| // Copyright 2025 the Vello Authors |
| // SPDX-License-Identifier: Apache-2.0 OR MIT |
| |
| //! Rendering strips. |
| |
| use crate::flatten::Line; |
| use crate::geometry::RectU16; |
| use crate::peniko::Fill; |
| use crate::tile::{Tile, Tiles}; |
| use crate::util::f32_to_u8; |
| use alloc::vec::Vec; |
| use core::ops::{Deref, DerefMut}; |
| use fearless_simd::*; |
| |
| /// A strip. |
| #[derive(Debug, Clone, Copy, PartialEq, Eq)] |
| pub struct Strip { |
| /// The x coordinate of the strip, in user coordinates. |
| pub x: u16, |
| /// The y coordinate of the strip, in user coordinates. |
| pub y: u16, |
| /// Packed alpha index and fill gap flag. |
| /// |
| /// Bit layout (u32): |
| /// - bit 31: `fill_gap` (See `Strip::fill_gap()`). |
| /// - bits 0..=30: `alpha_idx` (See `Strip::alpha_idx()`). |
| packed_alpha_idx_fill_gap: u32, |
| } |
| |
| /// A fill region with alpha coverage. |
| #[derive(Debug, Clone, Copy, PartialEq, Eq)] |
| pub struct StripAlphaFillSegment { |
| /// The fill region covered by this alpha segment. |
| pub fill: StripFillSegment, |
| /// The index into the alpha buffer of the segment. |
| pub alpha_idx: u32, |
| } |
| |
| impl Deref for StripAlphaFillSegment { |
| type Target = StripFillSegment; |
| |
| #[inline(always)] |
| fn deref(&self) -> &Self::Target { |
| &self.fill |
| } |
| } |
| |
| impl DerefMut for StripAlphaFillSegment { |
| #[inline(always)] |
| fn deref_mut(&mut self) -> &mut Self::Target { |
| &mut self.fill |
| } |
| } |
| |
| /// A fill region without alpha coverage. |
| #[derive(Debug, Clone, Copy, PartialEq, Eq)] |
| pub struct StripFillSegment { |
| /// The inclusive start x coordinate in tile units. |
| pub tile_x0: u16, |
| /// The exclusive end x coordinate in tile units. |
| pub tile_x1: u16, |
| /// The y coordinate in tile units. |
| pub tile_y: u16, |
| } |
| |
| impl StripFillSegment { |
| /// The inclusive start x coordinate in pixels. |
| #[inline(always)] |
| pub const fn x0(self) -> u16 { |
| self.tile_x0 * Tile::WIDTH |
| } |
| |
| /// The exclusive end x coordinate in pixels. |
| #[inline(always)] |
| pub const fn x1(self) -> u16 { |
| self.tile_x1 * Tile::WIDTH |
| } |
| |
| /// The y coordinate in pixels. |
| #[inline(always)] |
| pub const fn y(self) -> u16 { |
| self.tile_y * Tile::HEIGHT |
| } |
| |
| /// Return this segment's rectangle in tile coordinates. |
| #[inline(always)] |
| pub const fn tile_rect(self) -> RectU16 { |
| RectU16::new( |
| self.tile_x0, |
| self.tile_y, |
| self.tile_x1, |
| self.tile_y.saturating_add(1), |
| ) |
| } |
| |
| /// Return this segment's rectangle in pixel coordinates. |
| #[inline(always)] |
| pub const fn pixel_rect(self) -> RectU16 { |
| RectU16::new( |
| self.tile_x0.saturating_mul(Tile::WIDTH), |
| self.tile_y.saturating_mul(Tile::HEIGHT), |
| self.tile_x1.saturating_mul(Tile::WIDTH), |
| self.tile_y.saturating_add(1).saturating_mul(Tile::HEIGHT), |
| ) |
| } |
| |
| /// Return this segment's pixel-space rectangle shifted by `shift`. |
| #[inline(always)] |
| pub fn shift(self, shift: (i32, i32)) -> RectU16 { |
| self.pixel_rect().shift(shift) |
| } |
| } |
| |
| /// Iterate over all fill and alpha-fill regions formed by the sequence of strips, |
| /// within the tile-unit bounds indicated by `tile_bounds`. |
| pub fn visit_strip_fill_segments<C>( |
| strips: &[Strip], |
| tile_bounds: RectU16, |
| context: &mut C, |
| mut alpha_fill: impl FnMut(&mut C, StripAlphaFillSegment), |
| mut fill: impl FnMut(&mut C, StripFillSegment), |
| ) { |
| // Need at least two strips: 1 (or more) for the generated path, and the sentinel strip. |
| if strips.len() < 2 || tile_bounds.is_empty() { |
| return; |
| } |
| |
| for pair in strips.windows(2) { |
| let strip = pair[0]; |
| let tile_y = strip.strip_y(); |
| |
| // Skip strips that are outside the viewport vertically. |
| if tile_y < tile_bounds.y0 { |
| continue; |
| } |
| if tile_y >= tile_bounds.y1 { |
| break; |
| } |
| |
| let next_strip = pair[1]; |
| let strip_width = strip.width_to(&next_strip); |
| |
| debug_assert_eq!( |
| strip.x % Tile::WIDTH, |
| 0, |
| "strip x must be tile-width aligned", |
| ); |
| debug_assert_eq!( |
| strip_width % Tile::WIDTH, |
| 0, |
| "strip width must be tile-width aligned", |
| ); |
| |
| let strip_tile_x0 = strip.x / Tile::WIDTH; |
| let strip_tile_x1 = strip_tile_x0.saturating_add(strip_width / Tile::WIDTH); |
| // Clip strips that are outside the viewport horizontally. |
| let tile_x0 = strip_tile_x0.max(tile_bounds.x0); |
| let tile_x1 = strip_tile_x1.min(tile_bounds.x1); |
| |
| if tile_x0 < tile_x1 { |
| alpha_fill( |
| context, |
| StripAlphaFillSegment { |
| fill: StripFillSegment { |
| tile_x0, |
| tile_x1, |
| tile_y, |
| }, |
| // Make sure to recalculate the index in case we had to clip. |
| alpha_idx: strip.alpha_idx() |
| + u32::from(tile_x0 - strip_tile_x0) |
| * u32::from(Tile::WIDTH) |
| * u32::from(Tile::HEIGHT), |
| }, |
| ); |
| } |
| |
| if next_strip.fill_gap() && next_strip.y == strip.y { |
| // Similar procedure to above. |
| |
| let tile_x0 = strip_tile_x1.max(tile_bounds.x0); |
| let tile_x1 = (next_strip.x / Tile::WIDTH).min(tile_bounds.x1); |
| |
| if tile_x0 < tile_x1 { |
| fill( |
| context, |
| StripFillSegment { |
| tile_x0, |
| tile_x1, |
| tile_y, |
| }, |
| ); |
| } |
| } |
| } |
| } |
| |
| impl Strip { |
| /// The bit mask for `fill_gap` packed into `packed_alpha_idx_fill_gap`. |
| const FILL_GAP_MASK: u32 = 1 << 31; |
| |
| /// Creates a new strip. |
| pub fn new(x: u16, y: u16, alpha_idx: u32, fill_gap: bool) -> Self { |
| // Ensure `alpha_idx` does not collide with the fill flag bit. |
| assert!( |
| alpha_idx & Self::FILL_GAP_MASK == 0, |
| "`alpha_idx` too large" |
| ); |
| let fill_gap = u32::from(fill_gap) << 31; |
| Self { |
| x, |
| y, |
| packed_alpha_idx_fill_gap: alpha_idx | fill_gap, |
| } |
| } |
| |
| /// Creates a sentinel strip. |
| pub fn sentinel(y: u16, alpha_idx: u32) -> Self { |
| Self::new(u16::MAX, y, alpha_idx, false) |
| } |
| |
| /// Return whether the strip is a sentinel strip. |
| pub fn is_sentinel(&self) -> bool { |
| self.x == u16::MAX |
| } |
| |
| /// Return the y coordinate of the strip, in strip units. |
| pub fn strip_y(&self) -> u16 { |
| self.y / Tile::HEIGHT |
| } |
| |
| /// Returns the horizontal pixel width of this strip. |
| /// |
| /// **IMPORTANT**: This assumes that the `next` is actually the next adjacent strip |
| /// to `self`, otherwise this method will return a garbage value! |
| pub fn width_to(&self, next: &Self) -> u16 { |
| let col = self.alpha_idx() / u32::from(Tile::HEIGHT); |
| let next_col = next.alpha_idx() / u32::from(Tile::HEIGHT); |
| next_col.saturating_sub(col) as u16 |
| } |
| |
| /// Returns the alpha index. |
| #[inline(always)] |
| pub fn alpha_idx(&self) -> u32 { |
| self.packed_alpha_idx_fill_gap & !Self::FILL_GAP_MASK |
| } |
| |
| /// Sets the alpha index. |
| /// |
| /// Note that the largest value that can be stored in the alpha index is `u32::MAX << 1`, as the |
| /// highest bit is reserved for `fill_gap`. |
| #[inline(always)] |
| pub fn set_alpha_idx(&mut self, alpha_idx: u32) { |
| // Ensure `alpha_idx` does not collide with the fill flag bit. |
| assert!( |
| alpha_idx & Self::FILL_GAP_MASK == 0, |
| "`alpha_idx` too large" |
| ); |
| let fill_gap = self.packed_alpha_idx_fill_gap & Self::FILL_GAP_MASK; |
| self.packed_alpha_idx_fill_gap = alpha_idx | fill_gap; |
| } |
| |
| /// Returns whether the gap that lies between this strip and the previous in the same row should be filled. |
| #[inline(always)] |
| pub fn fill_gap(&self) -> bool { |
| (self.packed_alpha_idx_fill_gap & Self::FILL_GAP_MASK) != 0 |
| } |
| |
| /// Sets whether the gap that lies between this strip and the previous in the same row should be filled. |
| #[inline(always)] |
| pub fn set_fill_gap(&mut self, fill: bool) { |
| let fill = u32::from(fill) << 31; |
| self.packed_alpha_idx_fill_gap = |
| (self.packed_alpha_idx_fill_gap & !Self::FILL_GAP_MASK) | fill; |
| } |
| |
| /// When early culling is active, geometry fully to the left of the viewport creates no tiles. |
| /// However, if that geometry has a non-zero winding (e.g. a large shape surrounding the |
| /// viewport), then we must output strips for those fills. |
| /// |
| /// We reconstruct this "background" fill using `row_windings` (the winding at x=0) to emit solid |
| /// strips for: |
| /// 1. All rows vertically above the first visible tile. |
| /// 2. 'Captive' rows between two tile-containing rows. |
| /// 3. All rows vertically below the last visible tile. |
| #[inline(always)] |
| fn emit_culled_background<F>( |
| start: u16, |
| end: u16, |
| viewport_width: u16, |
| strips: &mut Vec<Self>, |
| alphas: &mut Vec<u8>, |
| windings: &crate::tile::CulledWindings, |
| mut should_fill: F, |
| ) where |
| F: FnMut(i32) -> bool, |
| { |
| windings.for_active_rows_in_range(start as usize, end as usize, |row| { |
| if should_fill(windings.coarse[row] as i32) { |
| let y_pos = row as u16 * Tile::HEIGHT; |
| strips.push(Self::new(0, y_pos, alphas.len() as u32, false)); |
| // TODO: Would be nice to get rid of this, but the current clipping code only |
| // allows zero-width strips as a row terminator, not in-between. |
| alphas.extend([255_u8; Tile::HEIGHT as usize * Tile::WIDTH as usize]); |
| strips.push(Self::new(viewport_width, y_pos, alphas.len() as u32, true)); |
| } |
| }); |
| } |
| } |
| |
| /// Render the tiles stored in `tiles` into the strip and alpha buffer. |
| pub fn render( |
| level: Level, |
| tiles: &Tiles, |
| strip_buf: &mut Vec<Strip>, |
| alpha_buf: &mut Vec<u8>, |
| fill_rule: Fill, |
| aliasing_threshold: Option<u8>, |
| lines: &[Line], |
| ) { |
| dispatch!(level, simd => render_impl(simd, |
| tiles, |
| strip_buf, |
| alpha_buf, |
| fill_rule, |
| aliasing_threshold, |
| lines)); |
| } |
| |
| #[inline(always)] |
| fn render_impl<S: Simd>( |
| s: S, |
| tiles: &Tiles, |
| strip_buf: &mut Vec<Strip>, |
| alpha_buf: &mut Vec<u8>, |
| fill_rule: Fill, |
| aliasing_threshold: Option<u8>, |
| lines: &[Line], |
| ) { |
| let row_windings = &tiles.windings.coarse; |
| let has_culled_tiles = tiles.has_culled_tiles(); |
| let viewport_width = tiles |
| .width() |
| // We need to make sure strips are tile-aligned. |
| .checked_next_multiple_of(Tile::WIDTH) |
| .unwrap_or(u16::MAX); |
| let strip_start = strip_buf.len(); |
| let maybe_emit_sentinel_strip = |strip_buf: &mut Vec<Strip>, alpha_buf: &Vec<u8>| { |
| // Emit the final sentinel strip, if we produced at least one strip. |
| if let Some(last_y) = strip_buf[strip_start..].last().map(|s| s.y) { |
| strip_buf.push(Strip::sentinel(last_y, alpha_buf.len() as u32)); |
| } |
| }; |
| |
| // If no tiles were culled and the tile buffer is empty, we can simply exit. If tiles were |
| // culled, the tile buffer may be empty but there may be winding produced by culled geometry |
| // left of the viewport that must be checked for filling. |
| if !has_culled_tiles && tiles.is_empty() { |
| return; |
| } |
| |
| let should_fill = |winding: i32| match fill_rule { |
| Fill::NonZero => winding != 0, |
| Fill::EvenOdd => winding % 2 != 0, |
| }; |
| |
| // Helper to handle "captive strips". When a row has tiles, but the first tile |
| // is not at the left edge of the viewport (x != 0), we must emit a solid strip |
| // from x=0 to that tile if the coarse winding dictates a fill. |
| let emit_captive_strip = |
| |y: u16, is_left_viewport: bool, strips: &mut Vec<Strip>, alphas: &mut Vec<u8>| { |
| let coarse_wd = tiles.windings.coarse[y as usize] as i32; |
| |
| if should_fill(coarse_wd) && !is_left_viewport { |
| strips.push(Strip::new(0, y * Tile::HEIGHT, alphas.len() as u32, false)); |
| alphas.extend([255_u8; Tile::HEIGHT as usize * Tile::WIDTH as usize]); |
| } |
| |
| let mut acc = f32x4::splat(s, coarse_wd as f32); |
| if is_left_viewport { |
| let fine_winding: f32x4<_> = tiles.windings.partial[y as usize].simd_into(s); |
| acc += fine_winding; |
| } |
| |
| (coarse_wd, acc) |
| }; |
| |
| // The accumulated tile winding delta. A line that crosses the top edge of a tile |
| // increments the delta if the line is directed upwards, and decrements it if goes |
| // downwards. Horizontal lines leave it unchanged. |
| let mut winding_delta: i32 = 0; |
| |
| // The previous tile visited. |
| let mut prev_tile = if has_culled_tiles && tiles.is_empty() { |
| Tile::SENTINEL |
| } else { |
| *tiles.get(0) |
| }; |
| |
| // The accumulated (fractional) winding of the tile-sized location we're currently at. |
| // Note multiple tiles can be at the same location. |
| // Note that we are also implicitly assuming here that the tile height exactly fits into a |
| // SIMD vector (i.e. 128 bits). |
| let mut location_winding = [f32x4::splat(s, 0.0); Tile::WIDTH as usize]; |
| // The accumulated (fractional) windings at this location's right edge. When we move to the |
| // next location, this is splatted to that location's starting winding. |
| let mut accumulated_winding = f32x4::splat(s, 0.0); |
| |
| let left_viewport = prev_tile.x == 0; |
| if has_culled_tiles { |
| let row_max = prev_tile.y.min(row_windings.len() as u16); |
| Strip::emit_culled_background( |
| 0, |
| row_max, |
| viewport_width, |
| strip_buf, |
| alpha_buf, |
| &tiles.windings, |
| should_fill, |
| ); |
| if tiles.is_empty() { |
| maybe_emit_sentinel_strip(strip_buf, alpha_buf); |
| |
| return; |
| } |
| let (wd, acc) = emit_captive_strip(prev_tile.y, left_viewport, strip_buf, alpha_buf); |
| winding_delta = wd; |
| accumulated_winding = acc; |
| location_winding = [accumulated_winding; Tile::WIDTH as usize]; |
| } |
| |
| // The strip we're building. |
| let mut strip = Strip::new( |
| prev_tile.x * Tile::WIDTH, |
| prev_tile.y * Tile::HEIGHT, |
| alpha_buf.len() as u32, |
| should_fill(winding_delta) && !left_viewport, |
| ); |
| |
| for (tile_idx, tile) in tiles.iter().copied().chain([Tile::SENTINEL]).enumerate() { |
| let line = lines[tile.line_idx() as usize]; |
| let tile_left_x = f32::from(tile.x) * f32::from(Tile::WIDTH); |
| let tile_top_y = f32::from(tile.y) * f32::from(Tile::HEIGHT); |
| let p0_x = line.p0.x - tile_left_x; |
| let p0_y = line.p0.y - tile_top_y; |
| let p1_x = line.p1.x - tile_left_x; |
| let p1_y = line.p1.y - tile_top_y; |
| |
| // Push out the winding as an alpha mask when we move to the next location (i.e., a tile |
| // without the same location). |
| if !prev_tile.same_loc(&tile) { |
| match fill_rule { |
| Fill::NonZero => { |
| let p1 = f32x4::splat(s, 0.5); |
| let p2 = f32x4::splat(s, 255.0); |
| |
| #[expect(clippy::needless_range_loop, reason = "dimension clarity")] |
| for x in 0..Tile::WIDTH as usize { |
| let area = location_winding[x]; |
| let coverage = area.abs(); |
| let mulled = coverage.mul_add(p2, p1); |
| // Note that we are not storing the location winding here but the actual |
| // alpha value as f32, so we reuse the variable as a temporary storage. |
| // Also note that we need the `min` here because the winding can be > 1 |
| // and thus the calculated alpha value need to be clamped to 255. |
| location_winding[x] = mulled.min(p2); |
| } |
| } |
| Fill::EvenOdd => { |
| let p1 = f32x4::splat(s, 0.5); |
| let p2 = f32x4::splat(s, -2.0); |
| let p3 = f32x4::splat(s, 255.0); |
| |
| #[expect(clippy::needless_range_loop, reason = "dimension clarity")] |
| for x in 0..Tile::WIDTH as usize { |
| let area = location_winding[x]; |
| let im1 = area.mul_add(p1, p1).floor(); |
| let coverage = p2.mul_add(im1, area).abs(); |
| let mulled = p3.mul_add(coverage, p1); |
| // TODO: It is possible that, unlike for `NonZero`, we don't need the `min` |
| // here. |
| location_winding[x] = mulled.min(p3); |
| } |
| } |
| }; |
| |
| let p1 = s.combine_f32x4(location_winding[0], location_winding[1]); |
| let p2 = s.combine_f32x4(location_winding[2], location_winding[3]); |
| |
| let mut u8_vals = f32_to_u8(s.combine_f32x8(p1, p2)); |
| |
| if let Some(aliasing_threshold) = aliasing_threshold { |
| u8_vals = s.select_u8x16( |
| u8_vals.simd_ge(u8x16::splat(s, aliasing_threshold)), |
| u8x16::splat(s, 255), |
| u8x16::splat(s, 0), |
| ); |
| } |
| |
| alpha_buf.extend_from_slice(u8_vals.as_slice()); |
| |
| #[expect(clippy::needless_range_loop, reason = "dimension clarity")] |
| for x in 0..Tile::WIDTH as usize { |
| location_winding[x] = accumulated_winding; |
| } |
| } |
| |
| // Push out the strip if we're moving to a next strip. |
| if !prev_tile.same_loc(&tile) && !prev_tile.prev_loc(&tile) { |
| debug_assert_eq!( |
| (prev_tile.x as u32 + 1) * Tile::WIDTH as u32 - strip.x as u32, |
| ((alpha_buf.len() - strip.alpha_idx() as usize) / usize::from(Tile::HEIGHT)) as u32, |
| "The number of columns written to the alpha buffer should equal the number of columns spanned by this strip." |
| ); |
| strip_buf.push(strip); |
| |
| let is_sentinel = tile_idx == tiles.len() as usize; |
| let left_viewport = tile.x == 0; |
| if !prev_tile.same_row(&tile) { |
| // Emit a final strip in the row if there is non-zero winding for the sparse fill |
| if winding_delta != 0 { |
| strip_buf.push(Strip::new( |
| viewport_width, |
| prev_tile.y * Tile::HEIGHT, |
| alpha_buf.len() as u32, |
| should_fill(winding_delta), |
| )); |
| } |
| |
| // Logic identical to the start (see above): fill any vertical gaps (empty rows) |
| // between the previous and current tile using the row windings. |
| if has_culled_tiles && !is_sentinel { |
| Strip::emit_culled_background( |
| prev_tile.y + 1, |
| tile.y, |
| viewport_width, |
| strip_buf, |
| alpha_buf, |
| &tiles.windings, |
| should_fill, |
| ); |
| |
| let (wd, acc) = emit_captive_strip(tile.y, left_viewport, strip_buf, alpha_buf); |
| winding_delta = wd; |
| accumulated_winding = acc; |
| } else { |
| winding_delta = 0; |
| accumulated_winding = f32x4::splat(s, 0.0); |
| }; |
| |
| #[expect(clippy::needless_range_loop, reason = "dimension clarity")] |
| for x in 0..Tile::WIDTH as usize { |
| location_winding[x] = accumulated_winding; |
| } |
| } else { |
| // Note: this fill is mathematically not necessary. It provides a way to reduce |
| // accumulation of float rounding errors. |
| accumulated_winding = f32x4::splat(s, winding_delta as f32); |
| } |
| |
| if is_sentinel { |
| break; |
| } |
| |
| strip = Strip::new( |
| tile.x * Tile::WIDTH, |
| tile.y * Tile::HEIGHT, |
| alpha_buf.len() as u32, |
| should_fill(winding_delta) && !left_viewport, |
| ); |
| } |
| prev_tile = tile; |
| |
| // TODO: horizontal geometry has no impact on winding. This branch will be removed when |
| // horizontal geometry is culled at the tile-generation stage. |
| if p0_y == p1_y { |
| continue; |
| } |
| |
| // Lines moving upwards (in a y-down coordinate system) add to winding; lines moving |
| // downwards subtract from winding. |
| let sign = (p0_y - p1_y).signum(); |
| |
| // Calculate winding / pixel area coverage. |
| // |
| // Conceptually, horizontal rays are shot from left to right. Every time the ray crosses a |
| // line that is directed upwards (decreasing `y`), the winding is incremented. Every time |
| // the ray crosses a line moving downwards (increasing `y`), the winding is decremented. |
| // The fractional area coverage of a pixel is the integral of the winding within it. |
| // |
| // Practically, to calculate this, each pixel is considered individually, and we determine |
| // whether the line moves through this pixel. The line's y-delta within this pixel is |
| // accumulated and added to the area coverage of pixels to the right. Within the pixel |
| // itself, the area to the right of the line segment forms a trapezoid (or a triangle in |
| // the degenerate case). The area of this trapezoid is added to the pixel's area coverage. |
| // |
| // For example, consider the following pixel square, with a line indicated by asterisks |
| // starting inside the pixel and crossing its bottom edge. The area covered is the |
| // trapezoid on the bottom-right enclosed by the line and the pixel square. The area is |
| // positive if the line moves down, and negative otherwise. |
| // |
| // __________________ |
| // | | |
| // | *------| |
| // | * | |
| // | * | |
| // | * | |
| // | * | |
| // | * | |
| // |___*____________| |
| // * |
| // * |
| |
| let (line_top_y, line_top_x, line_bottom_y, line_bottom_x) = if p0_y < p1_y { |
| (p0_y, p0_x, p1_y, p1_x) |
| } else { |
| (p1_y, p1_x, p0_y, p0_x) |
| }; |
| |
| let y_slope = (line_bottom_y - line_top_y) / (line_bottom_x - line_top_x); |
| let x_slope = 1. / y_slope; |
| |
| winding_delta += sign as i32 * i32::from(tile.winding()); |
| |
| let line_top_y = f32x4::splat(s, line_top_y); |
| let line_bottom_y = f32x4::splat(s, line_bottom_y); |
| |
| // See the explanation of this term on the `line_px_left_yx` and `line_px_right_yx` |
| // variables below. |
| let line_px_base_yx = line_top_y.mul_add(-x_slope, line_top_x); |
| |
| let px_top_y = f32x4::simd_from(s, [0., 1., 2., 3.]); |
| let px_bottom_y = 1. + px_top_y; |
| |
| let ymin = line_top_y.max(px_top_y); |
| let ymax = line_bottom_y.min(px_bottom_y); |
| |
| let mut acc = f32x4::splat(s, 0.0); |
| |
| for x_idx in 0..Tile::WIDTH { |
| let x_idx_s = f32x4::splat(s, x_idx as f32); |
| let px_left_x = x_idx_s; |
| let px_right_x = 1.0 + x_idx_s; |
| |
| // The y-coordinate of the intersections between the line and the pixel's left and |
| // right edges respectively. |
| // |
| // There is some subtlety going on here: `y_slope` will usually be finite, but will |
| // be `inf` for purely vertical lines (`p0_x == p1_x`). |
| // |
| // In the case of `inf`, the resulting slope calculation will be `-inf` or `inf` |
| // depending on whether the pixel edge is left or right of the line, respectively |
| // (from the viewport's coordinate system perspective). The `min` and `max` |
| // y-clamping logic generalizes nicely, as a pixel edge to the left of the line is |
| // clamped to `ymin`, and a pixel edge to the right is clamped to `ymax`. |
| // |
| // In the special case where a vertical line and pixel edge are at the exact same |
| // x-position (collinear), the line belongs to the pixel on whose _left_ edge it is |
| // situated. The resulting slope calculation for the edge the line is situated on |
| // will be NaN, as `0 * inf` results in NaN. This is true for both the left and |
| // right edge. |
| // |
| // We know `ymin` and `ymax` are finite. We require the `max` operation to pick `ymin` |
| // if its first operand is NaN. On x86, that maps to the semantics of `_mm_max_ps`, |
| // which `f32x4::max` emits: that instruction takes element-wise |
| // `if first > second { first } else { second }`. For AArch64, we do require the |
| // `f32x4::max_precise` semantics (as `vmax_f32` returns NaN if either operand is NaN); |
| // however, for AArch64 the precise version should be comparatively less expensive than |
| // on x86. For `min`, we then know both operands are finite, so we can unambiguously |
| // use the relaxed version. If this ever breaks, tests should fail loudly, because NaNs |
| // happen a lot here! |
| trait F32x4MaxExt { |
| fn max_if_first_nan_take_second(self, rhs: Self) -> Self; |
| } |
| #[cfg(any(target_arch = "x86", target_arch = "x86_64"))] |
| impl<S: Simd> F32x4MaxExt for f32x4<S> { |
| #[inline(always)] |
| fn max_if_first_nan_take_second(self, rhs: Self) -> Self { |
| self.max(rhs) |
| } |
| } |
| #[cfg(not(any(target_arch = "x86", target_arch = "x86_64")))] |
| impl<S: Simd> F32x4MaxExt for f32x4<S> { |
| #[inline(always)] |
| fn max_if_first_nan_take_second(self, rhs: Self) -> Self { |
| self.max_precise(rhs) |
| } |
| } |
| let line_px_left_y = (px_left_x - line_top_x) |
| .mul_add(y_slope, line_top_y) |
| .max_if_first_nan_take_second(ymin) |
| .min(ymax); |
| let line_px_right_y = (px_right_x - line_top_x) |
| .mul_add(y_slope, line_top_y) |
| .max_if_first_nan_take_second(ymin) |
| .min(ymax); |
| |
| // For each pixel we calculate the x-coordinates of the left- and rightmost points on |
| // the line segment within that pixel. We do this based on the y-offsets of those two |
| // points from the top of the line. This can be calculated as, e.g., |
| // `(line_px_left_y - line_top_y) * x_slope + line_top_x`. |
| // |
| // Rather than calculating that y-offset twice for each pixel within the loop through |
| // subtracting from the points' y-coordinates, we get rid of that subtraction by baking |
| // it into the algebraic "base" x-coordinate `line_px_base_yx` calculated above the |
| // loop. When adding that term to `y * x_slope` it gives the x-coordinate of the point |
| // along the line. |
| // |
| // Note `x_slope` is always finite, as horizontal geometry is elided. |
| let line_px_left_yx = line_px_left_y.mul_add(x_slope, line_px_base_yx); |
| let line_px_right_yx = line_px_right_y.mul_add(x_slope, line_px_base_yx); |
| let h = (line_px_right_y - line_px_left_y).abs(); |
| |
| // The trapezoidal area enclosed between the line and the right edge of the pixel |
| // square. More straightforwardly written as follows, but the `madd` is faster. |
| // 0.5 * h * (2. * px_right_x - line_px_right_yx - line_px_left_yx). |
| let area = h * (line_px_right_yx + line_px_left_yx).mul_add(-0.5, px_right_x); |
| location_winding[x_idx as usize] += area.mul_add(sign, acc); |
| acc = h.mul_add(sign, acc); |
| } |
| |
| accumulated_winding += acc; |
| } |
| |
| if has_culled_tiles { |
| Strip::emit_culled_background( |
| (prev_tile.y + 1).min(row_windings.len() as u16), |
| row_windings.len() as u16, |
| viewport_width, |
| strip_buf, |
| alpha_buf, |
| &tiles.windings, |
| should_fill, |
| ); |
| } |
| |
| maybe_emit_sentinel_strip(strip_buf, alpha_buf); |
| } |