| // Copyright 2025 the Vello Authors |
| // SPDX-License-Identifier: Apache-2.0 OR MIT |
| |
| //! Using gradients and patterns paints using Vello CPU. |
| |
| use std::sync::Arc; |
| use std::{io::Cursor, path::Path}; |
| use vello_cpu::{ |
| Image, ImageSource, Pixmap, RenderContext, Resources, |
| color::palette::css::{BLUE, CYAN, DEEP_PINK, MAGENTA, NAVY, ORANGE, PURPLE, WHITE, YELLOW}, |
| kurbo::{Affine, Point, Rect}, |
| peniko::{ |
| ColorStop, ColorStops, Extend, Gradient, ImageSampler, LinearGradientPosition, |
| RadialGradientPosition, SweepGradientPosition, |
| }, |
| }; |
| |
| fn main() { |
| // Apart from drawing shapes using a single color, you can also draw them |
| // using gradients and image patterns. |
| |
| let mut ctx = RenderContext::new(500, 500); |
| let base_rect = Rect::new(25.0, 25.0, 225.0, 225.0); |
| |
| // All you need to is to construct the given gradient/pattern and activate |
| // it by using the `set_paint` method. In this case, we are drawing a |
| // linear gradient. |
| ctx.set_paint(linear_gradient(&base_rect)); |
| ctx.fill_rect(&base_rect); |
| |
| // Since we are applying a transform to the render context, the radial |
| // gradient we are about to apply will also be affected to that. |
| ctx.set_transform(Affine::translate((250.0, 0.0))); |
| ctx.set_paint(radial_gradient(&base_rect)); |
| ctx.fill_rect(&base_rect); |
| |
| // Sweep gradient are also supported. |
| ctx.set_transform(Affine::translate((0.0, 250.0))); |
| ctx.set_paint(sweep_gradient(&base_rect)); |
| ctx.fill_rect(&base_rect); |
| |
| // Finally, we can use image patterns with different extend modes. |
| ctx.set_transform(Affine::translate((250.0, 250.0))); |
| ctx.set_paint(pattern()); |
| // If you want to apply an additional transform that just applies to the |
| // paint instead of the shape you are drawing, you can do that using the |
| // `set_paint_transform` method. |
| ctx.set_paint_transform(Affine::scale(15.0)); |
| ctx.fill_rect(&base_rect); |
| |
| ctx.flush(); |
| |
| save_pixmap(&ctx, "example_paint"); |
| } |
| |
| fn linear_gradient(rect: &Rect) -> Gradient { |
| Gradient { |
| kind: LinearGradientPosition { |
| start: Point::new(rect.x0, rect.y0), |
| end: Point::new(rect.x1, rect.y1), |
| } |
| .into(), |
| stops: color_stops([ |
| ColorStop::from((0.0, DEEP_PINK)), |
| ColorStop::from((0.55, ORANGE)), |
| ColorStop::from((1.0, YELLOW)), |
| ]), |
| extend: Extend::Pad, |
| ..Default::default() |
| } |
| } |
| |
| fn radial_gradient(rect: &Rect) -> Gradient { |
| let center = rect.center(); |
| #[allow(clippy::cast_possible_truncation, reason = "necessary for conversion")] |
| let radius = (rect.width().min(rect.height()) * 0.5) as f32; |
| Gradient { |
| kind: RadialGradientPosition { |
| start_center: center, |
| start_radius: radius * 0.2, |
| end_center: center, |
| end_radius: radius, |
| } |
| .into(), |
| stops: color_stops([ |
| ColorStop::from((0.0, CYAN)), |
| ColorStop::from((0.6, BLUE)), |
| ColorStop::from((1.0, NAVY)), |
| ]), |
| extend: Extend::Pad, |
| ..Default::default() |
| } |
| } |
| |
| fn sweep_gradient(rect: &Rect) -> Gradient { |
| let center = rect.center(); |
| Gradient { |
| kind: SweepGradientPosition { |
| center, |
| start_angle: 0.0, |
| end_angle: std::f32::consts::PI * 2.0, |
| } |
| .into(), |
| stops: color_stops([ |
| ColorStop::from((0.0, MAGENTA)), |
| ColorStop::from((0.5, PURPLE)), |
| ColorStop::from((1.0, WHITE)), |
| ]), |
| extend: Extend::Pad, |
| ..Default::default() |
| } |
| } |
| |
| fn pattern() -> Image { |
| // For patterns, you need to get access to a pixmap. You can either do this |
| // by rendering your own pixmap or converting for example a png image into |
| // one. |
| let path = Path::new(env!("CARGO_MANIFEST_DIR")) |
| .join("../vello_sparse_tests/tests/assets/rgb_image_2x2.png"); |
| let file = std::fs::read(path).unwrap(); |
| let pixmap = Pixmap::from_png(Cursor::new(file)).unwrap(); |
| |
| Image { |
| // Note that only ImageSource::Pixmap is currently supported. Don't |
| // use ImageSource::OpaqueId. |
| image: ImageSource::Pixmap(Arc::new(pixmap)), |
| sampler: ImageSampler { |
| x_extend: Extend::Repeat, |
| y_extend: Extend::Repeat, |
| ..Default::default() |
| }, |
| } |
| } |
| |
| fn save_pixmap(ctx: &RenderContext, filename: &str) { |
| let mut resources = Resources::new(); |
| let mut pixmap = Pixmap::new(ctx.width(), ctx.height()); |
| ctx.render(&mut pixmap, &mut resources); |
| let png = pixmap.into_png().unwrap(); |
| std::fs::write(format!("{filename}.png"), png).unwrap(); |
| } |
| |
| fn color_stops(stops: [ColorStop; 3]) -> ColorStops { |
| ColorStops::from(stops.as_slice()) |
| } |