| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /* this is over-documented because it was almost a public API. Leaving the |
| full docs here in case it _does_ become public some day. */ |
| |
| /* WIKI CATEGORY: HashTable */ |
| |
| /** |
| * # CategoryHashTable |
| * |
| * SDL offers a hash table implementation, as a convenience for C code that |
| * needs efficient organization and access of arbitrary data. |
| * |
| * Hash tables are a popular data structure, designed to make it quick to |
| * store and look up arbitrary data. Data is stored with an associated "key." |
| * While one would look up an element of an array with an index, a hash table |
| * uses a unique key to find an element later. |
| * |
| * A key can be anything, as long as its unique and in a format that the table |
| * understands. For example, it's popular to use strings as keys: the key |
| * might be a username, and it is used to lookup account information for that |
| * user, etc. |
| * |
| * Hash tables are named because they "hash" their keys down into simple |
| * integers that can be used to efficiently organize and access the associated |
| * data. |
| * |
| * As this is a C API, there is one generic interface that is intended to work |
| * with different data types. This can be a little awkward to set up, but is |
| * easy to use after that. |
| * |
| * Hashtables are generated by a call to SDL_CreateHashTable(). This function |
| * requires several callbacks to be provided (for hashing keys, comparing |
| * entries, and cleaning up entries when removed). These are necessary to |
| * allow the hash to manage any arbitrary data type. |
| * |
| * Once a hash table is created, the common tasks are inserting data into the |
| * table, (SDL_InsertIntoHashTable), looking up previously inserted data |
| * (SDL_FindInHashTable), and removing data (SDL_RemoveFromHashTable and |
| * SDL_ClearHashTable). Less common but still useful is the ability to |
| * iterate through all the items in the table (SDL_IterateHashTable). |
| * |
| * The underlying hash table implementation is always subject to change, but |
| * at the time of writing, it uses open addressing and Robin Hood hashing. |
| * The technical details are explained [here](https://github.com/libsdl-org/SDL/pull/10897). |
| * |
| * Hashtables keep an SDL_RWLock internally, so multiple threads can perform |
| * hash lookups in parallel, while changes to the table will safely serialize |
| * access between threads. |
| * |
| * SDL provides a layer on top of this hash table implementation that might be |
| * more pleasant to use. SDL_PropertiesID maps a string to arbitrary data of |
| * various types in the same table, which could be both easier to use and more |
| * flexible. Refer to [CategoryProperties](CategoryProperties) for details. |
| */ |
| |
| #ifndef SDL_hashtable_h_ |
| #define SDL_hashtable_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * The opaque type that represents a hash table. |
| * |
| * This is hidden behind an opaque pointer because not only does the table |
| * need to store arbitrary data types, but the hash table implementation may |
| * change in the future. |
| * |
| * \since This struct is available since SDL 3.4.0. |
| * |
| * \sa SDL_CreateHashTable |
| */ |
| typedef struct SDL_HashTable SDL_HashTable; |
| |
| /** |
| * A function pointer representing a hash table hashing callback. |
| * |
| * This is called by SDL_HashTable when it needs to look up a key in |
| * its dataset. It generates a hash value from that key, and then uses that |
| * value as a basis for an index into an internal array. |
| * |
| * There are no rules on what hashing algorithm is used, so long as it |
| * can produce a reliable 32-bit value from `key`, and ideally distributes |
| * those values well across the 32-bit value space. The quality of a |
| * hashing algorithm is directly related to how well a hash table performs. |
| * |
| * Hashing can be a complicated subject, and often times what works best |
| * for one dataset will be suboptimal for another. There is a good discussion |
| * of the field [on Wikipedia](https://en.wikipedia.org/wiki/Hash_function). |
| * |
| * Also: do you _need_ to write a hashing function? SDL provides generic |
| * functions for strings (SDL_HashString), generic integer IDs (SDL_HashID), |
| * and generic pointers (SDL_HashPointer). Often you should use one of these |
| * before writing your own. |
| * |
| * \param userdata what was passed as `userdata` to SDL_CreateHashTable(). |
| * \param key the key to be hashed. |
| * \returns a 32-bit value that represents a hash of `key`. |
| * |
| * \threadsafety This function must be thread safe if the hash table is used |
| * from multiple threads at the same time. |
| * |
| * \since This datatype is available since SDL 3.4.0. |
| * |
| * \sa SDL_CreateHashTable |
| * \sa SDL_HashString |
| * \sa SDL_HashID |
| * \sa SDL_HashPointer |
| */ |
| typedef Uint32 (SDLCALL *SDL_HashCallback)(void *userdata, const void *key); |
| |
| |
| /** |
| * A function pointer representing a hash table matching callback. |
| * |
| * This is called by SDL_HashTable when it needs to look up a key in its |
| * dataset. After hashing the key, it looks for items stored in relation to |
| * that hash value. Since there can be more than one item found through the |
| * same hash value, this function verifies a specific value is actually |
| * correct before choosing it. |
| * |
| * So this function needs to compare the keys at `a` and `b` and decide if |
| * they are actually the same. |
| * |
| * For example, if the keys are C strings, this function might just be: |
| * |
| * ```c |
| * return (SDL_strcmp((const char *) a, const char *b) == 0);` |
| * ``` |
| * |
| * Also: do you _need_ to write a matching function? SDL provides generic |
| * functions for strings (SDL_KeyMatchString), generic integer IDs |
| * (SDL_KeyMatchID), and generic pointers (SDL_KeyMatchPointer). Often you |
| * should use one of these before writing your own. |
| * |
| * \param userdata what was passed as `userdata` to SDL_CreateHashTable(). |
| * \param a the first key to be compared. |
| * \param b the second key to be compared. |
| * \returns true if two keys are identical, false otherwise. |
| * |
| * \threadsafety This function must be thread safe if the hash table is used |
| * from multiple threads at the same time. |
| * |
| * \since This datatype is available since SDL 3.4.0. |
| * |
| * \sa SDL_CreateHashTable |
| */ |
| typedef bool (SDLCALL *SDL_HashKeyMatchCallback)(void *userdata, const void *a, const void *b); |
| |
| |
| /** |
| * A function pointer representing a hash table cleanup callback. |
| * |
| * This is called by SDL_HashTable when removing items from the hash, or |
| * destroying the hash table. It is used to optionally deallocate the |
| * key/value pairs. |
| * |
| * This is not required to do anything, if all the data in the table is |
| * static or POD data, but it can also do more than a simple free: for |
| * example, if the hash table is storing open files, it can close them here. |
| * It can also free only the key or only the value; it depends on what the |
| * hash table contains. |
| * |
| * \param userdata what was passed as `userdata` to SDL_CreateHashTable(). |
| * \param key the key to deallocate. |
| * \param value the value to deallocate. |
| * |
| * \threadsafety This function must be thread safe if the hash table is used |
| * from multiple threads at the same time. |
| * |
| * \since This datatype is available since SDL 3.4.0. |
| * |
| * \sa SDL_CreateHashTable |
| */ |
| typedef void (SDLCALL *SDL_HashDestroyCallback)(void *userdata, const void *key, const void *value); |
| |
| |
| /** |
| * A function pointer representing a hash table iterator callback. |
| * |
| * This function is called once for each key/value pair to be considered |
| * when iterating a hash table. |
| * |
| * Iteration continues as long as there are more items to examine and this |
| * callback continues to return true. |
| * |
| * Do not attempt to modify the hash table during this callback, as it will |
| * cause incorrect behavior and possibly crashes. |
| * |
| * \param userdata what was passed as `userdata` to an iterator function. |
| * \param table the hash table being iterated. |
| * \param key the current key being iterated. |
| * \param value the current value being iterated. |
| * \returns true to keep iterating, false to stop iteration. |
| * |
| * \threadsafety A read lock is held during iteration, so other threads can |
| * still access the hash table, but threads attempting to make |
| * changes will be blocked until iteration completes. If this |
| * is a concern, do as little in the callback as possible and |
| * finish iteration quickly. |
| * |
| * \since This datatype is available since SDL 3.4.0. |
| * |
| * \sa SDL_IterateHashTable |
| */ |
| typedef bool (SDLCALL *SDL_HashTableIterateCallback)(void *userdata, const SDL_HashTable *table, const void *key, const void *value); |
| |
| |
| /** |
| * Create a new hash table. |
| * |
| * To deal with different datatypes and needs of the caller, hash tables |
| * require several callbacks that deal with some specifics: how to hash a key, |
| * how to compare a key for equality, and how to clean up keys and values. |
| * SDL provides a few generic functions that can be used for these callbacks: |
| * |
| * - SDL_HashString and SDL_KeyMatchString for C strings. |
| * - SDL_HashPointer and SDL_KeyMatchPointer for generic pointers. |
| * - SDL_HashID and SDL_KeyMatchID for generic (possibly small) integers. |
| * |
| * Oftentimes, these are all you need for any hash table, but depending on |
| * your dataset, custom implementations might make more sense. |
| * |
| * You can specify an estimate of the number of items expected to be stored |
| * in the table, which can help make the table run more efficiently. The table |
| * will preallocate resources to accommodate this number of items, which is |
| * most useful if you intend to fill the table with a lot of data right after |
| * creating it. Otherwise, it might make more sense to specify the _minimum_ |
| * you expect the table to hold and let it grow as necessary from there. This |
| * number is only a hint, and the table will be able to handle any amount of |
| * data--as long as the system doesn't run out of resources--so a perfect |
| * answer is not required. A value of 0 signifies no guess at all, and the |
| * table will start small and reallocate as necessary; often this is the |
| * correct thing to do. |
| * |
| * !!! FIXME: add note about `threadsafe` here. And update `threadsafety` tags. |
| * !!! FIXME: note that `threadsafe` tables can't be recursively locked, so |
| * !!! FIXME: you can't use `destroy` callbacks that might end up relocking. |
| * |
| * Note that SDL provides a higher-level option built on its hash tables: |
| * SDL_PropertiesID lets you map strings to various datatypes, and this |
| * might be easier to use. It only allows strings for keys, however. Those are |
| * created with SDL_CreateProperties(). |
| * |
| * The returned hash table should be destroyed with SDL_DestroyHashTable() |
| * when no longer needed. |
| * |
| * \param estimated_capacity the approximate maximum number of items to be held |
| * in the hash table, or 0 for no estimate. |
| * \param threadsafe true to create an internal rwlock for this table. |
| * \param hash the function to use to hash keys. |
| * \param keymatch the function to use to compare keys. |
| * \param destroy the function to use to clean up keys and values, may be NULL. |
| * \param userdata a pointer that is passed to the callbacks. |
| * \returns a newly-created hash table, or NULL if there was an error; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| * |
| * \sa SDL_DestroyHashTable |
| */ |
| extern SDL_HashTable * SDL_CreateHashTable(int estimated_capacity, |
| bool threadsafe, |
| SDL_HashCallback hash, |
| SDL_HashKeyMatchCallback keymatch, |
| SDL_HashDestroyCallback destroy, |
| void *userdata); |
| |
| |
| /** |
| * Destroy a hash table. |
| * |
| * This will call the hash table's SDL_HashDestroyCallback for each item in |
| * the table, removing all inserted items, before deallocating the table |
| * itself. |
| * |
| * The table becomes invalid once this function is called, and no other thread |
| * should be accessing this table once this function has started. |
| * |
| * \param table the hash table to destroy. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| */ |
| extern void SDL_DestroyHashTable(SDL_HashTable *table); |
| |
| /** |
| * Add an item to a hash table. |
| * |
| * All keys in the table must be unique. If attempting to insert a key that |
| * already exists in the hash table, what will be done depends on the |
| * `replace` value: |
| * |
| * - If `replace` is false, this function will return false without modifying |
| * the table. |
| * - If `replace` is true, SDL will remove the previous item first, so the new |
| * value is the only one associated with that key. This will call the hash |
| * table's SDL_HashDestroyCallback for the previous item. |
| * |
| * \param table the hash table to insert into. |
| * \param key the key of the new item to insert. |
| * \param value the value of the new item to insert. |
| * \param replace true if a duplicate key should replace the previous value. |
| * \returns true if the new item was inserted, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| */ |
| extern bool SDL_InsertIntoHashTable(SDL_HashTable *table, const void *key, const void *value, bool replace); |
| |
| /** |
| * Look up an item in a hash table. |
| * |
| * On return, the value associated with `key` is stored to `*value`. |
| * If the key does not exist in the table, `*value` will be set to NULL. |
| * |
| * It is legal for `value` to be NULL, to not retrieve the key's value. In |
| * this case, the return value is still useful for reporting if the key exists |
| * in the table at all. |
| * |
| * \param table the hash table to search. |
| * \param key the key to search for in the table. |
| * \param value the found value will be stored here. Can be NULL. |
| * \returns true if key exists in the table, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| * |
| * \sa SDL_InsertIntoHashTable |
| */ |
| extern bool SDL_FindInHashTable(const SDL_HashTable *table, const void *key, const void **value); |
| |
| /** |
| * Remove an item from a hash table. |
| * |
| * If there is an item that matches `key`, it is removed from the table. This |
| * will call the hash table's SDL_HashDestroyCallback for the item to be |
| * removed. |
| * |
| * \param table the hash table to remove from. |
| * \param key the key of the item to remove from the table. |
| * \returns true if a key was removed, false if the key was not found. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| */ |
| extern bool SDL_RemoveFromHashTable(SDL_HashTable *table, const void *key); |
| |
| /** |
| * Remove all items in a hash table. |
| * |
| * This will call the hash table's SDL_HashDestroyCallback for each item in |
| * the table, removing all inserted items. |
| * |
| * When this function returns, the hash table will be empty. |
| * |
| * \param table the hash table to clear. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| */ |
| extern void SDL_ClearHashTable(SDL_HashTable *table); |
| |
| /** |
| * Check if any items are currently stored in a hash table. |
| * |
| * If there are no items stored (the table is completely empty), this will |
| * return true. |
| * |
| * \param table the hash table to check. |
| * \returns true if the table is completely empty, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| * |
| * \sa SDL_ClearHashTable |
| */ |
| extern bool SDL_HashTableEmpty(SDL_HashTable *table); |
| |
| /** |
| * Iterate all key/value pairs in a hash table. |
| * |
| * This function will call `callback` once for each key/value pair in the |
| * table, until either all pairs have been presented to the callback, or the |
| * callback has returned false to signal it is done. |
| * |
| * There is no guarantee what order results will be returned in. |
| * |
| * \param table the hash table to iterate. |
| * \param callback the function pointer to call for each value. |
| * \param userdata a pointer that is passed to `callback`. |
| * \returns true if iteration happened, false if not (bogus parameter, etc.). |
| * |
| * \since This function is available since SDL 3.4.0. |
| */ |
| extern bool SDL_IterateHashTable(const SDL_HashTable *table, SDL_HashTableIterateCallback callback, void *userdata); |
| |
| |
| /* Helper functions for SDL_CreateHashTable callbacks... */ |
| |
| /** |
| * Generate a hash from a generic pointer. |
| * |
| * The key is intended to be a unique pointer to any datatype. |
| * |
| * This is intended to be used as one of the callbacks to SDL_CreateHashTable, |
| * if this is useful to the type of keys to be used with the hash table. |
| * |
| * Note that the implementation may change in the future; do not expect |
| * the results to be stable vs future SDL releases. Use this in a hash table |
| * in the current process and don't store them to disk for the future. |
| * |
| * \param unused this parameter is ignored. |
| * \param key the key to hash as a generic pointer. |
| * \returns a 32-bit hash of the key. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| * |
| * \sa SDL_CreateHashTable |
| */ |
| extern Uint32 SDL_HashPointer(void *unused, const void *key); |
| |
| /** |
| * Compare two generic pointers as hash table keys. |
| * |
| * This is intended to be used as one of the callbacks to SDL_CreateHashTable, |
| * if this is useful to the type of keys to be used with the hash table. |
| * |
| * \param unused this parameter is ignored. |
| * \param a the first generic pointer to compare. |
| * \param b the second generic pointer to compare. |
| * \returns true if the pointers are the same, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| * |
| * \sa SDL_CreateHashTable |
| */ |
| extern bool SDL_KeyMatchPointer(void *unused, const void *a, const void *b); |
| |
| /** |
| * Generate a hash from a C string. |
| * |
| * The key is intended to be a NULL-terminated string, in UTF-8 format. |
| * |
| * This is intended to be used as one of the callbacks to SDL_CreateHashTable, |
| * if this is useful to the type of keys to be used with the hash table. |
| * |
| * Note that the implementation may change in the future; do not expect |
| * the results to be stable vs future SDL releases. Use this in a hash table |
| * in the current process and don't store them to disk for the future. |
| * |
| * \param unused this parameter is ignored. |
| * \param key the key to hash as a generic pointer. |
| * \returns a 32-bit hash of the key. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| * |
| * \sa SDL_CreateHashTable |
| */ |
| extern Uint32 SDL_HashString(void *unused, const void *key); |
| |
| /** |
| * Compare two C strings as hash table keys. |
| * |
| * Strings will be compared in a case-sensitive manner. More specifically, |
| * they'll be compared as NULL-terminated arrays of bytes. |
| * |
| * This is intended to be used as one of the callbacks to SDL_CreateHashTable, |
| * if this is useful to the type of keys to be used with the hash table. |
| * |
| * \param unused this parameter is ignored. |
| * \param a the first string to compare. |
| * \param b the second string to compare. |
| * \returns true if the strings are the same, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| * |
| * \sa SDL_CreateHashTable |
| */ |
| extern bool SDL_KeyMatchString(void *unused, const void *a, const void *b); |
| |
| /** |
| * Generate a hash from an integer ID. |
| * |
| * The key is intended to a unique integer, possibly within a small range. |
| * |
| * This is intended to be used as one of the callbacks to SDL_CreateHashTable, |
| * if this is useful to the type of keys to be used with the hash table. |
| * |
| * Note that the implementation may change in the future; do not expect |
| * the results to be stable vs future SDL releases. Use this in a hash table |
| * in the current process and don't store them to disk for the future. |
| * |
| * \param unused this parameter is ignored. |
| * \param key the key to hash as a generic pointer. |
| * \returns a 32-bit hash of the key. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| * |
| * \sa SDL_CreateHashTable |
| */ |
| extern Uint32 SDL_HashID(void *unused, const void *key); |
| |
| /** |
| * Compare two integer IDs as hash table keys. |
| * |
| * This is intended to be used as one of the callbacks to SDL_CreateHashTable, |
| * if this is useful to the type of keys to be used with the hash table. |
| * |
| * \param unused this parameter is ignored. |
| * \param a the first ID to compare. |
| * \param b the second ID to compare. |
| * \returns true if the IDs are the same, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| * |
| * \sa SDL_CreateHashTable |
| */ |
| extern bool SDL_KeyMatchID(void *unused, const void *a, const void *b); |
| |
| /** |
| * Free both the key and value pointers of a hash table item. |
| * |
| * This is intended to be used as one of the callbacks to SDL_CreateHashTable, |
| * if this is useful to the type of data to be used with the hash table. |
| * |
| * This literally calls `SDL_free(key);` and `SDL_free(value);`. |
| * |
| * \param unused this parameter is ignored. |
| * \param key the key to be destroyed. |
| * \param value the value to be destroyed. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| * |
| * \sa SDL_CreateHashTable |
| */ |
| extern void SDL_DestroyHashKeyAndValue(void *unused, const void *key, const void *value); |
| |
| /** |
| * Free just the value pointer of a hash table item. |
| * |
| * This is intended to be used as one of the callbacks to SDL_CreateHashTable, |
| * if this is useful to the type of data to be used with the hash table. |
| * |
| * This literally calls `SDL_free(key);` and leaves `value` alone. |
| * |
| * \param unused this parameter is ignored. |
| * \param key the key to be destroyed. |
| * \param value the value to be destroyed. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| * |
| * \sa SDL_CreateHashTable |
| */ |
| extern void SDL_DestroyHashKey(void *unused, const void *key, const void *value); |
| |
| /** |
| * Free just the value pointer of a hash table item. |
| * |
| * This is intended to be used as one of the callbacks to SDL_CreateHashTable, |
| * if this is useful to the type of data to be used with the hash table. |
| * |
| * This literally calls `SDL_free(value);` and leaves `key` alone. |
| * |
| * \param unused this parameter is ignored. |
| * \param key the key to be destroyed. |
| * \param value the value to be destroyed. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.4.0. |
| * |
| * \sa SDL_CreateHashTable |
| */ |
| extern void SDL_DestroyHashValue(void *unused, const void *key, const void *value); |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_hashtable_h_ */ |