| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| #ifndef SDL_timer_h_ |
| #define SDL_timer_h_ |
| |
| /** |
| * # CategoryTimer |
| * |
| * SDL provides time management functionality. It is useful for dealing with |
| * (usually) small durations of time. |
| * |
| * This is not to be confused with _calendar time_ management, which is |
| * provided by [CategoryTime](CategoryTime). |
| * |
| * This category covers measuring time elapsed (SDL_GetTicks(), |
| * SDL_GetPerformanceCounter()), putting a thread to sleep for a certain |
| * amount of time (SDL_Delay(), SDL_DelayNS(), SDL_DelayPrecise()), and firing |
| * a callback function after a certain amount of time has elapsed |
| * (SDL_AddTimer(), etc). |
| * |
| * There are also useful macros to convert between time units, like |
| * SDL_SECONDS_TO_NS() and such. |
| */ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* SDL time constants */ |
| |
| /** |
| * Number of milliseconds in a second. |
| * |
| * This is always 1000. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_MS_PER_SECOND 1000 |
| |
| /** |
| * Number of microseconds in a second. |
| * |
| * This is always 1000000. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_US_PER_SECOND 1000000 |
| |
| /** |
| * Number of nanoseconds in a second. |
| * |
| * This is always 1000000000. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_NS_PER_SECOND 1000000000LL |
| |
| /** |
| * Number of nanoseconds in a millisecond. |
| * |
| * This is always 1000000. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_NS_PER_MS 1000000 |
| |
| /** |
| * Number of nanoseconds in a microsecond. |
| * |
| * This is always 1000. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_NS_PER_US 1000 |
| |
| /** |
| * Convert seconds to nanoseconds. |
| * |
| * This only converts whole numbers, not fractional seconds. |
| * |
| * \param S the number of seconds to convert. |
| * \returns S, expressed in nanoseconds. |
| * |
| * \threadsafety It is safe to call this macro from any thread. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_SECONDS_TO_NS(S) (((Uint64)(S)) * SDL_NS_PER_SECOND) |
| |
| /** |
| * Convert nanoseconds to seconds. |
| * |
| * This performs a division, so the results can be dramatically different if |
| * `NS` is an integer or floating point value. |
| * |
| * \param NS the number of nanoseconds to convert. |
| * \returns NS, expressed in seconds. |
| * |
| * \threadsafety It is safe to call this macro from any thread. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_NS_TO_SECONDS(NS) ((NS) / SDL_NS_PER_SECOND) |
| |
| /** |
| * Convert milliseconds to nanoseconds. |
| * |
| * This only converts whole numbers, not fractional milliseconds. |
| * |
| * \param MS the number of milliseconds to convert. |
| * \returns MS, expressed in nanoseconds. |
| * |
| * \threadsafety It is safe to call this macro from any thread. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_MS_TO_NS(MS) (((Uint64)(MS)) * SDL_NS_PER_MS) |
| |
| /** |
| * Convert nanoseconds to milliseconds. |
| * |
| * This performs a division, so the results can be dramatically different if |
| * `NS` is an integer or floating point value. |
| * |
| * \param NS the number of nanoseconds to convert. |
| * \returns NS, expressed in milliseconds. |
| * |
| * \threadsafety It is safe to call this macro from any thread. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_NS_TO_MS(NS) ((NS) / SDL_NS_PER_MS) |
| |
| /** |
| * Convert microseconds to nanoseconds. |
| * |
| * This only converts whole numbers, not fractional microseconds. |
| * |
| * \param US the number of microseconds to convert. |
| * \returns US, expressed in nanoseconds. |
| * |
| * \threadsafety It is safe to call this macro from any thread. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_US_TO_NS(US) (((Uint64)(US)) * SDL_NS_PER_US) |
| |
| /** |
| * Convert nanoseconds to microseconds. |
| * |
| * This performs a division, so the results can be dramatically different if |
| * `NS` is an integer or floating point value. |
| * |
| * \param NS the number of nanoseconds to convert. |
| * \returns NS, expressed in microseconds. |
| * |
| * \threadsafety It is safe to call this macro from any thread. |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_NS_TO_US(NS) ((NS) / SDL_NS_PER_US) |
| |
| /** |
| * Get the number of milliseconds that have elapsed since the SDL library |
| * initialization. |
| * |
| * \returns an unsigned 64‑bit integer that represents the number of |
| * milliseconds that have elapsed since the SDL library was |
| * initialized (typically via a call to SDL_Init). |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetTicksNS |
| */ |
| extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicks(void); |
| |
| /** |
| * Get the number of nanoseconds since SDL library initialization. |
| * |
| * \returns an unsigned 64-bit value representing the number of nanoseconds |
| * since the SDL library initialized. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetTicksNS(void); |
| |
| /** |
| * Get the current value of the high resolution counter. |
| * |
| * This function is typically used for profiling. |
| * |
| * The counter values are only meaningful relative to each other. Differences |
| * between values can be converted to times by using |
| * SDL_GetPerformanceFrequency(). |
| * |
| * \returns the current counter value. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetPerformanceFrequency |
| */ |
| extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceCounter(void); |
| |
| /** |
| * Get the count per second of the high resolution counter. |
| * |
| * \returns a platform-specific count per second. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetPerformanceCounter |
| */ |
| extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetPerformanceFrequency(void); |
| |
| /** |
| * Wait a specified number of milliseconds before returning. |
| * |
| * This function waits a specified number of milliseconds before returning. It |
| * waits at least the specified time, but possibly longer due to OS |
| * scheduling. |
| * |
| * \param ms the number of milliseconds to delay. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_DelayNS |
| * \sa SDL_DelayPrecise |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_Delay(Uint32 ms); |
| |
| /** |
| * Wait a specified number of nanoseconds before returning. |
| * |
| * This function waits a specified number of nanoseconds before returning. It |
| * waits at least the specified time, but possibly longer due to OS |
| * scheduling. |
| * |
| * \param ns the number of nanoseconds to delay. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_Delay |
| * \sa SDL_DelayPrecise |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_DelayNS(Uint64 ns); |
| |
| /** |
| * Wait a specified number of nanoseconds before returning. |
| * |
| * This function waits a specified number of nanoseconds before returning. It |
| * will attempt to wait as close to the requested time as possible, busy |
| * waiting if necessary, but could return later due to OS scheduling. |
| * |
| * \param ns the number of nanoseconds to delay. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_Delay |
| * \sa SDL_DelayNS |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_DelayPrecise(Uint64 ns); |
| |
| /** |
| * Definition of the timer ID type. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| */ |
| typedef Uint32 SDL_TimerID; |
| |
| /** |
| * Function prototype for the millisecond timer callback function. |
| * |
| * The callback function is passed the current timer interval and returns the |
| * next timer interval, in milliseconds. If the returned value is the same as |
| * the one passed in, the periodic alarm continues, otherwise a new alarm is |
| * scheduled. If the callback returns 0, the periodic alarm is canceled and |
| * will be removed. |
| * |
| * \param userdata an arbitrary pointer provided by the app through |
| * SDL_AddTimer, for its own use. |
| * \param timerID the current timer being processed. |
| * \param interval the current callback time interval. |
| * \returns the new callback time interval, or 0 to disable further runs of |
| * the callback. |
| * |
| * \threadsafety SDL may call this callback at any time from a background |
| * thread; the application is responsible for locking resources |
| * the callback touches that need to be protected. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_AddTimer |
| */ |
| typedef Uint32 (SDLCALL *SDL_TimerCallback)(void *userdata, SDL_TimerID timerID, Uint32 interval); |
| |
| /** |
| * Call a callback function at a future time. |
| * |
| * The callback function is passed the current timer interval and the user |
| * supplied parameter from the SDL_AddTimer() call and should return the next |
| * timer interval. If the value returned from the callback is 0, the timer is |
| * canceled and will be removed. |
| * |
| * The callback is run on a separate thread, and for short timeouts can |
| * potentially be called before this function returns. |
| * |
| * Timers take into account the amount of time it took to execute the |
| * callback. For example, if the callback took 250 ms to execute and returned |
| * 1000 (ms), the timer would only wait another 750 ms before its next |
| * iteration. |
| * |
| * Timing may be inexact due to OS scheduling. Be sure to note the current |
| * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your |
| * callback needs to adjust for variances. |
| * |
| * \param interval the timer delay, in milliseconds, passed to `callback`. |
| * \param callback the SDL_TimerCallback function to call when the specified |
| * `interval` elapses. |
| * \param userdata a pointer that is passed to `callback`. |
| * \returns a timer ID or 0 on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_AddTimerNS |
| * \sa SDL_RemoveTimer |
| */ |
| extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *userdata); |
| |
| /** |
| * Function prototype for the nanosecond timer callback function. |
| * |
| * The callback function is passed the current timer interval and returns the |
| * next timer interval, in nanoseconds. If the returned value is the same as |
| * the one passed in, the periodic alarm continues, otherwise a new alarm is |
| * scheduled. If the callback returns 0, the periodic alarm is canceled and |
| * will be removed. |
| * |
| * \param userdata an arbitrary pointer provided by the app through |
| * SDL_AddTimer, for its own use. |
| * \param timerID the current timer being processed. |
| * \param interval the current callback time interval. |
| * \returns the new callback time interval, or 0 to disable further runs of |
| * the callback. |
| * |
| * \threadsafety SDL may call this callback at any time from a background |
| * thread; the application is responsible for locking resources |
| * the callback touches that need to be protected. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_AddTimerNS |
| */ |
| typedef Uint64 (SDLCALL *SDL_NSTimerCallback)(void *userdata, SDL_TimerID timerID, Uint64 interval); |
| |
| /** |
| * Call a callback function at a future time. |
| * |
| * The callback function is passed the current timer interval and the user |
| * supplied parameter from the SDL_AddTimerNS() call and should return the |
| * next timer interval. If the value returned from the callback is 0, the |
| * timer is canceled and will be removed. |
| * |
| * The callback is run on a separate thread, and for short timeouts can |
| * potentially be called before this function returns. |
| * |
| * Timers take into account the amount of time it took to execute the |
| * callback. For example, if the callback took 250 ns to execute and returned |
| * 1000 (ns), the timer would only wait another 750 ns before its next |
| * iteration. |
| * |
| * Timing may be inexact due to OS scheduling. Be sure to note the current |
| * time with SDL_GetTicksNS() or SDL_GetPerformanceCounter() in case your |
| * callback needs to adjust for variances. |
| * |
| * \param interval the timer delay, in nanoseconds, passed to `callback`. |
| * \param callback the SDL_TimerCallback function to call when the specified |
| * `interval` elapses. |
| * \param userdata a pointer that is passed to `callback`. |
| * \returns a timer ID or 0 on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_AddTimer |
| * \sa SDL_RemoveTimer |
| */ |
| extern SDL_DECLSPEC SDL_TimerID SDLCALL SDL_AddTimerNS(Uint64 interval, SDL_NSTimerCallback callback, void *userdata); |
| |
| /** |
| * Remove a timer created with SDL_AddTimer(). |
| * |
| * \param id the ID of the timer to remove. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_AddTimer |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_RemoveTimer(SDL_TimerID id); |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_timer_h_ */ |