| /* | |
| Simple DirectMedia Layer | |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event will the authors be held liable for any damages | |
| arising from the use of this software. | |
| Permission is granted to anyone to use this software for any purpose, | |
| including commercial applications, and to alter it and redistribute it | |
| freely, subject to the following restrictions: | |
| 1. The origin of this software must not be misrepresented; you must not | |
| claim that you wrote the original software. If you use this software | |
| in a product, an acknowledgment in the product documentation would be | |
| appreciated but is not required. | |
| 2. Altered source versions must be plainly marked as such, and must not be | |
| misrepresented as being the original software. | |
| 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #include "../../SDL_internal.h" | |
| #if SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED | |
| #include "SDL_syswm.h" | |
| #include "../../video/winrt/SDL_winrtvideo_cpp.h" | |
| extern "C" { | |
| #include "../SDL_sysrender.h" | |
| } | |
| #include <windows.ui.core.h> | |
| #include <windows.graphics.display.h> | |
| #if WINAPI_FAMILY == WINAPI_FAMILY_APP | |
| #include <windows.ui.xaml.media.dxinterop.h> | |
| #endif | |
| using namespace Windows::UI::Core; | |
| using namespace Windows::Graphics::Display; | |
| #include <DXGI.h> | |
| #include "SDL_render_winrt.h" | |
| extern "C" void * | |
| D3D11_GetCoreWindowFromSDLRenderer(SDL_Renderer * renderer) | |
| { | |
| SDL_Window * sdlWindow = renderer->window; | |
| if ( ! renderer->window ) { | |
| return NULL; | |
| } | |
| SDL_SysWMinfo sdlWindowInfo; | |
| SDL_VERSION(&sdlWindowInfo.version); | |
| if ( ! SDL_GetWindowWMInfo(sdlWindow, &sdlWindowInfo) ) { | |
| return NULL; | |
| } | |
| if (sdlWindowInfo.subsystem != SDL_SYSWM_WINRT) { | |
| return NULL; | |
| } | |
| if (!sdlWindowInfo.info.winrt.window) { | |
| return NULL; | |
| } | |
| ABI::Windows::UI::Core::ICoreWindow *coreWindow = NULL; | |
| if (FAILED(sdlWindowInfo.info.winrt.window->QueryInterface(&coreWindow))) { | |
| return NULL; | |
| } | |
| IUnknown *coreWindowAsIUnknown = NULL; | |
| coreWindow->QueryInterface(&coreWindowAsIUnknown); | |
| coreWindow->Release(); | |
| return coreWindowAsIUnknown; | |
| } | |
| extern "C" DXGI_MODE_ROTATION | |
| D3D11_GetCurrentRotation() | |
| { | |
| const DisplayOrientations currentOrientation = WINRT_DISPLAY_PROPERTY(CurrentOrientation); | |
| switch (currentOrientation) { | |
| #if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP | |
| /* Windows Phone rotations */ | |
| case DisplayOrientations::Landscape: | |
| return DXGI_MODE_ROTATION_ROTATE90; | |
| case DisplayOrientations::Portrait: | |
| return DXGI_MODE_ROTATION_IDENTITY; | |
| case DisplayOrientations::LandscapeFlipped: | |
| return DXGI_MODE_ROTATION_ROTATE270; | |
| case DisplayOrientations::PortraitFlipped: | |
| return DXGI_MODE_ROTATION_ROTATE180; | |
| #else | |
| /* Non-Windows-Phone rotations (ex: Windows 8, Windows RT) */ | |
| case DisplayOrientations::Landscape: | |
| return DXGI_MODE_ROTATION_IDENTITY; | |
| case DisplayOrientations::Portrait: | |
| return DXGI_MODE_ROTATION_ROTATE270; | |
| case DisplayOrientations::LandscapeFlipped: | |
| return DXGI_MODE_ROTATION_ROTATE180; | |
| case DisplayOrientations::PortraitFlipped: | |
| return DXGI_MODE_ROTATION_ROTATE90; | |
| #endif /* WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP */ | |
| } | |
| return DXGI_MODE_ROTATION_IDENTITY; | |
| } | |
| #endif /* SDL_VIDEO_RENDER_D3D11 && !SDL_RENDER_DISABLED */ | |
| /* vi: set ts=4 sw=4 expandtab: */ |