blob: 48f8220e22775668d9fe5ec4ab585442020a2356 [file]
// Copyright 2025 the Vello Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT
//! Tests for basic functionality.
use crate::renderer::Renderer;
use crate::util::{circular_star, crossed_line_star, layout_glyphs_roboto, miter_stroke_2};
use std::f64::consts::PI;
use vello_common::coarse::Cmd;
use vello_common::color::palette::css::{
BEIGE, BLUE, DARK_BLUE, GREEN, LIME, MAROON, REBECCA_PURPLE, RED, TRANSPARENT,
};
use vello_common::kurbo::{Affine, BezPath, Circle, Join, Point, Rect, Shape, Stroke};
use vello_common::peniko::Fill;
use vello_cpu::color::palette::css::BLACK;
use vello_cpu::{Glyph, Level, Pixmap, RenderContext, RenderMode, RenderSettings};
use vello_dev_macros::vello_test;
#[vello_test(width = 8, height = 8)]
fn full_cover_1(ctx: &mut impl Renderer) {
ctx.set_paint(BEIGE);
ctx.fill_path(&Rect::new(0.0, 0.0, 8.0, 8.0).to_path(0.1));
}
#[vello_test(transparent)]
fn transparent_paint(ctx: &mut impl Renderer) {
let path = {
let mut path = BezPath::new();
path.move_to((5.0, 5.0));
path.line_to((95.0, 50.0));
path.line_to((5.0, 95.0));
path.close_path();
path
};
ctx.set_paint(TRANSPARENT);
ctx.fill_path(&path);
ctx.stroke_path(&path);
}
#[vello_test]
fn filled_triangle(ctx: &mut impl Renderer) {
let path = {
let mut path = BezPath::new();
path.move_to((5.0, 5.0));
path.line_to((95.0, 50.0));
path.line_to((5.0, 95.0));
path.close_path();
path
};
ctx.set_paint(LIME);
ctx.fill_path(&path);
}
#[vello_test]
fn stroked_triangle(ctx: &mut impl Renderer) {
let path = {
let mut path = BezPath::new();
path.move_to((5.0, 5.0));
path.line_to((95.0, 50.0));
path.line_to((5.0, 95.0));
path.close_path();
path
};
ctx.set_stroke(Stroke::new(3.0));
ctx.set_paint(LIME);
ctx.stroke_path(&path);
}
#[vello_test(native_format)]
fn filled_circle(ctx: &mut impl Renderer) {
let circle = Circle::new((50.0, 50.0), 45.0);
ctx.set_paint(LIME);
ctx.fill_path(&circle.to_path(0.1));
}
#[vello_test]
fn filled_overflowing_circle(ctx: &mut impl Renderer) {
let circle = Circle::new((50.0, 50.0), 50.0 + 1.0);
ctx.set_paint(LIME);
ctx.fill_path(&circle.to_path(0.1));
}
#[vello_test]
fn filled_fully_overflowing_circle(ctx: &mut impl Renderer) {
let circle = Circle::new((50.0, 50.0), 80.0);
ctx.set_paint(LIME);
ctx.fill_path(&circle.to_path(0.1));
}
#[vello_test]
fn filled_circle_with_opacity(ctx: &mut impl Renderer) {
let circle = Circle::new((50.0, 50.0), 45.0);
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_path(&circle.to_path(0.1));
}
#[vello_test(cpu_u8_tolerance = 1)]
fn filled_overlapping_circles(ctx: &mut impl Renderer) {
for e in [(35.0, 35.0, RED), (65.0, 35.0, GREEN), (50.0, 65.0, BLUE)] {
let circle = Circle::new((e.0, e.1), 30.0);
ctx.set_paint(e.2.with_alpha(0.5));
ctx.fill_path(&circle.to_path(0.1));
}
}
#[vello_test]
fn stroked_circle(ctx: &mut impl Renderer) {
let circle = Circle::new((50.0, 50.0), 45.0);
let stroke = Stroke::new(3.0);
ctx.set_paint(LIME);
ctx.set_stroke(stroke);
ctx.stroke_path(&circle.to_path(0.1));
}
/// Requires winding of the first row of tiles to be calculated correctly for vertical lines.
#[vello_test(width = 10, height = 10)]
fn rectangle_above_viewport(ctx: &mut impl Renderer) {
let rect = Rect::new(2.0, -5.0, 8.0, 8.0);
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_rect(&rect);
}
/// Requires winding of the first row of tiles to be calculated correctly for sloped lines.
#[vello_test(width = 10, height = 10)]
fn triangle_above_and_wider_than_viewport(ctx: &mut impl Renderer) {
let path = {
let mut path = BezPath::new();
path.move_to((5.0, -5.0));
path.line_to((14., 6.));
path.line_to((-8., 6.));
path.close_path();
path
};
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_path(&path);
}
/// Requires winding and pixel coverage to be calculated correctly for tiles preceding the
/// viewport in scan direction.
#[vello_test(width = 10, height = 10)]
fn rectangle_left_of_viewport(ctx: &mut impl Renderer) {
let rect = Rect::new(-4.0, 3.0, 1.0, 8.0);
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_rect(&rect);
}
#[vello_test]
fn filling_nonzero_rule(ctx: &mut impl Renderer) {
let star = crossed_line_star();
ctx.set_paint(MAROON);
ctx.fill_path(&star);
}
#[vello_test]
fn filling_evenodd_rule(ctx: &mut impl Renderer) {
let star = crossed_line_star();
ctx.set_paint(MAROON);
ctx.set_fill_rule(Fill::EvenOdd);
ctx.fill_path(&star);
}
#[vello_test(width = 30, height = 20)]
fn filled_aligned_rect(ctx: &mut impl Renderer) {
let rect = Rect::new(1.0, 1.0, 29.0, 19.0);
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_rect(&rect);
}
#[vello_test(width = 30, height = 30)]
fn stroked_unaligned_rect(ctx: &mut impl Renderer) {
let rect = Rect::new(5.0, 5.0, 25.0, 25.0);
let stroke = Stroke {
width: 1.0,
join: Join::Miter,
..Default::default()
};
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.set_stroke(stroke);
ctx.stroke_rect(&rect);
}
#[vello_test(width = 30, height = 30)]
fn stroked_unaligned_rect_as_path(ctx: &mut impl Renderer) {
let rect = Rect::new(5.0, 5.0, 25.0, 25.0).to_path(0.1);
let stroke = Stroke {
width: 1.0,
join: Join::Miter,
..Default::default()
};
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.set_stroke(stroke);
ctx.stroke_path(&rect);
}
#[vello_test(width = 30, height = 30)]
fn stroked_aligned_rect(ctx: &mut impl Renderer) {
let rect = Rect::new(5.0, 5.0, 25.0, 25.0);
let stroke = miter_stroke_2();
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.set_stroke(stroke);
ctx.stroke_rect(&rect);
}
#[vello_test(width = 30, height = 30)]
fn overflowing_stroked_rect(ctx: &mut impl Renderer) {
let rect = Rect::new(12.5, 12.5, 17.5, 17.5);
let stroke = Stroke {
width: 5.0,
join: Join::Miter,
..Default::default()
};
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.set_stroke(stroke);
ctx.stroke_rect(&rect);
}
#[vello_test(width = 30, height = 30)]
fn round_stroked_rect(ctx: &mut impl Renderer) {
let rect = Rect::new(5.0, 5.0, 25.0, 25.0);
let stroke = Stroke::new(3.0);
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.set_stroke(stroke);
ctx.stroke_rect(&rect);
}
#[vello_test(width = 30, height = 30)]
fn bevel_stroked_rect(ctx: &mut impl Renderer) {
let rect = Rect::new(5.0, 5.0, 25.0, 25.0);
let stroke = Stroke {
width: 3.0,
join: Join::Bevel,
..Default::default()
};
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.set_stroke(stroke);
ctx.stroke_rect(&rect);
}
#[vello_test(width = 30, height = 20)]
fn filled_unaligned_rect(ctx: &mut impl Renderer) {
let rect = Rect::new(1.5, 1.5, 28.5, 18.5);
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_rect(&rect);
}
#[vello_test(width = 30, height = 30)]
fn filled_transformed_rect_1(ctx: &mut impl Renderer) {
let rect = Rect::new(0.0, 0.0, 10.0, 10.0);
ctx.set_transform(Affine::translate((10.0, 10.0)));
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_rect(&rect);
}
#[vello_test(width = 30, height = 30)]
fn filled_transformed_rect_2(ctx: &mut impl Renderer) {
let rect = Rect::new(5.0, 5.0, 10.0, 10.0);
ctx.set_transform(Affine::scale(2.0));
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_rect(&rect);
}
#[vello_test(width = 30, height = 30)]
fn filled_transformed_rect_3(ctx: &mut impl Renderer) {
let rect = Rect::new(0.0, 0.0, 10.0, 10.0);
ctx.set_transform(Affine::new([2.0, 0.0, 0.0, 2.0, 5.0, 5.0]));
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_rect(&rect);
}
#[vello_test(width = 30, height = 30)]
fn filled_transformed_rect_4(ctx: &mut impl Renderer) {
let rect = Rect::new(10.0, 10.0, 20.0, 20.0);
ctx.set_transform(Affine::rotate_about(
45.0 * PI / 180.0,
Point::new(15.0, 15.0),
));
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_rect(&rect);
}
#[vello_test(width = 30, height = 30)]
fn stroked_transformed_rect_1(ctx: &mut impl Renderer) {
let rect = Rect::new(0.0, 0.0, 10.0, 10.0);
let stroke = miter_stroke_2();
ctx.set_transform(Affine::translate((10.0, 10.0)));
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.set_stroke(stroke);
ctx.stroke_rect(&rect);
}
#[vello_test(width = 30, height = 30)]
fn stroked_transformed_rect_2(ctx: &mut impl Renderer) {
let rect = Rect::new(5.0, 5.0, 10.0, 10.0);
let stroke = miter_stroke_2();
ctx.set_transform(Affine::scale(2.0));
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.set_stroke(stroke);
ctx.stroke_rect(&rect);
}
#[vello_test(width = 30, height = 30)]
fn stroked_transformed_rect_3(ctx: &mut impl Renderer) {
let rect = Rect::new(0.0, 0.0, 10.0, 10.0);
let stroke = miter_stroke_2();
ctx.set_transform(Affine::new([2.0, 0.0, 0.0, 2.0, 5.0, 5.0]));
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.set_stroke(stroke);
ctx.stroke_rect(&rect);
}
#[vello_test(width = 30, height = 30)]
fn stroked_transformed_rect_4(ctx: &mut impl Renderer) {
let rect = Rect::new(10.0, 10.0, 20.0, 20.0);
let stroke = miter_stroke_2();
ctx.set_transform(Affine::rotate_about(
45.0 * PI / 180.0,
Point::new(15.0, 15.0),
));
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.set_stroke(stroke);
ctx.stroke_rect(&rect);
}
#[vello_test(width = 30, height = 20)]
fn strip_inscribed_rect(ctx: &mut impl Renderer) {
let rect = Rect::new(1.5, 9.5, 28.5, 11.5);
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_rect(&rect);
}
#[vello_test(width = 5, height = 8)]
fn filled_vertical_hairline_rect(ctx: &mut impl Renderer) {
let rect = Rect::new(2.25, 0.0, 2.75, 8.0);
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_rect(&rect);
}
#[vello_test(width = 10, height = 10)]
fn filled_vertical_hairline_rect_2(ctx: &mut impl Renderer) {
let rect = Rect::new(4.5, 0.5, 5.5, 9.5);
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_rect(&rect);
}
#[vello_test]
fn oversized_star(ctx: &mut impl Renderer) {
// Create a star path that extends beyond the render context boundaries
// Center it in the middle of the viewport
let star_path = circular_star(Point::new(50., 50.), 10, 30., 90.);
ctx.set_paint(REBECCA_PURPLE);
ctx.fill_path(&star_path);
let stroke = Stroke::new(2.0);
ctx.set_paint(DARK_BLUE);
ctx.set_stroke(stroke);
ctx.stroke_path(&star_path);
}
#[vello_test(width = 100, height = 100)]
fn no_anti_aliasing(ctx: &mut impl Renderer) {
let rect = Rect::new(30.0, 30.0, 70.0, 70.0);
ctx.set_aliasing_threshold(Some(128));
ctx.set_transform(Affine::rotate_about(
45.0 * PI / 180.0,
Point::new(50.0, 50.0),
));
ctx.set_paint(REBECCA_PURPLE.with_alpha(0.5));
ctx.fill_rect(&rect);
}
#[vello_test(width = 100, height = 100)]
fn no_anti_aliasing_clip_path(ctx: &mut impl Renderer) {
ctx.set_aliasing_threshold(Some(128));
let rect = Rect::new(0.0, 0.0, 100.0, 100.0);
let star_path = crossed_line_star();
ctx.set_fill_rule(Fill::NonZero);
ctx.push_clip_layer(&star_path);
ctx.set_paint(REBECCA_PURPLE);
ctx.fill_rect(&rect);
ctx.pop_layer();
}
#[vello_test(diff_pixels = 1)]
fn stroke_scaled(ctx: &mut impl Renderer) {
let mut path = BezPath::new();
path.move_to((0.0, 0.0));
path.curve_to((0.25, 1.0), (0.75, 1.0), (1.0, 0.0));
// This path should be more or less completely covered.
let mut stroke = Stroke::new(10.0);
ctx.set_transform(Affine::IDENTITY);
ctx.set_stroke(stroke);
ctx.set_paint(RED);
ctx.stroke_path(&(Affine::scale(100.0) * path.clone()));
stroke = Stroke::new(0.1);
ctx.set_transform(Affine::scale(100.0));
ctx.set_stroke(stroke);
ctx.set_paint(LIME);
ctx.stroke_path(&path);
}
// Just so we can more closely observe changes in their size.
// We have this test here instead of in `vello_common` because
// the vello_common tests seemingly are not run for 32-bit in CI.
#[vello_test(no_ref)]
fn test_cmd_size(_: &mut impl Renderer) {
#[cfg(target_pointer_width = "64")]
assert_eq!(
size_of::<Cmd>(),
16,
"size of a command didn't match the expected value"
);
#[cfg(target_pointer_width = "32")]
assert_eq!(
size_of::<Cmd>(),
16,
"size of a command didn't match the expected value"
);
}
/// Test compositing a single glyph to a specific region of a larger spritesheet pixmap using `vello_cpu`.
///
/// This demonstrates the glyph caching workflow:
/// 1. Create a small `RenderContext` sized for a single glyph
/// 2. Render the glyph into that context
/// 3. Use `composite_to_pixmap_at_offset` to blit it to a specific (x, y) position in a larger spritesheet
#[test]
fn composite_to_pixmap_at_offset() {
let settings = RenderSettings {
level: Level::try_detect().unwrap_or(Level::baseline()),
num_threads: 0,
render_mode: RenderMode::OptimizeQuality,
};
let spritesheet_width: u16 = 100;
let spritesheet_height: u16 = 100;
let mut spritesheet = Pixmap::new(spritesheet_width, spritesheet_height);
// Layout a single character to get glyph metrics
let font_size: f32 = 50.0;
let (font, glyphs) = layout_glyphs_roboto("B", font_size);
let glyph = &glyphs[0];
// For simplicity, use a fixed glyph size
let max_glyph_size: u16 = 55;
// Create a small `RenderContext` sized for the glyph
let mut glyph_renderer = RenderContext::new_with(max_glyph_size, max_glyph_size, settings);
glyph_renderer.set_transform(Affine::translate((0.0, f64::from(font_size))));
glyph_renderer.set_paint(BLACK);
glyph_renderer
.glyph_run(&font)
.font_size(font_size)
.hint(true)
.fill_glyphs(std::iter::once(Glyph {
id: glyph.id,
x: 0.0,
y: 0.0,
}));
glyph_renderer.flush();
// Positions where we'll blit the glyph
let positions: [(u16, u16); 3] = [(15, 15), (30, 30), (0, 0)];
for (dst_x, dst_y) in positions {
glyph_renderer.composite_to_pixmap_at_offset(&mut spritesheet, dst_x, dst_y);
}
// Now render the glyphs directly at the same positions to a reference pixmap
// to verify that the glyphs are rendered correctly at the same positions.
let mut reference_renderer =
RenderContext::new_with(spritesheet_width, spritesheet_height, settings);
reference_renderer.set_paint(BLACK);
for (dst_x, dst_y) in positions {
// The glyph in glyph_renderer was rendered at (0, font_size).
// When blitted to (dst_x, dst_y), it appears at (dst_x + 0, dst_y + font_size).
// So we need to render at transform (dst_x, dst_y + font_size) in the reference.
reference_renderer.set_transform(Affine::translate((
f64::from(dst_x),
f64::from(dst_y) + f64::from(font_size),
)));
reference_renderer
.glyph_run(&font)
.font_size(font_size)
.hint(true)
.fill_glyphs(std::iter::once(Glyph {
id: glyph.id,
x: 0.0,
y: 0.0,
}));
}
reference_renderer.flush();
let mut reference_pixmap = Pixmap::new(spritesheet_width, spritesheet_height);
reference_renderer.render_to_pixmap(&mut reference_pixmap);
// Uncomment to save the spritesheet as PNG for visual inspection
// let diffs_path =
// std::path::PathBuf::from(env!("CARGO_MANIFEST_DIR")).join("../vello_sparse_tests/diffs");
// let _ = std::fs::create_dir_all(&diffs_path);
// let png_data = spritesheet.clone().into_png().unwrap();
// std::fs::write(diffs_path.join("composite_to_pixmap_at_offset.png"), png_data).unwrap();
// Compare the two pixmaps
assert_eq!(
spritesheet.data_as_u8_slice(),
reference_pixmap.data_as_u8_slice(),
"composite_to_pixmap_at_offset result should match direct rendering"
);
}