Add doc
diff --git a/sparse_strips/vello_cpu/src/render.rs b/sparse_strips/vello_cpu/src/render.rs index 2111dd6..70a3809 100644 --- a/sparse_strips/vello_cpu/src/render.rs +++ b/sparse_strips/vello_cpu/src/render.rs
@@ -117,6 +117,10 @@ self.fill_path(&rect.to_path(DEFAULT_TOLERANCE)); } + /// Fill a blurred rectangle with the given radius and standard deviation. + /// + /// Note that this only works properly if the current paint is set to a solid color. + /// If not, it will fall back to using black as the fill color. pub fn fill_blurred_rect(&mut self, rect: &Rect, radius: f32, std_dev: f32) { let color = match self.paint { PaintType::Solid(s) => s,