| /* | |
| Simple DirectMedia Layer | |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event will the authors be held liable for any damages | |
| arising from the use of this software. | |
| Permission is granted to anyone to use this software for any purpose, | |
| including commercial applications, and to alter it and redistribute it | |
| freely, subject to the following restrictions: | |
| 1. The origin of this software must not be misrepresented; you must not | |
| claim that you wrote the original software. If you use this software | |
| in a product, an acknowledgment in the product documentation would be | |
| appreciated but is not required. | |
| 2. Altered source versions must be plainly marked as such, and must not be | |
| misrepresented as being the original software. | |
| 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| #include "../../SDL_internal.h" | |
| // This is C++/CX code that the WinRT port uses to talk to WASAPI-related | |
| // system APIs. The C implementation of these functions, for non-WinRT apps, | |
| // is in SDL_wasapi_win32.c. The code in SDL_wasapi.c is used by both standard | |
| // Windows and WinRT builds to deal with audio and calls into these functions. | |
| #if SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__) | |
| #include <Windows.h> | |
| #include <windows.ui.core.h> | |
| #include <windows.devices.enumeration.h> | |
| #include <windows.media.devices.h> | |
| #include <wrl/implements.h> | |
| #include <collection.h> | |
| extern "C" { | |
| #include "../../core/windows/SDL_windows.h" | |
| #include "SDL_audio.h" | |
| #include "SDL_timer.h" | |
| #include "../SDL_audio_c.h" | |
| #include "../SDL_sysaudio.h" | |
| } | |
| #define COBJMACROS | |
| #include <mmdeviceapi.h> | |
| #include <audioclient.h> | |
| #include "SDL_wasapi.h" | |
| using namespace Windows::Devices::Enumeration; | |
| using namespace Windows::Media::Devices; | |
| using namespace Windows::Foundation; | |
| using namespace Microsoft::WRL; | |
| static Platform::String^ SDL_PKEY_AudioEngine_DeviceFormat = L"{f19f064d-082c-4e27-bc73-6882a1bb8e4c} 0"; | |
| static void WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid); | |
| static void WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid); | |
| extern "C" { | |
| SDL_atomic_t SDL_IMMDevice_DefaultPlaybackGeneration; | |
| SDL_atomic_t SDL_IMMDevice_DefaultCaptureGeneration; | |
| } | |
| /* This is a list of device id strings we have inflight, so we have consistent pointers to the same device. */ | |
| typedef struct DevIdList | |
| { | |
| WCHAR *str; | |
| struct DevIdList *next; | |
| } DevIdList; | |
| static DevIdList *deviceid_list = NULL; | |
| class SDL_WasapiDeviceEventHandler | |
| { | |
| public: | |
| SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture); | |
| ~SDL_WasapiDeviceEventHandler(); | |
| void OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ args); | |
| void OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ args); | |
| void OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args); | |
| void OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args); | |
| void OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args); | |
| void OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args); | |
| SDL_semaphore* completed; | |
| private: | |
| const SDL_bool iscapture; | |
| DeviceWatcher^ watcher; | |
| Windows::Foundation::EventRegistrationToken added_handler; | |
| Windows::Foundation::EventRegistrationToken removed_handler; | |
| Windows::Foundation::EventRegistrationToken updated_handler; | |
| Windows::Foundation::EventRegistrationToken completed_handler; | |
| Windows::Foundation::EventRegistrationToken default_changed_handler; | |
| }; | |
| SDL_WasapiDeviceEventHandler::SDL_WasapiDeviceEventHandler(const SDL_bool _iscapture) | |
| : iscapture(_iscapture) | |
| , completed(SDL_CreateSemaphore(0)) | |
| { | |
| if (!completed) | |
| return; // uhoh. | |
| Platform::String^ selector = _iscapture ? MediaDevice::GetAudioCaptureSelector() : | |
| MediaDevice::GetAudioRenderSelector(); | |
| Platform::Collections::Vector<Platform::String^> properties; | |
| properties.Append(SDL_PKEY_AudioEngine_DeviceFormat); | |
| watcher = DeviceInformation::CreateWatcher(selector, properties.GetView()); | |
| if (!watcher) | |
| return; // uhoh. | |
| // !!! FIXME: this doesn't need a lambda here, I think, if I make SDL_WasapiDeviceEventHandler a proper C++/CX class. --ryan. | |
| added_handler = watcher->Added += ref new TypedEventHandler<DeviceWatcher^, DeviceInformation^>([this](DeviceWatcher^ sender, DeviceInformation^ args) { OnDeviceAdded(sender, args); } ); | |
| removed_handler = watcher->Removed += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceRemoved(sender, args); } ); | |
| updated_handler = watcher->Updated += ref new TypedEventHandler<DeviceWatcher^, DeviceInformationUpdate^>([this](DeviceWatcher^ sender, DeviceInformationUpdate^ args) { OnDeviceUpdated(sender, args); } ); | |
| completed_handler = watcher->EnumerationCompleted += ref new TypedEventHandler<DeviceWatcher^, Platform::Object^>([this](DeviceWatcher^ sender, Platform::Object^ args) { OnEnumerationCompleted(sender, args); } ); | |
| if (iscapture) { | |
| default_changed_handler = MediaDevice::DefaultAudioCaptureDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioCaptureDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) { OnDefaultCaptureDeviceChanged(sender, args); } ); | |
| } else { | |
| default_changed_handler = MediaDevice::DefaultAudioRenderDeviceChanged += ref new TypedEventHandler<Platform::Object^, DefaultAudioRenderDeviceChangedEventArgs^>([this](Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) { OnDefaultRenderDeviceChanged(sender, args); } ); | |
| } | |
| watcher->Start(); | |
| } | |
| SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler() | |
| { | |
| if (watcher) { | |
| watcher->Added -= added_handler; | |
| watcher->Removed -= removed_handler; | |
| watcher->Updated -= updated_handler; | |
| watcher->EnumerationCompleted -= completed_handler; | |
| watcher->Stop(); | |
| watcher = nullptr; | |
| } | |
| if (completed) { | |
| SDL_DestroySemaphore(completed); | |
| completed = nullptr; | |
| } | |
| if (iscapture) { | |
| MediaDevice::DefaultAudioCaptureDeviceChanged -= default_changed_handler; | |
| } else { | |
| MediaDevice::DefaultAudioRenderDeviceChanged -= default_changed_handler; | |
| } | |
| } | |
| void | |
| SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher^ sender, DeviceInformation^ info) | |
| { | |
| SDL_assert(sender == this->watcher); | |
| char *utf8dev = WIN_StringToUTF8(info->Name->Data()); | |
| if (utf8dev) { | |
| WAVEFORMATEXTENSIBLE fmt; | |
| Platform::Object^ obj = info->Properties->Lookup(SDL_PKEY_AudioEngine_DeviceFormat); | |
| if (obj) { | |
| IPropertyValue^ property = (IPropertyValue^) obj; | |
| Platform::Array<unsigned char>^ data; | |
| property->GetUInt8Array(&data); | |
| SDL_memcpy(&fmt, data->Data, SDL_min(data->Length, sizeof(WAVEFORMATEXTENSIBLE))); | |
| } else { | |
| SDL_zero(fmt); | |
| } | |
| WASAPI_AddDevice(this->iscapture, utf8dev, &fmt, info->Id->Data()); | |
| SDL_free(utf8dev); | |
| } | |
| } | |
| void | |
| SDL_WasapiDeviceEventHandler::OnDeviceRemoved(DeviceWatcher^ sender, DeviceInformationUpdate^ info) | |
| { | |
| SDL_assert(sender == this->watcher); | |
| WASAPI_RemoveDevice(this->iscapture, info->Id->Data()); | |
| } | |
| void | |
| SDL_WasapiDeviceEventHandler::OnDeviceUpdated(DeviceWatcher^ sender, DeviceInformationUpdate^ args) | |
| { | |
| SDL_assert(sender == this->watcher); | |
| } | |
| void | |
| SDL_WasapiDeviceEventHandler::OnEnumerationCompleted(DeviceWatcher^ sender, Platform::Object^ args) | |
| { | |
| SDL_assert(sender == this->watcher); | |
| SDL_SemPost(this->completed); | |
| } | |
| void | |
| SDL_WasapiDeviceEventHandler::OnDefaultRenderDeviceChanged(Platform::Object^ sender, DefaultAudioRenderDeviceChangedEventArgs^ args) | |
| { | |
| SDL_assert(!this->iscapture); | |
| SDL_AtomicAdd(&SDL_IMMDevice_DefaultPlaybackGeneration, 1); | |
| } | |
| void | |
| SDL_WasapiDeviceEventHandler::OnDefaultCaptureDeviceChanged(Platform::Object^ sender, DefaultAudioCaptureDeviceChangedEventArgs^ args) | |
| { | |
| SDL_assert(this->iscapture); | |
| SDL_AtomicAdd(&SDL_IMMDevice_DefaultCaptureGeneration, 1); | |
| } | |
| static SDL_WasapiDeviceEventHandler *playback_device_event_handler; | |
| static SDL_WasapiDeviceEventHandler *capture_device_event_handler; | |
| int WASAPI_PlatformInit(void) | |
| { | |
| SDL_AtomicSet(&SDL_IMMDevice_DefaultPlaybackGeneration, 1); | |
| SDL_AtomicSet(&SDL_IMMDevice_DefaultCaptureGeneration, 1); | |
| return 0; | |
| } | |
| void WASAPI_PlatformDeinit(void) | |
| { | |
| DevIdList *devidlist; | |
| DevIdList *next; | |
| delete playback_device_event_handler; | |
| playback_device_event_handler = nullptr; | |
| delete capture_device_event_handler; | |
| capture_device_event_handler = nullptr; | |
| for (devidlist = deviceid_list; devidlist; devidlist = next) { | |
| next = devidlist->next; | |
| SDL_free(devidlist->str); | |
| SDL_free(devidlist); | |
| } | |
| deviceid_list = NULL; | |
| } | |
| void WASAPI_EnumerateEndpoints(void) | |
| { | |
| // DeviceWatchers will fire an Added event for each existing device at | |
| // startup, so we don't need to enumerate them separately before | |
| // listening for updates. | |
| playback_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_FALSE); | |
| capture_device_event_handler = new SDL_WasapiDeviceEventHandler(SDL_TRUE); | |
| SDL_SemWait(playback_device_event_handler->completed); | |
| SDL_SemWait(capture_device_event_handler->completed); | |
| } | |
| struct SDL_WasapiActivationHandler : public RuntimeClass< RuntimeClassFlags< ClassicCom >, FtmBase, IActivateAudioInterfaceCompletionHandler > | |
| { | |
| SDL_WasapiActivationHandler() : device(nullptr) {} | |
| STDMETHOD(ActivateCompleted)(IActivateAudioInterfaceAsyncOperation *operation); | |
| SDL_AudioDevice *device; | |
| }; | |
| HRESULT | |
| SDL_WasapiActivationHandler::ActivateCompleted(IActivateAudioInterfaceAsyncOperation *async) | |
| { | |
| // Just set a flag, since we're probably in a different thread. We'll pick it up and init everything on our own thread to prevent races. | |
| SDL_AtomicSet(&device->hidden->just_activated, 1); | |
| WASAPI_UnrefDevice(device); | |
| return S_OK; | |
| } | |
| void | |
| WASAPI_PlatformDeleteActivationHandler(void *handler) | |
| { | |
| ((SDL_WasapiActivationHandler *) handler)->Release(); | |
| } | |
| int | |
| WASAPI_GetDefaultAudioInfo(char **name, SDL_AudioSpec *spec, int iscapture) | |
| { | |
| return SDL_Unsupported(); | |
| } | |
| int | |
| WASAPI_ActivateDevice(_THIS, const SDL_bool isrecovery) | |
| { | |
| LPCWSTR devid = _this->hidden->devid; | |
| Platform::String^ defdevid; | |
| if (devid == nullptr) { | |
| defdevid = _this->iscapture ? MediaDevice::GetDefaultAudioCaptureId(AudioDeviceRole::Default) : MediaDevice::GetDefaultAudioRenderId(AudioDeviceRole::Default); | |
| if (defdevid) { | |
| devid = defdevid->Data(); | |
| } | |
| } | |
| SDL_AtomicSet(&_this->hidden->just_activated, 0); | |
| ComPtr<SDL_WasapiActivationHandler> handler = Make<SDL_WasapiActivationHandler>(); | |
| if (handler == nullptr) { | |
| return SDL_SetError("Failed to allocate WASAPI activation handler"); | |
| } | |
| handler.Get()->AddRef(); // we hold a reference after ComPtr destructs on return, causing a Release, and Release ourselves in WASAPI_PlatformDeleteActivationHandler(), etc. | |
| handler.Get()->device = _this; | |
| _this->hidden->activation_handler = handler.Get(); | |
| WASAPI_RefDevice(_this); /* completion handler will unref it. */ | |
| IActivateAudioInterfaceAsyncOperation *async = nullptr; | |
| const HRESULT ret = ActivateAudioInterfaceAsync(devid, __uuidof(IAudioClient), nullptr, handler.Get(), &async); | |
| if (FAILED(ret) || async == nullptr) { | |
| if (async != nullptr) { | |
| async->Release(); | |
| } | |
| handler.Get()->Release(); | |
| WASAPI_UnrefDevice(_this); | |
| return WIN_SetErrorFromHRESULT("WASAPI can't activate requested audio endpoint", ret); | |
| } | |
| /* Spin until the async operation is complete. | |
| * If we don't PrepDevice before leaving this function, the bug list gets LONG: | |
| * - device.spec is not filled with the correct information | |
| * - The 'obtained' spec will be wrong for ALLOW_CHANGE properties | |
| * - SDL_AudioStreams will/will not be allocated at the right time | |
| * - SDL_assert(device->callbackspec.size == device->spec.size) will fail | |
| * - When the assert is ignored, skipping or a buffer overflow will occur | |
| */ | |
| while (!SDL_AtomicCAS(&_this->hidden->just_activated, 1, 0)) { | |
| SDL_Delay(1); | |
| } | |
| HRESULT activateRes = S_OK; | |
| IUnknown *iunknown = nullptr; | |
| const HRESULT getActivateRes = async->GetActivateResult(&activateRes, &iunknown); | |
| async->Release(); | |
| if (FAILED(getActivateRes)) { | |
| return WIN_SetErrorFromHRESULT("Failed to get WASAPI activate result", getActivateRes); | |
| } else if (FAILED(activateRes)) { | |
| return WIN_SetErrorFromHRESULT("Failed to activate WASAPI device", activateRes); | |
| } | |
| iunknown->QueryInterface(IID_PPV_ARGS(&_this->hidden->client)); | |
| if (!_this->hidden->client) { | |
| return SDL_SetError("Failed to query WASAPI client interface"); | |
| } | |
| if (WASAPI_PrepDevice(_this, isrecovery) == -1) { | |
| return -1; | |
| } | |
| return 0; | |
| } | |
| void | |
| WASAPI_PlatformThreadInit(_THIS) | |
| { | |
| // !!! FIXME: set this thread to "Pro Audio" priority. | |
| } | |
| void | |
| WASAPI_PlatformThreadDeinit(_THIS) | |
| { | |
| // !!! FIXME: set this thread to "Pro Audio" priority. | |
| } | |
| /* Everything below was copied from SDL_wasapi.c, before it got moved to SDL_immdevice.c! */ | |
| static const GUID SDL_KSDATAFORMAT_SUBTYPE_PCM = { 0x00000001, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } }; | |
| static const GUID SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT = { 0x00000003, 0x0000, 0x0010,{ 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71 } }; | |
| extern "C" SDL_AudioFormat | |
| WaveFormatToSDLFormat(WAVEFORMATEX *waveformat) | |
| { | |
| if ((waveformat->wFormatTag == WAVE_FORMAT_IEEE_FLOAT) && (waveformat->wBitsPerSample == 32)) { | |
| return AUDIO_F32SYS; | |
| } else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 16)) { | |
| return AUDIO_S16SYS; | |
| } else if ((waveformat->wFormatTag == WAVE_FORMAT_PCM) && (waveformat->wBitsPerSample == 32)) { | |
| return AUDIO_S32SYS; | |
| } else if (waveformat->wFormatTag == WAVE_FORMAT_EXTENSIBLE) { | |
| const WAVEFORMATEXTENSIBLE *ext = (const WAVEFORMATEXTENSIBLE *)waveformat; | |
| if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_IEEE_FLOAT, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) { | |
| return AUDIO_F32SYS; | |
| } else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 16)) { | |
| return AUDIO_S16SYS; | |
| } else if ((SDL_memcmp(&ext->SubFormat, &SDL_KSDATAFORMAT_SUBTYPE_PCM, sizeof(GUID)) == 0) && (waveformat->wBitsPerSample == 32)) { | |
| return AUDIO_S32SYS; | |
| } | |
| } | |
| return 0; | |
| } | |
| static void | |
| WASAPI_RemoveDevice(const SDL_bool iscapture, LPCWSTR devid) | |
| { | |
| DevIdList *i; | |
| DevIdList *next; | |
| DevIdList *prev = NULL; | |
| for (i = deviceid_list; i; i = next) { | |
| next = i->next; | |
| if (SDL_wcscmp(i->str, devid) == 0) { | |
| if (prev) { | |
| prev->next = next; | |
| } | |
| else { | |
| deviceid_list = next; | |
| } | |
| SDL_RemoveAudioDevice(iscapture, i->str); | |
| SDL_free(i->str); | |
| SDL_free(i); | |
| } else { | |
| prev = i; | |
| } | |
| } | |
| } | |
| static void | |
| WASAPI_AddDevice(const SDL_bool iscapture, const char *devname, WAVEFORMATEXTENSIBLE *fmt, LPCWSTR devid) | |
| { | |
| DevIdList *devidlist; | |
| SDL_AudioSpec spec; | |
| /* You can have multiple endpoints on a device that are mutually exclusive ("Speakers" vs "Line Out" or whatever). | |
| In a perfect world, things that are unplugged won't be in this collection. The only gotcha is probably for | |
| phones and tablets, where you might have an internal speaker and a headphone jack and expect both to be | |
| available and switch automatically. (!!! FIXME...?) */ | |
| /* see if we already have this one. */ | |
| for (devidlist = deviceid_list; devidlist; devidlist = devidlist->next) { | |
| if (SDL_wcscmp(devidlist->str, devid) == 0) { | |
| return; /* we already have this. */ | |
| } | |
| } | |
| devidlist = (DevIdList *)SDL_malloc(sizeof(*devidlist)); | |
| if (!devidlist) { | |
| return; /* oh well. */ | |
| } | |
| devid = SDL_wcsdup(devid); | |
| if (!devid) { | |
| SDL_free(devidlist); | |
| return; /* oh well. */ | |
| } | |
| devidlist->str = (WCHAR *)devid; | |
| devidlist->next = deviceid_list; | |
| deviceid_list = devidlist; | |
| SDL_zero(spec); | |
| spec.channels = (Uint8)fmt->Format.nChannels; | |
| spec.freq = fmt->Format.nSamplesPerSec; | |
| spec.format = WaveFormatToSDLFormat((WAVEFORMATEX *)fmt); | |
| SDL_AddAudioDevice(iscapture, devname, &spec, (void *)devid); | |
| } | |
| #endif // SDL_AUDIO_DRIVER_WASAPI && defined(__WINRT__) | |
| /* vi: set ts=4 sw=4 expandtab: */ |