| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * \file SDL_misc.h |
| * |
| * \brief Include file for SDL API functions that don't fit elsewhere. |
| */ |
| |
| #ifndef SDL_misc_h_ |
| #define SDL_misc_h_ |
| |
| #include "SDL_stdinc.h" |
| |
| #include "begin_code.h" |
| |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * Open a URL/URI in the browser or other appropriate external application. |
| * |
| * Open a URL in a separate, system-provided application. How this works will |
| * vary wildly depending on the platform. This will likely launch what makes |
| * sense to handle a specific URL's protocol (a web browser for `http://`, |
| * etc), but it might also be able to launch file managers for directories and |
| * other things. |
| * |
| * What happens when you open a URL varies wildly as well: your game window |
| * may lose focus (and may or may not lose focus if your game was fullscreen |
| * or grabbing input at the time). On mobile devices, your app will likely |
| * move to the background or your process might be paused. Any given platform |
| * may or may not handle a given URL. |
| * |
| * If this is unimplemented (or simply unavailable) for a platform, this will |
| * fail with an error. A successful result does not mean the URL loaded, just |
| * that we launched _something_ to handle it (or at least believe we did). |
| * |
| * All this to say: this function can be useful, but you should definitely |
| * test it on every platform you target. |
| * |
| * \param url A valid URL/URI to open. Use `file:///full/path/to/file` for |
| * local files, if supported. |
| * \returns 0 on success, or -1 on error; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 2.0.14. |
| */ |
| extern DECLSPEC int SDLCALL SDL_OpenURL(const char *url); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* SDL_misc_h_ */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |