| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #include "SDL_internal.h" |
| |
| #ifndef SDL_syshaptic_h_ |
| #define SDL_syshaptic_h_ |
| |
| // Set up for C function definitions, even when using C++ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct haptic_effect |
| { |
| SDL_HapticEffect effect; // The current event |
| struct haptic_hweffect *hweffect; // The hardware behind the event |
| }; |
| |
| /* |
| * The real SDL_Haptic struct. |
| */ |
| struct SDL_Haptic |
| { |
| SDL_HapticID instance_id; // Device instance, monotonically increasing from 0 |
| char *name; // Device name - system dependent |
| |
| struct haptic_effect *effects; // Allocated effects |
| int neffects; // Maximum amount of effects |
| int nplaying; // Maximum amount of effects to play at the same time |
| Uint32 supported; // Supported effects and features |
| int naxes; // Number of axes on the device. |
| |
| struct haptic_hwdata *hwdata; // Driver dependent |
| int ref_count; // Count for multiple opens |
| |
| SDL_HapticEffectID rumble_id; // ID of rumble effect for simple rumble API. |
| SDL_HapticEffect rumble_effect; // Rumble effect. |
| struct SDL_Haptic *next; // pointer to next haptic we have allocated |
| }; |
| |
| /* |
| * Scans the system for haptic devices. |
| * |
| * Returns number of devices on success, -1 on error. |
| */ |
| extern bool SDL_SYS_HapticInit(void); |
| |
| // Function to return the number of haptic devices plugged in right now |
| extern int SDL_SYS_NumHaptics(void); |
| |
| /* |
| * Gets the instance ID of the haptic device |
| */ |
| extern SDL_HapticID SDL_SYS_HapticInstanceID(int index); |
| |
| /* |
| * Gets the device dependent name of the haptic device |
| */ |
| extern const char *SDL_SYS_HapticName(int index); |
| |
| /* |
| * Opens the haptic device for usage. The haptic device should have |
| * the index value set previously. |
| */ |
| extern bool SDL_SYS_HapticOpen(SDL_Haptic *haptic); |
| |
| /* |
| * Returns the index of the haptic core pointer or -1 if none is found. |
| */ |
| extern int SDL_SYS_HapticMouse(void); |
| |
| /* |
| * Checks to see if the joystick has haptic capabilities. |
| */ |
| extern bool SDL_SYS_JoystickIsHaptic(SDL_Joystick *joystick); |
| |
| /* |
| * Opens the haptic device for usage using the same device as |
| * the joystick. |
| */ |
| extern bool SDL_SYS_HapticOpenFromJoystick(SDL_Haptic *haptic, |
| SDL_Joystick *joystick); |
| /* |
| * Checks to see if haptic device and joystick device are the same. |
| * |
| * Returns true if they are the same, false if they aren't. |
| */ |
| extern bool SDL_SYS_JoystickSameHaptic(SDL_Haptic *haptic, |
| SDL_Joystick *joystick); |
| |
| /* |
| * Closes a haptic device after usage. |
| */ |
| extern void SDL_SYS_HapticClose(SDL_Haptic *haptic); |
| |
| /* |
| * Performs a cleanup on the haptic subsystem. |
| */ |
| extern void SDL_SYS_HapticQuit(void); |
| |
| /* |
| * Creates a new haptic effect on the haptic device using base |
| * as a template for the effect. |
| */ |
| extern bool SDL_SYS_HapticNewEffect(SDL_Haptic *haptic, |
| struct haptic_effect *effect, |
| const SDL_HapticEffect *base); |
| |
| /* |
| * Updates the haptic effect on the haptic device using data |
| * as a template. |
| */ |
| extern bool SDL_SYS_HapticUpdateEffect(SDL_Haptic *haptic, |
| struct haptic_effect *effect, |
| const SDL_HapticEffect *data); |
| |
| /* |
| * Runs the effect on the haptic device. |
| */ |
| extern bool SDL_SYS_HapticRunEffect(SDL_Haptic *haptic, |
| struct haptic_effect *effect, |
| Uint32 iterations); |
| |
| /* |
| * Stops the effect on the haptic device. |
| */ |
| extern bool SDL_SYS_HapticStopEffect(SDL_Haptic *haptic, |
| struct haptic_effect *effect); |
| |
| /* |
| * Cleanups up the effect on the haptic device. |
| */ |
| extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic *haptic, |
| struct haptic_effect *effect); |
| |
| /* |
| * Queries the device for the status of effect. |
| * |
| * Returns 0 if device is stopped, >0 if device is playing and |
| * -1 on error. |
| */ |
| extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic *haptic, |
| struct haptic_effect *effect); |
| |
| /* |
| * Sets the global gain of the haptic device. |
| */ |
| extern bool SDL_SYS_HapticSetGain(SDL_Haptic *haptic, int gain); |
| |
| /* |
| * Sets the autocenter feature of the haptic device. |
| */ |
| extern bool SDL_SYS_HapticSetAutocenter(SDL_Haptic *haptic, int autocenter); |
| |
| /* |
| * Pauses the haptic device. |
| */ |
| extern bool SDL_SYS_HapticPause(SDL_Haptic *haptic); |
| |
| /* |
| * Unpauses the haptic device. |
| */ |
| extern bool SDL_SYS_HapticResume(SDL_Haptic *haptic); |
| |
| /* |
| * Stops all the currently playing haptic effects on the device. |
| */ |
| extern bool SDL_SYS_HapticStopAll(SDL_Haptic *haptic); |
| |
| // Ends C function definitions when using C++ |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif // SDL_syshaptic_h_ |