blob: ea24bf7be3e09f3bdd8ebdf3b353eb041c287389 [file]
// Copyright 2025 the Vello Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT
//! Types for paints.
use crate::pixmap::Pixmap;
use alloc::sync::Arc;
pub use peniko::Color;
use peniko::{
Gradient,
color::{AlphaColor, PremulRgba8, Srgb},
};
/// A paint that needs to be resolved via its index.
// In the future, we might add additional flags, that's why we have
// this thin wrapper around u32, so we can change the underlying
// representation without breaking the API.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct IndexedPaint(u32);
impl IndexedPaint {
/// Create a new indexed paint from an index.
pub fn new(index: usize) -> Self {
Self(u32::try_from(index).expect("exceeded the maximum number of paints"))
}
/// Return the index of the paint.
pub fn index(&self) -> usize {
usize::try_from(self.0).unwrap()
}
}
/// A paint that is used internally by a rendering frontend to store how a wide tile command
/// should be painted. There are only two types of paint:
///
/// 1) Simple solid colors, which are stored in premultiplied representation so that
/// each wide tile doesn't have to recompute it.
/// 2) Indexed paints, which can represent any arbitrary, more complex paint that is
/// determined by the frontend. The intended way of using this is to store a vector
/// of paints and store its index inside `IndexedPaint`.
#[derive(Debug, Clone, PartialEq)]
pub enum Paint {
/// A premultiplied RGBA8 color.
Solid(PremulColor),
/// A paint that needs to be resolved via an index.
Indexed(IndexedPaint),
}
impl From<AlphaColor<Srgb>> for Paint {
fn from(value: AlphaColor<Srgb>) -> Self {
Self::Solid(PremulColor::from_alpha_color(value))
}
}
/// Opaque image handle
#[derive(Clone, Copy, Hash, PartialEq, Eq, Debug)]
pub struct ImageId(u32);
impl ImageId {
// TODO: make this private in future
/// Create a new image id from a u32.
pub fn new(value: u32) -> Self {
Self(value)
}
/// Return the image id as a u32.
pub fn as_u32(&self) -> u32 {
self.0
}
}
/// Bitmap source used by `Image`.
#[derive(Debug, Clone)]
pub enum ImageSource {
/// Pixmap pixels travel with the scene packet.
Pixmap(Arc<Pixmap>),
/// Pixmap pixels were registered earlier; this is just a handle.
OpaqueId {
/// The image handle.
id: ImageId,
/// Whether the image may contain non-opaque pixels.
may_have_opacities: bool,
},
}
impl ImageSource {
/// Create an [`ImageSource`] from a pre-registered image handle.
///
/// Conservatively assumes the image may have non-opaque pixels.
/// Use [`Self::opaque_id_with_opacity_hint`] when you know the image is fully opaque.
pub fn opaque_id(id: ImageId) -> Self {
Self::OpaqueId {
id,
may_have_opacities: true,
}
}
/// Create an [`ImageSource`] from a pre-registered image handle,
/// with an explicit hint about whether the image may have non-opaque pixels.
pub fn opaque_id_with_opacity_hint(id: ImageId, may_have_opacities: bool) -> Self {
Self::OpaqueId {
id,
may_have_opacities,
}
}
/// Returns whether this image source may contain non-opaque pixels.
pub fn may_have_opacities(&self) -> bool {
match self {
Self::Pixmap(p) => p.may_have_opacities(),
Self::OpaqueId {
may_have_opacities, ..
} => *may_have_opacities,
}
}
/// Convert a [`peniko::ImageData`] to an [`ImageSource`].
///
/// This is a somewhat lossy conversion, as the image data data is transformed to
/// [premultiplied RGBA8](`PremulRgba8`).
///
/// # Panics
///
/// This panics if `image` has a `width` or `height` greater than `u16::MAX`.
pub fn from_peniko_image_data(image: &peniko::ImageData) -> Self {
// TODO: how do we deal with `peniko::ImageFormat` growing? See also
// <https://github.com/linebender/vello/pull/996#discussion_r2080510863>.
let do_alpha_multiply = image.alpha_type != peniko::ImageAlphaType::AlphaPremultiplied;
assert!(
image.width <= u16::MAX as u32 && image.height <= u16::MAX as u32,
"The image is too big. Its width and height can be no larger than {} pixels.",
u16::MAX,
);
let width = image.width.try_into().unwrap();
let height = image.height.try_into().unwrap();
// TODO: SIMD
#[expect(clippy::cast_possible_truncation, reason = "This cannot overflow.")]
let pixels = image
.data
.data()
.chunks_exact(4)
.map(|pixel| {
let rgba: [u8; 4] = match image.format {
peniko::ImageFormat::Rgba8 => pixel.try_into().unwrap(),
peniko::ImageFormat::Bgra8 => [pixel[2], pixel[1], pixel[0], pixel[3]],
format => unimplemented!("Unsupported image format: {format:?}"),
};
let alpha = u16::from(rgba[3]);
let multiply = |component| ((alpha * u16::from(component)) / 255) as u8;
if do_alpha_multiply {
PremulRgba8 {
r: multiply(rgba[0]),
g: multiply(rgba[1]),
b: multiply(rgba[2]),
a: rgba[3],
}
} else {
PremulRgba8 {
r: rgba[0],
g: rgba[1],
b: rgba[2],
a: rgba[3],
}
}
})
.collect();
let pixmap = Pixmap::from_parts(pixels, width, height);
Self::Pixmap(Arc::new(pixmap))
}
}
/// An image.
pub type Image = peniko::ImageBrush<ImageSource>;
/// Trait for resolving opaque image IDs to pixmaps at rasterization time.
///
/// This allows delaying the resolution of `ImageSource::OpaqueId` until the
/// image is actually needed during rasterization, enabling patterns like
/// dynamic sprite atlases where the image data may be updated between
/// encoding and rendering.
pub trait ImageResolver: Send + Sync {
/// Resolve an `ImageId` to its pixmap data.
///
/// This method may be called repeatedly (dozens or even hundreds of times
/// per frame) and should therefore be very fast.
///
/// Returns `None` if the image ID is not found in the registry.
fn resolve(&self, id: ImageId) -> Option<Arc<Pixmap>>;
}
/// A no-op image resolver that always returns `None`.
#[derive(Debug, Clone, Copy, Default)]
pub struct NoOpImageResolver;
impl ImageResolver for NoOpImageResolver {
fn resolve(&self, _id: ImageId) -> Option<Arc<Pixmap>> {
None
}
}
/// A premultiplied color.
#[derive(Debug, Clone, PartialEq, Copy)]
pub struct PremulColor {
premul_u8: PremulRgba8,
premul_f32: peniko::color::PremulColor<Srgb>,
}
impl PremulColor {
/// Create a new premultiplied color.
pub fn from_alpha_color(color: AlphaColor<Srgb>) -> Self {
Self::from_premul_color(color.premultiply())
}
/// Create a new premultiplied color from `peniko::PremulColor`.
pub fn from_premul_color(color: peniko::color::PremulColor<Srgb>) -> Self {
Self {
premul_u8: color.to_rgba8(),
premul_f32: color,
}
}
/// Return the color as a premultiplied RGBA8 color.
pub fn as_premul_rgba8(&self) -> PremulRgba8 {
self.premul_u8
}
/// Return the color as a premultiplied RGBAF32 color.
pub fn as_premul_f32(&self) -> peniko::color::PremulColor<Srgb> {
self.premul_f32
}
/// Return whether the color is opaque (i.e. doesn't have transparency).
pub fn is_opaque(&self) -> bool {
self.premul_f32.components[3] == 1.0
}
}
/// How tint color is applied to an image.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[repr(u8)]
pub enum TintMode {
/// Alpha-mask tinting: `tint_premul * source.alpha`.
///
/// The source image's alpha channel is used as a coverage mask,
/// and the result is filled with the premultiplied tint color.
/// This is the standard approach for glyph / monochrome image tinting.
AlphaMask = 0,
/// Component-wise multiply: `source * tint`.
///
/// Each channel of the source pixel is multiplied by the corresponding
/// channel of the tint color. This works well for full-color images.
Multiply = 1,
}
impl TintMode {
/// Return the discriminant as a `u32`.
pub fn as_u32(self) -> u32 {
self as u32
}
}
/// A tint applied to image paints.
#[derive(Copy, Clone, Debug, PartialEq)]
pub struct Tint {
/// The tint color.
pub color: Color,
/// How the tint is applied.
pub mode: TintMode,
}
/// A kind of paint that can be used for filling and stroking shapes.
pub type PaintType = peniko::Brush<Image, Gradient>;