| /* |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| |
| #include "SDL.h" |
| |
| #ifdef __EMSCRIPTEN__ |
| #include <emscripten/emscripten.h> |
| #endif |
| |
| #include <stdlib.h> /* exit() */ |
| |
| #ifdef __IPHONEOS__ |
| #define SCREEN_WIDTH 320 |
| #define SCREEN_HEIGHT 480 |
| #else |
| #define SCREEN_WIDTH 640 |
| #define SCREEN_HEIGHT 480 |
| #endif |
| |
| static SDL_Window *window; |
| |
| typedef struct _Line { |
| struct _Line *next; |
| |
| int x1, y1, x2, y2; |
| Uint8 r, g, b; |
| } Line; |
| |
| static Line *active = NULL; |
| static Line *lines = NULL; |
| static int buttons = 0; |
| |
| static SDL_bool wheel_x_active = SDL_FALSE; |
| static SDL_bool wheel_y_active = SDL_FALSE; |
| static float wheel_x = SCREEN_WIDTH * 0.5f; |
| static float wheel_y = SCREEN_HEIGHT * 0.5f; |
| |
| static SDL_bool done = SDL_FALSE; |
| |
| void |
| DrawLine(SDL_Renderer * renderer, Line * line) |
| { |
| SDL_SetRenderDrawColor(renderer, line->r, line->g, line->b, 255); |
| SDL_RenderDrawLine(renderer, line->x1, line->y1, line->x2, line->y2); |
| } |
| |
| void |
| DrawLines(SDL_Renderer * renderer) |
| { |
| Line *next = lines; |
| while (next != NULL) { |
| DrawLine(renderer, next); |
| next = next->next; |
| } |
| } |
| |
| void |
| AppendLine(Line *line) |
| { |
| if (lines) { |
| Line *next = lines; |
| while (next->next != NULL) { |
| next = next->next; |
| } |
| next->next = line; |
| } else { |
| lines = line; |
| } |
| } |
| |
| void |
| loop(void *arg) |
| { |
| SDL_Renderer *renderer = (SDL_Renderer *)arg; |
| SDL_Event event; |
| |
| /* Check for events */ |
| while (SDL_PollEvent(&event)) { |
| switch (event.type) { |
| case SDL_MOUSEWHEEL: |
| if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED) { |
| event.wheel.preciseX *= -1.0f; |
| event.wheel.preciseY *= -1.0f; |
| event.wheel.x *= -1; |
| event.wheel.y *= -1; |
| } |
| if (event.wheel.preciseX != 0.0f) { |
| wheel_x_active = SDL_TRUE; |
| /* "positive to the right and negative to the left" */ |
| wheel_x += event.wheel.preciseX * 10.0f; |
| } |
| if (event.wheel.preciseY != 0.0f) { |
| wheel_y_active = SDL_TRUE; |
| /* "positive away from the user and negative towards the user" */ |
| wheel_y -= event.wheel.preciseY * 10.0f; |
| } |
| break; |
| |
| case SDL_MOUSEMOTION: |
| if (!active) |
| break; |
| |
| active->x2 = event.motion.x; |
| active->y2 = event.motion.y; |
| break; |
| |
| case SDL_MOUSEBUTTONDOWN: |
| if (!active) { |
| active = SDL_calloc(1, sizeof(*active)); |
| active->x1 = active->x2 = event.button.x; |
| active->y1 = active->y2 = event.button.y; |
| } |
| |
| switch (event.button.button) { |
| case SDL_BUTTON_LEFT: active->r = 255; buttons |= SDL_BUTTON_LMASK; break; |
| case SDL_BUTTON_MIDDLE: active->g = 255; buttons |= SDL_BUTTON_MMASK; break; |
| case SDL_BUTTON_RIGHT: active->b = 255; buttons |= SDL_BUTTON_RMASK; break; |
| case SDL_BUTTON_X1: active->r = 255; active->b = 255; buttons |= SDL_BUTTON_X1MASK; break; |
| case SDL_BUTTON_X2: active->g = 255; active->b = 255; buttons |= SDL_BUTTON_X2MASK; break; |
| } |
| break; |
| case SDL_MOUSEBUTTONUP: |
| if (!active) |
| break; |
| |
| switch (event.button.button) { |
| case SDL_BUTTON_LEFT: buttons &= ~SDL_BUTTON_LMASK; break; |
| case SDL_BUTTON_MIDDLE: buttons &= ~SDL_BUTTON_MMASK; break; |
| case SDL_BUTTON_RIGHT: buttons &= ~SDL_BUTTON_RMASK; break; |
| case SDL_BUTTON_X1: buttons &= ~SDL_BUTTON_X1MASK; break; |
| case SDL_BUTTON_X2: buttons &= ~SDL_BUTTON_X2MASK; break; |
| } |
| |
| if (buttons == 0) { |
| AppendLine(active); |
| active = NULL; |
| } |
| break; |
| |
| case SDL_QUIT: |
| done = SDL_TRUE; |
| break; |
| |
| default: |
| break; |
| } |
| } |
| |
| SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); |
| SDL_RenderClear(renderer); |
| |
| /* Mouse wheel */ |
| SDL_SetRenderDrawColor(renderer, 0, 255, 128, 255); |
| if (wheel_x_active) { |
| SDL_RenderDrawLine(renderer, wheel_x, 0, wheel_x, SCREEN_HEIGHT); |
| } |
| if (wheel_y_active) { |
| SDL_RenderDrawLine(renderer, 0, wheel_y, SCREEN_WIDTH, wheel_y); |
| } |
| |
| /* Lines from mouse clicks */ |
| DrawLines(renderer); |
| if (active) |
| DrawLine(renderer, active); |
| |
| SDL_RenderPresent(renderer); |
| |
| #ifdef __EMSCRIPTEN__ |
| if (done) { |
| emscripten_cancel_main_loop(); |
| } |
| #endif |
| } |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| SDL_Renderer *renderer; |
| |
| /* Enable standard application logging */ |
| SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
| |
| /* Initialize SDL (Note: video is required to start event loop) */ |
| if (SDL_Init(SDL_INIT_VIDEO) < 0) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
| exit(1); |
| } |
| |
| /* Create a window to display joystick axis position */ |
| window = SDL_CreateWindow("Mouse Test", SDL_WINDOWPOS_CENTERED, |
| SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH, |
| SCREEN_HEIGHT, 0); |
| if (window == NULL) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create window: %s\n", SDL_GetError()); |
| return SDL_FALSE; |
| } |
| |
| renderer = SDL_CreateRenderer(window, -1, 0); |
| if (renderer == NULL) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create renderer: %s\n", SDL_GetError()); |
| SDL_DestroyWindow(window); |
| return SDL_FALSE; |
| } |
| |
| /* Main render loop */ |
| #ifdef __EMSCRIPTEN__ |
| emscripten_set_main_loop_arg(loop, renderer, 0, 1); |
| #else |
| while (!done) { |
| loop(renderer); |
| } |
| #endif |
| |
| SDL_DestroyRenderer(renderer); |
| SDL_DestroyWindow(window); |
| |
| SDL_Quit(); |
| |
| return 0; |
| } |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |