| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../SDL_internal.h" |
| |
| #if (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED |
| |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* Direct3D matrix math functions */ |
| |
| typedef struct |
| { |
| float x; |
| float y; |
| } Float2; |
| |
| typedef struct |
| { |
| float x; |
| float y; |
| float z; |
| } Float3; |
| |
| typedef struct |
| { |
| float x; |
| float y; |
| float z; |
| float w; |
| } Float4; |
| |
| typedef struct |
| { |
| union |
| { |
| struct |
| { |
| float _11, _12, _13, _14; |
| float _21, _22, _23, _24; |
| float _31, _32, _33, _34; |
| float _41, _42, _43, _44; |
| } v; |
| float m[4][4]; |
| }; |
| } Float4X4; |
| |
| Float4X4 MatrixIdentity(); |
| Float4X4 MatrixMultiply(Float4X4 M1, Float4X4 M2); |
| Float4X4 MatrixScaling(float x, float y, float z); |
| Float4X4 MatrixTranslation(float x, float y, float z); |
| Float4X4 MatrixRotationX(float r); |
| Float4X4 MatrixRotationY(float r); |
| Float4X4 MatrixRotationZ(float r); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* (SDL_VIDEO_RENDER_D3D || SDL_VIDEO_RENDER_D3D11 || SDL_VIDEO_RENDER_D3D12) && !SDL_RENDER_DISABLED */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |