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skia
/
external
/
github.com
/
libsdl-org
/
SDL
/
refs/heads/release-3.4.x
/
.
/
test
/
testgpu
/
overlay.frag.hlsl
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#include
"overlay.hlsli"
Texture2D
<float4>
t0
:
register
(
t0
,
space2
);
SamplerState
s0
:
register
(
s0
,
space2
);
float4 main
(
VSOutput
input
)
:
SV_Target0
{
return
t0
.
Sample
(
s0
,
input
.
uv
);
}