| /* |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely. |
| */ |
| #include <stdlib.h> |
| |
| #include <SDL3/SDL.h> |
| #include <SDL3/SDL_main.h> |
| #include <SDL3/SDL_test.h> |
| |
| #define SHAPED_WINDOW_DIMENSION 640 |
| |
| typedef struct LoadedPicture |
| { |
| SDL_Surface *surface; |
| SDL_Texture *texture; |
| SDL_WindowShapeMode mode; |
| const char *name; |
| struct LoadedPicture *next; |
| } LoadedPicture; |
| |
| static Uint8 *g_bitmap = NULL; |
| static int g_bitmap_w = 0, g_bitmap_h = 0; |
| static SDL_Surface *g_shape_surface = NULL; |
| static SDL_Texture *g_shape_texture = NULL; |
| |
| static void log_usage(SDLTest_CommonState *state, char *progname) { |
| static const char *options[] = { "sample1.bmp [sample2.bmp [sample3.bmp ...]]", NULL }; |
| SDLTest_CommonLogUsage(state, progname, options); |
| } |
| |
| /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ |
| static void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode, SDL_Surface *shape, Uint8 *bitmap, Uint8 ppb) |
| { |
| int x = 0; |
| int y = 0; |
| Uint8 r = 0, g = 0, b = 0, alpha = 0; |
| Uint8 *pixel = NULL; |
| Uint32 pixel_value = 0, mask_value = 0; |
| size_t bytes_per_scanline = (size_t)(shape->w + (ppb - 1)) / ppb; |
| Uint8 *bitmap_scanline; |
| SDL_Color key; |
| |
| if (SDL_MUSTLOCK(shape)) { |
| SDL_LockSurface(shape); |
| } |
| |
| SDL_memset(bitmap, 0, shape->h * bytes_per_scanline); |
| |
| for (y = 0; y < shape->h; y++) { |
| bitmap_scanline = bitmap + y * bytes_per_scanline; |
| for (x = 0; x < shape->w; x++) { |
| alpha = 0; |
| pixel_value = 0; |
| pixel = (Uint8 *)(shape->pixels) + (y * shape->pitch) + (x * shape->format->BytesPerPixel); |
| switch (shape->format->BytesPerPixel) { |
| case (1): |
| pixel_value = *pixel; |
| break; |
| case (2): |
| pixel_value = *(Uint16 *)pixel; |
| break; |
| case (3): |
| pixel_value = *(Uint32 *)pixel & (~shape->format->Amask); |
| break; |
| case (4): |
| pixel_value = *(Uint32 *)pixel; |
| break; |
| } |
| SDL_GetRGBA(pixel_value, shape->format, &r, &g, &b, &alpha); |
| switch (mode.mode) { |
| case (ShapeModeDefault): |
| mask_value = (alpha >= 1 ? 1 : 0); |
| break; |
| case (ShapeModeBinarizeAlpha): |
| mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); |
| break; |
| case (ShapeModeReverseBinarizeAlpha): |
| mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); |
| break; |
| case (ShapeModeColorKey): |
| key = mode.parameters.colorKey; |
| mask_value = ((key.r != r || key.g != g || key.b != b) ? 1 : 0); |
| break; |
| } |
| bitmap_scanline[x / ppb] |= mask_value << (x % ppb); |
| } |
| } |
| |
| if (SDL_MUSTLOCK(shape)) { |
| SDL_UnlockSurface(shape); |
| } |
| } |
| |
| static int SDL3_SetWindowShape(SDL_Window *window, SDL_Surface *shape, SDL_WindowShapeMode *shape_mode) |
| { |
| if (g_bitmap) { |
| SDL_free(g_bitmap); |
| g_bitmap = NULL; |
| } |
| |
| if (g_shape_texture) { |
| SDL_DestroyTexture(g_shape_texture); |
| g_shape_texture = NULL; |
| } |
| |
| if (g_shape_surface) { |
| SDL_DestroySurface(g_shape_surface); |
| g_shape_surface = NULL; |
| } |
| |
| if (shape == NULL) { |
| return SDL_SetError("shape"); |
| } |
| |
| if (shape_mode == NULL) { |
| return SDL_SetError("shape_mode"); |
| } |
| |
| g_bitmap_w = shape->w; |
| g_bitmap_h = shape->h; |
| g_bitmap = (Uint8*) SDL_malloc(shape->w * shape->h); |
| if (g_bitmap == NULL) { |
| return SDL_OutOfMemory(); |
| } |
| |
| SDL_CalculateShapeBitmap(*shape_mode, shape, g_bitmap, 1); |
| |
| g_shape_surface = SDL_CreateSurface(g_bitmap_w, g_bitmap_h, SDL_PIXELFORMAT_ABGR8888); |
| if (g_shape_surface) { |
| int x, y, i = 0; |
| Uint32 *ptr = g_shape_surface->pixels; |
| for (y = 0; y < g_bitmap_h; y++) { |
| for (x = 0; x < g_bitmap_w; x++) { |
| Uint8 val = g_bitmap[i++]; |
| if (val == 0) { |
| ptr[x] = 0; |
| } else { |
| ptr[x] = 0xffffffff; |
| } |
| } |
| ptr = (Uint32 *)((Uint8 *)ptr + g_shape_surface->pitch); |
| } |
| } |
| |
| return 0; |
| } |
| |
| static void render(SDL_Renderer *renderer, SDL_Texture *texture) |
| { |
| /* Clear render-target to blue. */ |
| SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xff, 0xff); |
| SDL_RenderClear(renderer); |
| |
| /* Render the texture. */ |
| SDL_RenderTexture(renderer, texture, NULL, NULL); |
| |
| /* Apply the shape */ |
| if (g_shape_surface) { |
| SDL_RendererInfo info; |
| SDL_GetRendererInfo(renderer, &info); |
| |
| if (info.flags & SDL_RENDERER_SOFTWARE) { |
| if (g_bitmap) { |
| int x, y, i = 0; |
| Uint8 r, g, b, a; |
| SDL_GetRenderDrawColor(renderer, &r, &g, &b, &a); |
| SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0); |
| for (y = 0; y < g_bitmap_h; y++) { |
| for (x = 0; x < g_bitmap_w; x++) { |
| Uint8 val = g_bitmap[i++]; |
| if (val == 0) { |
| SDL_RenderPoint(renderer, (float)x, (float)y); |
| } |
| } |
| } |
| SDL_SetRenderDrawColor(renderer, r, g, b, a); |
| } |
| } else { |
| if (g_shape_texture == NULL) { |
| SDL_BlendMode bm; |
| |
| g_shape_texture = SDL_CreateTextureFromSurface(renderer, g_shape_surface); |
| |
| /* if Alpha is 0, set all to 0, else leave unchanged. */ |
| bm = SDL_ComposeCustomBlendMode( |
| SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD, |
| SDL_BLENDFACTOR_ZERO, SDL_BLENDFACTOR_SRC_ALPHA, SDL_BLENDOPERATION_ADD); |
| |
| SDL_SetTextureBlendMode(g_shape_texture, bm); |
| } |
| SDL_RenderTexture(renderer, g_shape_texture, NULL, NULL); |
| } |
| } |
| |
| SDL_RenderPresent(renderer); |
| } |
| |
| int main(int argc, char **argv) |
| { |
| int num_pictures = 0; |
| LoadedPicture *pic_i = NULL; |
| LoadedPicture *picture_linked_list = NULL; |
| LoadedPicture **pictures = NULL; |
| int i; |
| const SDL_DisplayMode *mode; |
| SDL_PixelFormat *format = NULL; |
| SDL_Window *window = NULL; |
| SDL_Renderer *renderer = NULL; |
| SDL_Color black = { 0, 0, 0, 0xff }; |
| SDL_Event event; |
| int should_exit = 0; |
| int current_picture; |
| int button_down; |
| Uint32 pixelFormat = 0; |
| int w, h, access = 0; |
| SDLTest_CommonState *state; |
| int rc; |
| |
| /* Initialize test framework */ |
| state = SDLTest_CommonCreateState(argv, 0); |
| if (state == NULL) { |
| return 1; |
| } |
| |
| rc = 0; |
| |
| // SDL_SetHint(SDL_HINT_RENDER_DRIVER, "software"); |
| // SDL_SetHint(SDL_HINT_VIDEO_FORCE_EGL, "0"); |
| |
| /* Enable standard application logging */ |
| SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); |
| |
| /* Parse commandline */ |
| for (i = 1; i < argc;) { |
| int consumed; |
| |
| consumed = SDLTest_CommonArg(state, i); |
| if (!consumed) { |
| LoadedPicture *new_picture; |
| |
| new_picture = SDL_malloc(sizeof(LoadedPicture)); |
| new_picture->name = argv[i]; |
| new_picture->next = picture_linked_list; |
| picture_linked_list = new_picture; |
| num_pictures++; |
| consumed = 1; |
| } |
| if (consumed <= 0) { |
| log_usage(state, argv[0]); |
| exit(-1); |
| } |
| |
| i += consumed; |
| } |
| if (!num_pictures) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument."); |
| log_usage(state, argv[0]); |
| exit(-1); |
| } |
| |
| if (SDL_Init(SDL_INIT_VIDEO) == -1) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video."); |
| exit(-2); |
| } |
| |
| mode = SDL_GetDesktopDisplayMode(SDL_GetPrimaryDisplay()); |
| if (!mode) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't get desktop display mode: %s", SDL_GetError()); |
| rc = -2; |
| goto ret; |
| } |
| |
| /* Allocate an array of LoadedPicture pointers for convenience accesses. */ |
| pictures = (LoadedPicture **)SDL_malloc(sizeof(LoadedPicture*) * num_pictures); |
| if (!pictures) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not allocate memory."); |
| rc = 1; |
| goto ret; |
| } |
| for (i = 0, pic_i = picture_linked_list; i < num_pictures; i++, pic_i = pic_i->next) { |
| pictures[i] = pic_i; |
| pictures[i]->surface = NULL; |
| } |
| for (i = 0; i < num_pictures; i++) { |
| pictures[i]->surface = SDL_LoadBMP(pictures[i]->name); |
| if (pictures[i]->surface == NULL) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", pictures[i]->name); |
| rc = -3; |
| goto ret; |
| } |
| |
| format = pictures[i]->surface->format; |
| if (SDL_ISPIXELFORMAT_ALPHA(format->format)) { |
| pictures[i]->mode.mode = ShapeModeBinarizeAlpha; |
| pictures[i]->mode.parameters.binarizationCutoff = 255; |
| } else { |
| pictures[i]->mode.mode = ShapeModeColorKey; |
| pictures[i]->mode.parameters.colorKey = black; |
| } |
| } |
| |
| window = SDL_CreateWindow("SDL_Shape test", SHAPED_WINDOW_DIMENSION, SHAPED_WINDOW_DIMENSION, SDL_WINDOW_TRANSPARENT); |
| if (window == NULL) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape."); |
| rc = -4; |
| goto ret; |
| } |
| renderer = SDL_CreateRenderer(window, NULL, 0); |
| if (renderer == NULL) { |
| SDL_DestroyWindow(window); |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window."); |
| rc = -4; |
| goto ret; |
| } |
| |
| for (i = 0; i < num_pictures; i++) { |
| pictures[i]->texture = NULL; |
| } |
| for (i = 0; i < num_pictures; i++) { |
| pictures[i]->texture = SDL_CreateTextureFromSurface(renderer, pictures[i]->surface); |
| if (pictures[i]->texture == NULL) { |
| SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape."); |
| rc = -6; |
| goto ret; |
| } |
| } |
| |
| should_exit = 0; |
| current_picture = 0; |
| button_down = 0; |
| SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture]->name); |
| SDL_QueryTexture(pictures[current_picture]->texture, &pixelFormat, &access, &w, &h); |
| /* We want to set the window size in pixels */ |
| SDL_SetWindowSize(window, (int)SDL_ceilf(w / mode->display_scale), (int)SDL_ceilf(h / mode->display_scale)); |
| SDL3_SetWindowShape(window, pictures[current_picture]->surface, &pictures[current_picture]->mode); |
| while (should_exit == 0) { |
| while (SDL_PollEvent(&event)) { |
| if (event.type == SDL_EVENT_KEY_DOWN) { |
| button_down = 1; |
| if (event.key.keysym.sym == SDLK_ESCAPE) { |
| should_exit = 1; |
| break; |
| } |
| } |
| if (button_down && event.type == SDL_EVENT_KEY_UP) { |
| button_down = 0; |
| current_picture += 1; |
| if (current_picture >= num_pictures) { |
| current_picture = 0; |
| } |
| SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Changing to shaped bmp: %s", pictures[current_picture]->name); |
| SDL_QueryTexture(pictures[current_picture]->texture, &pixelFormat, &access, &w, &h); |
| SDL_SetWindowSize(window, (int)SDL_ceilf(w / mode->display_scale), (int)SDL_ceilf(h / mode->display_scale)); |
| SDL3_SetWindowShape(window, pictures[current_picture]->surface, &pictures[current_picture]->mode); |
| } |
| if (event.type == SDL_EVENT_QUIT) { |
| should_exit = 1; |
| break; |
| } |
| } |
| render(renderer, pictures[current_picture]->texture); |
| SDL_Delay(10); |
| } |
| |
| ret: |
| /* Free the textures + original surfaces backing the textures. */ |
| for (pic_i = picture_linked_list; pic_i; ) { |
| LoadedPicture *next = pic_i->next; |
| if (pic_i->texture) { |
| SDL_DestroyTexture(pic_i->texture); |
| } |
| SDL_DestroySurface(pic_i->surface); |
| SDL_free(pic_i); |
| pic_i = next; |
| } |
| SDL_free(pictures); |
| |
| /* Destroy the renderer. */ |
| SDL_DestroyRenderer(renderer); |
| /* Destroy the window. */ |
| SDL_DestroyWindow(window); |
| |
| SDL_Quit(); |
| SDLTest_CommonDestroyState(state); |
| |
| return rc; |
| } |