| /* |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| /* Simple program: Check viewports */ |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <time.h> |
| |
| #ifdef __EMSCRIPTEN__ |
| #include <emscripten/emscripten.h> |
| #endif |
| |
| #include "SDL_test.h" |
| #include "SDL_test_common.h" |
| #include "testutils.h" |
| |
| static SDLTest_CommonState *state; |
| |
| static SDL_Rect viewport; |
| static int done, j; |
| static SDL_bool use_target = SDL_FALSE; |
| #ifdef __EMSCRIPTEN__ |
| static Uint32 wait_start; |
| #endif |
| static SDL_Texture *sprite; |
| static int sprite_w, sprite_h; |
| |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
| static void |
| quit(int rc) |
| { |
| SDLTest_CommonQuit(state); |
| exit(rc); |
| } |
| |
| void |
| DrawOnViewport(SDL_Renderer * renderer) |
| { |
| SDL_Rect rect; |
| |
| /* Set the viewport */ |
| SDL_RenderSetViewport(renderer, &viewport); |
| |
| /* Draw a gray background */ |
| SDL_SetRenderDrawColor(renderer, 0x80, 0x80, 0x80, 0xFF); |
| SDL_RenderClear(renderer); |
| |
| /* Test inside points */ |
| SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); |
| SDL_RenderDrawPoint(renderer, viewport.h/2 + 20, viewport.w/2); |
| SDL_RenderDrawPoint(renderer, viewport.h/2 - 20, viewport.w/2); |
| SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 20); |
| SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 20); |
| |
| /* Test horizontal and vertical lines */ |
| SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF); |
| SDL_RenderDrawLine(renderer, 1, 0, viewport.w-2, 0); |
| SDL_RenderDrawLine(renderer, 1, viewport.h-1, viewport.w-2, viewport.h-1); |
| SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2); |
| SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2); |
| |
| /* Test diagonal lines */ |
| SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF); |
| SDL_RenderDrawLine(renderer, 0, 0, viewport.w-1, viewport.h-1); |
| SDL_RenderDrawLine(renderer, viewport.w-1, 0, 0, viewport.h-1); |
| |
| /* Test outside points */ |
| SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF); |
| SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2); |
| SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2); |
| SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 - viewport.w); |
| SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 + viewport.w); |
| |
| /* Add a box at the top */ |
| rect.w = 8; |
| rect.h = 8; |
| rect.x = (viewport.w - rect.w) / 2; |
| rect.y = 0; |
| SDL_RenderFillRect(renderer, &rect); |
| |
| /* Add a clip rect and fill it with the sprite */ |
| SDL_QueryTexture(sprite, NULL, NULL, &rect.w, &rect.h); |
| rect.x = (viewport.w - rect.w) / 2; |
| rect.y = (viewport.h - rect.h) / 2; |
| SDL_RenderSetClipRect(renderer, &rect); |
| SDL_RenderCopy(renderer, sprite, NULL, &rect); |
| SDL_RenderSetClipRect(renderer, NULL); |
| } |
| |
| void |
| loop() |
| { |
| #ifdef __EMSCRIPTEN__ |
| /* Avoid using delays */ |
| if(SDL_GetTicks() - wait_start < 1000) |
| return; |
| wait_start = SDL_GetTicks(); |
| #endif |
| SDL_Event event; |
| int i; |
| /* Check for events */ |
| while (SDL_PollEvent(&event)) { |
| SDLTest_CommonEvent(state, &event, &done); |
| } |
| |
| /* Move a viewport box in steps around the screen */ |
| viewport.x = j * 100; |
| viewport.y = viewport.x; |
| viewport.w = 100 + j * 50; |
| viewport.h = 100 + j * 50; |
| j = (j + 1) % 4; |
| SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h); |
| |
| for (i = 0; i < state->num_windows; ++i) { |
| if (state->windows[i] == NULL) |
| continue; |
| |
| /* Draw using viewport */ |
| DrawOnViewport(state->renderers[i]); |
| |
| /* Update the screen! */ |
| if (use_target) { |
| SDL_SetRenderTarget(state->renderers[i], NULL); |
| SDL_RenderCopy(state->renderers[i], state->targets[i], NULL, NULL); |
| SDL_RenderPresent(state->renderers[i]); |
| SDL_SetRenderTarget(state->renderers[i], state->targets[i]); |
| } else { |
| SDL_RenderPresent(state->renderers[i]); |
| } |
| } |
| |
| #ifdef __EMSCRIPTEN__ |
| if (done) { |
| emscripten_cancel_main_loop(); |
| } |
| #endif |
| } |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| int i; |
| Uint32 then, now, frames; |
| |
| /* Initialize test framework */ |
| state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); |
| if (!state) { |
| return 1; |
| } |
| |
| |
| for (i = 1; i < argc;) { |
| int consumed; |
| |
| consumed = SDLTest_CommonArg(state, i); |
| if (consumed == 0) { |
| consumed = -1; |
| if (SDL_strcasecmp(argv[i], "--target") == 0) { |
| use_target = SDL_TRUE; |
| consumed = 1; |
| } |
| } |
| if (consumed < 0) { |
| static const char *options[] = { "[--target]", NULL }; |
| SDLTest_CommonLogUsage(state, argv[0], options); |
| quit(1); |
| } |
| i += consumed; |
| } |
| if (!SDLTest_CommonInit(state)) { |
| quit(2); |
| } |
| |
| sprite = LoadTexture(state->renderers[0], "icon.bmp", SDL_TRUE, &sprite_w, &sprite_h); |
| |
| if (sprite == NULL) { |
| quit(2); |
| } |
| |
| if (use_target) { |
| int w, h; |
| |
| for (i = 0; i < state->num_windows; ++i) { |
| SDL_GetWindowSize(state->windows[i], &w, &h); |
| state->targets[i] = SDL_CreateTexture(state->renderers[i], SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h); |
| SDL_SetRenderTarget(state->renderers[i], state->targets[i]); |
| } |
| } |
| |
| for (i = 0; i < state->num_windows; ++i) { |
| SDL_Renderer *renderer = state->renderers[i]; |
| SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); |
| SDL_RenderClear(renderer); |
| } |
| |
| /* Main render loop */ |
| frames = 0; |
| then = SDL_GetTicks(); |
| done = 0; |
| j = 0; |
| |
| #ifdef __EMSCRIPTEN__ |
| wait_start = SDL_GetTicks(); |
| emscripten_set_main_loop(loop, 0, 1); |
| #else |
| while (!done) { |
| ++frames; |
| loop(); |
| SDL_Delay(1000); |
| } |
| #endif |
| |
| /* Print out some timing information */ |
| now = SDL_GetTicks(); |
| if (now > then) { |
| double fps = ((double) frames * 1000) / (now - then); |
| SDL_Log("%2.2f frames per second\n", fps); |
| } |
| quit(0); |
| return 0; |
| } |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |