| /* | |
| SDL_rotate.c: rotates 32bit or 8bit surfaces | |
| Shamelessly stolen from SDL_gfx by Andreas Schiffler. Original copyright follows: | |
| Copyright (C) 2001-2011 Andreas Schiffler | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event will the authors be held liable for any damages | |
| arising from the use of this software. | |
| Permission is granted to anyone to use this software for any purpose, | |
| including commercial applications, and to alter it and redistribute it | |
| freely, subject to the following restrictions: | |
| 1. The origin of this software must not be misrepresented; you must not | |
| claim that you wrote the original software. If you use this software | |
| in a product, an acknowledgment in the product documentation would be | |
| appreciated but is not required. | |
| 2. Altered source versions must be plainly marked as such, and must not be | |
| misrepresented as being the original software. | |
| 3. This notice may not be removed or altered from any source | |
| distribution. | |
| Andreas Schiffler -- aschiffler at ferzkopp dot net | |
| */ | |
| #include "../../SDL_internal.h" | |
| #if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED | |
| #if defined(__WIN32__) || defined(__GDK__) | |
| #include "../../core/windows/SDL_windows.h" | |
| #endif | |
| #include <stdlib.h> | |
| #include <string.h> | |
| #include "SDL.h" | |
| #include "SDL_rotate.h" | |
| /* ---- Internally used structures */ | |
| /* ! | |
| \brief A 32 bit RGBA pixel. | |
| */ | |
| typedef struct tColorRGBA { | |
| Uint8 r; | |
| Uint8 g; | |
| Uint8 b; | |
| Uint8 a; | |
| } tColorRGBA; | |
| /* ! | |
| \brief A 8bit Y/palette pixel. | |
| */ | |
| typedef struct tColorY { | |
| Uint8 y; | |
| } tColorY; | |
| /* ! | |
| \brief Number of guard rows added to destination surfaces. | |
| This is a simple but effective workaround for observed issues. | |
| These rows allocate extra memory and are then hidden from the surface. | |
| Rows are added to the end of destination surfaces when they are allocated. | |
| This catches any potential overflows which seem to happen with | |
| just the right src image dimensions and scale/rotation and can lead | |
| to a situation where the program can segfault. | |
| */ | |
| #define GUARD_ROWS (2) | |
| /* ! | |
| \brief Returns colorkey info for a surface | |
| */ | |
| static Uint32 | |
| get_colorkey(SDL_Surface *src) | |
| { | |
| Uint32 key = 0; | |
| if (SDL_HasColorKey(src)) { | |
| SDL_GetColorKey(src, &key); | |
| } | |
| return key; | |
| } | |
| /* rotate (sx, sy) by (angle, center) into (dx, dy) */ | |
| static void | |
| rotate(double sx, double sy, double sinangle, double cosangle, const SDL_FPoint *center, double *dx, double *dy) { | |
| sx -= center->x; | |
| sy -= center->y; | |
| *dx = cosangle * sx - sinangle * sy; | |
| *dy = sinangle * sx + cosangle * sy; | |
| *dx += center->x; | |
| *dy += center->y; | |
| } | |
| /* ! | |
| \brief Internal target surface sizing function for rotations with trig result return. | |
| \param width The source surface width. | |
| \param height The source surface height. | |
| \param angle The angle to rotate in degrees. | |
| \param dstwidth The calculated width of the destination surface. | |
| \param dstheight The calculated height of the destination surface. | |
| \param cangle The sine of the angle | |
| \param sangle The cosine of the angle | |
| */ | |
| void | |
| SDLgfx_rotozoomSurfaceSizeTrig(int width, int height, double angle, const SDL_FPoint *center, | |
| SDL_Rect *rect_dest, double *cangle, double *sangle) | |
| { | |
| int minx, maxx, miny, maxy; | |
| double radangle; | |
| double x0, x1, x2, x3; | |
| double y0, y1, y2, y3; | |
| double sinangle; | |
| double cosangle; | |
| radangle = angle * (M_PI / 180.0); | |
| sinangle = SDL_sin(radangle); | |
| cosangle = SDL_cos(radangle); | |
| /* | |
| * Determine destination width and height by rotating a source box, at pixel center | |
| */ | |
| rotate(0.5, 0.5, sinangle, cosangle, center, &x0, &y0); | |
| rotate(width - 0.5, 0.5, sinangle, cosangle, center, &x1, &y1); | |
| rotate(0.5, height - 0.5, sinangle, cosangle, center, &x2, &y2); | |
| rotate(width - 0.5, height - 0.5, sinangle, cosangle, center, &x3, &y3); | |
| minx = (int)SDL_floor( SDL_min( SDL_min(x0, x1), SDL_min(x2, x3) ) ); | |
| maxx = (int)SDL_ceil( SDL_max( SDL_max(x0, x1), SDL_max(x2, x3) ) ); | |
| miny = (int)SDL_floor( SDL_min( SDL_min(y0, y1), SDL_min(y2, y3) ) ); | |
| maxy = (int)SDL_ceil( SDL_max( SDL_max(y0, y1), SDL_max(y2, y3) ) ); | |
| rect_dest->w = maxx - minx; | |
| rect_dest->h = maxy - miny; | |
| rect_dest->x = minx; | |
| rect_dest->y = miny; | |
| /* reverse the angle because our rotations are clockwise */ | |
| *sangle = -sinangle; | |
| *cangle = cosangle; | |
| { | |
| /* The trig code below gets the wrong size (due to FP inaccuracy?) when angle is a multiple of 90 degrees */ | |
| int angle90 = (int)(angle/90); | |
| if(angle90 == angle/90) { /* if the angle is a multiple of 90 degrees */ | |
| angle90 %= 4; | |
| if(angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */ | |
| if(angle90 & 1) { | |
| rect_dest->w = height; | |
| rect_dest->h = width; | |
| *cangle = 0; | |
| *sangle = angle90 == 1 ? -1 : 1; /* reversed because our rotations are clockwise */ | |
| } else { | |
| rect_dest->w = width; | |
| rect_dest->h = height; | |
| *cangle = angle90 == 0 ? 1 : -1; | |
| *sangle = 0; | |
| } | |
| } | |
| } | |
| } | |
| /* Computes source pointer X/Y increments for a rotation that's a multiple of 90 degrees. */ | |
| static void | |
| computeSourceIncrements90(SDL_Surface * src, int bpp, int angle, int flipx, int flipy, | |
| int *sincx, int *sincy, int *signx, int *signy) | |
| { | |
| int pitch = flipy ? -src->pitch : src->pitch; | |
| if (flipx) { | |
| bpp = -bpp; | |
| } | |
| switch (angle) { /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */ | |
| case 0: *sincx = bpp; *sincy = pitch - src->w * *sincx; *signx = *signy = 1; break; | |
| case 1: *sincx = -pitch; *sincy = bpp - *sincx * src->h; *signx = 1; *signy = -1; break; | |
| case 2: *sincx = -bpp; *sincy = -src->w * *sincx - pitch; *signx = *signy = -1; break; | |
| case 3: default: *sincx = pitch; *sincy = -*sincx * src->h - bpp; *signx = -1; *signy = 1; break; | |
| } | |
| if (flipx) { | |
| *signx = -*signx; | |
| } | |
| if (flipy) { | |
| *signy = -*signy; | |
| } | |
| } | |
| /* Performs a relatively fast rotation/flip when the angle is a multiple of 90 degrees. */ | |
| #define TRANSFORM_SURFACE_90(pixelType) \ | |
| int dy, dincy = dst->pitch - dst->w*sizeof(pixelType), sincx, sincy, signx, signy; \ | |
| Uint8 *sp = (Uint8*)src->pixels, *dp = (Uint8*)dst->pixels, *de; \ | |
| \ | |
| computeSourceIncrements90(src, sizeof(pixelType), angle, flipx, flipy, &sincx, &sincy, &signx, &signy); \ | |
| if (signx < 0) sp += (src->w-1)*sizeof(pixelType); \ | |
| if (signy < 0) sp += (src->h-1)*src->pitch; \ | |
| \ | |
| for (dy = 0; dy < dst->h; sp += sincy, dp += dincy, dy++) { \ | |
| if (sincx == sizeof(pixelType)) { /* if advancing src and dest equally, use SDL_memcpy */ \ | |
| SDL_memcpy(dp, sp, dst->w*sizeof(pixelType)); \ | |
| sp += dst->w*sizeof(pixelType); \ | |
| dp += dst->w*sizeof(pixelType); \ | |
| } else { \ | |
| for (de = dp + dst->w*sizeof(pixelType); dp != de; sp += sincx, dp += sizeof(pixelType)) { \ | |
| *(pixelType*)dp = *(pixelType*)sp; \ | |
| } \ | |
| } \ | |
| } | |
| static void | |
| transformSurfaceRGBA90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy) | |
| { | |
| TRANSFORM_SURFACE_90(tColorRGBA); | |
| } | |
| static void | |
| transformSurfaceY90(SDL_Surface * src, SDL_Surface * dst, int angle, int flipx, int flipy) | |
| { | |
| TRANSFORM_SURFACE_90(tColorY); | |
| } | |
| #undef TRANSFORM_SURFACE_90 | |
| /* ! | |
| \brief Internal 32 bit rotozoomer with optional anti-aliasing. | |
| Rotates and zooms 32 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control | |
| parameters by scanning the destination surface and applying optionally anti-aliasing | |
| by bilinear interpolation. | |
| Assumes src and dst surfaces are of 32 bit depth. | |
| Assumes dst surface was allocated with the correct dimensions. | |
| \param src Source surface. | |
| \param dst Destination surface. | |
| \param isin Integer version of sine of angle. | |
| \param icos Integer version of cosine of angle. | |
| \param flipx Flag indicating horizontal mirroring should be applied. | |
| \param flipy Flag indicating vertical mirroring should be applied. | |
| \param smooth Flag indicating anti-aliasing should be used. | |
| \param dst_rect destination coordinates | |
| \param center true center. | |
| */ | |
| static void | |
| transformSurfaceRGBA(SDL_Surface * src, SDL_Surface * dst, int isin, int icos, | |
| int flipx, int flipy, int smooth, | |
| const SDL_Rect *rect_dest, | |
| const SDL_FPoint *center) | |
| { | |
| int sw, sh; | |
| int cx, cy; | |
| tColorRGBA c00, c01, c10, c11, cswap; | |
| tColorRGBA *pc, *sp; | |
| int gap; | |
| const int fp_half = (1<<15); | |
| /* | |
| * Variable setup | |
| */ | |
| sw = src->w - 1; | |
| sh = src->h - 1; | |
| pc = (tColorRGBA*) dst->pixels; | |
| gap = dst->pitch - dst->w * 4; | |
| cx = (int)(center->x * 65536.0); | |
| cy = (int)(center->y * 65536.0); | |
| /* | |
| * Switch between interpolating and non-interpolating code | |
| */ | |
| if (smooth) { | |
| int y; | |
| for (y = 0; y < dst->h; y++) { | |
| int x; | |
| double src_x = (rect_dest->x + 0 + 0.5 - center->x); | |
| double src_y = (rect_dest->y + y + 0.5 - center->y); | |
| int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half); | |
| int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half); | |
| for (x = 0; x < dst->w; x++) { | |
| int dx = (sdx >> 16); | |
| int dy = (sdy >> 16); | |
| if (flipx) dx = sw - dx; | |
| if (flipy) dy = sh - dy; | |
| if ((dx > -1) && (dy > -1) && (dx < (src->w-1)) && (dy < (src->h-1))) { | |
| int ex, ey; | |
| int t1, t2; | |
| sp = (tColorRGBA *) ((Uint8 *) src->pixels + src->pitch * dy) + dx; | |
| c00 = *sp; | |
| sp += 1; | |
| c01 = *sp; | |
| sp += (src->pitch/4); | |
| c11 = *sp; | |
| sp -= 1; | |
| c10 = *sp; | |
| if (flipx) { | |
| cswap = c00; c00=c01; c01=cswap; | |
| cswap = c10; c10=c11; c11=cswap; | |
| } | |
| if (flipy) { | |
| cswap = c00; c00=c10; c10=cswap; | |
| cswap = c01; c01=c11; c11=cswap; | |
| } | |
| /* | |
| * Interpolate colors | |
| */ | |
| ex = (sdx & 0xffff); | |
| ey = (sdy & 0xffff); | |
| t1 = ((((c01.r - c00.r) * ex) >> 16) + c00.r) & 0xff; | |
| t2 = ((((c11.r - c10.r) * ex) >> 16) + c10.r) & 0xff; | |
| pc->r = (((t2 - t1) * ey) >> 16) + t1; | |
| t1 = ((((c01.g - c00.g) * ex) >> 16) + c00.g) & 0xff; | |
| t2 = ((((c11.g - c10.g) * ex) >> 16) + c10.g) & 0xff; | |
| pc->g = (((t2 - t1) * ey) >> 16) + t1; | |
| t1 = ((((c01.b - c00.b) * ex) >> 16) + c00.b) & 0xff; | |
| t2 = ((((c11.b - c10.b) * ex) >> 16) + c10.b) & 0xff; | |
| pc->b = (((t2 - t1) * ey) >> 16) + t1; | |
| t1 = ((((c01.a - c00.a) * ex) >> 16) + c00.a) & 0xff; | |
| t2 = ((((c11.a - c10.a) * ex) >> 16) + c10.a) & 0xff; | |
| pc->a = (((t2 - t1) * ey) >> 16) + t1; | |
| } | |
| sdx += icos; | |
| sdy += isin; | |
| pc++; | |
| } | |
| pc = (tColorRGBA *) ((Uint8 *) pc + gap); | |
| } | |
| } else { | |
| int y; | |
| for (y = 0; y < dst->h; y++) { | |
| int x; | |
| double src_x = (rect_dest->x + 0 + 0.5 - center->x); | |
| double src_y = (rect_dest->y + y + 0.5 - center->y); | |
| int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half); | |
| int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half); | |
| for (x = 0; x < dst->w; x++) { | |
| int dx = (sdx >> 16); | |
| int dy = (sdy >> 16); | |
| if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) { | |
| if(flipx) dx = sw - dx; | |
| if(flipy) dy = sh - dy; | |
| *pc = *((tColorRGBA *)((Uint8 *)src->pixels + src->pitch * dy) + dx); | |
| } | |
| sdx += icos; | |
| sdy += isin; | |
| pc++; | |
| } | |
| pc = (tColorRGBA *) ((Uint8 *) pc + gap); | |
| } | |
| } | |
| } | |
| /* ! | |
| \brief Rotates and zooms 8 bit palette/Y 'src' surface to 'dst' surface without smoothing. | |
| Rotates and zooms 8 bit RGBA/ABGR 'src' surface to 'dst' surface based on the control | |
| parameters by scanning the destination surface. | |
| Assumes src and dst surfaces are of 8 bit depth. | |
| Assumes dst surface was allocated with the correct dimensions. | |
| \param src Source surface. | |
| \param dst Destination surface. | |
| \param isin Integer version of sine of angle. | |
| \param icos Integer version of cosine of angle. | |
| \param flipx Flag indicating horizontal mirroring should be applied. | |
| \param flipy Flag indicating vertical mirroring should be applied. | |
| \param dst_rect destination coordinates | |
| \param center true center. | |
| */ | |
| static void | |
| transformSurfaceY(SDL_Surface * src, SDL_Surface * dst, int isin, int icos, int flipx, int flipy, | |
| const SDL_Rect *rect_dest, | |
| const SDL_FPoint *center) | |
| { | |
| int sw, sh; | |
| int cx, cy; | |
| tColorY *pc; | |
| int gap; | |
| const int fp_half = (1<<15); | |
| int y; | |
| /* | |
| * Variable setup | |
| */ | |
| sw = src->w - 1; | |
| sh = src->h - 1; | |
| pc = (tColorY*) dst->pixels; | |
| gap = dst->pitch - dst->w; | |
| cx = (int)(center->x * 65536.0); | |
| cy = (int)(center->y * 65536.0); | |
| /* | |
| * Clear surface to colorkey | |
| */ | |
| SDL_memset(pc, (int)(get_colorkey(src) & 0xff), dst->pitch * dst->h); | |
| /* | |
| * Iterate through destination surface | |
| */ | |
| for (y = 0; y < dst->h; y++) { | |
| int x; | |
| double src_x = (rect_dest->x + 0 + 0.5 - center->x); | |
| double src_y = (rect_dest->y + y + 0.5 - center->y); | |
| int sdx = (int)((icos * src_x - isin * src_y) + cx - fp_half); | |
| int sdy = (int)((isin * src_x + icos * src_y) + cy - fp_half); | |
| for (x = 0; x < dst->w; x++) { | |
| int dx = (sdx >> 16); | |
| int dy = (sdy >> 16); | |
| if ((unsigned)dx < (unsigned)src->w && (unsigned)dy < (unsigned)src->h) { | |
| if (flipx) dx = sw - dx; | |
| if (flipy) dy = sh- dy; | |
| *pc = *((tColorY *)src->pixels + src->pitch * dy + dx); | |
| } | |
| sdx += icos; | |
| sdy += isin; | |
| pc++; | |
| } | |
| pc += gap; | |
| } | |
| } | |
| /* ! | |
| \brief Rotates and zooms a surface with different horizontal and vertival scaling factors and optional anti-aliasing. | |
| Rotates a 32-bit or 8-bit 'src' surface to newly created 'dst' surface. | |
| 'angle' is the rotation in degrees, 'center' the rotation center. If 'smooth' is set | |
| then the destination 32-bit surface is anti-aliased. 8-bit surfaces must have a colorkey. 32-bit | |
| surfaces must have a 8888 layout with red, green, blue and alpha masks (any ordering goes). | |
| The blend mode of the 'src' surface has some effects on generation of the 'dst' surface: The NONE | |
| mode will set the BLEND mode on the 'dst' surface. The MOD mode either generates a white 'dst' | |
| surface and sets the colorkey or fills the it with the colorkey before copying the pixels. | |
| When using the NONE and MOD modes, color and alpha modulation must be applied before using this function. | |
| \param src The surface to rotozoom. | |
| \param angle The angle to rotate in degrees. | |
| \param zoomy The vertical coordinate of the center of rotation | |
| \param smooth Antialiasing flag; set to SMOOTHING_ON to enable. | |
| \param flipx Set to 1 to flip the image horizontally | |
| \param flipy Set to 1 to flip the image vertically | |
| \param rect_dest The destination rect bounding box | |
| \param cangle The angle cosine | |
| \param sangle The angle sine | |
| \param center The true coordinate of the center of rotation | |
| \return The new rotated surface. | |
| */ | |
| SDL_Surface * | |
| SDLgfx_rotateSurface(SDL_Surface * src, double angle, int smooth, int flipx, int flipy, | |
| const SDL_Rect *rect_dest, double cangle, double sangle, const SDL_FPoint *center) | |
| { | |
| SDL_Surface *rz_dst; | |
| int is8bit, angle90; | |
| int i; | |
| SDL_BlendMode blendmode; | |
| Uint32 colorkey = 0; | |
| int colorKeyAvailable = SDL_FALSE; | |
| double sangleinv, cangleinv; | |
| /* Sanity check */ | |
| if (src == NULL) | |
| return NULL; | |
| if (SDL_HasColorKey(src)) { | |
| if (SDL_GetColorKey(src, &colorkey) == 0) { | |
| colorKeyAvailable = SDL_TRUE; | |
| } | |
| } | |
| /* This function requires a 32-bit surface or 8-bit surface with a colorkey */ | |
| is8bit = src->format->BitsPerPixel == 8 && colorKeyAvailable; | |
| if (!(is8bit || (src->format->BitsPerPixel == 32 && src->format->Amask))) | |
| return NULL; | |
| /* Calculate target factors from sine/cosine and zoom */ | |
| sangleinv = sangle*65536.0; | |
| cangleinv = cangle*65536.0; | |
| /* Alloc space to completely contain the rotated surface */ | |
| rz_dst = NULL; | |
| if (is8bit) { | |
| /* Target surface is 8 bit */ | |
| rz_dst = SDL_CreateRGBSurfaceWithFormat(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 8, src->format->format); | |
| if (rz_dst != NULL) { | |
| if (src->format->palette) { | |
| for (i = 0; i < src->format->palette->ncolors; i++) { | |
| rz_dst->format->palette->colors[i] = src->format->palette->colors[i]; | |
| } | |
| rz_dst->format->palette->ncolors = src->format->palette->ncolors; | |
| } | |
| } | |
| } else { | |
| /* Target surface is 32 bit with source RGBA ordering */ | |
| rz_dst = SDL_CreateRGBSurface(0, rect_dest->w, rect_dest->h + GUARD_ROWS, 32, | |
| src->format->Rmask, src->format->Gmask, | |
| src->format->Bmask, src->format->Amask); | |
| } | |
| /* Check target */ | |
| if (rz_dst == NULL) | |
| return NULL; | |
| /* Adjust for guard rows */ | |
| rz_dst->h = rect_dest->h; | |
| SDL_GetSurfaceBlendMode(src, &blendmode); | |
| if (colorKeyAvailable == SDL_TRUE) { | |
| /* If available, the colorkey will be used to discard the pixels that are outside of the rotated area. */ | |
| SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey); | |
| SDL_FillRect(rz_dst, NULL, colorkey); | |
| } else if (blendmode == SDL_BLENDMODE_NONE) { | |
| blendmode = SDL_BLENDMODE_BLEND; | |
| } else if (blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) { | |
| /* Without a colorkey, the target texture has to be white for the MOD and MUL blend mode so | |
| * that the pixels outside the rotated area don't affect the destination surface. | |
| */ | |
| colorkey = SDL_MapRGBA(rz_dst->format, 255, 255, 255, 0); | |
| SDL_FillRect(rz_dst, NULL, colorkey); | |
| /* Setting a white colorkey for the destination surface makes the final blit discard | |
| * all pixels outside of the rotated area. This doesn't interfere with anything because | |
| * white pixels are already a no-op and the MOD blend mode does not interact with alpha. | |
| */ | |
| SDL_SetColorKey(rz_dst, SDL_TRUE, colorkey); | |
| } | |
| SDL_SetSurfaceBlendMode(rz_dst, blendmode); | |
| /* Lock source surface */ | |
| if (SDL_MUSTLOCK(src)) { | |
| SDL_LockSurface(src); | |
| } | |
| /* check if the rotation is a multiple of 90 degrees so we can take a fast path and also somewhat reduce | |
| * the off-by-one problem in transformSurfaceRGBA that expresses itself when the rotation is near | |
| * multiples of 90 degrees. | |
| */ | |
| angle90 = (int)(angle/90); | |
| if (angle90 == angle/90) { | |
| angle90 %= 4; | |
| if (angle90 < 0) angle90 += 4; /* 0:0 deg, 1:90 deg, 2:180 deg, 3:270 deg */ | |
| } else { | |
| angle90 = -1; | |
| } | |
| if (is8bit) { | |
| /* Call the 8-bit transformation routine to do the rotation */ | |
| if(angle90 >= 0) { | |
| transformSurfaceY90(src, rz_dst, angle90, flipx, flipy); | |
| } else { | |
| transformSurfaceY(src, rz_dst, (int)sangleinv, (int)cangleinv, | |
| flipx, flipy, rect_dest, center); | |
| } | |
| } else { | |
| /* Call the 32-bit transformation routine to do the rotation */ | |
| if (angle90 >= 0) { | |
| transformSurfaceRGBA90(src, rz_dst, angle90, flipx, flipy); | |
| } else { | |
| transformSurfaceRGBA(src, rz_dst, (int)sangleinv, (int)cangleinv, | |
| flipx, flipy, smooth, rect_dest, center); | |
| } | |
| } | |
| /* Unlock source surface */ | |
| if (SDL_MUSTLOCK(src)) { | |
| SDL_UnlockSurface(src); | |
| } | |
| /* Return rotated surface */ | |
| return rz_dst; | |
| } | |
| #endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */ |