WinRT: noted Win10/UWP support in WhatsNew.txt (under 2.0.4)
diff --git a/WhatsNew.txt b/WhatsNew.txt
index 856fa9c..b37591d 100644
--- a/WhatsNew.txt
+++ b/WhatsNew.txt
@@ -38,7 +38,7 @@
 * Added SDL_GameControllerFromInstanceID(), as a helper function, to get the SDL_GameController* that an event is referring to.

 

 Windows:

-* Added support for Windows Phone 8.1

+* Added support for Windows Phone 8.1 and Windows 10/UWP (Universal Windows Platform)

 * Timer resolution is now 1 ms by default, adjustable with the SDL_HINT_TIMER_RESOLUTION hint

 * SDLmain no longer depends on the C runtime, so you can use the same .lib in both Debug and Release builds

 * Added SDL_SetWindowsMessageHook() to set a function to be called for every windows message before TranslateMessage()