| /* |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| #include <SDL3/SDL.h> |
| #include <SDL3/SDL_main.h> |
| #include <SDL3/SDL_test.h> |
| |
| #define SQUARE_SIZE 100.0f |
| |
| /* Draw opaque red squares at the four corners of the form, and draw a red square with an alpha value of 180 in the center of the form */ |
| static void draw(SDL_Renderer *renderer) |
| { |
| SDL_FRect rect = { 0.0f, 0.0f, SQUARE_SIZE, SQUARE_SIZE }; |
| int w, h; |
| |
| SDL_GetCurrentRenderOutputSize(renderer, &w, &h); |
| |
| SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); |
| SDL_RenderClear(renderer); |
| |
| if (w >= 3 * SQUARE_SIZE && h >= 3 * SQUARE_SIZE) { |
| SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); |
| |
| rect.x = 0.0f; |
| rect.y = 0.0f; |
| SDL_RenderFillRect(renderer, &rect); |
| |
| rect.y = h - SQUARE_SIZE; |
| SDL_RenderFillRect(renderer, &rect); |
| |
| rect.x = w - SQUARE_SIZE; |
| SDL_RenderFillRect(renderer, &rect); |
| |
| rect.y = 0.0f; |
| SDL_RenderFillRect(renderer, &rect); |
| } |
| |
| SDL_SetRenderDrawColor(renderer, 255, 0, 0, 180); |
| rect.x = (w - SQUARE_SIZE) / 2; |
| rect.y = (h - SQUARE_SIZE) / 2; |
| SDL_RenderFillRect(renderer, &rect); |
| } |
| |
| int main(int argc, char *argv[]) |
| { |
| SDL_Window *window = NULL; |
| SDL_Renderer *renderer = NULL; |
| bool done = false; |
| SDL_Event event; |
| SDLTest_CommonState *state; |
| |
| int return_code = 1; |
| |
| state = SDLTest_CommonCreateState(argv, 0); |
| if (!state) { |
| return 1; |
| } |
| |
| if (!SDLTest_CommonDefaultArgs(state, argc, argv)) { |
| goto quit; |
| } |
| |
| window = SDL_CreateWindow("SDL Software Renderer Transparent Test", 800, 600, SDL_WINDOW_TRANSPARENT | SDL_WINDOW_RESIZABLE); |
| if (!window) { |
| SDL_Log("Couldn't create transparent window: %s", SDL_GetError()); |
| goto quit; |
| } |
| |
| /* Create a software renderer */ |
| renderer = SDL_CreateRenderer(window, SDL_SOFTWARE_RENDERER); |
| if (!renderer) { |
| SDL_Log("Couldn't create renderer: %s", SDL_GetError()); |
| goto quit; |
| } |
| |
| /* Make sure we're setting the alpha channel while drawing */ |
| SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_NONE); |
| |
| /* We're ready to go! */ |
| while (!done) { |
| while (SDL_PollEvent(&event)) { |
| switch (event.type) { |
| case SDL_EVENT_KEY_DOWN: |
| if (event.key.key == SDLK_ESCAPE) { |
| done = true; |
| } |
| break; |
| case SDL_EVENT_WINDOW_EXPOSED: |
| /* The software renderer is persistent, so only redraw as-needed */ |
| draw(renderer); |
| break; |
| case SDL_EVENT_QUIT: |
| done = true; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| /* Show everything on the screen and wait a bit */ |
| SDL_RenderPresent(renderer); |
| SDL_Delay(100); |
| } |
| |
| /* Success! */ |
| return_code = 0; |
| |
| quit: |
| SDL_DestroyRenderer(renderer); |
| SDL_DestroyWindow(window); |
| SDL_Quit(); |
| SDLTest_CommonDestroyState(state); |
| return return_code; |
| } |