| /* |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| |
| /* Simple program: draw as many random objects on the screen as possible */ |
| |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <time.h> |
| |
| #ifdef __EMSCRIPTEN__ |
| #include <emscripten/emscripten.h> |
| #endif |
| |
| #include "SDL_test_common.h" |
| |
| #define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0) |
| #define NUM_OBJECTS 100 |
| |
| static SDLTest_CommonState *state; |
| static int num_objects; |
| static SDL_bool cycle_color; |
| static SDL_bool cycle_alpha; |
| static int cycle_direction = 1; |
| static int current_alpha = 255; |
| static int current_color = 255; |
| static SDL_BlendMode blendMode = SDL_BLENDMODE_NONE; |
| |
| int mouse_begin_x = -1, mouse_begin_y = -1; |
| int done; |
| |
| void |
| DrawPoints(SDL_Renderer * renderer) |
| { |
| int i; |
| int x, y; |
| SDL_Rect viewport; |
| |
| /* Query the sizes */ |
| SDL_RenderGetViewport(renderer, &viewport); |
| |
| for (i = 0; i < num_objects * 4; ++i) { |
| /* Cycle the color and alpha, if desired */ |
| if (cycle_color) { |
| current_color += cycle_direction; |
| if (current_color < 0) { |
| current_color = 0; |
| cycle_direction = -cycle_direction; |
| } |
| if (current_color > 255) { |
| current_color = 255; |
| cycle_direction = -cycle_direction; |
| } |
| } |
| if (cycle_alpha) { |
| current_alpha += cycle_direction; |
| if (current_alpha < 0) { |
| current_alpha = 0; |
| cycle_direction = -cycle_direction; |
| } |
| if (current_alpha > 255) { |
| current_alpha = 255; |
| cycle_direction = -cycle_direction; |
| } |
| } |
| SDL_SetRenderDrawColor(renderer, 255, (Uint8) current_color, |
| (Uint8) current_color, (Uint8) current_alpha); |
| |
| x = rand() % viewport.w; |
| y = rand() % viewport.h; |
| SDL_RenderDrawPoint(renderer, x, y); |
| } |
| } |
| |
| #define MAX_LINES 16 |
| int num_lines = 0; |
| SDL_Rect lines[MAX_LINES]; |
| static int |
| add_line(int x1, int y1, int x2, int y2) |
| { |
| if (num_lines >= MAX_LINES) |
| return 0; |
| if ((x1 == x2) && (y1 == y2)) |
| return 0; |
| |
| SDL_Log("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2); |
| lines[num_lines].x = x1; |
| lines[num_lines].y = y1; |
| lines[num_lines].w = x2; |
| lines[num_lines].h = y2; |
| |
| return ++num_lines; |
| } |
| |
| |
| void |
| DrawLines(SDL_Renderer * renderer) |
| { |
| int i; |
| SDL_Rect viewport; |
| |
| /* Query the sizes */ |
| SDL_RenderGetViewport(renderer, &viewport); |
| |
| SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); |
| |
| for (i = 0; i < num_lines; ++i) { |
| if (i == -1) { |
| SDL_RenderDrawLine(renderer, 0, 0, viewport.w - 1, viewport.h - 1); |
| SDL_RenderDrawLine(renderer, 0, viewport.h - 1, viewport.w - 1, 0); |
| SDL_RenderDrawLine(renderer, 0, viewport.h / 2, viewport.w - 1, viewport.h / 2); |
| SDL_RenderDrawLine(renderer, viewport.w / 2, 0, viewport.w / 2, viewport.h - 1); |
| } else { |
| SDL_RenderDrawLine(renderer, lines[i].x, lines[i].y, lines[i].w, lines[i].h); |
| } |
| } |
| } |
| |
| #define MAX_RECTS 16 |
| int num_rects = 0; |
| SDL_Rect rects[MAX_RECTS]; |
| static int |
| add_rect(int x1, int y1, int x2, int y2) |
| { |
| if (num_rects >= MAX_RECTS) |
| return 0; |
| if ((x1 == x2) || (y1 == y2)) |
| return 0; |
| |
| if (x1 > x2) |
| SWAP(int, x1, x2); |
| if (y1 > y2) |
| SWAP(int, y1, y2); |
| |
| SDL_Log("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2, |
| x2 - x1, y2 - y1); |
| |
| rects[num_rects].x = x1; |
| rects[num_rects].y = y1; |
| rects[num_rects].w = x2 - x1; |
| rects[num_rects].h = y2 - y1; |
| |
| return ++num_rects; |
| } |
| |
| static void |
| DrawRects(SDL_Renderer * renderer) |
| { |
| SDL_SetRenderDrawColor(renderer, 255, 127, 0, 255); |
| SDL_RenderFillRects(renderer, rects, num_rects); |
| } |
| |
| static void |
| DrawRectLineIntersections(SDL_Renderer * renderer) |
| { |
| int i, j; |
| |
| SDL_SetRenderDrawColor(renderer, 0, 255, 55, 255); |
| |
| for (i = 0; i < num_rects; i++) |
| for (j = 0; j < num_lines; j++) { |
| int x1, y1, x2, y2; |
| SDL_Rect r; |
| |
| r = rects[i]; |
| x1 = lines[j].x; |
| y1 = lines[j].y; |
| x2 = lines[j].w; |
| y2 = lines[j].h; |
| |
| if (SDL_IntersectRectAndLine(&r, &x1, &y1, &x2, &y2)) { |
| SDL_RenderDrawLine(renderer, x1, y1, x2, y2); |
| } |
| } |
| } |
| |
| static void |
| DrawRectRectIntersections(SDL_Renderer * renderer) |
| { |
| int i, j; |
| |
| SDL_SetRenderDrawColor(renderer, 255, 200, 0, 255); |
| |
| for (i = 0; i < num_rects; i++) |
| for (j = i + 1; j < num_rects; j++) { |
| SDL_Rect r; |
| if (SDL_IntersectRect(&rects[i], &rects[j], &r)) { |
| SDL_RenderFillRect(renderer, &r); |
| } |
| } |
| } |
| |
| void |
| loop() |
| { |
| int i; |
| SDL_Event event; |
| |
| /* Check for events */ |
| while (SDL_PollEvent(&event)) { |
| SDLTest_CommonEvent(state, &event, &done); |
| switch (event.type) { |
| case SDL_MOUSEBUTTONDOWN: |
| mouse_begin_x = event.button.x; |
| mouse_begin_y = event.button.y; |
| break; |
| case SDL_MOUSEBUTTONUP: |
| if (event.button.button == 3) |
| add_line(mouse_begin_x, mouse_begin_y, event.button.x, |
| event.button.y); |
| if (event.button.button == 1) |
| add_rect(mouse_begin_x, mouse_begin_y, event.button.x, |
| event.button.y); |
| break; |
| case SDL_KEYDOWN: |
| switch (event.key.keysym.sym) { |
| case 'l': |
| if (event.key.keysym.mod & KMOD_SHIFT) |
| num_lines = 0; |
| else |
| add_line(rand() % 640, rand() % 480, rand() % 640, |
| rand() % 480); |
| break; |
| case 'r': |
| if (event.key.keysym.mod & KMOD_SHIFT) |
| num_rects = 0; |
| else |
| add_rect(rand() % 640, rand() % 480, rand() % 640, |
| rand() % 480); |
| break; |
| } |
| break; |
| default: |
| break; |
| } |
| } |
| for (i = 0; i < state->num_windows; ++i) { |
| SDL_Renderer *renderer = state->renderers[i]; |
| if (state->windows[i] == NULL) |
| continue; |
| SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); |
| SDL_RenderClear(renderer); |
| |
| DrawRects(renderer); |
| DrawPoints(renderer); |
| DrawRectRectIntersections(renderer); |
| DrawLines(renderer); |
| DrawRectLineIntersections(renderer); |
| |
| SDL_RenderPresent(renderer); |
| } |
| #ifdef __EMSCRIPTEN__ |
| if (done) { |
| emscripten_cancel_main_loop(); |
| } |
| #endif |
| } |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| int i; |
| Uint32 then, now, frames; |
| |
| /* Enable standard application logging */ |
| SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
| |
| /* Initialize parameters */ |
| num_objects = NUM_OBJECTS; |
| |
| /* Initialize test framework */ |
| state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); |
| if (!state) { |
| return 1; |
| } |
| for (i = 1; i < argc;) { |
| int consumed; |
| |
| consumed = SDLTest_CommonArg(state, i); |
| if (consumed == 0) { |
| consumed = -1; |
| if (SDL_strcasecmp(argv[i], "--blend") == 0) { |
| if (argv[i + 1]) { |
| if (SDL_strcasecmp(argv[i + 1], "none") == 0) { |
| blendMode = SDL_BLENDMODE_NONE; |
| consumed = 2; |
| } else if (SDL_strcasecmp(argv[i + 1], "blend") == 0) { |
| blendMode = SDL_BLENDMODE_BLEND; |
| consumed = 2; |
| } else if (SDL_strcasecmp(argv[i + 1], "add") == 0) { |
| blendMode = SDL_BLENDMODE_ADD; |
| consumed = 2; |
| } else if (SDL_strcasecmp(argv[i + 1], "mod") == 0) { |
| blendMode = SDL_BLENDMODE_MOD; |
| consumed = 2; |
| } |
| } |
| } else if (SDL_strcasecmp(argv[i], "--cyclecolor") == 0) { |
| cycle_color = SDL_TRUE; |
| consumed = 1; |
| } else if (SDL_strcasecmp(argv[i], "--cyclealpha") == 0) { |
| cycle_alpha = SDL_TRUE; |
| consumed = 1; |
| } else if (SDL_isdigit(*argv[i])) { |
| num_objects = SDL_atoi(argv[i]); |
| consumed = 1; |
| } |
| } |
| if (consumed < 0) { |
| static const char *options[] = { "[--blend none|blend|add|mod]", "[--cyclecolor]", "[--cyclealpha]", NULL }; |
| SDLTest_CommonLogUsage(state, argv[0], options); |
| return 1; |
| } |
| i += consumed; |
| } |
| if (!SDLTest_CommonInit(state)) { |
| return 2; |
| } |
| |
| /* Create the windows and initialize the renderers */ |
| for (i = 0; i < state->num_windows; ++i) { |
| SDL_Renderer *renderer = state->renderers[i]; |
| SDL_SetRenderDrawBlendMode(renderer, blendMode); |
| SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF); |
| SDL_RenderClear(renderer); |
| } |
| |
| srand(time(NULL)); |
| |
| /* Main render loop */ |
| frames = 0; |
| then = SDL_GetTicks(); |
| done = 0; |
| |
| #ifdef __EMSCRIPTEN__ |
| emscripten_set_main_loop(loop, 0, 1); |
| #else |
| while (!done) { |
| ++frames; |
| loop(); |
| } |
| #endif |
| |
| SDLTest_CommonQuit(state); |
| |
| /* Print out some timing information */ |
| now = SDL_GetTicks(); |
| if (now > then) { |
| double fps = ((double) frames * 1000) / (now - then); |
| SDL_Log("%2.2f frames per second\n", fps); |
| } |
| return 0; |
| } |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |