| These are test programs for the SDL library: | |
| checkkeys Watch the key events to check the keyboard | |
| loopwave Audio test -- loop playing a WAV file | |
| loopwavequeue Audio test -- loop playing a WAV file with SDL_QueueAudio | |
| testsurround Audio test -- play test tone on each audio channel | |
| testaudioinfo Lists audio device capabilities | |
| testerror Tests multi-threaded error handling | |
| testfile Tests RWops layer | |
| testgl A very simple example of using OpenGL with SDL | |
| testiconv Tests international string conversion | |
| testjoystick List joysticks and watch joystick events | |
| testkeys List the available keyboard keys | |
| testloadso Tests the loadable library layer | |
| testlocale Test Locale API | |
| testlock Hacked up test of multi-threading and locking | |
| testmouse Tests mouse coordinates | |
| testmultiaudio Tests using several audio devices | |
| testoverlay Tests the overlay flickering/scaling during playback. | |
| testplatform Tests types, endianness and cpu capabilities | |
| testsem Tests SDL's semaphore implementation | |
| testshape Tests shaped windows | |
| testsprite Example of fast sprite movement on the screen | |
| testthread Hacked up test of multi-threading | |
| testtimer Test the timer facilities | |
| testver Check the version and dynamic loading and endianness | |
| testwm Test window manager -- title, icon, events | |
| torturethread Simple test for thread creation/destruction | |
| gamepadmap Useful to generate Game Controller API compatible maps | |
| This directory contains sample.wav, which is a sample from Will Provost's | |
| song, The Living Proof: | |
| From the album The Living Proof | |
| Publisher: 5 Guys Named Will | |
| Copyright 1996 Will Provost | |
| You can get a copy of the full song (and album!) from iTunes... | |
| https://itunes.apple.com/us/album/the-living-proof/id4153978 | |
| or Amazon... | |
| http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH | |
| Thanks to Will for permitting us to distribute this sample with SDL! | |