |
| line_bottom_x |
| } else { |
| p0_x + (row_bottom_y - p0_y) * x_slope |
| }; |
| let mask = ((y >= line_top_y) as u32) << WINDING_SHIFT; |
| push_row_extents( |
| &mut self.tile_buf, |
| y_top_tiles, |
| f32::min(line_top_x, row_bottom_x), |
| f32::max(line_top_x, row_bottom_x), |
| w_start_base & mask, |
| w_end_base & mask, |
| W & mask, |
| ); |
| } |
| |
| let y_start = if is_start_culled { |
| y_top_tiles |
| } else { |
| y_top_tiles + 1 |
| }; |
| |
| if y_start < y_bottom_tiles { |
| let mut row_top_x = p0_x + (f32::from(y_start) - p0_y) * x_slope; |
| for y_idx in y_start..y_bottom_tiles { |
| let y = f32::from(y_idx); |
| // Note: We purposefully don't precompute it once |
| // and just increment by `x_slope` after every iteration |
| // to avoid errors due to floating point inaccuracies. |
| let row_bottom_x = if line_bottom_y < y + 1.0 { |
| line_bottom_x |
| } else { |
| p0_x + (y + 1.0 - p0_y) * x_slope |
| }; |
| push_row_extents( |
| &mut self.tile_buf, |
| y_idx, |
| f32::min(row_top_x, row_bottom_x), |
| f32::max(row_top_x, row_bottom_x), |
| w_start_base, |
| w_end_base, |
| W, |
| ); |
| row_top_x = row_bottom_x; |
| } |
| } |
| } else { |
| if !is_start_culled { |
| let y = f32::from(y_top_tiles); |
| let row_bottom_y = (y + 1.0).min(line_bottom_y); |
| let mask = ((y >= line_top_y) as u32) << WINDING_SHIFT; |
| push_row( |
| y_top_tiles, |
| line_top_y, |
| row_bottom_y, |
| w_start_base & mask, |
| w_end_base & mask, |
| W & mask, |
| ); |
| } |
| |
| let y_start = if is_start_culled { |
| y_top_tiles |
| } else { |
| y_top_tiles + 1 |
| }; |
| |
| for y_idx in y_start..y_bottom_tiles { |
| let y = f32::from(y_idx); |
| let row_bottom_y = (y + 1.0).min(line_bottom_y); |
| push_row(y_idx, y, row_bottom_y, w_start_base, w_end_base, W); |
| } |
| } |
| } |
| } else { |
| // Case line is fully contained within a single tile: These also cannot cross edges! |
| let tile = Tile::new_clamped( |
| (line_left_x as u16).min(tile_columns + 1), |
| y_top_tiles, |
| line_idx, |
| ((f32::from(y_top_tiles) >= line_top_y) as u32) << WINDING_SHIFT, |
| ); |
| self.tile_buf.push(tile); |
| } |
| } |
| |
| self.windings.culled |
| } |
| |
| /// Generates tile commands for MSAA (Multisample Anti-Aliasing) rasterization. |
| /// |
| /// [ Architecture & Watertightness ] |
| /// The primary goal of this function is to establish a source of "ground truth" for line-tile |
| /// intersections. Because the downstream rasterization (MSAA) occurs in parallel, it is |
| /// critical that intersections are "watertight." If Thread A handles Tile (0,0) and Thread B |
| /// handles Tile (1,0), they must agree exactly on whether a line crosses the shared edge. |
| /// |
| /// While calculating exact intersection coordinates here is feasible, it is computationally |
| /// expensive. Instead, we defer the heavy math to the GPU/rasterizer and produce a lightweight |
| /// Intersection Bitmask. This mask unambiguously defines which edges of a tile a line segment |
| /// touches or crosses. |
| /// |
| /// [ The Intersection Bitmask (5 bits) ] |
| /// The bitmask encodes winding information and edge intersections. A line is said to |
| /// "intersect" an edge if it touches that edge AND continues into the neighboring tile. |
| /// |
| /// Bit representation: |
| /// Bit: 4 | 3 | 2 | 1 | 0 |
| /// Val: W | R | L | B | T |
| /// |
| /// - W (Winding): Tracks whether the line touched the top edge of the tile. |
| /// - R/L/B/T: Right, Left, Bottom, and Top edge intersections. |
| pub fn make_tiles_msaa(&mut self, lines: &[Line], width: u16, height: u16) { |
| self.reset(width, height); |
| |
| if width == 0 || height == 0 { |
| return; |
| } |
| |
| debug_assert!( |
| lines.len() <= MAX_LINES_PER_PATH as usize, |
| "Max. number of lines per path exceeded. Max is {}, got {}.", |
| MAX_LINES_PER_PATH, |
| lines.len() |
| ); |
| |
| let tile_columns = width.div_ceil(Tile::WIDTH); |
| let tile_rows = height.div_ceil(Tile::HEIGHT); |
| |
| for (line_idx, line) in lines.iter().take(MAX_LINES_PER_PATH as usize).enumerate() { |
| let line_idx = line_idx as u32; |
| |
| let p0_x = line.p0.x / f32::from(Tile::WIDTH); |
| let p0_y = line.p0.y / f32::from(Tile::HEIGHT); |
| let p1_x = line.p1.x / f32::from(Tile::WIDTH); |
| let p1_y = line.p1.y / f32::from(Tile::HEIGHT); |
| |
| let (line_left_x, line_right_x) = if p0_x < p1_x { |
| (p0_x, p1_x) |
| } else { |
| (p1_x, p0_x) |
| }; |
| |
| // Lines whose left-most endpoint exceed the right edge of the viewport are culled |
| if line_left_x > tile_columns as f32 { |
| continue; |
| } |
| |
| let (line_top_y, line_top_x, line_bottom_y, line_bottom_x) = if p0_y < p1_y { |
| (p0_y, p0_x, p1_y, p1_x) |
| } else { |
| (p1_y, p1_x, p0_y, p0_x) |
| }; |
| |
| // The `as u16` casts here intentionally clamp negative coordinates to 0. |
| let y_top_tiles = (line_top_y as u16).min(tile_rows); |
| let line_bottom_y_ceil = line_bottom_y.ceil(); |
| let y_bottom_tiles = (line_bottom_y_ceil as u16).min(tile_rows); |
| |
| // If y_top_tiles == y_bottom_tiles, then the line is either completely above or below |
| // the viewport OR it is perfectly horizontal and aligned to the tile grid, contributing |
| // no winding. In either case, it should be culled. |
| if y_top_tiles >= y_bottom_tiles { |
| continue; |
| } |
| |
| // Get tile coordinates for start/end points, use i32 to preserve negative coordinates |
| let p0_tile_x = line_top_x.floor() as i32; |
| let p0_tile_y = line_top_y.floor() as i32; |
| let p1_tile_x = line_bottom_x.floor() as i32; |
| |
| let p1_tile_y = if line_bottom_y == line_bottom_y_ceil { |
| line_bottom_y as i32 - 1 |
| } else { |
| line_bottom_y.floor() as i32 |
| }; |
| |
| // Special-case out lines which are fully contained within a tile. |
| let not_same_tile = p0_tile_y != p1_tile_y || p0_tile_x != p1_tile_x; |
| if not_same_tile { |
| // For ease of logic, special-case purely vertical tiles. |
| if line_left_x == line_right_x { |
| let x = (line_left_x as u16).min(tile_columns.saturating_sub(1)); |
| |
| // Row Start, not culled. |
| let is_start_culled = line_top_y < 0.0; |
| if !is_start_culled { |
| let winding = |
| ((f32::from(y_top_tiles) >= line_top_y) as u32) << WINDING_SHIFT; |
| let intersection_mask = B | winding; |
| let tile = Tile::new_clamped(x, y_top_tiles, line_idx, intersection_mask); |
| self.tile_buf.push(tile); |
| } |
| |
| // Middle |
| // If the start was culled, the first tile inside the viewport is a middle. |
| let y_start = if is_start_culled { |
| y_top_tiles |
| } else { |
| y_top_tiles + 1 |
| }; |
| let line_bottom_floor = line_bottom_y.floor(); |
| let y_end_idx = (line_bottom_floor as u16).min(tile_rows); |
| |
| if y_start < y_end_idx { |
| let y_last = y_end_idx - 1; |
| for y_idx in y_start..y_last { |
| let intersection_mask = W | B | T; |
| let tile = Tile::new_clamped(x, y_idx, line_idx, intersection_mask); |
| self.tile_buf.push(tile); |
| } |
| |
| // Perfect touching B case. |
| { |
| let is_end_tile = ((y_last as i32) == p1_tile_y) as u32; |
| let intersection_mask = W | T | ((1 ^ is_end_tile) << BOT_SHIFT); |
| let tile = Tile::new_clamped(x, y_last, line_idx, intersection_mask); |
| self.tile_buf.push(tile); |
| } |
| } |
| |
| // Row End, handle the final tile (y_end_idx), but *only* if the line does |
| // not perfectly end on the top edge of the tile. In the case that it does, |
| // it gets handled by the middle logic above. |
| if line_bottom_y != line_bottom_floor && y_end_idx < tile_rows { |
| let intersection_mask = W | T; |
| let tile = Tile::new_clamped(x, y_end_idx, line_idx, intersection_mask); |
| self.tile_buf.push(tile); |
| } |
| } else { |
| let dx = p1_x - p0_x; |
| let dy = p1_y - p0_y; |
| let x_slope = dx / dy; |
| let dx_dir = (line_bottom_x >= line_top_x) as u32; |
| let not_dx_dir = dx_dir ^ 1; |
| |
| let w_start_base = dx_dir << WINDING_SHIFT; |
| let w_end_base = not_dx_dir << WINDING_SHIFT; |
| |
| // Check if the line is fully within the horizontal viewport bounds. If it is, |
| // we can skip the min/max clamping per row. |
| let min_x = p0_x.min(p1_x); |
| let max_x = p0_x.max(p1_x); |
| // Note: We use >= on the right edge to ensure strictly safe integer truncation |
| let needs_clamping = min_x < line_left_x || max_x >= line_right_x; |
| |
| // Handles the bitmask logic for start/end tiles. Invariant to clamping. |
| macro_rules! push_edge { |
| ($x:expr, $y:expr, $row_top_x:expr, $row_bottom_x:expr, |
| $canonical_start:expr, $canonical_end:expr, $winding_input:expr, |
| $check_s:tt, $check_e:expr) => {{ |
| let x_idx = $x; |
| |
| let unc_row_start = (x_idx as i32 == $canonical_start) as u32; |
| let unc_row_end = (x_idx == $canonical_end) as u32; |
| |
| let canonical_row_start = |
| (dx_dir & unc_row_start) | (not_dx_dir & unc_row_end); |
| let canonical_row_end = |
| (not_dx_dir & unc_row_start) | (dx_dir & unc_row_end); |
| |
| let start_tile = if $check_s { |
| ((x_idx as i32 == p0_tile_x) && ($y as i32 == p0_tile_y)) as u32 |
| } else { |
| 0 |
| }; |
| |
| let end_tile = if $check_e { |
| ((x_idx as i32 == p1_tile_x) && ($y as i32 == p1_tile_y)) as u32 |
| } else { |
| 0 |
| }; |
| |
| let mut mask = $winding_input; |
| |
| // Entrant/Exit |
| mask |= canonical_row_start & (1 ^ start_tile); |
| mask |= (1 ^ canonical_row_start) << not_dx_dir << LEFT_SHIFT; |
| mask |= (canonical_row_end & (1 ^ end_tile)) << BOT_SHIFT; |
| mask |= (1 ^ canonical_row_end) << dx_dir << LEFT_SHIFT; |
| |
| // Corner |
| let x_left_f = x_idx as f32; |
| let x_right_f = (x_idx + 1) as f32; |
| let trc = (($row_top_x == x_right_f) as u32) & (1 ^ start_tile); |
| let tlc = (($row_top_x == x_left_f) as u32) & (1 ^ start_tile); |
| let brc = (($row_bottom_x == x_right_f) as u32) & (1 ^ end_tile); |
| let blc = (($row_bottom_x == x_left_f) as u32) & (1 ^ end_tile); |
| // Top left is handled specially |
| let tie_break = tlc & (canonical_row_start ^ 1); |
| |
| mask |= (tie_break | blc) << LEFT_SHIFT; |
| mask |= (trc | brc) << RIGHT_SHIFT; |
| mask &= !(tie_break | trc); |
| mask &= !((blc | brc) << BOT_SHIFT); |
| |
| self.tile_buf.push(Tile::new(x_idx, $y, line_idx, mask)); |
| }}; |
| } |
| |
| // Handles row geometry and clamping logic. |
| macro_rules! process_row { |
| ($y_idx:expr, $row_top_y:expr, $row_bottom_y:expr, $w_mask:expr, |
| $check_s:tt, $check_e:tt, $clamped:tt) => {{ |
| let row_top_x = p0_x + ($row_top_y - p0_y) * x_slope; |
| let row_bottom_x = p0_x + ($row_bottom_y - p0_y) * x_slope; |
| |
| let (row_left_x, row_right_x, x_end) = if $clamped { |
| let lx = f32::min(row_top_x, row_bottom_x).max(line_left_x); |
| let rx = f32::max(row_top_x, row_bottom_x).min(line_right_x); |
| let xe = (rx as u16).min(tile_columns.saturating_sub(1)); |
| (lx, rx, xe) |
| } else { |
| let lx = f32::min(row_top_x, row_bottom_x); |
| let rx = f32::max(row_top_x, row_bottom_x); |
| let xe = rx as u16; // Safe because we checked bounds earlier |
| (lx, rx, xe) |
| }; |
| |
| let canonical_x_start = row_left_x.floor() as i32; |
| let canonical_x_end = row_right_x as u16; |
| let x_start = row_left_x as u16; |
| |
| if x_start <= x_end { |
| let is_single = (x_start == x_end) as u32; |
| let w_left = (w_start_base | (is_single << 4)) & $w_mask; |
| |
| push_edge!( |
| x_start, |
| $y_idx, |
| row_top_x, |
| row_bottom_x, |
| canonical_x_start, |
| canonical_x_end, |
| w_left, |
| $check_s, |
| $check_e |
| ); |
| |
| for x_idx in x_start.saturating_add(1)..x_end { |
| self.tile_buf |
| .push(Tile::new(x_idx, $y_idx, line_idx, R | L)); |
| } |
| |
| if x_start < x_end { |
| let w_right = w_end_base & $w_mask; |
| push_edge!( |
| x_end, |
| $y_idx, |
| row_top_x, |
| row_bottom_x, |
| canonical_x_start, |
| canonical_x_end, |
| w_right, |
| $check_s, |
| $check_e |
| ); |
| } |
| } |
| }}; |
| } |
| |
| // Central macro |
| macro_rules! run_loops { |
| ($clamped:tt) => {{ |
| // Top Row |
| let is_start_culled = line_top_y < 0.0; |
| if !is_start_culled { |
| let y = f32::from(y_top_tiles); |
| let row_bottom_y = (y + 1.0).min(line_bottom_y); |
| let mask = ((y >= line_top_y) as u32) << WINDING_SHIFT; |
| process_row!( |
| y_top_tiles, |
| line_top_y, |
| row_bottom_y, |
| mask, |
| true, |
| true, |
| $clamped |
| ); |
| } |
| |
| let y_start_middle = if is_start_culled { |
| y_top_tiles |
| } else { |
| y_top_tiles + 1 |
| }; |
| let line_bottom_floor = line_bottom_y.floor(); |
| let y_end_middle = (line_bottom_floor as u16).min(tile_rows); |
| let has_separate_bottom_row = line_bottom_y != line_bottom_floor |
| && y_end_middle < tile_rows |
| && (is_start_culled || y_end_middle != y_top_tiles); |
| |
| if y_start_middle < y_end_middle { |
| for y_idx in y_start_middle..y_end_middle { |
| let y = f32::from(y_idx); |
| let row_bottom_y = (y + 1.0).min(line_bottom_y); |
| let is_last_middle = y_idx == y_end_middle - 1; |
| let check_end = is_last_middle && !has_separate_bottom_row; |
| |
| process_row!( |
| y_idx, |
| y, |
| row_bottom_y, |
| u32::MAX, |
| false, |
| check_end, |
| $clamped |
| ); |
| } |
| } |
| |
| // Bottom Row |
| if has_separate_bottom_row { |
| let y_idx = y_end_middle; |
| let y = f32::from(y_idx); |
| process_row!( |
| y_idx, |
| y, |
| line_bottom_y, |
| u32::MAX, |
| false, |
| true, |
| $clamped |
| ); |
| } |
| }}; |
| } |
| |
| if needs_clamping { |
| run_loops!(true); |
| } else { |
| run_loops!(false); |
| } |
| } |
| } else { |
| // Case: Line is fully contained within a single tile. |
| let tile = Tile::new_clamped( |
| (line_left_x as u16).min(tile_columns + 1), |
| y_top_tiles, |
| line_idx, |
| ((f32::from(y_top_tiles) >= line_top_y) as u32) << WINDING_SHIFT, |
| ); |
| self.tile_buf.push(tile); |
| } |
| } |
| } |
| } |
| |
| #[cfg(test)] |
| mod tests { |
| use crate::flatten::{FlattenCtx, Line, Point, fill}; |
| use crate::geometry::RectU16; |
| use crate::kurbo::{Affine, BezPath}; |
| use crate::tile::CulledWindings; |
| use crate::tile::{B, L, R, T, Tile, Tiles, W}; |
| use fearless_simd::Level; |
| use std::vec::Vec; |
| |
| const VIEW_DIM: u16 = 100; |
| const F_V_DIM: f32 = VIEW_DIM as f32; |
| |
| fn new_tiles() -> Tiles { |
| Tiles::new( |
| Level::try_detect().unwrap_or(Level::baseline()), |
| VIEW_DIM, |
| VIEW_DIM, |
| ) |
| } |
| |
| impl Tiles { |
| fn assert_tiles_match( |
| &mut self, |
| lines: &[Line], |
| width: u16, |
| height: u16, |
| expected: &[Tile], |
| ) { |
| self.make_tiles_msaa(lines, width, height); |
| assert_eq!(self.tile_buf, expected, "MSAA: Tile buffer mismatch"); |
| |
| self.make_tiles_analytic_aa(Level::baseline(), lines, width, height); |
| check_analytic_aa_matches(&self.tile_buf, expected); |
| } |
| } |
| |
| fn check_analytic_aa_matches(actual: &[Tile], expected: &[Tile]) { |
| assert_eq!( |
| actual.len(), |
| expected.len(), |
| "Analytic AA: Tile count mismatch." |
| ); |
| |
| for (i, (got, want)) in actual.iter().zip(expected.iter()).enumerate() { |
| assert_eq!(got.x, want.x, "Analytic AA: Tile[{}] X mismatch", i); |
| assert_eq!(got.y, want.y, "Analytic AA: Tile[{}] Y mismatch", i); |
| assert_eq!( |
| got.line_idx(), |
| want.line_idx(), |
| "Analytic AA: Tile[{}] Line Index mismatch", |
| i |
| ); |
| |
| let got_winding = got.packed_winding_line_idx & W; |
| let want_winding = want.packed_winding_line_idx & W; |
| assert_eq!( |
| got_winding, want_winding, |
| "Analytic AA: Tile[{}] Winding mismatch", |
| i |
| ); |
| } |
| } |
| |
| //============================================================================================== |
| // Culled Lines |
| //============================================================================================== |
| #[test] |
| fn cull_sloped_outside_lines() { |
| let lines = [ |
| Line { |
| p0: Point { x: 1.0, y: -7.0 }, |
| p1: Point { x: 3.0, y: -1.0 }, |
| }, |
| Line { |
| p0: Point { x: 1.0, y: -11.0 }, |
| p1: Point { x: 3.0, y: -1.0 }, |
| }, |
| Line { |
| p0: Point { |
| x: F_V_DIM + 1.0, |
| y: 50.0, |
| }, |
| p1: Point { |
| x: F_V_DIM + 3.0, |
| y: 70.0, |
| }, |
| }, |
| Line { |
| p0: Point { |
| x: 1.0, |
| y: F_V_DIM + 1.0, |
| }, |
| p1: Point { |
| x: 3.0, |
| y: F_V_DIM + 7.0, |
| }, |
| }, |
| Line { |
| p0: Point { |
| x: 1.0, |
| y: F_V_DIM + 1.0, |
| }, |
| p1: Point { |
| x: 3.0, |
| y: F_V_DIM + 13.0, |
| }, |
| }, |
| ]; |
| |
| let mut tiles = new_tiles(); |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &[]); |
| } |
| |
| #[test] |
| fn sloped_line_crossing_top() { |
| let lines = [ |
| Line { |
| p0: Point { x: -2.0, y: -3.0 }, |
| p1: Point { x: 2.0, y: 1.0 }, |
| }, |
| Line { |
| p0: Point { x: 6.0, y: -1.0 }, |
| p1: Point { x: 5.0, y: 2.0 }, |
| }, |
| Line { |
| p0: Point { x: 9.0, y: -10.0 }, |
| p1: Point { x: 10.0, y: 3.0 }, |
| }, |
| Line { |
| p0: Point { x: 2.0, y: 1.0 }, |
| p1: Point { x: -2.0, y: -3.0 }, |
| }, |
| ]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, W | T), |
| Tile::new(1, 0, 1, W | T), |
| Tile::new(2, 0, 2, W | T), |
| Tile::new(0, 0, 3, W | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn sloped_line_crossing_bot() { |
| let lines = [ |
| Line { |
| p0: Point { |
| x: 5.0, |
| y: F_V_DIM + 3.0, |
| }, |
| p1: Point { |
| x: 6.0, |
| y: F_V_DIM - 2.0, |
| }, |
| }, |
| Line { |
| p0: Point { |
| x: 10.0, |
| y: F_V_DIM + 1.0, |
| }, |
| p1: Point { |
| x: 9.0, |
| y: F_V_DIM - 1.0, |
| }, |
| }, |
| Line { |
| p0: Point { |
| x: 2.0, |
| y: F_V_DIM - 2.0, |
| }, |
| p1: Point { |
| x: 3.0, |
| y: F_V_DIM + 3.0, |
| }, |
| }, |
| ]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(1, 24, 0, B), |
| Tile::new(2, 24, 1, B), |
| Tile::new(0, 24, 2, B), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn sloped_line_crossing_top_multi_tile() { |
| let lines = [ |
| Line { |
| p0: Point { x: 1.0, y: -5.0 }, |
| p1: Point { x: 6.0, y: 7.0 }, |
| }, |
| Line { |
| p0: Point { x: 2.5, y: -10.0 }, |
| p1: Point { x: 3.5, y: 6.0 }, |
| }, |
| ]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, W | T | R), |
| Tile::new(1, 0, 0, L | B), |
| Tile::new(1, 1, 0, W | T), |
| Tile::new(0, 0, 1, W | T | B), |
| Tile::new(0, 1, 1, W | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn sloped_line_crossing_bot_multi_tile() { |
| let lines = [ |
| Line { |
| p0: Point { |
| x: 12.0, |
| y: F_V_DIM + 10.0, |
| }, |
| p1: Point { x: 2.0, y: 94.0 }, |
| }, |
| Line { |
| p0: Point { |
| x: 1.5, |
| y: F_V_DIM + 5.0, |
| }, |
| p1: Point { x: 3.5, y: 94.0 }, |
| }, |
| ]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 23, 0, B), |
| Tile::new(0, 24, 0, W | T | R), |
| Tile::new(1, 24, 0, B | L), |
| Tile::new(0, 23, 1, B), |
| Tile::new(0, 24, 1, W | T | B), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn sloped_line_crossing_right() { |
| let lines = [ |
| Line { |
| p0: Point { x: 97.0, y: 1.0 }, |
| p1: Point { |
| x: F_V_DIM + 1.0, |
| y: 2.0, |
| }, |
| }, |
| Line { |
| p0: Point { x: 93.0, y: 1.0 }, |
| p1: Point { |
| x: F_V_DIM + 5.0, |
| y: 2.0, |
| }, |
| }, |
| ]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(24, 0, 0, R), |
| Tile::new(23, 0, 1, R), |
| Tile::new(24, 0, 1, R | L), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn sloped_line_crossing_left() { |
| let lines = [ |
| Line { |
| p0: Point { x: -5.0, y: 1.0 }, |
| p1: Point { x: 1.0, y: 2.0 }, |
| }, |
| Line { |
| p0: Point { x: -5.0, y: 1.0 }, |
| p1: Point { x: 5.0, y: 2.0 }, |
| }, |
| Line { |
| p0: Point { x: -5.0, y: 1.0 }, |
| p1: Point { x: 13.0, y: 9.0 }, |
| }, |
| ]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, L), |
| Tile::new(0, 0, 1, L | R), |
| Tile::new(1, 0, 1, L), |
| Tile::new(0, 0, 2, L | B), |
| Tile::new(0, 1, 2, W | R | T), |
| Tile::new(1, 1, 2, R | L), |
| Tile::new(2, 1, 2, L | B), |
| Tile::new(2, 2, 2, W | R | T), |
| Tile::new(3, 2, 2, L), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn horizontal_line_above_viewport() { |
| let lines = [Line { |
| p0: Point { x: 10.0, y: -5.0 }, |
| p1: Point { x: 90.0, y: -5.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &[]); |
| } |
| |
| #[test] |
| fn horizontal_line_below_viewport() { |
| let lines = [Line { |
| p0: Point { |
| x: 10.0, |
| y: F_V_DIM + 5.0, |
| }, |
| p1: Point { |
| x: 90.0, |
| y: F_V_DIM + 5.0, |
| }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &[]); |
| } |
| |
| #[test] |
| fn horizontal_line_crossing_left_viewport() { |
| let lines = [Line { |
| p0: Point { x: -10.0, y: 10.0 }, |
| p1: Point { x: 10.0, y: 10.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 2, 0, L | R), |
| Tile::new(1, 2, 0, L | R), |
| Tile::new(2, 2, 0, L), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn horizontal_line_crossing_right_viewport() { |
| let lines = [Line { |
| p0: Point { |
| x: F_V_DIM - 5.0, |
| y: 10.0, |
| }, |
| p1: Point { |
| x: F_V_DIM + 5.0, |
| y: 10.0, |
| }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(23, 2, 0, R), Tile::new(24, 2, 0, L | R)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn vertical_lines_outside_viewport() { |
| let lines = [ |
| Line { |
| p0: Point { x: 1.0, y: -5.0 }, |
| p1: Point { x: 1.0, y: -1.0 }, |
| }, |
| Line { |
| p0: Point { |
| x: 1.0, |
| y: F_V_DIM + 1.0, |
| }, |
| p1: Point { |
| x: 1.0, |
| y: F_V_DIM + 5.0, |
| }, |
| }, |
| ]; |
| |
| let mut tiles = new_tiles(); |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &[]); |
| } |
| |
| #[test] |
| fn vertical_path_on_the_right_of_viewport() { |
| const VIEWPORT_WIDTH: u16 = 10; |
| const VIEWPORT_HEIGHT: u16 = 10; |
| |
| let path = BezPath::from_svg("M261,0 L78848,0 L78848,4 L261,4 Z").unwrap(); |
| let mut line_buf: Vec<Line> = Vec::new(); |
| fill( |
| Level::try_detect().unwrap_or(Level::baseline()), |
| &path, |
| Affine::IDENTITY, |
| &mut line_buf, |
| &mut FlattenCtx::default(), |
| RectU16::new(0, 0, VIEWPORT_WIDTH, VIEWPORT_HEIGHT), |
| ); |
| |
| let mut tiles = new_tiles(); |
| tiles.assert_tiles_match(&line_buf, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, &[]); |
| } |
| |
| #[test] |
| fn vertical_line_crossing_top_viewport() { |
| let lines = [ |
| Line { |
| p0: Point { x: 1.0, y: -7.0 }, |
| p1: Point { x: 1.0, y: 3.0 }, |
| }, |
| Line { |
| p0: Point { x: 1.0, y: -7.0 }, |
| p1: Point { x: 1.0, y: 7.0 }, |
| }, |
| Line { |
| p0: Point { x: 1.0, y: -7.0 }, |
| p1: Point { x: 1.0, y: 8.0 }, |
| }, |
| ]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, W | T), |
| Tile::new(0, 0, 1, W | B | T), |
| Tile::new(0, 1, 1, W | T), |
| Tile::new(0, 0, 2, W | B | T), |
| Tile::new(0, 1, 2, W | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn vertical_line_crossing_bot_viewport() { |
| let lines = [ |
| Line { |
| p0: Point { |
| x: 1.0, |
| y: F_V_DIM - 1.0, |
| }, |
| p1: Point { |
| x: 1.0, |
| y: F_V_DIM + 5.0, |
| }, |
| }, |
| Line { |
| p0: Point { |
| x: 1.0, |
| y: F_V_DIM - 5.0, |
| }, |
| p1: Point { |
| x: 1.0, |
| y: F_V_DIM + 5.0, |
| }, |
| }, |
| ]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 24, 0, B), |
| Tile::new(0, 23, 1, B), |
| Tile::new(0, 24, 1, W | T | B), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn clip_top_left_corner() { |
| let lines = [Line { |
| p0: Point { x: -1.0, y: 2.0 }, |
| p1: Point { x: 2.0, y: -1.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(0, 0, 0, W | L | T)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn clip_bottom_right_corner() { |
| let lines = [Line { |
| p0: Point { |
| x: F_V_DIM + 1.0, |
| y: F_V_DIM - 2.0, |
| }, |
| p1: Point { |
| x: F_V_DIM - 2.0, |
| y: F_V_DIM + 1.0, |
| }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(24, 24, 0, R | B)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| //============================================================================================== |
| // Axis-aligned lines |
| //============================================================================================== |
| #[test] |
| fn horizontal_line_left_to_right_three_tile() { |
| let lines = [Line { |
| p0: Point { x: 1.5, y: 1.0 }, |
| p1: Point { x: 8.5, y: 1.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, R), |
| Tile::new(1, 0, 0, R | L), |
| Tile::new(2, 0, 0, L), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn resize_works_correctly() { |
| let lines = [ |
| Line { |
| p0: Point { x: 1.5, y: 1.0 }, |
| p1: Point { x: 8.5, y: 1.0 }, |
| }, |
| Line { |
| p0: Point { x: 1.5, y: 13.0 }, |
| p1: Point { x: 8.5, y: 13.0 }, |
| }, |
| ]; |
| let small_expected = [ |
| Tile::new(0, 0, 0, R), |
| Tile::new(1, 0, 0, R | L), |
| Tile::new(2, 0, 0, L), |
| ]; |
| let large_expected = [ |
| Tile::new(0, 0, 0, R), |
| Tile::new(1, 0, 0, R | L), |
| Tile::new(2, 0, 0, L), |
| Tile::new(0, 3, 1, R), |
| Tile::new(1, 3, 1, R | L), |
| Tile::new(2, 3, 1, L), |
| ]; |
| |
| let mut tiles = Tiles::new(Level::baseline(), 12, 8); |
| tiles.assert_tiles_match(&lines, 12, 8, &small_expected); |
| tiles.assert_tiles_match(&lines, 12, 16, &large_expected); |
| tiles.assert_tiles_match(&lines, 12, 8, &small_expected); |
| } |
| |
| #[test] |
| fn horizontal_line_right_to_left_three_tile() { |
| let lines = [Line { |
| p0: Point { x: 8.5, y: 1.0 }, |
| p1: Point { x: 1.5, y: 1.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, R), |
| Tile::new(1, 0, 0, R | L), |
| Tile::new(2, 0, 0, L), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn horizontal_line_multi_tile() { |
| let lines = [Line { |
| p0: Point { x: 1.5, y: 1.0 }, |
| p1: Point { x: 12.5, y: 1.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, R), |
| Tile::new(1, 0, 0, R | L), |
| Tile::new(2, 0, 0, R | L), |
| Tile::new(3, 0, 0, L), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn vertical_line_down_three_tile() { |
| let lines = [Line { |
| p0: Point { x: 1.0, y: 1.5 }, |
| p1: Point { x: 1.0, y: 8.5 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, B), |
| Tile::new(0, 1, 0, W | T | B), |
| Tile::new(0, 2, 0, W | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn vertical_line_down_multi_tile() { |
| let lines = [Line { |
| p0: Point { x: 1.0, y: 1.0 }, |
| p1: Point { x: 1.0, y: 13.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, B), |
| Tile::new(0, 1, 0, W | T | B), |
| Tile::new(0, 2, 0, W | T | B), |
| Tile::new(0, 3, 0, W | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn vertical_line_up_three_tile() { |
| let lines = [Line { |
| p0: Point { x: 1.0, y: 13.0 }, |
| p1: Point { x: 1.0, y: 1.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, B), |
| Tile::new(0, 1, 0, W | T | B), |
| Tile::new(0, 2, 0, W | T | B), |
| Tile::new(0, 3, 0, W | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn vertical_line_up_multi_tile() { |
| let lines = [Line { |
| p0: Point { x: 1.0, y: 8.5 }, |
| p1: Point { x: 1.0, y: 1.5 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, B), |
| Tile::new(0, 1, 0, W | T | B), |
| Tile::new(0, 2, 0, W | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| // Exclusive to the bottom edge, no P required. |
| #[test] |
| fn vertical_line_touching_bot() { |
| let lines = [Line { |
| p0: Point { x: 1.0, y: 1.0 }, |
| p1: Point { x: 1.0, y: 8.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(0, 0, 0, B), Tile::new(0, 1, 0, W | T)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn vertical_line_touching_top() { |
| let lines = [Line { |
| p0: Point { x: 1.0, y: 0.0 }, |
| p1: Point { x: 1.0, y: 7.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(0, 0, 0, W | B), Tile::new(0, 1, 0, W | T)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| //============================================================================================== |
| // Sloped Lines |
| //============================================================================================== |
| #[test] |
| fn top_left_to_bottom_right() { |
| let lines = [Line { |
| p0: Point { x: 1.0, y: 1.0 }, |
| p1: Point { x: 11.0, y: 9.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, R), |
| Tile::new(1, 0, 0, L | B), |
| Tile::new(1, 1, 0, W | R | T), |
| Tile::new(2, 1, 0, L | B), |
| Tile::new(2, 2, 0, W | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn bottom_right_to_top_left() { |
| let lines = [Line { |
| p0: Point { x: 11.0, y: 9.0 }, |
| p1: Point { x: 1.0, y: 1.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, R), |
| Tile::new(1, 0, 0, L | B), |
| Tile::new(1, 1, 0, W | R | T), |
| Tile::new(2, 1, 0, L | B), |
| Tile::new(2, 2, 0, W | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn bottom_left_to_top_right() { |
| let lines = [Line { |
| p0: Point { x: 2.0, y: 11.0 }, |
| p1: Point { x: 14.0, y: 6.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(2, 1, 0, R | B), |
| Tile::new(3, 1, 0, L), |
| Tile::new(0, 2, 0, R), |
| Tile::new(1, 2, 0, R | L), |
| Tile::new(2, 2, 0, W | L | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn top_right_to_bottom_left() { |
| let lines = [Line { |
| p0: Point { x: 14.0, y: 6.0 }, |
| p1: Point { x: 2.0, y: 11.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(2, 1, 0, R | B), |
| Tile::new(3, 1, 0, L), |
| Tile::new(0, 2, 0, R), |
| Tile::new(1, 2, 0, R | L), |
| Tile::new(2, 2, 0, W | L | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn two_lines_in_single_tile() { |
| let lines = [ |
| Line { |
| p0: Point { x: 1.0, y: 3.0 }, |
| p1: Point { x: 3.0, y: 3.0 }, |
| }, |
| Line { |
| p0: Point { x: 3.0, y: 3.0 }, |
| p1: Point { x: 0.0, y: 1.0 }, |
| }, |
| ]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(0, 0, 0, 0), Tile::new(0, 0, 1, 0)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn diagonal_cross_corner() { |
| let lines = [Line { |
| p0: Point { x: 3.0, y: 5.0 }, |
| p1: Point { x: 5.0, y: 3.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(1, 0, 0, L), |
| Tile::new(0, 1, 0, R), |
| Tile::new(1, 1, 0, W | L | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn diagonal_cross_corner_two() { |
| let lines = [Line { |
| p0: Point { x: 7.9, y: 7.9 }, |
| p1: Point { x: 0.1, y: 0.1 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, R), |
| Tile::new(1, 0, 0, L), |
| Tile::new(1, 1, 0, W | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn diagonal_down_slope_tiles() { |
| let lines = [Line { |
| p0: Point { x: 5.0, y: 5.0 }, |
| p1: Point { x: 9.0, y: 9.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(1, 1, 0, R), |
| Tile::new(2, 1, 0, L), |
| Tile::new(2, 2, 0, W | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn diagonal_up_slope_tiles() { |
| let lines = [Line { |
| p0: Point { x: 5.0, y: 9.0 }, |
| p1: Point { x: 9.0, y: 5.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(1, 1, 0, R | B), |
| Tile::new(2, 1, 0, L), |
| Tile::new(1, 2, 0, W | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn diagonal_down_one_tile() { |
| let lines = [Line { |
| p0: Point { x: 0.0, y: 0.0 }, |
| p1: Point { x: 4.0, y: 4.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(0, 0, 0, W | R), Tile::new(1, 0, 0, L)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn diagonal_up_one_tile() { |
| let lines = [Line { |
| p0: Point { x: 0.0, y: 4.0 }, |
| p1: Point { x: 4.0, y: 0.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(0, 0, 0, R), Tile::new(1, 0, 0, W | L)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn diagonal_down_two_tile() { |
| let lines = [Line { |
| p0: Point { x: 0.0, y: 0.0 }, |
| p1: Point { x: 8.0, y: 8.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, W | R), |
| Tile::new(1, 0, 0, L), |
| Tile::new(1, 1, 0, W | R | T), |
| Tile::new(2, 1, 0, L), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn diagonal_up_two_tile() { |
| let lines = [Line { |
| p0: Point { x: 0.0, y: 8.0 }, |
| p1: Point { x: 8.0, y: 0.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(1, 0, 0, R | L), |
| Tile::new(2, 0, 0, W | L), |
| Tile::new(0, 1, 0, R), |
| Tile::new(1, 1, 0, W | L | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn sloped_ending_right() { |
| let lines = [Line { |
| p0: Point { x: 1.0, y: 1.0 }, |
| p1: Point { x: 8.0, y: 2.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, R), |
| Tile::new(1, 0, 0, R | L), |
| Tile::new(2, 0, 0, L), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| // This test reproduces an issue where a floating point inaccuracy would |
| // cause a tile with the winding bit being emitted at a slightly earlier |
| // position, causing a filled 4x4 block artifact to appear. |
| #[test] |
| fn issue_early_winding_emission() { |
| const WIDTH: u16 = Tile::WIDTH * 35; |
| const HEIGHT: u16 = Tile::HEIGHT * 7; |
| |
| let tile_width = f32::from(Tile::WIDTH); |
| let tile_height = f32::from(Tile::HEIGHT); |
| let lines = [Line { |
| p0: Point { |
| x: 32.89 * tile_width, |
| y: 0.9 * tile_height, |
| }, |
| p1: Point { |
| x: 33.5 * tile_width, |
| y: 7.0 * tile_height, |
| }, |
| }]; |
| |
| let mut tiles = Tiles::new(Level::baseline(), HEIGHT, HEIGHT); |
| tiles.make_tiles_analytic_aa(Level::baseline(), &lines, WIDTH, HEIGHT); |
| |
| let row_tiles: Vec<Tile> = tiles |
| .tile_buf |
| .iter() |
| .copied() |
| .filter(|tile| tile.y == 2) |
| .collect(); |
| |
| // When the issue occurred, another tile at location x = 32, y = 2 |
| // would be emitted. |
| assert_eq!(row_tiles, [Tile::new(33, 2, 0, W)]); |
| } |
| |
| #[test] |
| fn sloped_touching_top() { |
| let lines = [Line { |
| p0: Point { x: 0.0, y: 8.0 }, |
| p1: Point { x: 4.0, y: 0.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, R | B), |
| Tile::new(1, 0, 0, W | L), |
| Tile::new(0, 1, 0, W | T), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn sloped_touching_bot() { |
| let lines = [Line { |
| p0: Point { x: 0.0, y: 0.0 }, |
| p1: Point { x: 4.0, y: 8.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [ |
| Tile::new(0, 0, 0, W | B), |
| Tile::new(0, 1, 0, W | R | T), |
| Tile::new(1, 1, 0, L), |
| ]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| //============================================================================================== |
| // Same Tile Cases |
| //============================================================================================== |
| #[test] |
| fn same_tile() { |
| let lines = [Line { |
| p0: Point { x: 1.0, y: 1.0 }, |
| p1: Point { x: 3.0, y: 3.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(0, 0, 0, 0)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn same_tile_left() { |
| let lines = [Line { |
| p0: Point { x: 0.0, y: 1.0 }, |
| p1: Point { x: 3.0, y: 1.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(0, 0, 0, 0)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn same_tile_top() { |
| let lines = [Line { |
| p0: Point { x: 1.0, y: 0.0 }, |
| p1: Point { x: 1.0, y: 3.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(0, 0, 0, W)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn same_tile_right() { |
| let lines = [Line { |
| p0: Point { x: 1.0, y: 1.0 }, |
| p1: Point { x: 4.0, y: 1.0 }, |
| }]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(0, 0, 0, R), Tile::new(1, 0, 0, L)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn same_tile_bottom() { |
| let lines = [ |
| Line { |
| p0: Point { x: 1.0, y: 1.0 }, |
| p1: Point { x: 1.0, y: 4.0 }, |
| }, |
| Line { |
| p0: Point { x: 1.0, y: 1.0 }, |
| p1: Point { x: 2.0, y: 4.0 }, |
| }, |
| ]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(0, 0, 0, 0), Tile::new(0, 0, 1, 0)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| #[test] |
| fn same_tile_top_left() { |
| let lines = [ |
| Line { |
| p0: Point { x: 0.0, y: 1.0 }, |
| p1: Point { x: 1.0, y: 0.0 }, |
| }, |
| Line { |
| p0: Point { x: 0.0, y: 0.0001 }, |
| p1: Point { x: 0.0001, y: 0.0 }, |
| }, |
| ]; |
| |
| let mut tiles = new_tiles(); |
| let expected = [Tile::new(0, 0, 0, W), Tile::new(0, 0, 1, W)]; |
| |
| tiles.assert_tiles_match(&lines, VIEW_DIM, VIEW_DIM, &expected); |
| } |
| |
| //============================================================================================== |
| // CulledWindings & Row Marking Logic |
| //============================================================================================== |
| #[test] |
| fn test_culled_windings_new_and_reset() { |
| let mut windings = CulledWindings::new(8); |
| assert_eq!(windings.partial.len(), 2); |
| assert_eq!(windings.coarse.len(), 2); |
| assert_eq!(windings.active.len(), 1); |
| |
| windings.coarse[0] = 1; |
| windings.active[0] = 0xFF; |
| windings.culled = true; |
| |
| windings.reset(8); |
| assert_eq!(windings.coarse[0], 0); |
| assert_eq!(windings.active[0], 0); |
| |
| windings.coarse[0] = 1; |
| windings.active[0] = 0xFF; |
| windings.culled = false; |
| |
| windings.reset(8); |
| assert_eq!(windings.coarse[0], 1); |
| assert_eq!(windings.active[0], 0xFF); |
| |
| windings.culled = true; |
| windings.reset(12); |
| assert_eq!(windings.coarse[0], 0); |
| assert_eq!(windings.active[0], 0); |
| } |
| |
| #[test] |
| fn test_mark_row_active() { |
| let mut windings = CulledWindings::new(200); |
| windings.mark_row_active(0); |
| windings.mark_row_active(5); |
| windings.mark_row_active(31); |
| windings.mark_row_active(32); |
| assert_eq!(windings.active[0], (1 << 0) | (1 << 5) | (1 << 31)); |
| assert_eq!(windings.active[1], 1 << 0); |
| } |
| |
| #[test] |
| fn test_mark_row_range_single_word() { |
| let mut windings = CulledWindings::new(200); |
| windings.mark_row_range_active(5, 10); |
| let expected_mask = ((1_u32 << 5) - 1) << 5; |
| assert_eq!(windings.active[0], expected_mask); |
| assert_eq!(windings.active[1], 0); |
| } |
| |
| #[test] |
| fn test_mark_row_range_full_word() { |
| let mut windings = CulledWindings::new(200); |
| windings.mark_row_range_active(0, 32); |
| assert_eq!(windings.active[0], u32::MAX); |
| assert_eq!(windings.active[1], 0); |
| } |
| |
| #[test] |
| fn test_mark_row_range_spanning_two_words() { |
| let mut windings = CulledWindings::new(200); |
| windings.mark_row_range_active(30, 35); |
| assert_eq!(windings.active[0], (1 << 30) | (1 << 31)); |
| assert_eq!(windings.active[1], (1 << 0) | (1 << 1) | (1 << 2)); |
| } |
| |
| #[test] |
| fn test_mark_row_range_spanning_multiple_words() { |
| let mut windings = CulledWindings::new(500); |
| windings.mark_row_range_active(10, 80); |
| assert_eq!(windings.active[0], u32::MAX << 10); |
| assert_eq!(windings.active[1], u32::MAX); |
| assert_eq!(windings.active[2], (1 << 16) - 1); |
| assert_eq!(windings.active[3], 0); |
| } |
| |
| #[test] |
| fn test_mark_row_range_empty_or_invalid() { |
| let mut windings = CulledWindings::new(200); |
| windings.mark_row_range_active(10, 10); |
| windings.mark_row_range_active(15, 10); |
| assert_eq!(windings.active[0], 0); |
| assert_eq!(windings.active[1], 0); |
| } |
| |
| //============================================================================================== |
| // Miscellaneous Cases |
| //============================================================================================== |
| #[test] |
| // See https://github.com/LaurenzV/cpu-sparse-experiments/issues/46. |
| fn infinite_loop() { |
| let line = Line { |
| p0: Point { x: 22.0, y: 552.0 }, |
| p1: Point { x: 224.0, y: 388.0 }, |
| }; |
| |
| let mut tiles = new_tiles(); |
| tiles.make_tiles_msaa(&[line], 600, 600); |
| tiles.make_tiles_analytic_aa(Level::baseline(), &[line], 600, 600); |
| } |
| |
| #[test] |
| // See https://github.com/linebender/vello/issues/1321 |
| fn overflow() { |
| let line = Line { |
| p0: Point { |
| x: 59.60001, |
| y: 40.78, |
| }, |
| p1: Point { |
| x: 520599.6, |
| y: 100.18, |
| }, |
| }; |
| |
| let mut tiles = new_tiles(); |
| tiles.make_tiles_analytic_aa(Level::baseline(), &[line], 200, 100); |
| tiles.make_tiles_msaa(&[line], 200, 100); |
| } |
| |
| #[test] |
| fn sort_test() { |
| let mut lines: Vec<Line> = Vec::new(); |
| let mut tiles = Tiles::new(Level::baseline(), VIEW_DIM, VIEW_DIM); |
| |
| let step = 4.0; |
| let mut y = F_V_DIM - 10.0; |
| while y > 10.0 { |
| lines.push(Line { |
| p0: Point { |
| x: F_V_DIM - 10.0, |
| y, |
| }, |
| p1: Point { x: 10.0, y }, |
| }); |
| |
| lines.push(Line { |
| p0: Point { |
| x: F_V_DIM - 12.0, |
| y, |
| }, |
| p1: Point { x: 12.0, y }, |
| }); |
| |
| y -= step; |
| } |
| |
| tiles.make_tiles_msaa(&lines, VIEW_DIM, VIEW_DIM); |
| assert!(tiles.tile_buf.first().unwrap().y > tiles.tile_buf.last().unwrap().y); |
| tiles.sort_tiles(); |
| check_sorted(&tiles.tile_buf); |
| |
| tiles.make_tiles_analytic_aa(Level::baseline(), &lines, VIEW_DIM, VIEW_DIM); |
| assert!(tiles.tile_buf.first().unwrap().y > tiles.tile_buf.last().unwrap().y); |
| tiles.sort_tiles(); |
| check_sorted(&tiles.tile_buf); |
| } |
| |
| fn check_sorted(buf: &[Tile]) { |
| for i in 0..buf.len() - 1 { |
| let current = buf[i]; |
| let next = buf[i + 1]; |
| |
| if current.y > next.y { |
| panic!( |
| "Sort Failure [Y]: Tile[{}] (y={}) > Tile[{}] (y={})", |
| i, |
| current.y, |
| i + 1, |
| next.y |
| ); |
| } |
| |
| if current.y == next.y { |
| if current.x > next.x { |
| panic!( |
| "Sort Failure [X]: at Row y={}, Tile[{}] (x={}) > Tile[{}] (x={})", |
| current.y, |
| i, |
| current.x, |
| i + 1, |
| next.x |
| ); |
| } |
| |
| if current.x == next.x |
| && current.packed_winding_line_idx > next.packed_winding_line_idx |
| { |
| panic!( |
| "Sort Failure [Payload]: at {}x{}, Tile[{}] (val={}) > Tile[{}] (val={})", |
| current.x, |
| current.y, |
| i, |
| current.packed_winding_line_idx, |
| i + 1, |
| next.packed_winding_line_idx |
| ); |
| } |
| } |
| } |
| } |
| } |