| // Copyright 2025 the Vello Authors |
| // SPDX-License-Identifier: Apache-2.0 OR MIT |
| |
| use std::cell::RefCell; |
| use std::sync::Arc; |
| |
| use vello_common::glyph::{GlyphRenderer, GlyphRunBuilder, PreparedGlyph}; |
| use vello_common::kurbo::{Affine, BezPath, Rect, Stroke}; |
| use vello_common::mask::Mask; |
| use vello_common::paint::{ImageSource, PaintType}; |
| use vello_common::peniko::{BlendMode, Fill, Font}; |
| use vello_common::pixmap::Pixmap; |
| use vello_cpu::{Level, RenderContext, RenderMode, RenderSettings}; |
| use vello_hybrid::Scene; |
| #[cfg(all(target_arch = "wasm32", feature = "webgl"))] |
| use web_sys::WebGl2RenderingContext; |
| |
| pub(crate) trait Renderer: Sized + GlyphRenderer { |
| type GlyphRenderer: GlyphRenderer; |
| |
| fn new(width: u16, height: u16, num_threads: u16, level: Level) -> Self; |
| fn fill_path(&mut self, path: &BezPath); |
| fn stroke_path(&mut self, path: &BezPath); |
| fn fill_rect(&mut self, rect: &Rect); |
| fn fill_blurred_rounded_rect(&mut self, rect: &Rect, radius: f32, std_dev: f32); |
| fn stroke_rect(&mut self, rect: &Rect); |
| fn glyph_run(&mut self, font: &Font) -> GlyphRunBuilder<'_, Self::GlyphRenderer>; |
| fn push_layer( |
| &mut self, |
| clip_path: Option<&BezPath>, |
| blend_mode: Option<BlendMode>, |
| opacity: Option<f32>, |
| mask: Option<Mask>, |
| ); |
| fn flush(&mut self); |
| fn push_clip_layer(&mut self, path: &BezPath); |
| fn push_blend_layer(&mut self, blend_mode: BlendMode); |
| fn push_opacity_layer(&mut self, opacity: f32); |
| fn push_mask_layer(&mut self, mask: Mask); |
| fn pop_layer(&mut self); |
| fn set_stroke(&mut self, stroke: Stroke); |
| fn set_paint(&mut self, paint: impl Into<PaintType>); |
| fn set_paint_transform(&mut self, affine: Affine); |
| fn set_fill_rule(&mut self, fill_rule: Fill); |
| fn set_transform(&mut self, transform: Affine); |
| fn set_anti_aliasing(&mut self, value: bool); |
| fn render_to_pixmap(&self, pixmap: &mut Pixmap, render_mode: RenderMode); |
| fn width(&self) -> u16; |
| fn height(&self) -> u16; |
| fn get_image_source(&mut self, pixmap: Arc<Pixmap>) -> ImageSource; |
| } |
| |
| impl Renderer for RenderContext { |
| type GlyphRenderer = Self; |
| |
| fn new(width: u16, height: u16, num_threads: u16, level: Level) -> Self { |
| let settings = RenderSettings { level, num_threads }; |
| |
| Self::new_with(width, height, &settings) |
| } |
| |
| fn fill_path(&mut self, path: &BezPath) { |
| Self::fill_path(self, path); |
| } |
| |
| fn stroke_path(&mut self, path: &BezPath) { |
| Self::stroke_path(self, path); |
| } |
| |
| fn fill_rect(&mut self, rect: &Rect) { |
| Self::fill_rect(self, rect); |
| } |
| |
| fn fill_blurred_rounded_rect(&mut self, rect: &Rect, radius: f32, std_dev: f32) { |
| Self::fill_blurred_rounded_rect(self, rect, radius, std_dev); |
| } |
| |
| fn stroke_rect(&mut self, rect: &Rect) { |
| Self::stroke_rect(self, rect); |
| } |
| |
| fn glyph_run(&mut self, font: &Font) -> GlyphRunBuilder<'_, Self> { |
| Self::glyph_run(self, font) |
| } |
| |
| fn push_layer( |
| &mut self, |
| clip_path: Option<&BezPath>, |
| blend_mode: Option<BlendMode>, |
| opacity: Option<f32>, |
| mask: Option<Mask>, |
| ) { |
| Self::push_layer(self, clip_path, blend_mode, opacity, mask); |
| } |
| |
| fn flush(&mut self) { |
| Self::flush(self); |
| } |
| |
| fn push_clip_layer(&mut self, path: &BezPath) { |
| Self::push_clip_layer(self, path); |
| } |
| |
| fn push_blend_layer(&mut self, blend_mode: BlendMode) { |
| Self::push_blend_layer(self, blend_mode); |
| } |
| |
| fn push_opacity_layer(&mut self, opacity: f32) { |
| Self::push_opacity_layer(self, opacity); |
| } |
| |
| fn push_mask_layer(&mut self, mask: Mask) { |
| Self::push_mask_layer(self, mask); |
| } |
| |
| fn pop_layer(&mut self) { |
| Self::pop_layer(self); |
| } |
| |
| fn set_stroke(&mut self, stroke: Stroke) { |
| Self::set_stroke(self, stroke); |
| } |
| |
| fn set_paint(&mut self, paint: impl Into<PaintType>) { |
| Self::set_paint(self, paint); |
| } |
| |
| fn set_paint_transform(&mut self, affine: Affine) { |
| Self::set_paint_transform(self, affine); |
| } |
| |
| fn set_fill_rule(&mut self, fill_rule: Fill) { |
| Self::set_fill_rule(self, fill_rule); |
| } |
| |
| fn set_transform(&mut self, transform: Affine) { |
| Self::set_transform(self, transform); |
| } |
| |
| fn set_anti_aliasing(&mut self, value: bool) { |
| Self::set_anti_aliasing(self, value); |
| } |
| |
| fn render_to_pixmap(&self, pixmap: &mut Pixmap, render_mode: RenderMode) { |
| Self::render_to_pixmap(self, pixmap, render_mode); |
| } |
| |
| fn width(&self) -> u16 { |
| Self::width(self) |
| } |
| |
| fn height(&self) -> u16 { |
| Self::height(self) |
| } |
| |
| fn get_image_source(&mut self, pixmap: Arc<Pixmap>) -> ImageSource { |
| ImageSource::Pixmap(pixmap) |
| } |
| } |
| |
| #[cfg(not(all(target_arch = "wasm32", feature = "webgl")))] |
| pub(crate) struct HybridRenderer { |
| scene: Scene, |
| device: wgpu::Device, |
| queue: wgpu::Queue, |
| texture: wgpu::Texture, |
| texture_view: wgpu::TextureView, |
| renderer: RefCell<vello_hybrid::Renderer>, |
| } |
| |
| #[cfg(not(all(target_arch = "wasm32", feature = "webgl")))] |
| impl Renderer for HybridRenderer { |
| type GlyphRenderer = Scene; |
| |
| fn new(width: u16, height: u16, num_threads: u16, level: Level) -> Self { |
| if num_threads != 0 { |
| panic!("hybrid renderer doesn't support multi-threading"); |
| } |
| |
| if !matches!(level, Level::Fallback(_)) { |
| panic!("hybrid renderer doesn't support SIMD"); |
| } |
| |
| let scene = Scene::new(width, height); |
| // Initialize wgpu device and queue for GPU rendering |
| let instance = wgpu::Instance::default(); |
| let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions { |
| power_preference: wgpu::PowerPreference::default(), |
| force_fallback_adapter: false, |
| compatible_surface: None, |
| })) |
| .expect("Failed to find an appropriate adapter"); |
| let (device, queue) = pollster::block_on(adapter.request_device(&wgpu::DeviceDescriptor { |
| label: Some("Device"), |
| required_features: wgpu::Features::empty(), |
| ..Default::default() |
| })) |
| .expect("Failed to create device"); |
| |
| // Create a render target texture |
| let texture = device.create_texture(&wgpu::TextureDescriptor { |
| label: Some("Render Target"), |
| size: wgpu::Extent3d { |
| width: width.into(), |
| height: height.into(), |
| depth_or_array_layers: 1, |
| }, |
| mip_level_count: 1, |
| sample_count: 1, |
| dimension: wgpu::TextureDimension::D2, |
| format: wgpu::TextureFormat::Rgba8Unorm, |
| usage: wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, |
| view_formats: &[], |
| }); |
| #[cfg(not(all(target_arch = "wasm32", feature = "webgl")))] |
| let texture_view = texture.create_view(&wgpu::TextureViewDescriptor::default()); |
| |
| // Create renderer and render the scene to the texture |
| let renderer = vello_hybrid::Renderer::new( |
| &device, |
| &vello_hybrid::RenderTargetConfig { |
| format: texture.format(), |
| width: width.into(), |
| height: height.into(), |
| }, |
| ); |
| |
| Self { |
| scene, |
| device, |
| queue, |
| texture, |
| texture_view, |
| renderer: RefCell::new(renderer), |
| } |
| } |
| |
| fn fill_path(&mut self, path: &BezPath) { |
| self.scene.fill_path(path); |
| } |
| |
| fn stroke_path(&mut self, path: &BezPath) { |
| self.scene.stroke_path(path); |
| } |
| |
| fn fill_rect(&mut self, rect: &Rect) { |
| self.scene.fill_rect(rect); |
| } |
| |
| fn fill_blurred_rounded_rect(&mut self, _: &Rect, _: f32, _: f32) { |
| unimplemented!() |
| } |
| |
| fn stroke_rect(&mut self, rect: &Rect) { |
| self.scene.stroke_rect(rect); |
| } |
| |
| fn glyph_run(&mut self, font: &Font) -> GlyphRunBuilder<'_, Self::GlyphRenderer> { |
| self.scene.glyph_run(font) |
| } |
| |
| fn push_layer( |
| &mut self, |
| clip: Option<&BezPath>, |
| blend_mode: Option<BlendMode>, |
| opacity: Option<f32>, |
| mask: Option<Mask>, |
| ) { |
| self.scene.push_layer(clip, blend_mode, opacity, mask); |
| } |
| |
| fn flush(&mut self) {} |
| |
| fn push_clip_layer(&mut self, path: &BezPath) { |
| self.scene.push_clip_layer(path); |
| } |
| |
| fn push_blend_layer(&mut self, blend_mode: BlendMode) { |
| self.scene.push_layer(None, Some(blend_mode), None, None); |
| } |
| |
| fn push_opacity_layer(&mut self, opacity: f32) { |
| self.scene.push_layer(None, None, Some(opacity), None); |
| } |
| |
| fn push_mask_layer(&mut self, _: Mask) { |
| unimplemented!() |
| } |
| |
| fn pop_layer(&mut self) { |
| self.scene.pop_layer(); |
| } |
| |
| fn set_stroke(&mut self, stroke: Stroke) { |
| self.scene.set_stroke(stroke); |
| } |
| |
| fn set_paint(&mut self, paint: impl Into<PaintType>) { |
| let paint_type: PaintType = paint.into(); |
| match paint_type { |
| PaintType::Solid(s) => self.scene.set_paint(s), |
| PaintType::Gradient(g) => self.scene.set_paint(g), |
| PaintType::Image(i) => self.scene.set_paint(i), |
| } |
| } |
| |
| fn set_paint_transform(&mut self, affine: Affine) { |
| self.scene.set_paint_transform(affine); |
| } |
| |
| fn set_fill_rule(&mut self, fill_rule: Fill) { |
| self.scene.set_fill_rule(fill_rule); |
| } |
| |
| fn set_transform(&mut self, transform: Affine) { |
| self.scene.set_transform(transform); |
| } |
| |
| fn set_anti_aliasing(&mut self, value: bool) { |
| self.scene.set_anti_aliasing(value); |
| } |
| |
| // This method creates device resources every time it is called. This does not matter much for |
| // testing, but should not be used as a basis for implementing something real. This would be a |
| // very bad example for that. |
| fn render_to_pixmap(&self, pixmap: &mut Pixmap, _: RenderMode) { |
| // On some platforms using `cargo test` triggers segmentation faults in wgpu when the GPU |
| // tests are run in parallel (likely related to the number of device resources being |
| // requested simultaneously). This is "fixed" by putting a mutex around this method, |
| // ensuring only one set of device resources is alive at the same time. This slows down |
| // testing when `cargo test` is used. |
| // |
| // Testing with `cargo nextest` (as on CI) is not meaningfully slowed down. `nextest` runs |
| // each test in its own process (<https://nexte.st/docs/design/why-process-per-test/>), |
| // meaning there is no contention on this mutex. |
| let _guard = { |
| use std::sync::Mutex; |
| static M: Mutex<()> = Mutex::new(()); |
| M.lock().unwrap() |
| }; |
| |
| let width = self.scene.width(); |
| let height = self.scene.height(); |
| |
| // for image in image_cache.images {} |
| |
| let render_size = vello_hybrid::RenderSize { |
| width: width.into(), |
| height: height.into(), |
| }; |
| // Copy texture to buffer |
| let mut encoder = self |
| .device |
| .create_command_encoder(&wgpu::CommandEncoderDescriptor { |
| label: Some("Vello Render To Buffer"), |
| }); |
| self.renderer |
| .borrow_mut() |
| .render( |
| &self.scene, |
| &self.device, |
| &self.queue, |
| &mut encoder, |
| &render_size, |
| &self.texture_view, |
| ) |
| .unwrap(); |
| |
| // Create a buffer to copy the texture data |
| let bytes_per_row = (u32::from(width) * 4).next_multiple_of(256); |
| let texture_copy_buffer = self.device.create_buffer(&wgpu::BufferDescriptor { |
| label: Some("Output Buffer"), |
| size: u64::from(bytes_per_row) * u64::from(height), |
| usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ, |
| mapped_at_creation: false, |
| }); |
| |
| encoder.copy_texture_to_buffer( |
| wgpu::TexelCopyTextureInfo { |
| texture: &self.texture, |
| mip_level: 0, |
| origin: wgpu::Origin3d::ZERO, |
| aspect: wgpu::TextureAspect::All, |
| }, |
| wgpu::TexelCopyBufferInfo { |
| buffer: &texture_copy_buffer, |
| layout: wgpu::TexelCopyBufferLayout { |
| offset: 0, |
| bytes_per_row: Some(bytes_per_row), |
| rows_per_image: None, |
| }, |
| }, |
| wgpu::Extent3d { |
| width: width.into(), |
| height: height.into(), |
| depth_or_array_layers: 1, |
| }, |
| ); |
| self.queue.submit([encoder.finish()]); |
| |
| // Map the buffer for reading |
| texture_copy_buffer |
| .slice(..) |
| .map_async(wgpu::MapMode::Read, move |result| { |
| if result.is_err() { |
| panic!("Failed to map texture for reading"); |
| } |
| }); |
| self.device.poll(wgpu::PollType::Wait).unwrap(); |
| |
| // Read back the pixel data |
| for (row, buf) in texture_copy_buffer |
| .slice(..) |
| .get_mapped_range() |
| .chunks_exact(bytes_per_row as usize) |
| .zip( |
| pixmap |
| .data_as_u8_slice_mut() |
| .chunks_exact_mut(width as usize * 4), |
| ) |
| { |
| buf.copy_from_slice(&row[0..width as usize * 4]); |
| } |
| texture_copy_buffer.unmap(); |
| } |
| |
| fn width(&self) -> u16 { |
| self.scene.width() |
| } |
| |
| fn height(&self) -> u16 { |
| self.scene.height() |
| } |
| |
| fn get_image_source(&mut self, pixmap: Arc<Pixmap>) -> ImageSource { |
| let mut encoder = self |
| .device |
| .create_command_encoder(&wgpu::CommandEncoderDescriptor { |
| label: Some("Upload Test Image"), |
| }); |
| |
| // Upload image to cache and atlas in one step! |
| let image_id = self.renderer.borrow_mut().upload_image( |
| &self.device, |
| &self.queue, |
| &mut encoder, |
| &pixmap, |
| ); |
| |
| self.queue.submit([encoder.finish()]); |
| |
| ImageSource::OpaqueId(image_id) |
| } |
| } |
| |
| #[cfg(all(target_arch = "wasm32", feature = "webgl"))] |
| pub(crate) struct HybridRenderer { |
| scene: Scene, |
| renderer: RefCell<vello_hybrid::WebGlRenderer>, |
| gl: WebGl2RenderingContext, |
| } |
| |
| #[cfg(all(target_arch = "wasm32", feature = "webgl"))] |
| impl Renderer for HybridRenderer { |
| type GlyphRenderer = Scene; |
| |
| fn new(width: u16, height: u16, num_threads: u16, level: Level) -> Self { |
| use wasm_bindgen::JsCast; |
| use web_sys::HtmlCanvasElement; |
| |
| if num_threads != 0 { |
| panic!("hybrid renderer doesn't support multi-threading"); |
| } |
| |
| if !matches!(level, Level::Fallback(_)) { |
| panic!("hybrid renderer doesn't support SIMD"); |
| } |
| |
| let scene = Scene::new(width, height); |
| |
| // Create an offscreen HTMLCanvasElement, render the test image to it, and finally read off |
| // the pixmap for diff checking. |
| let document = web_sys::window().unwrap().document().unwrap(); |
| |
| let canvas = document |
| .create_element("canvas") |
| .unwrap() |
| .dyn_into::<HtmlCanvasElement>() |
| .unwrap(); |
| |
| canvas.set_width(width.into()); |
| canvas.set_height(height.into()); |
| |
| let renderer = vello_hybrid::WebGlRenderer::new(&canvas); |
| |
| let gl = canvas |
| .get_context("webgl2") |
| .unwrap() |
| .unwrap() |
| .dyn_into::<WebGl2RenderingContext>() |
| .unwrap(); |
| |
| Self { |
| scene, |
| renderer: RefCell::new(renderer), |
| gl, |
| } |
| } |
| |
| fn fill_path(&mut self, path: &BezPath) { |
| self.scene.fill_path(path); |
| } |
| |
| fn stroke_path(&mut self, path: &BezPath) { |
| self.scene.stroke_path(path); |
| } |
| |
| fn fill_rect(&mut self, rect: &Rect) { |
| self.scene.fill_rect(rect); |
| } |
| |
| fn fill_blurred_rounded_rect(&mut self, _: &Rect, _: f32, _: f32) { |
| unimplemented!() |
| } |
| |
| fn stroke_rect(&mut self, rect: &Rect) { |
| self.scene.stroke_rect(rect); |
| } |
| |
| fn glyph_run(&mut self, font: &Font) -> GlyphRunBuilder<'_, Self::GlyphRenderer> { |
| self.scene.glyph_run(font) |
| } |
| |
| fn push_layer( |
| &mut self, |
| clip: Option<&BezPath>, |
| blend_mode: Option<BlendMode>, |
| opacity: Option<f32>, |
| mask: Option<Mask>, |
| ) { |
| self.scene.push_layer(clip, blend_mode, opacity, mask); |
| } |
| |
| fn flush(&mut self) {} |
| |
| fn push_clip_layer(&mut self, path: &BezPath) { |
| self.scene.push_clip_layer(path); |
| } |
| |
| fn push_blend_layer(&mut self, _: BlendMode) { |
| unimplemented!() |
| } |
| |
| fn push_opacity_layer(&mut self, opacity: f32) { |
| self.scene.push_layer(None, None, Some(opacity), None); |
| } |
| |
| fn push_mask_layer(&mut self, _: Mask) { |
| unimplemented!() |
| } |
| |
| fn pop_layer(&mut self) { |
| self.scene.pop_layer(); |
| } |
| |
| fn set_stroke(&mut self, stroke: Stroke) { |
| self.scene.set_stroke(stroke); |
| } |
| |
| fn set_paint(&mut self, paint: impl Into<PaintType>) { |
| let paint_type: PaintType = paint.into(); |
| match paint_type { |
| PaintType::Solid(s) => self.scene.set_paint(s), |
| PaintType::Gradient(g) => self.scene.set_paint(g), |
| PaintType::Image(i) => self.scene.set_paint(i), |
| } |
| } |
| |
| fn set_paint_transform(&mut self, affine: Affine) { |
| self.scene.set_paint_transform(affine); |
| } |
| |
| fn set_fill_rule(&mut self, fill_rule: Fill) { |
| self.scene.set_fill_rule(fill_rule); |
| } |
| |
| fn set_transform(&mut self, transform: Affine) { |
| self.scene.set_transform(transform); |
| } |
| |
| fn set_anti_aliasing(&mut self, value: bool) { |
| self.scene.set_anti_aliasing(value); |
| } |
| |
| // vello_hybrid WebGL renderer backend. |
| fn render_to_pixmap(&self, pixmap: &mut Pixmap, _: RenderMode) { |
| use web_sys::WebGl2RenderingContext; |
| |
| let width = self.scene.width(); |
| let height = self.scene.height(); |
| |
| let render_size = vello_hybrid::RenderSize { |
| width: width.into(), |
| height: height.into(), |
| }; |
| self.renderer |
| .borrow_mut() |
| .render(&self.scene, &render_size) |
| .unwrap(); |
| |
| let mut pixels = vec![0_u8; (width as usize) * (height as usize) * 4]; |
| self.gl |
| .read_pixels_with_opt_u8_array( |
| 0, |
| 0, |
| width.into(), |
| height.into(), |
| WebGl2RenderingContext::RGBA, |
| WebGl2RenderingContext::UNSIGNED_BYTE, |
| Some(&mut pixels), |
| ) |
| .unwrap(); |
| let pixmap_data = pixmap.data_as_u8_slice_mut(); |
| pixmap_data.copy_from_slice(&pixels); |
| } |
| |
| fn width(&self) -> u16 { |
| self.scene.width() |
| } |
| |
| fn height(&self) -> u16 { |
| self.scene.height() |
| } |
| |
| fn get_image_source(&mut self, pixmap: Arc<Pixmap>) -> ImageSource { |
| let image_id = self.renderer.borrow_mut().upload_image(&pixmap); |
| ImageSource::OpaqueId(image_id) |
| } |
| } |
| |
| impl GlyphRenderer for HybridRenderer { |
| fn fill_glyph(&mut self, glyph: PreparedGlyph<'_>) { |
| self.scene.fill_glyph(glyph); |
| } |
| |
| fn stroke_glyph(&mut self, glyph: PreparedGlyph<'_>) { |
| self.scene.stroke_glyph(glyph); |
| } |
| } |