blob: 5485f9196070d564c33787d1abdccf38270a4a3f [file]
// Copyright 2025 the Vello Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT
use crate::renderer::Renderer;
use vello_common::kurbo::{Affine, BezPath, Cap, CubicBez, Join, Rect, Shape, Stroke};
use vello_cpu::color::AlphaColor;
use vello_dev_macros::vello_test;
// This test has been adapted from Skia's "trickycubicstrokes" GM slide which can be found at
// `github.com/google/skia/blob/0d4d11451c4f4e184305cbdbd67f6b3edfa4b0e3/gm/trickycubicstrokes.cpp`
#[vello_test(width = 1000, height = 950)]
fn tricky_strokes(ctx: &mut impl Renderer) {
const CELL_SIZE: f64 = 200.0;
const STROKE_WIDTH: f64 = 30.0;
const NUM_COLS: usize = 5;
let colors = [
AlphaColor::from_rgb8(140, 181, 236),
AlphaColor::from_rgb8(246, 236, 202),
AlphaColor::from_rgb8(201, 147, 206),
AlphaColor::from_rgb8(150, 195, 160),
];
fn stroke_bounds(pts: &[(f64, f64); 4]) -> Rect {
CubicBez::new(pts[0], pts[1], pts[2], pts[3])
.bounding_box()
.inflate(STROKE_WIDTH, STROKE_WIDTH)
}
fn map_rect_to_rect(src: &Rect, dst: &Rect) -> (Affine, f64) {
let (scale, x_larger) = {
let sx = dst.width() / src.width();
let sy = dst.height() / src.height();
(sx.min(sy), sx > sy)
};
let tx = dst.x0 - src.x0 * scale;
let ty = dst.y0 - src.y0 * scale;
let (tx, ty) = if x_larger {
(tx + 0.5 * (dst.width() - src.width() * scale), ty)
} else {
(tx, ty + 0.5 * (dst.height() - src.height() * scale))
};
(Affine::new([scale, 0.0, 0.0, scale, tx, ty]), scale)
}
let tricky_cubics = [
[(122., 737.), (348., 553.), (403., 761.), (400., 760.)],
[(244., 520.), (244., 518.), (1141., 634.), (394., 688.)],
[(550., 194.), (138., 130.), (1035., 246.), (288., 300.)],
[(226., 733.), (556., 779.), (-43., 471.), (348., 683.)],
[(268., 204.), (492., 304.), (352., 23.), (433., 412.)],
[(172., 480.), (396., 580.), (256., 299.), (338., 677.)],
[(731., 340.), (318., 252.), (1026., -64.), (367., 265.)],
[(475., 708.), (62., 620.), (770., 304.), (220., 659.)],
[(0., 0.), (128., 128.), (128., 0.), (0., 128.)], // Perfect cusp
[(0., 0.01), (128., 127.999), (128., 0.01), (0., 127.99)], // Near-cusp
[(0., -0.01), (128., 128.001), (128., -0.01), (0., 128.001)], // Near-cusp
[(0., 0.), (0., -10.), (0., -10.), (0., 10.)], // Flat line with 180
[(10., 0.), (0., 0.), (20., 0.), (10., 0.)], // Flat line with 2 180s
[(39., -39.), (40., -40.), (40., -40.), (0., 0.)], // Flat diagonal with 180
[(40., 40.), (0., 0.), (200., 200.), (0., 0.)], // Diag w/ an internal 180
[(0., 0.), (1e-2, 0.), (-1e-2, 0.), (0., 0.)], // Circle
// Flat line with no turns:
[
(400.75, 100.05),
(400.75, 100.05),
(100.05, 300.95),
(100.05, 300.95),
],
[(0.5, 0.), (0., 0.), (20., 0.), (10., 0.)], // Flat line with 2 180s
[(10., 0.), (0., 0.), (10., 0.), (10., 0.)], // Flat line with a 180
];
// Flat conic with a cusp: (1,1) (2,1) (1,1), weight: 1
let flat_quad = [
// moveTo(1., 1.),
[(2., 1.), (1., 1.)],
];
// Flat conic with a cusp: (1,1) (100,1) (25,1), weight: 0.3
let flat_conic_as_quads = [
// moveTo(1., 1.),
[(2.232486, 1.000000), (3.471740, 1.000000)],
[(4.710995, 1.000000), (5.949262, 1.000000)],
[(7.187530, 1.000000), (8.417061, 1.000000)],
[(9.646591, 1.000000), (10.859690, 1.000000)],
[(12.072789, 1.000000), (13.261865, 1.000000)],
[(14.450940, 1.000000), (15.608549, 1.000000)],
[(16.766161, 1.000000), (17.885059, 1.000000)],
[(19.003958, 1.000000), (20.077141, 1.000000)],
[(21.150328, 1.000000), (22.171083, 1.000000)],
[(23.191839, 1.000000), (24.153776, 1.000000)],
[(25.115715, 1.000000), (26.012812, 1.000000)],
[(26.909912, 1.000000), (27.736557, 1.000000)],
[(28.563202, 1.000000), (29.314220, 1.000000)],
[(30.065239, 1.000000), (30.735928, 1.000000)],
[(31.406620, 1.000000), (31.992788, 1.000000)],
[(32.578957, 1.000000), (33.076927, 1.000000)],
[(33.574905, 1.000000), (33.981567, 1.000000)],
[(34.388233, 1.000000), (34.701038, 1.000000)],
[(35.013851, 1.000000), (35.230850, 1.000000)],
[(35.447845, 1.000000), (35.567669, 1.000000)],
[(35.687500, 1.000000), (35.709404, 1.000000)],
[(35.731312, 1.000000), (35.655155, 1.000000)],
[(35.579006, 1.000000), (35.405273, 1.000000)],
[(35.231541, 1.000000), (34.961311, 1.000000)],
[(34.691086, 1.000000), (34.326057, 1.000000)],
[(33.961029, 1.000000), (33.503479, 1.000000)],
[(33.045937, 1.000000), (32.498734, 1.000000)],
[(31.951530, 1.000000), (31.318098, 1.000000)],
[(30.684669, 1.000000), (29.968971, 1.000000)],
[(29.253277, 1.000000), (28.459791, 1.000000)],
[(27.666309, 1.000000), (26.800005, 1.000000)],
[(25.933704, 1.000000), (25.000000, 1.000000)],
];
// Flat conic with a cusp: (1,1) (100,1) (25,1), weight: 1.5
let bigger_flat_conic_as_quads = [
// moveTo(1., 1.),
[(8.979845, 1.000000), (15.795975, 1.000000)],
[(22.612104, 1.000000), (28.363287, 1.000000)],
[(34.114471, 1.000000), (38.884045, 1.000000)],
[(43.653618, 1.000000), (47.510696, 1.000000)],
[(51.367767, 1.000000), (54.368233, 1.000000)],
[(57.368698, 1.000000), (59.556030, 1.000000)],
[(61.743366, 1.000000), (63.149269, 1.000000)],
[(64.555168, 1.000000), (65.200005, 1.000000)],
[(65.844841, 1.000000), (65.737961, 1.000000)],
[(65.631073, 1.000000), (64.770912, 1.000000)],
[(63.910763, 1.000000), (62.284878, 1.000000)],
[(60.658997, 1.000000), (58.243816, 1.000000)],
[(55.828640, 1.000000), (52.589172, 1.000000)],
[(49.349705, 1.000000), (45.239006, 1.000000)],
[(41.128315, 1.000000), (36.086826, 1.000000)],
[(31.045338, 1.000000), (25.000000, 1.000000)],
];
let mut idx = 0;
let mut color_idx = 0;
// Draw cubic curves
for (i, cubic) in tricky_cubics.into_iter().enumerate() {
idx += 1;
let x = (i % NUM_COLS) as f64 * CELL_SIZE;
let y = (i / NUM_COLS) as f64 * CELL_SIZE;
let cell = Rect::new(x, y, x + CELL_SIZE, y + CELL_SIZE);
let bounds = stroke_bounds(&cubic);
let (t, s) = map_rect_to_rect(&bounds, &cell);
let mut path = BezPath::new();
path.move_to(cubic[0]);
path.curve_to(cubic[1], cubic[2], cubic[3]);
ctx.set_transform(t);
ctx.set_paint(colors[color_idx]);
ctx.set_stroke(Stroke {
width: STROKE_WIDTH / s,
join: Join::Miter,
start_cap: Cap::Butt,
end_cap: Cap::Butt,
..Default::default()
});
ctx.stroke_path(&path);
color_idx = (color_idx + 1) % colors.len();
}
// Draw quadratic curves
let flat_curves = [
flat_quad.as_slice(),
flat_conic_as_quads.as_slice(),
bigger_flat_conic_as_quads.as_slice(),
];
for quads in flat_curves.iter() {
let mut path = BezPath::new();
path.move_to((1., 1.));
for quad in quads.iter() {
path.quad_to(quad[0], quad[1]);
}
let x = (idx % NUM_COLS) as f64 * CELL_SIZE;
let y = (idx / NUM_COLS) as f64 * CELL_SIZE;
let cell = Rect::new(x, y, x + CELL_SIZE, y + CELL_SIZE);
let bounds = path.bounding_box().inflate(STROKE_WIDTH, STROKE_WIDTH);
let (t, s) = map_rect_to_rect(&bounds, &cell);
ctx.set_transform(t);
ctx.set_paint(colors[color_idx]);
ctx.set_stroke(Stroke {
width: STROKE_WIDTH / s,
join: Join::Miter,
start_cap: Cap::Butt,
end_cap: Cap::Butt,
..Default::default()
});
ctx.stroke_path(&path);
color_idx = (color_idx + 1) % colors.len();
idx += 1;
}
}