blob: b7d4a0acec5defa79899cacfa71f5b09a0812d70 [file] [log] [blame] [edit]
#include "overlay.hlsli"
Texture2D<float4> t0 : register(t0, space2);
SamplerState s0 : register(s0, space2);
float4 main(VSOutput input) : SV_Target0
{
return t0.Sample(s0, input.uv);
}