| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_render.h |
| * |
| * Header file for SDL 2D rendering functions. |
| * |
| * This API supports the following features: |
| * * single pixel points |
| * * single pixel lines |
| * * filled rectangles |
| * * texture images |
| * |
| * The primitives may be drawn in opaque, blended, or additive modes. |
| * |
| * The texture images may be drawn in opaque, blended, or additive modes. |
| * They can have an additional color tint or alpha modulation applied to |
| * them, and may also be stretched with linear interpolation. |
| * |
| * This API is designed to accelerate simple 2D operations. You may |
| * want more functionality such as polygons and particle effects and |
| * in that case you should use SDL's OpenGL/Direct3D support or one |
| * of the many good 3D engines. |
| * |
| * These functions must be called from the main thread. |
| * See this bug for details: http://bugzilla.libsdl.org/show_bug.cgi?id=1995 |
| */ |
| |
| #ifndef SDL_render_h_ |
| #define SDL_render_h_ |
| |
| #include "SDL_stdinc.h" |
| #include "SDL_rect.h" |
| #include "SDL_video.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * Flags used when creating a rendering context |
| */ |
| typedef enum |
| { |
| SDL_RENDERER_SOFTWARE = 0x00000001, /**< The renderer is a software fallback */ |
| SDL_RENDERER_ACCELERATED = 0x00000002, /**< The renderer uses hardware |
| acceleration */ |
| SDL_RENDERER_PRESENTVSYNC = 0x00000004, /**< Present is synchronized |
| with the refresh rate */ |
| SDL_RENDERER_TARGETTEXTURE = 0x00000008 /**< The renderer supports |
| rendering to texture */ |
| } SDL_RendererFlags; |
| |
| /** |
| * Information on the capabilities of a render driver or context. |
| */ |
| typedef struct SDL_RendererInfo |
| { |
| const char *name; /**< The name of the renderer */ |
| Uint32 flags; /**< Supported ::SDL_RendererFlags */ |
| Uint32 num_texture_formats; /**< The number of available texture formats */ |
| Uint32 texture_formats[16]; /**< The available texture formats */ |
| int max_texture_width; /**< The maximum texture width */ |
| int max_texture_height; /**< The maximum texture height */ |
| } SDL_RendererInfo; |
| |
| /** |
| * Vertex structure |
| */ |
| typedef struct SDL_Vertex |
| { |
| SDL_FPoint position; /**< Vertex position, in SDL_Renderer coordinates */ |
| SDL_Color color; /**< Vertex color */ |
| SDL_FPoint tex_coord; /**< Normalized texture coordinates, if needed */ |
| } SDL_Vertex; |
| |
| /** |
| * The scaling mode for a texture. |
| */ |
| typedef enum |
| { |
| SDL_ScaleModeNearest, /**< nearest pixel sampling */ |
| SDL_ScaleModeLinear, /**< linear filtering */ |
| SDL_ScaleModeBest /**< anisotropic filtering */ |
| } SDL_ScaleMode; |
| |
| /** |
| * The access pattern allowed for a texture. |
| */ |
| typedef enum |
| { |
| SDL_TEXTUREACCESS_STATIC, /**< Changes rarely, not lockable */ |
| SDL_TEXTUREACCESS_STREAMING, /**< Changes frequently, lockable */ |
| SDL_TEXTUREACCESS_TARGET /**< Texture can be used as a render target */ |
| } SDL_TextureAccess; |
| |
| /** |
| * The texture channel modulation used in SDL_RenderCopy(). |
| */ |
| typedef enum |
| { |
| SDL_TEXTUREMODULATE_NONE = 0x00000000, /**< No modulation */ |
| SDL_TEXTUREMODULATE_COLOR = 0x00000001, /**< srcC = srcC * color */ |
| SDL_TEXTUREMODULATE_ALPHA = 0x00000002 /**< srcA = srcA * alpha */ |
| } SDL_TextureModulate; |
| |
| /** |
| * Flip constants for SDL_RenderCopyEx |
| */ |
| typedef enum |
| { |
| SDL_FLIP_NONE = 0x00000000, /**< Do not flip */ |
| SDL_FLIP_HORIZONTAL = 0x00000001, /**< flip horizontally */ |
| SDL_FLIP_VERTICAL = 0x00000002 /**< flip vertically */ |
| } SDL_RendererFlip; |
| |
| /** |
| * A structure representing rendering state |
| */ |
| struct SDL_Renderer; |
| typedef struct SDL_Renderer SDL_Renderer; |
| |
| /** |
| * An efficient driver-specific representation of pixel data |
| */ |
| struct SDL_Texture; |
| typedef struct SDL_Texture SDL_Texture; |
| |
| /* Function prototypes */ |
| |
| /** |
| * Get the number of 2D rendering drivers available for the current display. |
| * |
| * A render driver is a set of code that handles rendering and texture |
| * management on a particular display. Normally there is only one, but some |
| * drivers may have several available with different capabilities. |
| * |
| * There may be none if SDL was compiled without render support. |
| * |
| * \returns a number >= 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_CreateRenderer |
| * \sa SDL_GetRenderDriverInfo |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetNumRenderDrivers(void); |
| |
| /** |
| * Get info about a specific 2D rendering driver for the current display. |
| * |
| * \param index the index of the driver to query information about |
| * \param info an SDL_RendererInfo structure to be filled with information on |
| * the rendering driver |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_CreateRenderer |
| * \sa SDL_GetNumRenderDrivers |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRenderDriverInfo(int index, |
| SDL_RendererInfo * info); |
| |
| /** |
| * Create a window and default renderer. |
| * |
| * \param width the width of the window |
| * \param height the height of the window |
| * \param window_flags the flags used to create the window (see |
| * SDL_CreateWindow()) |
| * \param window a pointer filled with the window, or NULL on error |
| * \param renderer a pointer filled with the renderer, or NULL on error |
| * \returns 0 on success, or -1 on error; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_CreateRenderer |
| * \sa SDL_CreateWindow |
| */ |
| extern DECLSPEC int SDLCALL SDL_CreateWindowAndRenderer( |
| int width, int height, Uint32 window_flags, |
| SDL_Window **window, SDL_Renderer **renderer); |
| |
| |
| /** |
| * Create a 2D rendering context for a window. |
| * |
| * \param window the window where rendering is displayed |
| * \param index the index of the rendering driver to initialize, or -1 to |
| * initialize the first one supporting the requested flags |
| * \param flags 0, or one or more SDL_RendererFlags OR'd together |
| * \returns a valid rendering context or NULL if there was an error; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_CreateSoftwareRenderer |
| * \sa SDL_DestroyRenderer |
| * \sa SDL_GetNumRenderDrivers |
| * \sa SDL_GetRendererInfo |
| */ |
| extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateRenderer(SDL_Window * window, |
| int index, Uint32 flags); |
| |
| /** |
| * Create a 2D software rendering context for a surface. |
| * |
| * Two other API which can be used to create SDL_Renderer: |
| * SDL_CreateRenderer() and SDL_CreateWindowAndRenderer(). These can _also_ |
| * create a software renderer, but they are intended to be used with an |
| * SDL_Window as the final destination and not an SDL_Surface. |
| * |
| * \param surface the SDL_Surface structure representing the surface where |
| * rendering is done |
| * \returns a valid rendering context or NULL if there was an error; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_CreateRenderer |
| * \sa SDL_CreateWindowRenderer |
| * \sa SDL_DestroyRenderer |
| */ |
| extern DECLSPEC SDL_Renderer * SDLCALL SDL_CreateSoftwareRenderer(SDL_Surface * surface); |
| |
| /** |
| * Get the renderer associated with a window. |
| * |
| * \param window the window to query |
| * \returns the rendering context on success or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_CreateRenderer |
| */ |
| extern DECLSPEC SDL_Renderer * SDLCALL SDL_GetRenderer(SDL_Window * window); |
| |
| /** |
| * Get the window associated with a renderer. |
| * |
| * \param renderer the renderer to query |
| * \returns the window on success or NULL on failure; call SDL_GetError() for |
| * more information. |
| * |
| * \since This function is available since SDL 2.0.22. |
| */ |
| extern DECLSPEC SDL_Window * SDLCALL SDL_RenderGetWindow(SDL_Renderer *renderer); |
| |
| /** |
| * Get information about a rendering context. |
| * |
| * \param renderer the rendering context |
| * \param info an SDL_RendererInfo structure filled with information about the |
| * current renderer |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_CreateRenderer |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRendererInfo(SDL_Renderer * renderer, |
| SDL_RendererInfo * info); |
| |
| /** |
| * Get the output size in pixels of a rendering context. |
| * |
| * Due to high-dpi displays, you might end up with a rendering context that |
| * has more pixels than the window that contains it, so use this instead of |
| * SDL_GetWindowSize() to decide how much drawing area you have. |
| * |
| * \param renderer the rendering context |
| * \param w an int filled with the width |
| * \param h an int filled with the height |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_GetRenderer |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer, |
| int *w, int *h); |
| |
| /** |
| * Create a texture for a rendering context. |
| * |
| * You can set the texture scaling method by setting |
| * `SDL_HINT_RENDER_SCALE_QUALITY` before creating the texture. |
| * |
| * \param renderer the rendering context |
| * \param format one of the enumerated values in SDL_PixelFormatEnum |
| * \param access one of the enumerated values in SDL_TextureAccess |
| * \param w the width of the texture in pixels |
| * \param h the height of the texture in pixels |
| * \returns a pointer to the created texture or NULL if no rendering context |
| * was active, the format was unsupported, or the width or height |
| * were out of range; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_CreateTextureFromSurface |
| * \sa SDL_DestroyTexture |
| * \sa SDL_QueryTexture |
| * \sa SDL_UpdateTexture |
| */ |
| extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTexture(SDL_Renderer * renderer, |
| Uint32 format, |
| int access, int w, |
| int h); |
| |
| /** |
| * Create a texture from an existing surface. |
| * |
| * The surface is not modified or freed by this function. |
| * |
| * The SDL_TextureAccess hint for the created texture is |
| * `SDL_TEXTUREACCESS_STATIC`. |
| * |
| * The pixel format of the created texture may be different from the pixel |
| * format of the surface. Use SDL_QueryTexture() to query the pixel format of |
| * the texture. |
| * |
| * \param renderer the rendering context |
| * \param surface the SDL_Surface structure containing pixel data used to fill |
| * the texture |
| * \returns the created texture or NULL on failure; call SDL_GetError() for |
| * more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_CreateTexture |
| * \sa SDL_DestroyTexture |
| * \sa SDL_QueryTexture |
| */ |
| extern DECLSPEC SDL_Texture * SDLCALL SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface); |
| |
| /** |
| * Query the attributes of a texture. |
| * |
| * \param texture the texture to query |
| * \param format a pointer filled in with the raw format of the texture; the |
| * actual format may differ, but pixel transfers will use this |
| * format (one of the SDL_PixelFormatEnum values). This argument |
| * can be NULL if you don't need this information. |
| * \param access a pointer filled in with the actual access to the texture |
| * (one of the SDL_TextureAccess values). This argument can be |
| * NULL if you don't need this information. |
| * \param w a pointer filled in with the width of the texture in pixels. This |
| * argument can be NULL if you don't need this information. |
| * \param h a pointer filled in with the height of the texture in pixels. This |
| * argument can be NULL if you don't need this information. |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_CreateTexture |
| */ |
| extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture, |
| Uint32 * format, int *access, |
| int *w, int *h); |
| |
| /** |
| * Set an additional color value multiplied into render copy operations. |
| * |
| * When this texture is rendered, during the copy operation each source color |
| * channel is modulated by the appropriate color value according to the |
| * following formula: |
| * |
| * `srcC = srcC * (color / 255)` |
| * |
| * Color modulation is not always supported by the renderer; it will return -1 |
| * if color modulation is not supported. |
| * |
| * \param texture the texture to update |
| * \param r the red color value multiplied into copy operations |
| * \param g the green color value multiplied into copy operations |
| * \param b the blue color value multiplied into copy operations |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_GetTextureColorMod |
| * \sa SDL_SetTextureAlphaMod |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture, |
| Uint8 r, Uint8 g, Uint8 b); |
| |
| |
| /** |
| * Get the additional color value multiplied into render copy operations. |
| * |
| * \param texture the texture to query |
| * \param r a pointer filled in with the current red color value |
| * \param g a pointer filled in with the current green color value |
| * \param b a pointer filled in with the current blue color value |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_GetTextureAlphaMod |
| * \sa SDL_SetTextureColorMod |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture, |
| Uint8 * r, Uint8 * g, |
| Uint8 * b); |
| |
| /** |
| * Set an additional alpha value multiplied into render copy operations. |
| * |
| * When this texture is rendered, during the copy operation the source alpha |
| * value is modulated by this alpha value according to the following formula: |
| * |
| * `srcA = srcA * (alpha / 255)` |
| * |
| * Alpha modulation is not always supported by the renderer; it will return -1 |
| * if alpha modulation is not supported. |
| * |
| * \param texture the texture to update |
| * \param alpha the source alpha value multiplied into copy operations |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_GetTextureAlphaMod |
| * \sa SDL_SetTextureColorMod |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture, |
| Uint8 alpha); |
| |
| /** |
| * Get the additional alpha value multiplied into render copy operations. |
| * |
| * \param texture the texture to query |
| * \param alpha a pointer filled in with the current alpha value |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_GetTextureColorMod |
| * \sa SDL_SetTextureAlphaMod |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture, |
| Uint8 * alpha); |
| |
| /** |
| * Set the blend mode for a texture, used by SDL_RenderCopy(). |
| * |
| * If the blend mode is not supported, the closest supported mode is chosen |
| * and this function returns -1. |
| * |
| * \param texture the texture to update |
| * \param blendMode the SDL_BlendMode to use for texture blending |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_GetTextureBlendMode |
| * \sa SDL_RenderCopy |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture, |
| SDL_BlendMode blendMode); |
| |
| /** |
| * Get the blend mode used for texture copy operations. |
| * |
| * \param texture the texture to query |
| * \param blendMode a pointer filled in with the current SDL_BlendMode |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_SetTextureBlendMode |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture, |
| SDL_BlendMode *blendMode); |
| |
| /** |
| * Set the scale mode used for texture scale operations. |
| * |
| * If the scale mode is not supported, the closest supported mode is chosen. |
| * |
| * \param texture The texture to update. |
| * \param scaleMode the SDL_ScaleMode to use for texture scaling. |
| * \returns 0 on success, or -1 if the texture is not valid. |
| * |
| * \since This function is available since SDL 2.0.12. |
| * |
| * \sa SDL_GetTextureScaleMode |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture, |
| SDL_ScaleMode scaleMode); |
| |
| /** |
| * Get the scale mode used for texture scale operations. |
| * |
| * \param texture the texture to query. |
| * \param scaleMode a pointer filled in with the current scale mode. |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \since This function is available since SDL 2.0.12. |
| * |
| * \sa SDL_SetTextureScaleMode |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture, |
| SDL_ScaleMode *scaleMode); |
| |
| /** |
| * Associate a user-specified pointer with a texture. |
| * |
| * \param texture the texture to update. |
| * \param userdata the pointer to associate with the texture. |
| * \returns 0 on success, or -1 if the texture is not valid. |
| * |
| * \since This function is available since SDL 2.0.18. |
| * |
| * \sa SDL_GetTextureUserData |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture, |
| void *userdata); |
| |
| /** |
| * Get the user-specified pointer associated with a texture |
| * |
| * \param texture the texture to query. |
| * \return the pointer associated with the texture, or NULL if the texture is |
| * not valid. |
| * |
| * \since This function is available since SDL 2.0.18. |
| * |
| * \sa SDL_SetTextureUserData |
| */ |
| extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture); |
| |
| /** |
| * Update the given texture rectangle with new pixel data. |
| * |
| * The pixel data must be in the pixel format of the texture. Use |
| * SDL_QueryTexture() to query the pixel format of the texture. |
| * |
| * This is a fairly slow function, intended for use with static textures that |
| * do not change often. |
| * |
| * If the texture is intended to be updated often, it is preferred to create |
| * the texture as streaming and use the locking functions referenced below. |
| * While this function will work with streaming textures, for optimization |
| * reasons you may not get the pixels back if you lock the texture afterward. |
| * |
| * \param texture the texture to update |
| * \param rect an SDL_Rect structure representing the area to update, or NULL |
| * to update the entire texture |
| * \param pixels the raw pixel data in the format of the texture |
| * \param pitch the number of bytes in a row of pixel data, including padding |
| * between lines |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_CreateTexture |
| * \sa SDL_LockTexture |
| * \sa SDL_UnlockTexture |
| */ |
| extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture, |
| const SDL_Rect * rect, |
| const void *pixels, int pitch); |
| |
| /** |
| * Update a rectangle within a planar YV12 or IYUV texture with new pixel |
| * data. |
| * |
| * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous |
| * block of Y and U/V planes in the proper order, but this function is |
| * available if your pixel data is not contiguous. |
| * |
| * \param texture the texture to update |
| * \param rect a pointer to the rectangle of pixels to update, or NULL to |
| * update the entire texture |
| * \param Yplane the raw pixel data for the Y plane |
| * \param Ypitch the number of bytes between rows of pixel data for the Y |
| * plane |
| * \param Uplane the raw pixel data for the U plane |
| * \param Upitch the number of bytes between rows of pixel data for the U |
| * plane |
| * \param Vplane the raw pixel data for the V plane |
| * \param Vpitch the number of bytes between rows of pixel data for the V |
| * plane |
| * \returns 0 on success or -1 if the texture is not valid; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.1. |
| * |
| * \sa SDL_UpdateTexture |
| */ |
| extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture, |
| const SDL_Rect * rect, |
| const Uint8 *Yplane, int Ypitch, |
| const Uint8 *Uplane, int Upitch, |
| const Uint8 *Vplane, int Vpitch); |
| |
| /** |
| * Update a rectangle within a planar NV12 or NV21 texture with new pixels. |
| * |
| * You can use SDL_UpdateTexture() as long as your pixel data is a contiguous |
| * block of NV12/21 planes in the proper order, but this function is available |
| * if your pixel data is not contiguous. |
| * |
| * \param texture the texture to update |
| * \param rect a pointer to the rectangle of pixels to update, or NULL to |
| * update the entire texture. |
| * \param Yplane the raw pixel data for the Y plane. |
| * \param Ypitch the number of bytes between rows of pixel data for the Y |
| * plane. |
| * \param UVplane the raw pixel data for the UV plane. |
| * \param UVpitch the number of bytes between rows of pixel data for the UV |
| * plane. |
| * \return 0 on success, or -1 if the texture is not valid. |
| * |
| * \since This function is available since SDL 2.0.16. |
| */ |
| extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture, |
| const SDL_Rect * rect, |
| const Uint8 *Yplane, int Ypitch, |
| const Uint8 *UVplane, int UVpitch); |
| |
| /** |
| * Lock a portion of the texture for **write-only** pixel access. |
| * |
| * As an optimization, the pixels made available for editing don't necessarily |
| * contain the old texture data. This is a write-only operation, and if you |
| * need to keep a copy of the texture data you should do that at the |
| * application level. |
| * |
| * You must use SDL_UnlockTexture() to unlock the pixels and apply any |
| * changes. |
| * |
| * \param texture the texture to lock for access, which was created with |
| * `SDL_TEXTUREACCESS_STREAMING` |
| * \param rect an SDL_Rect structure representing the area to lock for access; |
| * NULL to lock the entire texture |
| * \param pixels this is filled in with a pointer to the locked pixels, |
| * appropriately offset by the locked area |
| * \param pitch this is filled in with the pitch of the locked pixels; the |
| * pitch is the length of one row in bytes |
| * \returns 0 on success or a negative error code if the texture is not valid |
| * or was not created with `SDL_TEXTUREACCESS_STREAMING`; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_UnlockTexture |
| */ |
| extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture, |
| const SDL_Rect * rect, |
| void **pixels, int *pitch); |
| |
| /** |
| * Lock a portion of the texture for **write-only** pixel access, and expose |
| * it as a SDL surface. |
| * |
| * Besides providing an SDL_Surface instead of raw pixel data, this function |
| * operates like SDL_LockTexture. |
| * |
| * As an optimization, the pixels made available for editing don't necessarily |
| * contain the old texture data. This is a write-only operation, and if you |
| * need to keep a copy of the texture data you should do that at the |
| * application level. |
| * |
| * You must use SDL_UnlockTexture() to unlock the pixels and apply any |
| * changes. |
| * |
| * The returned surface is freed internally after calling SDL_UnlockTexture() |
| * or SDL_DestroyTexture(). The caller should not free it. |
| * |
| * \param texture the texture to lock for access, which was created with |
| * `SDL_TEXTUREACCESS_STREAMING` |
| * \param rect a pointer to the rectangle to lock for access. If the rect is |
| * NULL, the entire texture will be locked |
| * \param surface this is filled in with an SDL surface representing the |
| * locked area |
| * \returns 0 on success, or -1 if the texture is not valid or was not created |
| * with `SDL_TEXTUREACCESS_STREAMING` |
| * |
| * \since This function is available since SDL 2.0.12. |
| * |
| * \sa SDL_LockTexture |
| * \sa SDL_UnlockTexture |
| */ |
| extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture, |
| const SDL_Rect *rect, |
| SDL_Surface **surface); |
| |
| /** |
| * Unlock a texture, uploading the changes to video memory, if needed. |
| * |
| * **Warning**: Please note that SDL_LockTexture() is intended to be |
| * write-only; it will not guarantee the previous contents of the texture will |
| * be provided. You must fully initialize any area of a texture that you lock |
| * before unlocking it, as the pixels might otherwise be uninitialized memory. |
| * |
| * Which is to say: locking and immediately unlocking a texture can result in |
| * corrupted textures, depending on the renderer in use. |
| * |
| * \param texture a texture locked by SDL_LockTexture() |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_LockTexture |
| */ |
| extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture); |
| |
| /** |
| * Determine whether a renderer supports the use of render targets. |
| * |
| * \param renderer the renderer that will be checked |
| * \returns SDL_TRUE if supported or SDL_FALSE if not. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_SetRenderTarget |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_RenderTargetSupported(SDL_Renderer *renderer); |
| |
| /** |
| * Set a texture as the current rendering target. |
| * |
| * Before using this function, you should check the |
| * `SDL_RENDERER_TARGETTEXTURE` bit in the flags of SDL_RendererInfo to see if |
| * render targets are supported. |
| * |
| * The default render target is the window for which the renderer was created. |
| * To stop rendering to a texture and render to the window again, call this |
| * function with a NULL `texture`. |
| * |
| * \param renderer the rendering context |
| * \param texture the targeted texture, which must be created with the |
| * `SDL_TEXTUREACCESS_TARGET` flag, or NULL to render to the |
| * window instead of a texture. |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_GetRenderTarget |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetRenderTarget(SDL_Renderer *renderer, |
| SDL_Texture *texture); |
| |
| /** |
| * Get the current render target. |
| * |
| * The default render target is the window for which the renderer was created, |
| * and is reported a NULL here. |
| * |
| * \param renderer the rendering context |
| * \returns the current render target or NULL for the default render target. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_SetRenderTarget |
| */ |
| extern DECLSPEC SDL_Texture * SDLCALL SDL_GetRenderTarget(SDL_Renderer *renderer); |
| |
| /** |
| * Set a device independent resolution for rendering. |
| * |
| * This function uses the viewport and scaling functionality to allow a fixed |
| * logical resolution for rendering, regardless of the actual output |
| * resolution. If the actual output resolution doesn't have the same aspect |
| * ratio the output rendering will be centered within the output display. |
| * |
| * If the output display is a window, mouse and touch events in the window |
| * will be filtered and scaled so they seem to arrive within the logical |
| * resolution. The SDL_HINT_MOUSE_RELATIVE_SCALING hint controls whether |
| * relative motion events are also scaled. |
| * |
| * If this function results in scaling or subpixel drawing by the rendering |
| * backend, it will be handled using the appropriate quality hints. |
| * |
| * \param renderer the renderer for which resolution should be set |
| * \param w the width of the logical resolution |
| * \param h the height of the logical resolution |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderGetLogicalSize |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderSetLogicalSize(SDL_Renderer * renderer, int w, int h); |
| |
| /** |
| * Get device independent resolution for rendering. |
| * |
| * When using the main rendering target (eg no target texture is set): this |
| * may return 0 for `w` and `h` if the SDL_Renderer has never had its logical |
| * size set by SDL_RenderSetLogicalSize(). Otherwise it returns the logical |
| * width and height. |
| * |
| * When using a target texture: Never return 0 for `w` and `h` at first. Then |
| * it returns the logical width and height that are set. |
| * |
| * \param renderer a rendering context |
| * \param w an int to be filled with the width |
| * \param h an int to be filled with the height |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderSetLogicalSize |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderGetLogicalSize(SDL_Renderer * renderer, int *w, int *h); |
| |
| /** |
| * Set whether to force integer scales for resolution-independent rendering. |
| * |
| * This function restricts the logical viewport to integer values - that is, |
| * when a resolution is between two multiples of a logical size, the viewport |
| * size is rounded down to the lower multiple. |
| * |
| * \param renderer the renderer for which integer scaling should be set |
| * \param enable enable or disable the integer scaling for rendering |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.5. |
| * |
| * \sa SDL_RenderGetIntegerScale |
| * \sa SDL_RenderSetLogicalSize |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderSetIntegerScale(SDL_Renderer * renderer, |
| SDL_bool enable); |
| |
| /** |
| * Get whether integer scales are forced for resolution-independent rendering. |
| * |
| * \param renderer the renderer from which integer scaling should be queried |
| * \returns SDL_TRUE if integer scales are forced or SDL_FALSE if not and on |
| * failure; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.5. |
| * |
| * \sa SDL_RenderSetIntegerScale |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_RenderGetIntegerScale(SDL_Renderer * renderer); |
| |
| /** |
| * Set the drawing area for rendering on the current target. |
| * |
| * When the window is resized, the viewport is reset to fill the entire new |
| * window size. |
| * |
| * \param renderer the rendering context |
| * \param rect the SDL_Rect structure representing the drawing area, or NULL |
| * to set the viewport to the entire target |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderGetViewport |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderSetViewport(SDL_Renderer * renderer, |
| const SDL_Rect * rect); |
| |
| /** |
| * Get the drawing area for the current target. |
| * |
| * \param renderer the rendering context |
| * \param rect an SDL_Rect structure filled in with the current drawing area |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderSetViewport |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer, |
| SDL_Rect * rect); |
| |
| /** |
| * Set the clip rectangle for rendering on the specified target. |
| * |
| * \param renderer the rendering context for which clip rectangle should be |
| * set |
| * \param rect an SDL_Rect structure representing the clip area, relative to |
| * the viewport, or NULL to disable clipping |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderGetClipRect |
| * \sa SDL_RenderIsClipEnabled |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderSetClipRect(SDL_Renderer * renderer, |
| const SDL_Rect * rect); |
| |
| /** |
| * Get the clip rectangle for the current target. |
| * |
| * \param renderer the rendering context from which clip rectangle should be |
| * queried |
| * \param rect an SDL_Rect structure filled in with the current clipping area |
| * or an empty rectangle if clipping is disabled |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderIsClipEnabled |
| * \sa SDL_RenderSetClipRect |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderGetClipRect(SDL_Renderer * renderer, |
| SDL_Rect * rect); |
| |
| /** |
| * Get whether clipping is enabled on the given renderer. |
| * |
| * \param renderer the renderer from which clip state should be queried |
| * \returns SDL_TRUE if clipping is enabled or SDL_FALSE if not; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.4. |
| * |
| * \sa SDL_RenderGetClipRect |
| * \sa SDL_RenderSetClipRect |
| */ |
| extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer); |
| |
| |
| /** |
| * Set the drawing scale for rendering on the current target. |
| * |
| * The drawing coordinates are scaled by the x/y scaling factors before they |
| * are used by the renderer. This allows resolution independent drawing with a |
| * single coordinate system. |
| * |
| * If this results in scaling or subpixel drawing by the rendering backend, it |
| * will be handled using the appropriate quality hints. For best results use |
| * integer scaling factors. |
| * |
| * \param renderer a rendering context |
| * \param scaleX the horizontal scaling factor |
| * \param scaleY the vertical scaling factor |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderGetScale |
| * \sa SDL_RenderSetLogicalSize |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderSetScale(SDL_Renderer * renderer, |
| float scaleX, float scaleY); |
| |
| /** |
| * Get the drawing scale for the current target. |
| * |
| * \param renderer the renderer from which drawing scale should be queried |
| * \param scaleX a pointer filled in with the horizontal scaling factor |
| * \param scaleY a pointer filled in with the vertical scaling factor |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderSetScale |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderGetScale(SDL_Renderer * renderer, |
| float *scaleX, float *scaleY); |
| |
| /** |
| * Get logical coordinates of point in renderer when given real coordinates of |
| * point in window. |
| * |
| * Logical coordinates will differ from real coordinates when render is scaled |
| * and logical renderer size set |
| * |
| * \param renderer the renderer from which the logical coordinates should be |
| * calculated |
| * \param windowX the real X coordinate in the window |
| * \param windowY the real Y coordinate in the window |
| * \param logicalX the pointer filled with the logical x coordinate |
| * \param logicalY the pointer filled with the logical y coordinate |
| * |
| * \since This function is available since SDL 2.0.18. |
| * |
| * \sa SDL_RenderGetScale |
| * \sa SDL_RenderSetScale |
| * \sa SDL_RenderGetLogicalSize |
| * \sa SDL_RenderSetLogicalSize |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderWindowToLogical(SDL_Renderer * renderer, |
| int windowX, int windowY, |
| float *logicalX, float *logicalY); |
| |
| |
| /** |
| * Get real coordinates of point in window when given logical coordinates of |
| * point in renderer. |
| * |
| * Logical coordinates will differ from real coordinates when render is scaled |
| * and logical renderer size set |
| * |
| * \param renderer the renderer from which the window coordinates should be |
| * calculated |
| * \param logicalX the logical x coordinate |
| * \param logicalY the logical y coordinate |
| * \param windowX the pointer filled with the real X coordinate in the window |
| * \param windowY the pointer filled with the real Y coordinate in the window |
| * |
| * \since This function is available since SDL 2.0.18. |
| * |
| * \sa SDL_RenderGetScale |
| * \sa SDL_RenderSetScale |
| * \sa SDL_RenderGetLogicalSize |
| * \sa SDL_RenderSetLogicalSize |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderLogicalToWindow(SDL_Renderer * renderer, |
| float logicalX, float logicalY, |
| int *windowX, int *windowY); |
| |
| /** |
| * Set the color used for drawing operations (Rect, Line and Clear). |
| * |
| * Set the color for drawing or filling rectangles, lines, and points, and for |
| * SDL_RenderClear(). |
| * |
| * \param renderer the rendering context |
| * \param r the red value used to draw on the rendering target |
| * \param g the green value used to draw on the rendering target |
| * \param b the blue value used to draw on the rendering target |
| * \param a the alpha value used to draw on the rendering target; usually |
| * `SDL_ALPHA_OPAQUE` (255). Use SDL_SetRenderDrawBlendMode to |
| * specify how the alpha channel is used |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_GetRenderDrawColor |
| * \sa SDL_RenderClear |
| * \sa SDL_RenderDrawLine |
| * \sa SDL_RenderDrawLines |
| * \sa SDL_RenderDrawPoint |
| * \sa SDL_RenderDrawPoints |
| * \sa SDL_RenderDrawRect |
| * \sa SDL_RenderDrawRects |
| * \sa SDL_RenderFillRect |
| * \sa SDL_RenderFillRects |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetRenderDrawColor(SDL_Renderer * renderer, |
| Uint8 r, Uint8 g, Uint8 b, |
| Uint8 a); |
| |
| /** |
| * Get the color used for drawing operations (Rect, Line and Clear). |
| * |
| * \param renderer the rendering context |
| * \param r a pointer filled in with the red value used to draw on the |
| * rendering target |
| * \param g a pointer filled in with the green value used to draw on the |
| * rendering target |
| * \param b a pointer filled in with the blue value used to draw on the |
| * rendering target |
| * \param a a pointer filled in with the alpha value used to draw on the |
| * rendering target; usually `SDL_ALPHA_OPAQUE` (255) |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_SetRenderDrawColor |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRenderDrawColor(SDL_Renderer * renderer, |
| Uint8 * r, Uint8 * g, Uint8 * b, |
| Uint8 * a); |
| |
| /** |
| * Set the blend mode used for drawing operations (Fill and Line). |
| * |
| * If the blend mode is not supported, the closest supported mode is chosen. |
| * |
| * \param renderer the rendering context |
| * \param blendMode the SDL_BlendMode to use for blending |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_GetRenderDrawBlendMode |
| * \sa SDL_RenderDrawLine |
| * \sa SDL_RenderDrawLines |
| * \sa SDL_RenderDrawPoint |
| * \sa SDL_RenderDrawPoints |
| * \sa SDL_RenderDrawRect |
| * \sa SDL_RenderDrawRects |
| * \sa SDL_RenderFillRect |
| * \sa SDL_RenderFillRects |
| */ |
| extern DECLSPEC int SDLCALL SDL_SetRenderDrawBlendMode(SDL_Renderer * renderer, |
| SDL_BlendMode blendMode); |
| |
| /** |
| * Get the blend mode used for drawing operations. |
| * |
| * \param renderer the rendering context |
| * \param blendMode a pointer filled in with the current SDL_BlendMode |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_SetRenderDrawBlendMode |
| */ |
| extern DECLSPEC int SDLCALL SDL_GetRenderDrawBlendMode(SDL_Renderer * renderer, |
| SDL_BlendMode *blendMode); |
| |
| /** |
| * Clear the current rendering target with the drawing color. |
| * |
| * This function clears the entire rendering target, ignoring the viewport and |
| * the clip rectangle. |
| * |
| * \param renderer the rendering context |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_SetRenderDrawColor |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderClear(SDL_Renderer * renderer); |
| |
| /** |
| * Draw a point on the current rendering target. |
| * |
| * SDL_RenderDrawPoint() draws a single point. If you want to draw multiple, |
| * use SDL_RenderDrawPoints() instead. |
| * |
| * \param renderer the rendering context |
| * \param x the x coordinate of the point |
| * \param y the y coordinate of the point |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderDrawLine |
| * \sa SDL_RenderDrawLines |
| * \sa SDL_RenderDrawPoints |
| * \sa SDL_RenderDrawRect |
| * \sa SDL_RenderDrawRects |
| * \sa SDL_RenderFillRect |
| * \sa SDL_RenderFillRects |
| * \sa SDL_RenderPresent |
| * \sa SDL_SetRenderDrawBlendMode |
| * \sa SDL_SetRenderDrawColor |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPoint(SDL_Renderer * renderer, |
| int x, int y); |
| |
| /** |
| * Draw multiple points on the current rendering target. |
| * |
| * \param renderer the rendering context |
| * \param points an array of SDL_Point structures that represent the points to |
| * draw |
| * \param count the number of points to draw |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderDrawLine |
| * \sa SDL_RenderDrawLines |
| * \sa SDL_RenderDrawPoint |
| * \sa SDL_RenderDrawRect |
| * \sa SDL_RenderDrawRects |
| * \sa SDL_RenderFillRect |
| * \sa SDL_RenderFillRects |
| * \sa SDL_RenderPresent |
| * \sa SDL_SetRenderDrawBlendMode |
| * \sa SDL_SetRenderDrawColor |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPoints(SDL_Renderer * renderer, |
| const SDL_Point * points, |
| int count); |
| |
| /** |
| * Draw a line on the current rendering target. |
| * |
| * SDL_RenderDrawLine() draws the line to include both end points. If you want |
| * to draw multiple, connecting lines use SDL_RenderDrawLines() instead. |
| * |
| * \param renderer the rendering context |
| * \param x1 the x coordinate of the start point |
| * \param y1 the y coordinate of the start point |
| * \param x2 the x coordinate of the end point |
| * \param y2 the y coordinate of the end point |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderDrawLines |
| * \sa SDL_RenderDrawPoint |
| * \sa SDL_RenderDrawPoints |
| * \sa SDL_RenderDrawRect |
| * \sa SDL_RenderDrawRects |
| * \sa SDL_RenderFillRect |
| * \sa SDL_RenderFillRects |
| * \sa SDL_RenderPresent |
| * \sa SDL_SetRenderDrawBlendMode |
| * \sa SDL_SetRenderDrawColor |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLine(SDL_Renderer * renderer, |
| int x1, int y1, int x2, int y2); |
| |
| /** |
| * Draw a series of connected lines on the current rendering target. |
| * |
| * \param renderer the rendering context |
| * \param points an array of SDL_Point structures representing points along |
| * the lines |
| * \param count the number of points, drawing count-1 lines |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderDrawLine |
| * \sa SDL_RenderDrawPoint |
| * \sa SDL_RenderDrawPoints |
| * \sa SDL_RenderDrawRect |
| * \sa SDL_RenderDrawRects |
| * \sa SDL_RenderFillRect |
| * \sa SDL_RenderFillRects |
| * \sa SDL_RenderPresent |
| * \sa SDL_SetRenderDrawBlendMode |
| * \sa SDL_SetRenderDrawColor |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLines(SDL_Renderer * renderer, |
| const SDL_Point * points, |
| int count); |
| |
| /** |
| * Draw a rectangle on the current rendering target. |
| * |
| * \param renderer the rendering context |
| * \param rect an SDL_Rect structure representing the rectangle to draw, or |
| * NULL to outline the entire rendering target |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderDrawLine |
| * \sa SDL_RenderDrawLines |
| * \sa SDL_RenderDrawPoint |
| * \sa SDL_RenderDrawPoints |
| * \sa SDL_RenderDrawRects |
| * \sa SDL_RenderFillRect |
| * \sa SDL_RenderFillRects |
| * \sa SDL_RenderPresent |
| * \sa SDL_SetRenderDrawBlendMode |
| * \sa SDL_SetRenderDrawColor |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRect(SDL_Renderer * renderer, |
| const SDL_Rect * rect); |
| |
| /** |
| * Draw some number of rectangles on the current rendering target. |
| * |
| * \param renderer the rendering context |
| * \param rects an array of SDL_Rect structures representing the rectangles to |
| * be drawn |
| * \param count the number of rectangles |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderDrawLine |
| * \sa SDL_RenderDrawLines |
| * \sa SDL_RenderDrawPoint |
| * \sa SDL_RenderDrawPoints |
| * \sa SDL_RenderDrawRect |
| * \sa SDL_RenderFillRect |
| * \sa SDL_RenderFillRects |
| * \sa SDL_RenderPresent |
| * \sa SDL_SetRenderDrawBlendMode |
| * \sa SDL_SetRenderDrawColor |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRects(SDL_Renderer * renderer, |
| const SDL_Rect * rects, |
| int count); |
| |
| /** |
| * Fill a rectangle on the current rendering target with the drawing color. |
| * |
| * The current drawing color is set by SDL_SetRenderDrawColor(), and the |
| * color's alpha value is ignored unless blending is enabled with the |
| * appropriate call to SDL_SetRenderDrawBlendMode(). |
| * |
| * \param renderer the rendering context |
| * \param rect the SDL_Rect structure representing the rectangle to fill, or |
| * NULL for the entire rendering target |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderDrawLine |
| * \sa SDL_RenderDrawLines |
| * \sa SDL_RenderDrawPoint |
| * \sa SDL_RenderDrawPoints |
| * \sa SDL_RenderDrawRect |
| * \sa SDL_RenderDrawRects |
| * \sa SDL_RenderFillRects |
| * \sa SDL_RenderPresent |
| * \sa SDL_SetRenderDrawBlendMode |
| * \sa SDL_SetRenderDrawColor |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFillRect(SDL_Renderer * renderer, |
| const SDL_Rect * rect); |
| |
| /** |
| * Fill some number of rectangles on the current rendering target with the |
| * drawing color. |
| * |
| * \param renderer the rendering context |
| * \param rects an array of SDL_Rect structures representing the rectangles to |
| * be filled |
| * \param count the number of rectangles |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderDrawLine |
| * \sa SDL_RenderDrawLines |
| * \sa SDL_RenderDrawPoint |
| * \sa SDL_RenderDrawPoints |
| * \sa SDL_RenderDrawRect |
| * \sa SDL_RenderDrawRects |
| * \sa SDL_RenderFillRect |
| * \sa SDL_RenderPresent |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFillRects(SDL_Renderer * renderer, |
| const SDL_Rect * rects, |
| int count); |
| |
| /** |
| * Copy a portion of the texture to the current rendering target. |
| * |
| * The texture is blended with the destination based on its blend mode set |
| * with SDL_SetTextureBlendMode(). |
| * |
| * The texture color is affected based on its color modulation set by |
| * SDL_SetTextureColorMod(). |
| * |
| * The texture alpha is affected based on its alpha modulation set by |
| * SDL_SetTextureAlphaMod(). |
| * |
| * \param renderer the rendering context |
| * \param texture the source texture |
| * \param srcrect the source SDL_Rect structure or NULL for the entire texture |
| * \param dstrect the destination SDL_Rect structure or NULL for the entire |
| * rendering target; the texture will be stretched to fill the |
| * given rectangle |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderCopyEx |
| * \sa SDL_SetTextureAlphaMod |
| * \sa SDL_SetTextureBlendMode |
| * \sa SDL_SetTextureColorMod |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderCopy(SDL_Renderer * renderer, |
| SDL_Texture * texture, |
| const SDL_Rect * srcrect, |
| const SDL_Rect * dstrect); |
| |
| /** |
| * Copy a portion of the texture to the current rendering, with optional |
| * rotation and flipping. |
| * |
| * Copy a portion of the texture to the current rendering target, optionally |
| * rotating it by angle around the given center and also flipping it |
| * top-bottom and/or left-right. |
| * |
| * The texture is blended with the destination based on its blend mode set |
| * with SDL_SetTextureBlendMode(). |
| * |
| * The texture color is affected based on its color modulation set by |
| * SDL_SetTextureColorMod(). |
| * |
| * The texture alpha is affected based on its alpha modulation set by |
| * SDL_SetTextureAlphaMod(). |
| * |
| * \param renderer the rendering context |
| * \param texture the source texture |
| * \param srcrect the source SDL_Rect structure or NULL for the entire texture |
| * \param dstrect the destination SDL_Rect structure or NULL for the entire |
| * rendering target |
| * \param angle an angle in degrees that indicates the rotation that will be |
| * applied to dstrect, rotating it in a clockwise direction |
| * \param center a pointer to a point indicating the point around which |
| * dstrect will be rotated (if NULL, rotation will be done |
| * around `dstrect.w / 2`, `dstrect.h / 2`) |
| * \param flip a SDL_RendererFlip value stating which flipping actions should |
| * be performed on the texture |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderCopy |
| * \sa SDL_SetTextureAlphaMod |
| * \sa SDL_SetTextureBlendMode |
| * \sa SDL_SetTextureColorMod |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderCopyEx(SDL_Renderer * renderer, |
| SDL_Texture * texture, |
| const SDL_Rect * srcrect, |
| const SDL_Rect * dstrect, |
| const double angle, |
| const SDL_Point *center, |
| const SDL_RendererFlip flip); |
| |
| |
| /** |
| * Draw a point on the current rendering target at subpixel precision. |
| * |
| * \param renderer The renderer which should draw a point. |
| * \param x The x coordinate of the point. |
| * \param y The y coordinate of the point. |
| * \return 0 on success, or -1 on error |
| * |
| * \since This function is available since SDL 2.0.10. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPointF(SDL_Renderer * renderer, |
| float x, float y); |
| |
| /** |
| * Draw multiple points on the current rendering target at subpixel precision. |
| * |
| * \param renderer The renderer which should draw multiple points. |
| * \param points The points to draw |
| * \param count The number of points to draw |
| * \return 0 on success, or -1 on error |
| * |
| * \since This function is available since SDL 2.0.10. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawPointsF(SDL_Renderer * renderer, |
| const SDL_FPoint * points, |
| int count); |
| |
| /** |
| * Draw a line on the current rendering target at subpixel precision. |
| * |
| * \param renderer The renderer which should draw a line. |
| * \param x1 The x coordinate of the start point. |
| * \param y1 The y coordinate of the start point. |
| * \param x2 The x coordinate of the end point. |
| * \param y2 The y coordinate of the end point. |
| * \return 0 on success, or -1 on error |
| * |
| * \since This function is available since SDL 2.0.10. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLineF(SDL_Renderer * renderer, |
| float x1, float y1, float x2, float y2); |
| |
| /** |
| * Draw a series of connected lines on the current rendering target at |
| * subpixel precision. |
| * |
| * \param renderer The renderer which should draw multiple lines. |
| * \param points The points along the lines |
| * \param count The number of points, drawing count-1 lines |
| * \return 0 on success, or -1 on error |
| * |
| * \since This function is available since SDL 2.0.10. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawLinesF(SDL_Renderer * renderer, |
| const SDL_FPoint * points, |
| int count); |
| |
| /** |
| * Draw a rectangle on the current rendering target at subpixel precision. |
| * |
| * \param renderer The renderer which should draw a rectangle. |
| * \param rect A pointer to the destination rectangle, or NULL to outline the |
| * entire rendering target. |
| * \return 0 on success, or -1 on error |
| * |
| * \since This function is available since SDL 2.0.10. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRectF(SDL_Renderer * renderer, |
| const SDL_FRect * rect); |
| |
| /** |
| * Draw some number of rectangles on the current rendering target at subpixel |
| * precision. |
| * |
| * \param renderer The renderer which should draw multiple rectangles. |
| * \param rects A pointer to an array of destination rectangles. |
| * \param count The number of rectangles. |
| * \return 0 on success, or -1 on error |
| * |
| * \since This function is available since SDL 2.0.10. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderDrawRectsF(SDL_Renderer * renderer, |
| const SDL_FRect * rects, |
| int count); |
| |
| /** |
| * Fill a rectangle on the current rendering target with the drawing color at |
| * subpixel precision. |
| * |
| * \param renderer The renderer which should fill a rectangle. |
| * \param rect A pointer to the destination rectangle, or NULL for the entire |
| * rendering target. |
| * \return 0 on success, or -1 on error |
| * |
| * \since This function is available since SDL 2.0.10. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFillRectF(SDL_Renderer * renderer, |
| const SDL_FRect * rect); |
| |
| /** |
| * Fill some number of rectangles on the current rendering target with the |
| * drawing color at subpixel precision. |
| * |
| * \param renderer The renderer which should fill multiple rectangles. |
| * \param rects A pointer to an array of destination rectangles. |
| * \param count The number of rectangles. |
| * \return 0 on success, or -1 on error |
| * |
| * \since This function is available since SDL 2.0.10. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFillRectsF(SDL_Renderer * renderer, |
| const SDL_FRect * rects, |
| int count); |
| |
| /** |
| * Copy a portion of the texture to the current rendering target at subpixel |
| * precision. |
| * |
| * \param renderer The renderer which should copy parts of a texture. |
| * \param texture The source texture. |
| * \param srcrect A pointer to the source rectangle, or NULL for the entire |
| * texture. |
| * \param dstrect A pointer to the destination rectangle, or NULL for the |
| * entire rendering target. |
| * \return 0 on success, or -1 on error |
| * |
| * \since This function is available since SDL 2.0.10. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderCopyF(SDL_Renderer * renderer, |
| SDL_Texture * texture, |
| const SDL_Rect * srcrect, |
| const SDL_FRect * dstrect); |
| |
| /** |
| * Copy a portion of the source texture to the current rendering target, with |
| * rotation and flipping, at subpixel precision. |
| * |
| * \param renderer The renderer which should copy parts of a texture. |
| * \param texture The source texture. |
| * \param srcrect A pointer to the source rectangle, or NULL for the entire |
| * texture. |
| * \param dstrect A pointer to the destination rectangle, or NULL for the |
| * entire rendering target. |
| * \param angle An angle in degrees that indicates the rotation that will be |
| * applied to dstrect, rotating it in a clockwise direction |
| * \param center A pointer to a point indicating the point around which |
| * dstrect will be rotated (if NULL, rotation will be done |
| * around dstrect.w/2, dstrect.h/2). |
| * \param flip An SDL_RendererFlip value stating which flipping actions should |
| * be performed on the texture |
| * \return 0 on success, or -1 on error |
| * |
| * \since This function is available since SDL 2.0.10. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderCopyExF(SDL_Renderer * renderer, |
| SDL_Texture * texture, |
| const SDL_Rect * srcrect, |
| const SDL_FRect * dstrect, |
| const double angle, |
| const SDL_FPoint *center, |
| const SDL_RendererFlip flip); |
| |
| /** |
| * Render a list of triangles, optionally using a texture and indices into the |
| * vertex array Color and alpha modulation is done per vertex |
| * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). |
| * |
| * \param renderer The rendering context. |
| * \param texture (optional) The SDL texture to use. |
| * \param vertices Vertices. |
| * \param num_vertices Number of vertices. |
| * \param indices (optional) An array of integer indices into the 'vertices' |
| * array, if NULL all vertices will be rendered in sequential |
| * order. |
| * \param num_indices Number of indices. |
| * \return 0 on success, or -1 if the operation is not supported |
| * |
| * \since This function is available since SDL 2.0.18. |
| * |
| * \sa SDL_RenderGeometryRaw |
| * \sa SDL_Vertex |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderGeometry(SDL_Renderer *renderer, |
| SDL_Texture *texture, |
| const SDL_Vertex *vertices, int num_vertices, |
| const int *indices, int num_indices); |
| |
| /** |
| * Render a list of triangles, optionally using a texture and indices into the |
| * vertex arrays Color and alpha modulation is done per vertex |
| * (SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored). |
| * |
| * \param renderer The rendering context. |
| * \param texture (optional) The SDL texture to use. |
| * \param xy Vertex positions |
| * \param xy_stride Byte size to move from one element to the next element |
| * \param color Vertex colors (as SDL_Color) |
| * \param color_stride Byte size to move from one element to the next element |
| * \param uv Vertex normalized texture coordinates |
| * \param uv_stride Byte size to move from one element to the next element |
| * \param num_vertices Number of vertices. |
| * \param indices (optional) An array of indices into the 'vertices' arrays, |
| * if NULL all vertices will be rendered in sequential order. |
| * \param num_indices Number of indices. |
| * \param size_indices Index size: 1 (byte), 2 (short), 4 (int) |
| * \return 0 on success, or -1 if the operation is not supported |
| * |
| * \since This function is available since SDL 2.0.18. |
| * |
| * \sa SDL_RenderGeometry |
| * \sa SDL_Vertex |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer, |
| SDL_Texture *texture, |
| const float *xy, int xy_stride, |
| const SDL_Color *color, int color_stride, |
| const float *uv, int uv_stride, |
| int num_vertices, |
| const void *indices, int num_indices, int size_indices); |
| |
| /** |
| * Read pixels from the current rendering target to an array of pixels. |
| * |
| * **WARNING**: This is a very slow operation, and should not be used |
| * frequently. If you're using this on the main rendering target, it should be |
| * called after rendering and before SDL_RenderPresent(). |
| * |
| * `pitch` specifies the number of bytes between rows in the destination |
| * `pixels` data. This allows you to write to a subrectangle or have padded |
| * rows in the destination. Generally, `pitch` should equal the number of |
| * pixels per row in the `pixels` data times the number of bytes per pixel, |
| * but it might contain additional padding (for example, 24bit RGB Windows |
| * Bitmap data pads all rows to multiples of 4 bytes). |
| * |
| * \param renderer the rendering context |
| * \param rect an SDL_Rect structure representing the area to read, or NULL |
| * for the entire render target |
| * \param format an SDL_PixelFormatEnum value of the desired format of the |
| * pixel data, or 0 to use the format of the rendering target |
| * \param pixels a pointer to the pixel data to copy into |
| * \param pitch the pitch of the `pixels` parameter |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderReadPixels(SDL_Renderer * renderer, |
| const SDL_Rect * rect, |
| Uint32 format, |
| void *pixels, int pitch); |
| |
| /** |
| * Update the screen with any rendering performed since the previous call. |
| * |
| * SDL's rendering functions operate on a backbuffer; that is, calling a |
| * rendering function such as SDL_RenderDrawLine() does not directly put a |
| * line on the screen, but rather updates the backbuffer. As such, you compose |
| * your entire scene and *present* the composed backbuffer to the screen as a |
| * complete picture. |
| * |
| * Therefore, when using SDL's rendering API, one does all drawing intended |
| * for the frame, and then calls this function once per frame to present the |
| * final drawing to the user. |
| * |
| * The backbuffer should be considered invalidated after each present; do not |
| * assume that previous contents will exist between frames. You are strongly |
| * encouraged to call SDL_RenderClear() to initialize the backbuffer before |
| * starting each new frame's drawing, even if you plan to overwrite every |
| * pixel. |
| * |
| * \param renderer the rendering context |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_RenderClear |
| * \sa SDL_RenderDrawLine |
| * \sa SDL_RenderDrawLines |
| * \sa SDL_RenderDrawPoint |
| * \sa SDL_RenderDrawPoints |
| * \sa SDL_RenderDrawRect |
| * \sa SDL_RenderDrawRects |
| * \sa SDL_RenderFillRect |
| * \sa SDL_RenderFillRects |
| * \sa SDL_SetRenderDrawBlendMode |
| * \sa SDL_SetRenderDrawColor |
| */ |
| extern DECLSPEC void SDLCALL SDL_RenderPresent(SDL_Renderer * renderer); |
| |
| /** |
| * Destroy the specified texture. |
| * |
| * Passing NULL or an otherwise invalid texture will set the SDL error message |
| * to "Invalid texture". |
| * |
| * \param texture the texture to destroy |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_CreateTexture |
| * \sa SDL_CreateTextureFromSurface |
| */ |
| extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture); |
| |
| /** |
| * Destroy the rendering context for a window and free associated textures. |
| * |
| * \param renderer the rendering context |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_CreateRenderer |
| */ |
| extern DECLSPEC void SDLCALL SDL_DestroyRenderer(SDL_Renderer * renderer); |
| |
| /** |
| * Force the rendering context to flush any pending commands to the underlying |
| * rendering API. |
| * |
| * You do not need to (and in fact, shouldn't) call this function unless you |
| * are planning to call into OpenGL/Direct3D/Metal/whatever directly in |
| * addition to using an SDL_Renderer. |
| * |
| * This is for a very-specific case: if you are using SDL's render API, you |
| * asked for a specific renderer backend (OpenGL, Direct3D, etc), you set |
| * SDL_HINT_RENDER_BATCHING to "1", and you plan to make OpenGL/D3D/whatever |
| * calls in addition to SDL render API calls. If all of this applies, you |
| * should call SDL_RenderFlush() between calls to SDL's render API and the |
| * low-level API you're using in cooperation. |
| * |
| * In all other cases, you can ignore this function. This is only here to get |
| * maximum performance out of a specific situation. In all other cases, SDL |
| * will do the right thing, perhaps at a performance loss. |
| * |
| * This function is first available in SDL 2.0.10, and is not needed in 2.0.9 |
| * and earlier, as earlier versions did not queue rendering commands at all, |
| * instead flushing them to the OS immediately. |
| * |
| * \param renderer the rendering context |
| * \returns 0 on success or a negative error code on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.10. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderFlush(SDL_Renderer * renderer); |
| |
| |
| /** |
| * Bind an OpenGL/ES/ES2 texture to the current context. |
| * |
| * This is for use with OpenGL instructions when rendering OpenGL primitives |
| * directly. |
| * |
| * If not NULL, `texw` and `texh` will be filled with the width and height |
| * values suitable for the provided texture. In most cases, both will be 1.0, |
| * however, on systems that support the GL_ARB_texture_rectangle extension, |
| * these values will actually be the pixel width and height used to create the |
| * texture, so this factor needs to be taken into account when providing |
| * texture coordinates to OpenGL. |
| * |
| * You need a renderer to create an SDL_Texture, therefore you can only use |
| * this function with an implicit OpenGL context from SDL_CreateRenderer(), |
| * not with your own OpenGL context. If you need control over your OpenGL |
| * context, you need to write your own texture-loading methods. |
| * |
| * Also note that SDL may upload RGB textures as BGR (or vice-versa), and |
| * re-order the color channels in the shaders phase, so the uploaded texture |
| * may have swapped color channels. |
| * |
| * \param texture the texture to bind to the current OpenGL/ES/ES2 context |
| * \param texw a pointer to a float value which will be filled with the |
| * texture width or NULL if you don't need that value |
| * \param texh a pointer to a float value which will be filled with the |
| * texture height or NULL if you don't need that value |
| * \returns 0 on success, or -1 if the operation is not supported; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_GL_MakeCurrent |
| * \sa SDL_GL_UnbindTexture |
| */ |
| extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh); |
| |
| /** |
| * Unbind an OpenGL/ES/ES2 texture from the current context. |
| * |
| * See SDL_GL_BindTexture() for examples on how to use these functions |
| * |
| * \param texture the texture to unbind from the current OpenGL/ES/ES2 context |
| * \returns 0 on success, or -1 if the operation is not supported |
| * |
| * \since This function is available since SDL 2.0.0. |
| * |
| * \sa SDL_GL_BindTexture |
| * \sa SDL_GL_MakeCurrent |
| */ |
| extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture); |
| |
| /** |
| * Get the CAMetalLayer associated with the given Metal renderer. |
| * |
| * This function returns `void *`, so SDL doesn't have to include Metal's |
| * headers, but it can be safely cast to a `CAMetalLayer *`. |
| * |
| * \param renderer The renderer to query |
| * \returns a `CAMetalLayer *` on success, or NULL if the renderer isn't a |
| * Metal renderer |
| * |
| * \since This function is available since SDL 2.0.8. |
| * |
| * \sa SDL_RenderGetMetalCommandEncoder |
| */ |
| extern DECLSPEC void *SDLCALL SDL_RenderGetMetalLayer(SDL_Renderer * renderer); |
| |
| /** |
| * Get the Metal command encoder for the current frame |
| * |
| * This function returns `void *`, so SDL doesn't have to include Metal's |
| * headers, but it can be safely cast to an `id<MTLRenderCommandEncoder>`. |
| * |
| * Note that as of SDL 2.0.18, this will return NULL if Metal refuses to give |
| * SDL a drawable to render to, which might happen if the window is |
| * hidden/minimized/offscreen. This doesn't apply to command encoders for |
| * render targets, just the window's backbacker. Check your return values! |
| * |
| * \param renderer The renderer to query |
| * \returns an `id<MTLRenderCommandEncoder>` on success, or NULL if the |
| * renderer isn't a Metal renderer or there was an error. |
| * |
| * \since This function is available since SDL 2.0.8. |
| * |
| * \sa SDL_RenderGetMetalLayer |
| */ |
| extern DECLSPEC void *SDLCALL SDL_RenderGetMetalCommandEncoder(SDL_Renderer * renderer); |
| |
| /** |
| * Toggle VSync of the given renderer. |
| * |
| * \param renderer The renderer to toggle |
| * \param vsync 1 for on, 0 for off. All other values are reserved |
| * \returns a 0 int on success, or non-zero on failure |
| * |
| * \since This function is available since SDL 2.0.18. |
| */ |
| extern DECLSPEC int SDLCALL SDL_RenderSetVSync(SDL_Renderer* renderer, int vsync); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* SDL_render_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |