blob: b82e1c363f6680a9aed0ea15d7876b6eef5796fa [file]
// Copyright 2025 the Vello Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT
use crate::load_image;
use crate::renderer::Renderer;
use smallvec::smallvec;
use vello_common::color::palette::css::{BLUE, LIME, MAGENTA, ORANGE, RED, YELLOW};
use vello_common::color::{AlphaColor, DynamicColor, Srgb};
use vello_common::kurbo::{Affine, Point, Rect};
use vello_common::paint::{Image, ImageSource};
use vello_common::peniko::{
BlendMode, Color, ColorStop, ColorStops, Compose, Extend, Gradient, ImageQuality, Mix,
};
use vello_cpu::peniko::LinearGradientPosition;
use vello_dev_macros::vello_test;
fn cowboy_img(ctx: &mut impl Renderer) -> ImageSource {
ctx.get_image_source(load_image!("cowboy"))
}
// The outputs have been compared visually with tiny-skia, and except for two cases (where tiny-skia
// is wrong), the overall visual effect looks the same.
fn mix(ctx: &mut impl Renderer, blend_mode: BlendMode) {
let rect = Rect::new(0.0, 0.0, 80.0, 80.0);
let gradient = Gradient {
kind: LinearGradientPosition {
start: Point::new(0.0, 0.0),
end: Point::new(80.0, 0.0),
}
.into(),
stops: ColorStops(smallvec![
ColorStop {
offset: 0.0,
color: DynamicColor::from_alpha_color(BLUE.with_alpha(0.86)),
},
ColorStop {
offset: 0.25,
color: DynamicColor::from_alpha_color(MAGENTA.with_alpha(0.86)),
},
ColorStop {
offset: 0.5,
color: DynamicColor::from_alpha_color(RED.with_alpha(0.86)),
},
ColorStop {
offset: 0.75,
color: DynamicColor::from_alpha_color(YELLOW.with_alpha(0.86)),
},
ColorStop {
offset: 1.0,
color: DynamicColor::from_alpha_color(LIME.with_alpha(0.86)),
},
]),
..Default::default()
};
let image = Image {
source: cowboy_img(ctx),
x_extend: Extend::Pad,
y_extend: Extend::Pad,
quality: ImageQuality::Low,
};
ctx.set_transform(Affine::translate((10.0, 10.0)));
ctx.set_paint(image);
ctx.fill_rect(&rect);
ctx.push_blend_layer(blend_mode);
ctx.set_paint(gradient);
ctx.fill_rect(&rect);
ctx.pop_layer();
}
#[vello_test(hybrid_tolerance = 1)]
fn mix_normal(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::Normal, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 1, hybrid_tolerance = 1)]
fn mix_multiply(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::Multiply, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 1)]
fn mix_screen(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::Screen, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 1, hybrid_tolerance = 1)]
fn mix_darken(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::Darken, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 1, hybrid_tolerance = 1)]
fn mix_lighten(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::Lighten, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 4, hybrid_tolerance = 5)]
fn mix_color_dodge(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::ColorDodge, Compose::SrcOver));
}
// Unfortunately this one just needs such a high tolerance, but it was manually verified
// that it's due to impreciseness and not a bug.
// At some point, we have the following constellation:
// f32: source: [1.0, 0.125, 0.0, 0.86], background: [0.99215686, 0.8784314, 0.1882353, 1.0]
// u8: source: [255, 31, 0, 219], background: [253, 224, 48, 255]
// After plugging into the formula, we get:
// f32: 1.0 - ((1.0 - 0.8784314) / 0.125) = 0.027451038 (RGB value of around 7)
// u8/u16: 255 - (((255 - 224) * 255) / 31) = 0
// And therefore a very large difference for that one component.
#[vello_test(cpu_u8_tolerance = 5, hybrid_tolerance = 1)]
fn mix_color_burn(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::ColorBurn, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 1, hybrid_tolerance = 1)]
fn mix_hard_light(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::HardLight, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 1)]
fn mix_soft_light(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::SoftLight, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 1)]
fn mix_difference(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::Difference, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 1)]
fn mix_exclusion(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::Exclusion, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 1, hybrid_tolerance = 1)]
fn mix_overlay(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::Overlay, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 1)]
fn mix_hue(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::Hue, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 1)]
fn mix_saturation(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::Saturation, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 2, hybrid_tolerance = 1)]
fn mix_color(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::Color, Compose::SrcOver));
}
#[vello_test(cpu_u8_tolerance = 1, hybrid_tolerance = 1)]
fn mix_luminosity(ctx: &mut impl Renderer) {
mix(ctx, BlendMode::new(Mix::Luminosity, Compose::SrcOver));
}
#[vello_test(transparent)]
fn mix_with_transparent_bg(ctx: &mut impl Renderer) {
let rect = Rect::new(10.0, 10.0, 90.0, 90.0);
ctx.set_paint(AlphaColor::<Srgb>::from_rgba8(0, 0, 128, 128));
ctx.fill_rect(&rect);
ctx.push_blend_layer(BlendMode::new(Mix::ColorDodge, Compose::SrcOver));
ctx.set_paint(YELLOW);
ctx.fill_rect(&rect);
ctx.pop_layer();
}
fn mix_solid(ctx: &mut impl Renderer, mix: Mix) {
let rect = Rect::new(10.0, 10.0, 90.0, 90.0);
ctx.set_paint(AlphaColor::<Srgb>::from_rgba8(122, 85, 73, 255));
ctx.fill_rect(&rect);
ctx.push_blend_layer(BlendMode::new(mix, Compose::SrcOver));
ctx.set_paint(AlphaColor::<Srgb>::from_rgba8(255, 255, 0, 255));
ctx.fill_rect(&rect);
ctx.pop_layer();
}
// The below 2 test cases yield different results than in tiny-skia, but I checked by converting
// the test case into SVG and viewing it in Chrome, and our version should be right.
// Color of rectangle should be (106, 106, 0).
#[vello_test]
fn mix_color_with_solid(ctx: &mut impl Renderer) {
mix_solid(ctx, Mix::Color);
}
// Color of rectangle should be (213, 52, 0).
#[vello_test]
fn mix_saturation_with_solid(ctx: &mut impl Renderer) {
mix_solid(ctx, Mix::Saturation);
}
// Currently `vello_hybrid` does not support gradients. This test ensure mix is tested in
// `vello_hybrid` by using solid colors.
#[vello_test(width = 80, height = 160)]
fn mix_modes_non_gradient_test_matrix(ctx: &mut impl Renderer) {
let mix_modes = [
Mix::Normal,
Mix::Multiply,
Mix::Screen,
Mix::Overlay,
Mix::Darken,
Mix::Lighten,
Mix::ColorDodge,
Mix::ColorBurn,
Mix::HardLight,
Mix::SoftLight,
Mix::Difference,
Mix::Exclusion,
Mix::Hue,
Mix::Saturation,
Mix::Color,
Mix::Luminosity,
];
// Base colors for destination.
let base_colors = [
RED,
Color::from_rgb8(10, 230, 10),
BLUE,
YELLOW,
MAGENTA,
Color::from_rgb8(10, 230, 230),
Color::from_rgb8(128, 128, 128),
Color::from_rgb8(64, 64, 64),
];
let cell_size = 10.0;
ctx.set_paint(Color::from_rgb8(30, 30, 30));
ctx.fill_rect(&Rect::new(0.0, 0.0, 80.0, 160.0));
for (row, mix_mode) in mix_modes.iter().enumerate() {
for (col, base_color) in base_colors.iter().enumerate() {
let x = (col as f64) * (cell_size);
let y = (row as f64) * (cell_size);
ctx.set_transform(Affine::translate((x, y)));
// Draw base rectangle (destination)
ctx.set_paint(*base_color);
ctx.fill_rect(&Rect::new(0.0, 0.0, cell_size, cell_size));
// Apply blend mode and draw overlay (source)
ctx.push_blend_layer(BlendMode::new(*mix_mode, Compose::SrcOver));
ctx.set_paint(ORANGE.with_alpha(0.7));
ctx.fill_rect(&Rect::new(0.0, 0.0, cell_size * 0.7, cell_size * 0.7));
ctx.set_paint(Color::WHITE.with_alpha(0.5));
ctx.fill_rect(&Rect::new(
cell_size * 0.3,
cell_size * 0.3,
cell_size,
cell_size,
));
ctx.pop_layer();
}
}
}