blob: 652f59463b396ab6d443cb4172e200ca7e0b11dd [file] [log] [blame]
struct DrawMonoid
{
uint path_ix;
uint clip_ix;
uint scene_offset;
uint info_offset;
};
struct Alloc
{
uint offset;
};
struct Config
{
uint mem_size;
uint n_elements;
uint n_pathseg;
uint width_in_tiles;
uint height_in_tiles;
Alloc tile_alloc;
Alloc bin_alloc;
Alloc ptcl_alloc;
Alloc pathseg_alloc;
Alloc anno_alloc;
Alloc path_bbox_alloc;
Alloc drawmonoid_alloc;
Alloc clip_alloc;
Alloc clip_bic_alloc;
Alloc clip_stack_alloc;
Alloc clip_bbox_alloc;
Alloc draw_bbox_alloc;
Alloc drawinfo_alloc;
uint n_trans;
uint n_path;
uint n_clip;
uint trans_offset;
uint linewidth_offset;
uint pathtag_offset;
uint pathseg_offset;
uint drawtag_offset;
uint drawdata_offset;
};
static const uint3 gl_WorkGroupSize = uint3(256u, 1u, 1u);
ByteAddressBuffer _87 : register(t1, space0);
ByteAddressBuffer _97 : register(t2, space0);
RWByteAddressBuffer _188 : register(u3, space0);
RWByteAddressBuffer _206 : register(u0, space0);
static uint3 gl_WorkGroupID;
static uint3 gl_LocalInvocationID;
static uint3 gl_GlobalInvocationID;
struct SPIRV_Cross_Input
{
uint3 gl_WorkGroupID : SV_GroupID;
uint3 gl_LocalInvocationID : SV_GroupThreadID;
uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
};
groupshared DrawMonoid sh_scratch[256];
DrawMonoid map_tag(uint tag_word)
{
uint has_path = uint(tag_word != 0u);
DrawMonoid _70 = { has_path, tag_word & 1u, tag_word & 28u, (tag_word >> uint(4)) & 60u };
return _70;
}
DrawMonoid combine_draw_monoid(DrawMonoid a, DrawMonoid b)
{
DrawMonoid c;
c.path_ix = a.path_ix + b.path_ix;
c.clip_ix = a.clip_ix + b.clip_ix;
c.scene_offset = a.scene_offset + b.scene_offset;
c.info_offset = a.info_offset + b.info_offset;
return c;
}
void comp_main()
{
uint ix = gl_GlobalInvocationID.x * 8u;
uint drawtag_base = _87.Load(100) >> uint(2);
uint tag_word = _97.Load((drawtag_base + ix) * 4 + 0);
uint param = tag_word;
DrawMonoid agg = map_tag(param);
for (uint i = 1u; i < 8u; i++)
{
uint tag_word_1 = _97.Load(((drawtag_base + ix) + i) * 4 + 0);
uint param_1 = tag_word_1;
DrawMonoid param_2 = agg;
DrawMonoid param_3 = map_tag(param_1);
agg = combine_draw_monoid(param_2, param_3);
}
sh_scratch[gl_LocalInvocationID.x] = agg;
for (uint i_1 = 0u; i_1 < 8u; i_1++)
{
GroupMemoryBarrierWithGroupSync();
if ((gl_LocalInvocationID.x + (1u << i_1)) < 256u)
{
DrawMonoid other = sh_scratch[gl_LocalInvocationID.x + (1u << i_1)];
DrawMonoid param_4 = agg;
DrawMonoid param_5 = other;
agg = combine_draw_monoid(param_4, param_5);
}
GroupMemoryBarrierWithGroupSync();
sh_scratch[gl_LocalInvocationID.x] = agg;
}
if (gl_LocalInvocationID.x == 0u)
{
_188.Store(gl_WorkGroupID.x * 16 + 0, agg.path_ix);
_188.Store(gl_WorkGroupID.x * 16 + 4, agg.clip_ix);
_188.Store(gl_WorkGroupID.x * 16 + 8, agg.scene_offset);
_188.Store(gl_WorkGroupID.x * 16 + 12, agg.info_offset);
}
}
[numthreads(256, 1, 1)]
void main(SPIRV_Cross_Input stage_input)
{
gl_WorkGroupID = stage_input.gl_WorkGroupID;
gl_LocalInvocationID = stage_input.gl_LocalInvocationID;
gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
comp_main();
}