| /* |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| #include "SDL.h" |
| |
| #include <stdlib.h> |
| |
| #ifdef __EMSCRIPTEN__ |
| #include <emscripten/emscripten.h> |
| #endif |
| |
| static SDL_Window *window = NULL; |
| static SDL_Renderer *renderer = NULL; |
| static SDL_AudioSpec spec; |
| static SDL_AudioDeviceID devid_in = 0; |
| static SDL_AudioDeviceID devid_out = 0; |
| |
| static void |
| loop() |
| { |
| SDL_bool please_quit = SDL_FALSE; |
| SDL_Event e; |
| |
| while (SDL_PollEvent(&e)) { |
| if (e.type == SDL_QUIT) { |
| please_quit = SDL_TRUE; |
| } else if (e.type == SDL_KEYDOWN) { |
| if (e.key.keysym.sym == SDLK_ESCAPE) { |
| please_quit = SDL_TRUE; |
| } |
| } else if (e.type == SDL_MOUSEBUTTONDOWN) { |
| if (e.button.button == 1) { |
| SDL_PauseAudioDevice(devid_out, SDL_TRUE); |
| SDL_PauseAudioDevice(devid_in, SDL_FALSE); |
| } |
| } else if (e.type == SDL_MOUSEBUTTONUP) { |
| if (e.button.button == 1) { |
| SDL_PauseAudioDevice(devid_in, SDL_TRUE); |
| SDL_PauseAudioDevice(devid_out, SDL_FALSE); |
| } |
| } |
| } |
| |
| if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) { |
| SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255); |
| } else { |
| SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255); |
| } |
| SDL_RenderClear(renderer); |
| SDL_RenderPresent(renderer); |
| |
| if (please_quit) { |
| /* stop playing back, quit. */ |
| SDL_Log("Shutting down.\n"); |
| SDL_PauseAudioDevice(devid_in, 1); |
| SDL_CloseAudioDevice(devid_in); |
| SDL_PauseAudioDevice(devid_out, 1); |
| SDL_CloseAudioDevice(devid_out); |
| SDL_DestroyRenderer(renderer); |
| SDL_DestroyWindow(window); |
| SDL_Quit(); |
| #ifdef __EMSCRIPTEN__ |
| emscripten_cancel_main_loop(); |
| #endif |
| exit(0); |
| } |
| |
| /* Note that it would be easier to just have a one-line function that |
| calls SDL_QueueAudio() as a capture device callback, but we're |
| trying to test the API, so we use SDL_DequeueAudio() here. */ |
| while (SDL_TRUE) { |
| Uint8 buf[1024]; |
| const Uint32 br = SDL_DequeueAudio(devid_in, buf, sizeof (buf)); |
| SDL_QueueAudio(devid_out, buf, br); |
| if (br < sizeof (buf)) { |
| break; |
| } |
| } |
| } |
| |
| int |
| main(int argc, char **argv) |
| { |
| /* (argv[1] == NULL means "open default device.") */ |
| const char *devname = argv[1]; |
| SDL_AudioSpec wanted; |
| int devcount; |
| int i; |
| |
| /* Enable standard application logging */ |
| SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
| |
| /* Load the SDL library */ |
| if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError()); |
| return (1); |
| } |
| |
| window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, 0); |
| renderer = SDL_CreateRenderer(window, -1, 0); |
| SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); |
| SDL_RenderClear(renderer); |
| SDL_RenderPresent(renderer); |
| |
| SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver()); |
| |
| devcount = SDL_GetNumAudioDevices(SDL_TRUE); |
| for (i = 0; i < devcount; i++) { |
| SDL_Log(" Capture device #%d: '%s'\n", i, SDL_GetAudioDeviceName(i, SDL_TRUE)); |
| } |
| |
| SDL_zero(wanted); |
| wanted.freq = 44100; |
| wanted.format = AUDIO_F32SYS; |
| wanted.channels = 1; |
| wanted.samples = 4096; |
| wanted.callback = NULL; |
| |
| SDL_zero(spec); |
| |
| /* DirectSound can fail in some instances if you open the same hardware |
| for both capture and output and didn't open the output end first, |
| according to the docs, so if you're doing something like this, always |
| open your capture devices second in case you land in those bizarre |
| circumstances. */ |
| |
| SDL_Log("Opening default playback device...\n"); |
| devid_out = SDL_OpenAudioDevice(NULL, SDL_FALSE, &wanted, &spec, SDL_AUDIO_ALLOW_ANY_CHANGE); |
| if (!devid_out) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback: %s!\n", SDL_GetError()); |
| SDL_Quit(); |
| exit(1); |
| } |
| |
| SDL_Log("Opening capture device %s%s%s...\n", |
| devname ? "'" : "", |
| devname ? devname : "[[default]]", |
| devname ? "'" : ""); |
| |
| devid_in = SDL_OpenAudioDevice(argv[1], SDL_TRUE, &spec, &spec, 0); |
| if (!devid_in) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError()); |
| SDL_Quit(); |
| exit(1); |
| } |
| |
| SDL_Log("Ready! Hold down mouse or finger to record!\n"); |
| |
| #ifdef __EMSCRIPTEN__ |
| emscripten_set_main_loop(loop, 0, 1); |
| #else |
| while (1) { loop(); SDL_Delay(16); } |
| #endif |
| |
| return 0; |
| } |
| |