| // Copyright 2025 the Vello Authors |
| // SPDX-License-Identifier: Apache-2.0 OR MIT |
| |
| use crate::load_image; |
| use crate::renderer::Renderer; |
| use smallvec::smallvec; |
| use vello_common::color::palette::css::{BLUE, LIME, MAGENTA, ORANGE, RED, YELLOW}; |
| use vello_common::color::{AlphaColor, DynamicColor, Srgb}; |
| use vello_common::kurbo::{Affine, Point, Rect}; |
| use vello_common::paint::{Image, ImageSource}; |
| use vello_common::peniko::{ |
| BlendMode, Color, ColorStop, ColorStops, Compose, Extend, Gradient, ImageQuality, Mix, |
| }; |
| use vello_cpu::peniko::LinearGradientPosition; |
| use vello_dev_macros::vello_test; |
| |
| fn cowboy_img(ctx: &mut impl Renderer) -> ImageSource { |
| ctx.get_image_source(load_image!("cowboy")) |
| } |
| |
| // The outputs have been compared visually with tiny-skia, and except for two cases (where tiny-skia |
| // is wrong), the overall visual effect looks the same. |
| fn mix(ctx: &mut impl Renderer, blend_mode: BlendMode) { |
| let rect = Rect::new(0.0, 0.0, 80.0, 80.0); |
| |
| let gradient = Gradient { |
| kind: LinearGradientPosition { |
| start: Point::new(0.0, 0.0), |
| end: Point::new(80.0, 0.0), |
| } |
| .into(), |
| stops: ColorStops(smallvec![ |
| ColorStop { |
| offset: 0.0, |
| color: DynamicColor::from_alpha_color(BLUE.with_alpha(0.86)), |
| }, |
| ColorStop { |
| offset: 0.25, |
| color: DynamicColor::from_alpha_color(MAGENTA.with_alpha(0.86)), |
| }, |
| ColorStop { |
| offset: 0.5, |
| color: DynamicColor::from_alpha_color(RED.with_alpha(0.86)), |
| }, |
| ColorStop { |
| offset: 0.75, |
| color: DynamicColor::from_alpha_color(YELLOW.with_alpha(0.86)), |
| }, |
| ColorStop { |
| offset: 1.0, |
| color: DynamicColor::from_alpha_color(LIME.with_alpha(0.86)), |
| }, |
| ]), |
| ..Default::default() |
| }; |
| |
| let image = Image { |
| source: cowboy_img(ctx), |
| x_extend: Extend::Pad, |
| y_extend: Extend::Pad, |
| quality: ImageQuality::Low, |
| }; |
| |
| ctx.set_transform(Affine::translate((10.0, 10.0))); |
| ctx.set_paint(image); |
| ctx.fill_rect(&rect); |
| ctx.push_blend_layer(blend_mode); |
| ctx.set_paint(gradient); |
| ctx.fill_rect(&rect); |
| ctx.pop_layer(); |
| } |
| |
| #[vello_test(hybrid_tolerance = 1)] |
| fn mix_normal(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::Normal, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 1, hybrid_tolerance = 1)] |
| fn mix_multiply(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::Multiply, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 1)] |
| fn mix_screen(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::Screen, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 1, hybrid_tolerance = 1)] |
| fn mix_darken(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::Darken, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 1, hybrid_tolerance = 1)] |
| fn mix_lighten(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::Lighten, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 4, hybrid_tolerance = 5)] |
| fn mix_color_dodge(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::ColorDodge, Compose::SrcOver)); |
| } |
| |
| // Unfortunately this one just needs such a high tolerance, but it was manually verified |
| // that it's due to impreciseness and not a bug. |
| // At some point, we have the following constellation: |
| // f32: source: [1.0, 0.125, 0.0, 0.86], background: [0.99215686, 0.8784314, 0.1882353, 1.0] |
| // u8: source: [255, 31, 0, 219], background: [253, 224, 48, 255] |
| // After plugging into the formula, we get: |
| // f32: 1.0 - ((1.0 - 0.8784314) / 0.125) = 0.027451038 (RGB value of around 7) |
| // u8/u16: 255 - (((255 - 224) * 255) / 31) = 0 |
| // And therefore a very large difference for that one component. |
| #[vello_test(cpu_u8_tolerance = 5, hybrid_tolerance = 1)] |
| fn mix_color_burn(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::ColorBurn, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 1, hybrid_tolerance = 1)] |
| fn mix_hard_light(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::HardLight, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 1)] |
| fn mix_soft_light(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::SoftLight, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 1)] |
| fn mix_difference(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::Difference, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 1)] |
| fn mix_exclusion(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::Exclusion, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 1, hybrid_tolerance = 1)] |
| fn mix_overlay(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::Overlay, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 1)] |
| fn mix_hue(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::Hue, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 1)] |
| fn mix_saturation(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::Saturation, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 2, hybrid_tolerance = 1)] |
| fn mix_color(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::Color, Compose::SrcOver)); |
| } |
| |
| #[vello_test(cpu_u8_tolerance = 1, hybrid_tolerance = 1)] |
| fn mix_luminosity(ctx: &mut impl Renderer) { |
| mix(ctx, BlendMode::new(Mix::Luminosity, Compose::SrcOver)); |
| } |
| |
| #[vello_test(transparent)] |
| fn mix_with_transparent_bg(ctx: &mut impl Renderer) { |
| let rect = Rect::new(10.0, 10.0, 90.0, 90.0); |
| ctx.set_paint(AlphaColor::<Srgb>::from_rgba8(0, 0, 128, 128)); |
| ctx.fill_rect(&rect); |
| ctx.push_blend_layer(BlendMode::new(Mix::ColorDodge, Compose::SrcOver)); |
| ctx.set_paint(YELLOW); |
| ctx.fill_rect(&rect); |
| ctx.pop_layer(); |
| } |
| |
| fn mix_solid(ctx: &mut impl Renderer, mix: Mix) { |
| let rect = Rect::new(10.0, 10.0, 90.0, 90.0); |
| ctx.set_paint(AlphaColor::<Srgb>::from_rgba8(122, 85, 73, 255)); |
| ctx.fill_rect(&rect); |
| |
| ctx.push_blend_layer(BlendMode::new(mix, Compose::SrcOver)); |
| ctx.set_paint(AlphaColor::<Srgb>::from_rgba8(255, 255, 0, 255)); |
| ctx.fill_rect(&rect); |
| ctx.pop_layer(); |
| } |
| |
| // The below 2 test cases yield different results than in tiny-skia, but I checked by converting |
| // the test case into SVG and viewing it in Chrome, and our version should be right. |
| // Color of rectangle should be (106, 106, 0). |
| #[vello_test] |
| fn mix_color_with_solid(ctx: &mut impl Renderer) { |
| mix_solid(ctx, Mix::Color); |
| } |
| |
| // Color of rectangle should be (213, 52, 0). |
| #[vello_test] |
| fn mix_saturation_with_solid(ctx: &mut impl Renderer) { |
| mix_solid(ctx, Mix::Saturation); |
| } |
| |
| // Currently `vello_hybrid` does not support gradients. This test ensure mix is tested in |
| // `vello_hybrid` by using solid colors. |
| #[vello_test(width = 80, height = 160)] |
| fn mix_modes_non_gradient_test_matrix(ctx: &mut impl Renderer) { |
| let mix_modes = [ |
| Mix::Normal, |
| Mix::Multiply, |
| Mix::Screen, |
| Mix::Overlay, |
| Mix::Darken, |
| Mix::Lighten, |
| Mix::ColorDodge, |
| Mix::ColorBurn, |
| Mix::HardLight, |
| Mix::SoftLight, |
| Mix::Difference, |
| Mix::Exclusion, |
| Mix::Hue, |
| Mix::Saturation, |
| Mix::Color, |
| Mix::Luminosity, |
| ]; |
| |
| // Base colors for destination. |
| let base_colors = [ |
| RED, |
| Color::from_rgb8(10, 230, 10), |
| BLUE, |
| YELLOW, |
| MAGENTA, |
| Color::from_rgb8(10, 230, 230), |
| Color::from_rgb8(128, 128, 128), |
| Color::from_rgb8(64, 64, 64), |
| ]; |
| |
| let cell_size = 10.0; |
| |
| ctx.set_paint(Color::from_rgb8(30, 30, 30)); |
| ctx.fill_rect(&Rect::new(0.0, 0.0, 80.0, 160.0)); |
| |
| for (row, mix_mode) in mix_modes.iter().enumerate() { |
| for (col, base_color) in base_colors.iter().enumerate() { |
| let x = (col as f64) * (cell_size); |
| let y = (row as f64) * (cell_size); |
| |
| ctx.set_transform(Affine::translate((x, y))); |
| |
| // Draw base rectangle (destination) |
| ctx.set_paint(*base_color); |
| ctx.fill_rect(&Rect::new(0.0, 0.0, cell_size, cell_size)); |
| |
| // Apply blend mode and draw overlay (source) |
| ctx.push_blend_layer(BlendMode::new(*mix_mode, Compose::SrcOver)); |
| |
| ctx.set_paint(ORANGE.with_alpha(0.7)); |
| ctx.fill_rect(&Rect::new(0.0, 0.0, cell_size * 0.7, cell_size * 0.7)); |
| |
| ctx.set_paint(Color::WHITE.with_alpha(0.5)); |
| ctx.fill_rect(&Rect::new( |
| cell_size * 0.3, |
| cell_size * 0.3, |
| cell_size, |
| cell_size, |
| )); |
| |
| ctx.pop_layer(); |
| } |
| } |
| } |