| /* |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| /* Simple program: Move N sprites around on the screen as fast as possible */ |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <time.h> |
| |
| #ifdef __EMSCRIPTEN__ |
| #include <emscripten/emscripten.h> |
| #endif |
| |
| #include "SDL_test_common.h" |
| #include "testutils.h" |
| |
| static SDLTest_CommonState *state; |
| |
| typedef struct { |
| SDL_Window *window; |
| SDL_Renderer *renderer; |
| SDL_Texture *background; |
| SDL_Texture *sprite; |
| SDL_Rect sprite_rect; |
| int scale_direction; |
| } DrawState; |
| |
| DrawState *drawstates; |
| int done; |
| |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
| static void |
| quit(int rc) |
| { |
| SDLTest_CommonQuit(state); |
| exit(rc); |
| } |
| |
| void |
| Draw(DrawState *s) |
| { |
| SDL_Rect viewport; |
| SDL_Texture *target; |
| SDL_Point *center=NULL; |
| SDL_Point origin = {0,0}; |
| |
| SDL_RenderGetViewport(s->renderer, &viewport); |
| |
| target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h); |
| SDL_SetRenderTarget(s->renderer, target); |
| |
| /* Draw the background */ |
| SDL_RenderCopy(s->renderer, s->background, NULL, NULL); |
| |
| /* Scale and draw the sprite */ |
| s->sprite_rect.w += s->scale_direction; |
| s->sprite_rect.h += s->scale_direction; |
| if (s->scale_direction > 0) { |
| center = &origin; |
| if (s->sprite_rect.w >= viewport.w || s->sprite_rect.h >= viewport.h) { |
| s->scale_direction = -1; |
| } |
| } else { |
| if (s->sprite_rect.w <= 1 || s->sprite_rect.h <= 1) { |
| s->scale_direction = 1; |
| } |
| } |
| s->sprite_rect.x = (viewport.w - s->sprite_rect.w) / 2; |
| s->sprite_rect.y = (viewport.h - s->sprite_rect.h) / 2; |
| |
| SDL_RenderCopyEx(s->renderer, s->sprite, NULL, &s->sprite_rect, (double)s->sprite_rect.w, center, (SDL_RendererFlip)s->scale_direction); |
| |
| SDL_SetRenderTarget(s->renderer, NULL); |
| SDL_RenderCopy(s->renderer, target, NULL, NULL); |
| SDL_DestroyTexture(target); |
| |
| /* Update the screen! */ |
| SDL_RenderPresent(s->renderer); |
| /* SDL_Delay(10); */ |
| } |
| |
| void loop() |
| { |
| int i; |
| SDL_Event event; |
| |
| /* Check for events */ |
| |
| while (SDL_PollEvent(&event)) { |
| SDLTest_CommonEvent(state, &event, &done); |
| } |
| for (i = 0; i < state->num_windows; ++i) { |
| if (state->windows[i] == NULL) |
| continue; |
| Draw(&drawstates[i]); |
| } |
| #ifdef __EMSCRIPTEN__ |
| if (done) { |
| emscripten_cancel_main_loop(); |
| } |
| #endif |
| } |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| int i; |
| int frames; |
| Uint32 then, now; |
| |
| /* Enable standard application logging */ |
| SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
| |
| /* Initialize test framework */ |
| state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); |
| if (!state) { |
| return 1; |
| } |
| |
| if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) { |
| SDLTest_CommonQuit(state); |
| return 1; |
| } |
| |
| drawstates = SDL_stack_alloc(DrawState, state->num_windows); |
| for (i = 0; i < state->num_windows; ++i) { |
| DrawState *drawstate = &drawstates[i]; |
| |
| drawstate->window = state->windows[i]; |
| drawstate->renderer = state->renderers[i]; |
| drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE, NULL, NULL); |
| drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE, NULL, NULL); |
| if (!drawstate->sprite || !drawstate->background) { |
| quit(2); |
| } |
| SDL_QueryTexture(drawstate->sprite, NULL, NULL, |
| &drawstate->sprite_rect.w, &drawstate->sprite_rect.h); |
| drawstate->scale_direction = 1; |
| } |
| |
| /* Main render loop */ |
| frames = 0; |
| then = SDL_GetTicks(); |
| done = 0; |
| |
| #ifdef __EMSCRIPTEN__ |
| emscripten_set_main_loop(loop, 0, 1); |
| #else |
| while (!done) { |
| ++frames; |
| loop(); |
| } |
| #endif |
| /* Print out some timing information */ |
| now = SDL_GetTicks(); |
| if (now > then) { |
| double fps = ((double) frames * 1000) / (now - then); |
| SDL_Log("%2.2f frames per second\n", fps); |
| } |
| |
| SDL_stack_free(drawstates); |
| |
| quit(0); |
| return 0; |
| } |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |