| /* |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| #include <stdlib.h> |
| #include <stdio.h> |
| #include <string.h> |
| #include <math.h> |
| |
| #include "SDL_test_common.h" |
| |
| #ifdef __MACOS__ |
| #define HAVE_OPENGL |
| #endif |
| |
| #ifdef HAVE_OPENGL |
| |
| #include "SDL_opengl.h" |
| |
| typedef struct GL_Context |
| { |
| #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; |
| #include "../src/render/opengl/SDL_glfuncs.h" |
| #undef SDL_PROC |
| } GL_Context; |
| |
| |
| /* Undefine this if you want a flat cube instead of a rainbow cube */ |
| #define SHADED_CUBE |
| |
| static SDLTest_CommonState *state; |
| static SDL_GLContext context; |
| static GL_Context ctx; |
| |
| static int LoadContext(GL_Context * data) |
| { |
| #if SDL_VIDEO_DRIVER_UIKIT |
| #define __SDL_NOGETPROCADDR__ |
| #elif SDL_VIDEO_DRIVER_ANDROID |
| #define __SDL_NOGETPROCADDR__ |
| #elif SDL_VIDEO_DRIVER_PANDORA |
| #define __SDL_NOGETPROCADDR__ |
| #endif |
| |
| #if defined __SDL_NOGETPROCADDR__ |
| #define SDL_PROC(ret,func,params) data->func=func; |
| #else |
| #define SDL_PROC(ret,func,params) \ |
| do { \ |
| data->func = SDL_GL_GetProcAddress(#func); \ |
| if ( ! data->func ) { \ |
| return SDL_SetError("Couldn't load GL function %s: %s", #func, SDL_GetError()); \ |
| } \ |
| } while ( 0 ); |
| #endif /* __SDL_NOGETPROCADDR__ */ |
| |
| #include "../src/render/opengl/SDL_glfuncs.h" |
| #undef SDL_PROC |
| return 0; |
| } |
| |
| |
| /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */ |
| static void |
| quit(int rc) |
| { |
| if (context) { |
| /* SDL_GL_MakeCurrent(0, NULL); *//* doesn't do anything */ |
| SDL_GL_DeleteContext(context); |
| } |
| SDLTest_CommonQuit(state); |
| exit(rc); |
| } |
| |
| static void |
| Render() |
| { |
| static float color[8][3] = { |
| {1.0, 1.0, 0.0}, |
| {1.0, 0.0, 0.0}, |
| {0.0, 0.0, 0.0}, |
| {0.0, 1.0, 0.0}, |
| {0.0, 1.0, 1.0}, |
| {1.0, 1.0, 1.0}, |
| {1.0, 0.0, 1.0}, |
| {0.0, 0.0, 1.0} |
| }; |
| static float cube[8][3] = { |
| {0.5, 0.5, -0.5}, |
| {0.5, -0.5, -0.5}, |
| {-0.5, -0.5, -0.5}, |
| {-0.5, 0.5, -0.5}, |
| {-0.5, 0.5, 0.5}, |
| {0.5, 0.5, 0.5}, |
| {0.5, -0.5, 0.5}, |
| {-0.5, -0.5, 0.5} |
| }; |
| |
| /* Do our drawing, too. */ |
| ctx.glClearColor(0.0, 0.0, 0.0, 1.0); |
| ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| |
| ctx.glBegin(GL_QUADS); |
| |
| #ifdef SHADED_CUBE |
| ctx.glColor3fv(color[0]); |
| ctx.glVertex3fv(cube[0]); |
| ctx.glColor3fv(color[1]); |
| ctx.glVertex3fv(cube[1]); |
| ctx.glColor3fv(color[2]); |
| ctx.glVertex3fv(cube[2]); |
| ctx.glColor3fv(color[3]); |
| ctx.glVertex3fv(cube[3]); |
| |
| ctx.glColor3fv(color[3]); |
| ctx.glVertex3fv(cube[3]); |
| ctx.glColor3fv(color[4]); |
| ctx.glVertex3fv(cube[4]); |
| ctx.glColor3fv(color[7]); |
| ctx.glVertex3fv(cube[7]); |
| ctx.glColor3fv(color[2]); |
| ctx.glVertex3fv(cube[2]); |
| |
| ctx.glColor3fv(color[0]); |
| ctx.glVertex3fv(cube[0]); |
| ctx.glColor3fv(color[5]); |
| ctx.glVertex3fv(cube[5]); |
| ctx.glColor3fv(color[6]); |
| ctx.glVertex3fv(cube[6]); |
| ctx.glColor3fv(color[1]); |
| ctx.glVertex3fv(cube[1]); |
| |
| ctx.glColor3fv(color[5]); |
| ctx.glVertex3fv(cube[5]); |
| ctx.glColor3fv(color[4]); |
| ctx.glVertex3fv(cube[4]); |
| ctx.glColor3fv(color[7]); |
| ctx.glVertex3fv(cube[7]); |
| ctx.glColor3fv(color[6]); |
| ctx.glVertex3fv(cube[6]); |
| |
| ctx.glColor3fv(color[5]); |
| ctx.glVertex3fv(cube[5]); |
| ctx.glColor3fv(color[0]); |
| ctx.glVertex3fv(cube[0]); |
| ctx.glColor3fv(color[3]); |
| ctx.glVertex3fv(cube[3]); |
| ctx.glColor3fv(color[4]); |
| ctx.glVertex3fv(cube[4]); |
| |
| ctx.glColor3fv(color[6]); |
| ctx.glVertex3fv(cube[6]); |
| ctx.glColor3fv(color[1]); |
| ctx.glVertex3fv(cube[1]); |
| ctx.glColor3fv(color[2]); |
| ctx.glVertex3fv(cube[2]); |
| ctx.glColor3fv(color[7]); |
| ctx.glVertex3fv(cube[7]); |
| #else /* flat cube */ |
| ctx.glColor3f(1.0, 0.0, 0.0); |
| ctx.glVertex3fv(cube[0]); |
| ctx.glVertex3fv(cube[1]); |
| ctx.glVertex3fv(cube[2]); |
| ctx.glVertex3fv(cube[3]); |
| |
| ctx.glColor3f(0.0, 1.0, 0.0); |
| ctx.glVertex3fv(cube[3]); |
| ctx.glVertex3fv(cube[4]); |
| ctx.glVertex3fv(cube[7]); |
| ctx.glVertex3fv(cube[2]); |
| |
| ctx.glColor3f(0.0, 0.0, 1.0); |
| ctx.glVertex3fv(cube[0]); |
| ctx.glVertex3fv(cube[5]); |
| ctx.glVertex3fv(cube[6]); |
| ctx.glVertex3fv(cube[1]); |
| |
| ctx.glColor3f(0.0, 1.0, 1.0); |
| ctx.glVertex3fv(cube[5]); |
| ctx.glVertex3fv(cube[4]); |
| ctx.glVertex3fv(cube[7]); |
| ctx.glVertex3fv(cube[6]); |
| |
| ctx.glColor3f(1.0, 1.0, 0.0); |
| ctx.glVertex3fv(cube[5]); |
| ctx.glVertex3fv(cube[0]); |
| ctx.glVertex3fv(cube[3]); |
| ctx.glVertex3fv(cube[4]); |
| |
| ctx.glColor3f(1.0, 0.0, 1.0); |
| ctx.glVertex3fv(cube[6]); |
| ctx.glVertex3fv(cube[1]); |
| ctx.glVertex3fv(cube[2]); |
| ctx.glVertex3fv(cube[7]); |
| #endif /* SHADED_CUBE */ |
| |
| ctx.glEnd(); |
| |
| ctx.glMatrixMode(GL_MODELVIEW); |
| ctx.glRotatef(5.0, 1.0, 1.0, 1.0); |
| } |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| int fsaa, accel; |
| int value; |
| int i, done; |
| SDL_DisplayMode mode; |
| SDL_Event event; |
| Uint32 then, now, frames; |
| int status; |
| int dw, dh; |
| int swap_interval = 0; |
| |
| /* Enable standard application logging */ |
| SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
| |
| /* Initialize parameters */ |
| fsaa = 0; |
| accel = -1; |
| |
| /* Initialize test framework */ |
| state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO); |
| if (!state) { |
| return 1; |
| } |
| for (i = 1; i < argc;) { |
| int consumed; |
| |
| consumed = SDLTest_CommonArg(state, i); |
| if (consumed == 0) { |
| if (SDL_strcasecmp(argv[i], "--fsaa") == 0 && i+1 < argc) { |
| fsaa = SDL_atoi(argv[i+1]); |
| consumed = 2; |
| } else if (SDL_strcasecmp(argv[i], "--accel") == 0 && i+1 < argc) { |
| accel = SDL_atoi(argv[i+1]); |
| consumed = 2; |
| } else { |
| consumed = -1; |
| } |
| } |
| if (consumed < 0) { |
| static const char *options[] = { "[--fsaa n]", "[--accel n]", NULL }; |
| SDLTest_CommonLogUsage(state, argv[0], options); |
| quit(1); |
| } |
| i += consumed; |
| } |
| |
| /* Set OpenGL parameters */ |
| state->window_flags |= SDL_WINDOW_OPENGL; |
| state->gl_red_size = 5; |
| state->gl_green_size = 5; |
| state->gl_blue_size = 5; |
| state->gl_depth_size = 16; |
| state->gl_double_buffer = 1; |
| if (fsaa) { |
| state->gl_multisamplebuffers = 1; |
| state->gl_multisamplesamples = fsaa; |
| } |
| if (accel >= 0) { |
| state->gl_accelerated = accel; |
| } |
| |
| if (!SDLTest_CommonInit(state)) { |
| quit(2); |
| } |
| |
| /* Create OpenGL context */ |
| context = SDL_GL_CreateContext(state->windows[0]); |
| if (!context) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError()); |
| quit(2); |
| } |
| |
| /* Important: call this *after* creating the context */ |
| if (LoadContext(&ctx) < 0) { |
| SDL_Log("Could not load GL functions\n"); |
| quit(2); |
| return 0; |
| } |
| |
| if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) { |
| /* try late-swap-tearing first. If not supported, try normal vsync. */ |
| if (SDL_GL_SetSwapInterval(-1) == 0) { |
| swap_interval = -1; |
| } else { |
| SDL_GL_SetSwapInterval(1); |
| swap_interval = 1; |
| } |
| } else { |
| SDL_GL_SetSwapInterval(0); /* disable vsync. */ |
| swap_interval = 0; |
| } |
| |
| SDL_GetCurrentDisplayMode(0, &mode); |
| SDL_Log("Screen BPP : %d\n", SDL_BITSPERPIXEL(mode.format)); |
| SDL_Log("Swap Interval : %d\n", SDL_GL_GetSwapInterval()); |
| SDL_GetWindowSize(state->windows[0], &dw, &dh); |
| SDL_Log("Window Size : %d,%d\n", dw, dh); |
| SDL_GL_GetDrawableSize(state->windows[0], &dw, &dh); |
| SDL_Log("Draw Size : %d,%d\n", dw, dh); |
| SDL_Log("\n"); |
| SDL_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR)); |
| SDL_Log("Renderer : %s\n", ctx.glGetString(GL_RENDERER)); |
| SDL_Log("Version : %s\n", ctx.glGetString(GL_VERSION)); |
| SDL_Log("Extensions : %s\n", ctx.glGetString(GL_EXTENSIONS)); |
| SDL_Log("\n"); |
| |
| status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); |
| if (!status) { |
| SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n", SDL_GetError()); |
| } |
| status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); |
| if (!status) { |
| SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n", SDL_GetError()); |
| } |
| status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); |
| if (!status) { |
| SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n", SDL_GetError()); |
| } |
| status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); |
| if (!status) { |
| SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n", SDL_GetError()); |
| } |
| if (fsaa) { |
| status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); |
| if (!status) { |
| SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n", |
| SDL_GetError()); |
| } |
| status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); |
| if (!status) { |
| SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, |
| value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n", |
| SDL_GetError()); |
| } |
| } |
| if (accel >= 0) { |
| status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); |
| if (!status) { |
| SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d\n", accel, |
| value); |
| } else { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n", |
| SDL_GetError()); |
| } |
| } |
| |
| /* Set rendering settings */ |
| ctx.glMatrixMode(GL_PROJECTION); |
| ctx.glLoadIdentity(); |
| ctx.glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); |
| ctx.glMatrixMode(GL_MODELVIEW); |
| ctx.glLoadIdentity(); |
| ctx.glEnable(GL_DEPTH_TEST); |
| ctx.glDepthFunc(GL_LESS); |
| ctx.glShadeModel(GL_SMOOTH); |
| |
| /* Main render loop */ |
| frames = 0; |
| then = SDL_GetTicks(); |
| done = 0; |
| while (!done) { |
| SDL_bool update_swap_interval = SDL_FALSE; |
| |
| /* Check for events */ |
| ++frames; |
| while (SDL_PollEvent(&event)) { |
| SDLTest_CommonEvent(state, &event, &done); |
| if (event.type == SDL_KEYDOWN) { |
| if (event.key.keysym.sym == SDLK_o) { |
| swap_interval--; |
| update_swap_interval = SDL_TRUE; |
| } else if (event.key.keysym.sym == SDLK_p) { |
| swap_interval++; |
| update_swap_interval = SDL_TRUE; |
| } |
| } |
| } |
| |
| if (update_swap_interval) { |
| SDL_Log("Swap interval to be set to %d\n", swap_interval); |
| } |
| |
| for (i = 0; i < state->num_windows; ++i) { |
| int w, h; |
| if (state->windows[i] == NULL) |
| continue; |
| SDL_GL_MakeCurrent(state->windows[i], context); |
| if (update_swap_interval) { |
| SDL_GL_SetSwapInterval(swap_interval); |
| } |
| SDL_GL_GetDrawableSize(state->windows[i], &w, &h); |
| ctx.glViewport(0, 0, w, h); |
| Render(); |
| SDL_GL_SwapWindow(state->windows[i]); |
| } |
| } |
| |
| /* Print out some timing information */ |
| now = SDL_GetTicks(); |
| if (now > then) { |
| SDL_Log("%2.2f frames per second\n", |
| ((double) frames * 1000) / (now - then)); |
| } |
| quit(0); |
| return 0; |
| } |
| |
| #else /* HAVE_OPENGL */ |
| |
| int |
| main(int argc, char *argv[]) |
| { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n"); |
| return 1; |
| } |
| |
| #endif /* HAVE_OPENGL */ |