| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SDL_dynapi_h_ |
| #define SDL_dynapi_h_ |
| |
| /* IMPORTANT: |
| This is the master switch to disabling the dynamic API. We made it so you |
| have to hand-edit an internal source file in SDL to turn it off; you |
| can do it if you want it badly enough, but hopefully you won't want to. |
| You should understand the ramifications of turning this off: it makes it |
| hard to update your SDL in the field, and impossible if you've statically |
| linked SDL into your app. Understand that platforms change, and if we can't |
| drop in an updated SDL, your application can definitely break some time |
| in the future, even if it's fine today. |
| To be sure, as new system-level video and audio APIs are introduced, an |
| updated SDL can transparently take advantage of them, but your program will |
| not without this feature. Think hard before turning it off. |
| */ |
| #ifdef SDL_DYNAMIC_API // Tried to force it on the command line? |
| #error Nope, you have to edit this file to force this off. |
| #endif |
| |
| #ifdef SDL_PLATFORM_APPLE |
| #include "TargetConditionals.h" |
| #endif |
| |
| #if defined(SDL_PLATFORM_PRIVATE) // probably not useful on private platforms. |
| #define SDL_DYNAMIC_API 0 |
| #elif defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE // probably not useful on iOS. |
| #define SDL_DYNAMIC_API 0 |
| #elif defined(SDL_PLATFORM_ANDROID) // probably not useful on Android. |
| #define SDL_DYNAMIC_API 0 |
| #elif defined(SDL_PLATFORM_EMSCRIPTEN) // probably not useful on Emscripten. |
| #define SDL_DYNAMIC_API 0 |
| #elif defined(SDL_PLATFORM_PS2) && SDL_PLATFORM_PS2 |
| #define SDL_DYNAMIC_API 0 |
| #elif defined(SDL_PLATFORM_PSP) && SDL_PLATFORM_PSP |
| #define SDL_DYNAMIC_API 0 |
| #elif defined(SDL_PLATFORM_RISCOS) // probably not useful on RISC OS, since dlopen() can't be used when using static linking. |
| #define SDL_DYNAMIC_API 0 |
| #elif defined(__clang_analyzer__) || defined(__INTELLISENSE__) || defined(SDL_THREAD_SAFETY_ANALYSIS) || defined(__RESHARPER__) |
| #define SDL_DYNAMIC_API 0 // Turn off for static analysis, so reports are more clear. |
| #elif defined(SDL_PLATFORM_VITA) |
| #define SDL_DYNAMIC_API 0 // vitasdk doesn't support dynamic linking |
| #elif defined(SDL_PLATFORM_3DS) |
| #define SDL_DYNAMIC_API 0 // devkitARM doesn't support dynamic linking |
| #elif defined(SDL_PLATFORM_NGAGE) |
| #define SDL_DYNAMIC_API 0 |
| #elif defined(DYNAPI_NEEDS_DLOPEN) && !defined(HAVE_DLOPEN) |
| #define SDL_DYNAMIC_API 0 // we need dlopen(), but don't have it.... |
| #endif |
| |
| // everyone else. This is where we turn on the API if nothing forced it off. |
| #ifndef SDL_DYNAMIC_API |
| #define SDL_DYNAMIC_API 1 |
| #endif |
| |
| #endif |