| /* | |
| Simple DirectMedia Layer | |
| Copyright (C) 1997-2023 Sam Lantinga <slouken@libsdl.org> | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event will the authors be held liable for any damages | |
| arising from the use of this software. | |
| Permission is granted to anyone to use this software for any purpose, | |
| including commercial applications, and to alter it and redistribute it | |
| freely, subject to the following restrictions: | |
| 1. The origin of this software must not be misrepresented; you must not | |
| claim that you wrote the original software. If you use this software | |
| in a product, an acknowledgment in the product documentation would be | |
| appreciated but is not required. | |
| 2. Altered source versions must be plainly marked as such, and must not be | |
| misrepresented as being the original software. | |
| 3. This notice may not be removed or altered from any source distribution. | |
| */ | |
| /** | |
| * \file SDL_system.h | |
| * | |
| * Include file for platform specific SDL API functions | |
| */ | |
| #ifndef SDL_system_h_ | |
| #define SDL_system_h_ | |
| #include "SDL_stdinc.h" | |
| #include "SDL_keyboard.h" | |
| #include "SDL_render.h" | |
| #include "SDL_video.h" | |
| #include "begin_code.h" | |
| /* Set up for C function definitions, even when using C++ */ | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| /* Platform specific functions for Windows */ | |
| #if defined(__WIN32__) || defined(__GDK__) | |
| typedef void (SDLCALL * SDL_WindowsMessageHook)(void *userdata, void *hWnd, unsigned int message, Uint64 wParam, Sint64 lParam); | |
| /** | |
| * Set a callback for every Windows message, run before TranslateMessage(). | |
| * | |
| * \param callback The SDL_WindowsMessageHook function to call. | |
| * \param userdata a pointer to pass to every iteration of `callback` | |
| * | |
| * \since This function is available since SDL 2.0.4. | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); | |
| #endif /* defined(__WIN32__) || defined(__GDK__) */ | |
| #if defined(__WIN32__) || defined(__WINGDK__) | |
| /** | |
| * Get the D3D9 adapter index that matches the specified display index. | |
| * | |
| * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and | |
| * controls on which monitor a full screen application will appear. | |
| * | |
| * \param displayIndex the display index for which to get the D3D9 adapter | |
| * index | |
| * \returns the D3D9 adapter index on success or a negative error code on | |
| * failure; call SDL_GetError() for more information. | |
| * | |
| * \since This function is available since SDL 2.0.1. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex ); | |
| typedef struct IDirect3DDevice9 IDirect3DDevice9; | |
| /** | |
| * Get the D3D9 device associated with a renderer. | |
| * | |
| * Once you are done using the device, you should release it to avoid a | |
| * resource leak. | |
| * | |
| * \param renderer the renderer from which to get the associated D3D device | |
| * \returns the D3D9 device associated with given renderer or NULL if it is | |
| * not a D3D9 renderer; call SDL_GetError() for more information. | |
| * | |
| * \since This function is available since SDL 2.0.1. | |
| */ | |
| extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer); | |
| typedef struct ID3D11Device ID3D11Device; | |
| /** | |
| * Get the D3D11 device associated with a renderer. | |
| * | |
| * Once you are done using the device, you should release it to avoid a | |
| * resource leak. | |
| * | |
| * \param renderer the renderer from which to get the associated D3D11 device | |
| * \returns the D3D11 device associated with given renderer or NULL if it is | |
| * not a D3D11 renderer; call SDL_GetError() for more information. | |
| * | |
| * \since This function is available since SDL 2.0.16. | |
| */ | |
| extern DECLSPEC ID3D11Device* SDLCALL SDL_RenderGetD3D11Device(SDL_Renderer * renderer); | |
| #endif /* defined(__WIN32__) || defined(__WINGDK__) */ | |
| #if defined(__WIN32__) || defined(__GDK__) | |
| typedef struct ID3D12Device ID3D12Device; | |
| /** | |
| * Get the D3D12 device associated with a renderer. | |
| * | |
| * Once you are done using the device, you should release it to avoid a | |
| * resource leak. | |
| * | |
| * \param renderer the renderer from which to get the associated D3D12 device | |
| * \returns the D3D12 device associated with given renderer or NULL if it is | |
| * not a D3D12 renderer; call SDL_GetError() for more information. | |
| * | |
| * \since This function is available since SDL 2.24.0. | |
| */ | |
| extern DECLSPEC ID3D12Device* SDLCALL SDL_RenderGetD3D12Device(SDL_Renderer* renderer); | |
| #endif /* defined(__WIN32__) || defined(__GDK__) */ | |
| #if defined(__WIN32__) || defined(__WINGDK__) | |
| /** | |
| * Get the DXGI Adapter and Output indices for the specified display index. | |
| * | |
| * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and | |
| * `EnumOutputs` respectively to get the objects required to create a DX10 or | |
| * DX11 device and swap chain. | |
| * | |
| * Before SDL 2.0.4 this function did not return a value. Since SDL 2.0.4 it | |
| * returns an SDL_bool. | |
| * | |
| * \param displayIndex the display index for which to get both indices | |
| * \param adapterIndex a pointer to be filled in with the adapter index | |
| * \param outputIndex a pointer to be filled in with the output index | |
| * \returns SDL_TRUE on success or SDL_FALSE on failure; call SDL_GetError() | |
| * for more information. | |
| * | |
| * \since This function is available since SDL 2.0.2. | |
| */ | |
| extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex ); | |
| #endif /* defined(__WIN32__) || defined(__WINGDK__) */ | |
| /* Platform specific functions for Linux */ | |
| #ifdef __LINUX__ | |
| /** | |
| * Sets the UNIX nice value for a thread. | |
| * | |
| * This uses setpriority() if possible, and RealtimeKit if available. | |
| * | |
| * \param threadID the Unix thread ID to change priority of. | |
| * \param priority The new, Unix-specific, priority value. | |
| * \returns 0 on success, or -1 on error. | |
| * | |
| * \since This function is available since SDL 2.0.9. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriority(Sint64 threadID, int priority); | |
| /** | |
| * Sets the priority (not nice level) and scheduling policy for a thread. | |
| * | |
| * This uses setpriority() if possible, and RealtimeKit if available. | |
| * | |
| * \param threadID The Unix thread ID to change priority of. | |
| * \param sdlPriority The new SDL_ThreadPriority value. | |
| * \param schedPolicy The new scheduling policy (SCHED_FIFO, SCHED_RR, | |
| * SCHED_OTHER, etc...) | |
| * \returns 0 on success, or -1 on error. | |
| * | |
| * \since This function is available since SDL 2.0.18. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_LinuxSetThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); | |
| #endif /* __LINUX__ */ | |
| /* Platform specific functions for iOS */ | |
| #ifdef __IPHONEOS__ | |
| #define SDL_iOSSetAnimationCallback(window, interval, callback, callbackParam) SDL_iPhoneSetAnimationCallback(window, interval, callback, callbackParam) | |
| /** | |
| * Use this function to set the animation callback on Apple iOS. | |
| * | |
| * The function prototype for `callback` is: | |
| * | |
| * ```c | |
| * void callback(void* callbackParam); | |
| * ``` | |
| * | |
| * Where its parameter, `callbackParam`, is what was passed as `callbackParam` | |
| * to SDL_iPhoneSetAnimationCallback(). | |
| * | |
| * This function is only available on Apple iOS. | |
| * | |
| * For more information see: | |
| * https://github.com/libsdl-org/SDL/blob/main/docs/README-ios.md | |
| * | |
| * This functions is also accessible using the macro | |
| * SDL_iOSSetAnimationCallback() since SDL 2.0.4. | |
| * | |
| * \param window the window for which the animation callback should be set | |
| * \param interval the number of frames after which **callback** will be | |
| * called | |
| * \param callback the function to call for every frame. | |
| * \param callbackParam a pointer that is passed to `callback`. | |
| * \returns 0 on success or a negative error code on failure; call | |
| * SDL_GetError() for more information. | |
| * | |
| * \since This function is available since SDL 2.0.0. | |
| * | |
| * \sa SDL_iPhoneSetEventPump | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_iPhoneSetAnimationCallback(SDL_Window * window, int interval, void (SDLCALL *callback)(void*), void *callbackParam); | |
| #define SDL_iOSSetEventPump(enabled) SDL_iPhoneSetEventPump(enabled) | |
| /** | |
| * Use this function to enable or disable the SDL event pump on Apple iOS. | |
| * | |
| * This function is only available on Apple iOS. | |
| * | |
| * This functions is also accessible using the macro SDL_iOSSetEventPump() | |
| * since SDL 2.0.4. | |
| * | |
| * \param enabled SDL_TRUE to enable the event pump, SDL_FALSE to disable it | |
| * | |
| * \since This function is available since SDL 2.0.0. | |
| * | |
| * \sa SDL_iPhoneSetAnimationCallback | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_iPhoneSetEventPump(SDL_bool enabled); | |
| #endif /* __IPHONEOS__ */ | |
| /* Platform specific functions for Android */ | |
| #ifdef __ANDROID__ | |
| /** | |
| * Get the Android Java Native Interface Environment of the current thread. | |
| * | |
| * This is the JNIEnv one needs to access the Java virtual machine from native | |
| * code, and is needed for many Android APIs to be usable from C. | |
| * | |
| * The prototype of the function in SDL's code actually declare a void* return | |
| * type, even if the implementation returns a pointer to a JNIEnv. The | |
| * rationale being that the SDL headers can avoid including jni.h. | |
| * | |
| * \returns a pointer to Java native interface object (JNIEnv) to which the | |
| * current thread is attached, or 0 on error. | |
| * | |
| * \since This function is available since SDL 2.0.0. | |
| * | |
| * \sa SDL_AndroidGetActivity | |
| */ | |
| extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv(void); | |
| /** | |
| * Retrieve the Java instance of the Android activity class. | |
| * | |
| * The prototype of the function in SDL's code actually declares a void* | |
| * return type, even if the implementation returns a jobject. The rationale | |
| * being that the SDL headers can avoid including jni.h. | |
| * | |
| * The jobject returned by the function is a local reference and must be | |
| * released by the caller. See the PushLocalFrame() and PopLocalFrame() or | |
| * DeleteLocalRef() functions of the Java native interface: | |
| * | |
| * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html | |
| * | |
| * \returns the jobject representing the instance of the Activity class of the | |
| * Android application, or NULL on error. | |
| * | |
| * \since This function is available since SDL 2.0.0. | |
| * | |
| * \sa SDL_AndroidGetJNIEnv | |
| */ | |
| extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity(void); | |
| /** | |
| * Query Android API level of the current device. | |
| * | |
| * - API level 31: Android 12 | |
| * - API level 30: Android 11 | |
| * - API level 29: Android 10 | |
| * - API level 28: Android 9 | |
| * - API level 27: Android 8.1 | |
| * - API level 26: Android 8.0 | |
| * - API level 25: Android 7.1 | |
| * - API level 24: Android 7.0 | |
| * - API level 23: Android 6.0 | |
| * - API level 22: Android 5.1 | |
| * - API level 21: Android 5.0 | |
| * - API level 20: Android 4.4W | |
| * - API level 19: Android 4.4 | |
| * - API level 18: Android 4.3 | |
| * - API level 17: Android 4.2 | |
| * - API level 16: Android 4.1 | |
| * - API level 15: Android 4.0.3 | |
| * - API level 14: Android 4.0 | |
| * - API level 13: Android 3.2 | |
| * - API level 12: Android 3.1 | |
| * - API level 11: Android 3.0 | |
| * - API level 10: Android 2.3.3 | |
| * | |
| * \returns the Android API level. | |
| * | |
| * \since This function is available since SDL 2.0.12. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); | |
| /** | |
| * Query if the application is running on Android TV. | |
| * | |
| * \returns SDL_TRUE if this is Android TV, SDL_FALSE otherwise. | |
| * | |
| * \since This function is available since SDL 2.0.8. | |
| */ | |
| extern DECLSPEC SDL_bool SDLCALL SDL_IsAndroidTV(void); | |
| /** | |
| * Query if the application is running on a Chromebook. | |
| * | |
| * \returns SDL_TRUE if this is a Chromebook, SDL_FALSE otherwise. | |
| * | |
| * \since This function is available since SDL 2.0.9. | |
| */ | |
| extern DECLSPEC SDL_bool SDLCALL SDL_IsChromebook(void); | |
| /** | |
| * Query if the application is running on a Samsung DeX docking station. | |
| * | |
| * \returns SDL_TRUE if this is a DeX docking station, SDL_FALSE otherwise. | |
| * | |
| * \since This function is available since SDL 2.0.9. | |
| */ | |
| extern DECLSPEC SDL_bool SDLCALL SDL_IsDeXMode(void); | |
| /** | |
| * Trigger the Android system back button behavior. | |
| * | |
| * \since This function is available since SDL 2.0.9. | |
| */ | |
| extern DECLSPEC void SDLCALL SDL_AndroidBackButton(void); | |
| /** | |
| See the official Android developer guide for more information: | |
| http://developer.android.com/guide/topics/data/data-storage.html | |
| */ | |
| #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 | |
| #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 | |
| /** | |
| * Get the path used for internal storage for this application. | |
| * | |
| * This path is unique to your application and cannot be written to by other | |
| * applications. | |
| * | |
| * Your internal storage path is typically: | |
| * `/data/data/your.app.package/files`. | |
| * | |
| * \returns the path used for internal storage or NULL on failure; call | |
| * SDL_GetError() for more information. | |
| * | |
| * \since This function is available since SDL 2.0.0. | |
| * | |
| * \sa SDL_AndroidGetExternalStorageState | |
| */ | |
| extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath(void); | |
| /** | |
| * Get the current state of external storage. | |
| * | |
| * The current state of external storage, a bitmask of these values: | |
| * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. | |
| * | |
| * If external storage is currently unavailable, this will return 0. | |
| * | |
| * \returns the current state of external storage on success or 0 on failure; | |
| * call SDL_GetError() for more information. | |
| * | |
| * \since This function is available since SDL 2.0.0. | |
| * | |
| * \sa SDL_AndroidGetExternalStoragePath | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void); | |
| /** | |
| * Get the path used for external storage for this application. | |
| * | |
| * This path is unique to your application, but is public and can be written | |
| * to by other applications. | |
| * | |
| * Your external storage path is typically: | |
| * `/storage/sdcard0/Android/data/your.app.package/files`. | |
| * | |
| * \returns the path used for external storage for this application on success | |
| * or NULL on failure; call SDL_GetError() for more information. | |
| * | |
| * \since This function is available since SDL 2.0.0. | |
| * | |
| * \sa SDL_AndroidGetExternalStorageState | |
| */ | |
| extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void); | |
| /** | |
| * Request permissions at runtime. | |
| * | |
| * This blocks the calling thread until the permission is granted or denied. | |
| * | |
| * \param permission The permission to request. | |
| * \returns SDL_TRUE if the permission was granted, SDL_FALSE otherwise. | |
| * | |
| * \since This function is available since SDL 2.0.14. | |
| */ | |
| extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission); | |
| /** | |
| * Shows an Android toast notification. | |
| * | |
| * Toasts are a sort of lightweight notification that are unique to Android. | |
| * | |
| * https://developer.android.com/guide/topics/ui/notifiers/toasts | |
| * | |
| * Shows toast in UI thread. | |
| * | |
| * For the `gravity` parameter, choose a value from here, or -1 if you don't | |
| * have a preference: | |
| * | |
| * https://developer.android.com/reference/android/view/Gravity | |
| * | |
| * \param message text message to be shown | |
| * \param duration 0=short, 1=long | |
| * \param gravity where the notification should appear on the screen. | |
| * \param xoffset set this parameter only when gravity >=0 | |
| * \param yoffset set this parameter only when gravity >=0 | |
| * \returns 0 if success, -1 if any error occurs. | |
| * | |
| * \since This function is available since SDL 2.0.16. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_AndroidShowToast(const char* message, int duration, int gravity, int xoffset, int yoffset); | |
| /** | |
| * Send a user command to SDLActivity. | |
| * | |
| * Override "boolean onUnhandledMessage(Message msg)" to handle the message. | |
| * | |
| * \param command user command that must be greater or equal to 0x8000 | |
| * \param param user parameter | |
| * | |
| * \since This function is available since SDL 2.0.22. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_AndroidSendMessage(Uint32 command, int param); | |
| #endif /* __ANDROID__ */ | |
| /* Platform specific functions for WinRT */ | |
| #ifdef __WINRT__ | |
| /** | |
| * \brief WinRT / Windows Phone path types | |
| */ | |
| typedef enum | |
| { | |
| /** \brief The installed app's root directory. | |
| Files here are likely to be read-only. */ | |
| SDL_WINRT_PATH_INSTALLED_LOCATION, | |
| /** \brief The app's local data store. Files may be written here */ | |
| SDL_WINRT_PATH_LOCAL_FOLDER, | |
| /** \brief The app's roaming data store. Unsupported on Windows Phone. | |
| Files written here may be copied to other machines via a network | |
| connection. | |
| */ | |
| SDL_WINRT_PATH_ROAMING_FOLDER, | |
| /** \brief The app's temporary data store. Unsupported on Windows Phone. | |
| Files written here may be deleted at any time. */ | |
| SDL_WINRT_PATH_TEMP_FOLDER | |
| } SDL_WinRT_Path; | |
| /** | |
| * \brief WinRT Device Family | |
| */ | |
| typedef enum | |
| { | |
| /** \brief Unknown family */ | |
| SDL_WINRT_DEVICEFAMILY_UNKNOWN, | |
| /** \brief Desktop family*/ | |
| SDL_WINRT_DEVICEFAMILY_DESKTOP, | |
| /** \brief Mobile family (for example smartphone) */ | |
| SDL_WINRT_DEVICEFAMILY_MOBILE, | |
| /** \brief XBox family */ | |
| SDL_WINRT_DEVICEFAMILY_XBOX, | |
| } SDL_WinRT_DeviceFamily; | |
| /** | |
| * Retrieve a WinRT defined path on the local file system. | |
| * | |
| * Not all paths are available on all versions of Windows. This is especially | |
| * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path | |
| * for more information on which path types are supported where. | |
| * | |
| * Documentation on most app-specific path types on WinRT can be found on | |
| * MSDN, at the URL: | |
| * | |
| * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | |
| * | |
| * \param pathType the type of path to retrieve, one of SDL_WinRT_Path | |
| * \returns a UCS-2 string (16-bit, wide-char) containing the path, or NULL if | |
| * the path is not available for any reason; call SDL_GetError() for | |
| * more information. | |
| * | |
| * \since This function is available since SDL 2.0.3. | |
| * | |
| * \sa SDL_WinRTGetFSPathUTF8 | |
| */ | |
| extern DECLSPEC const wchar_t * SDLCALL SDL_WinRTGetFSPathUNICODE(SDL_WinRT_Path pathType); | |
| /** | |
| * Retrieve a WinRT defined path on the local file system. | |
| * | |
| * Not all paths are available on all versions of Windows. This is especially | |
| * true on Windows Phone. Check the documentation for the given SDL_WinRT_Path | |
| * for more information on which path types are supported where. | |
| * | |
| * Documentation on most app-specific path types on WinRT can be found on | |
| * MSDN, at the URL: | |
| * | |
| * https://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx | |
| * | |
| * \param pathType the type of path to retrieve, one of SDL_WinRT_Path | |
| * \returns a UTF-8 string (8-bit, multi-byte) containing the path, or NULL if | |
| * the path is not available for any reason; call SDL_GetError() for | |
| * more information. | |
| * | |
| * \since This function is available since SDL 2.0.3. | |
| * | |
| * \sa SDL_WinRTGetFSPathUNICODE | |
| */ | |
| extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType); | |
| /** | |
| * Detects the device family of WinRT platform at runtime. | |
| * | |
| * \returns a value from the SDL_WinRT_DeviceFamily enum. | |
| * | |
| * \since This function is available since SDL 2.0.8. | |
| */ | |
| extern DECLSPEC SDL_WinRT_DeviceFamily SDLCALL SDL_WinRTGetDeviceFamily(); | |
| #endif /* __WINRT__ */ | |
| /** | |
| * Query if the current device is a tablet. | |
| * | |
| * If SDL can't determine this, it will return SDL_FALSE. | |
| * | |
| * \returns SDL_TRUE if the device is a tablet, SDL_FALSE otherwise. | |
| * | |
| * \since This function is available since SDL 2.0.9. | |
| */ | |
| extern DECLSPEC SDL_bool SDLCALL SDL_IsTablet(void); | |
| /* Functions used by iOS application delegates to notify SDL about state changes */ | |
| extern DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); | |
| extern DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); | |
| extern DECLSPEC void SDLCALL SDL_OnApplicationWillResignActive(void); | |
| extern DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); | |
| extern DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); | |
| extern DECLSPEC void SDLCALL SDL_OnApplicationDidBecomeActive(void); | |
| #ifdef __IPHONEOS__ | |
| extern DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); | |
| #endif | |
| /* Functions used only by GDK */ | |
| #if defined(__GDK__) | |
| typedef struct XTaskQueueObject * XTaskQueueHandle; | |
| /** | |
| * Gets a reference to the global async task queue handle for GDK, | |
| * initializing if needed. | |
| * | |
| * Once you are done with the task queue, you should call | |
| * XTaskQueueCloseHandle to reduce the reference count to avoid a resource | |
| * leak. | |
| * | |
| * \param outTaskQueue a pointer to be filled in with task queue handle. | |
| * \returns 0 if success, -1 if any error occurs. | |
| * | |
| * \since This function is available since SDL 2.24.0. | |
| */ | |
| extern DECLSPEC int SDLCALL SDL_GDKGetTaskQueue(XTaskQueueHandle * outTaskQueue); | |
| #endif | |
| /* Ends C function definitions when using C++ */ | |
| #ifdef __cplusplus | |
| } | |
| #endif | |
| #include "close_code.h" | |
| #endif /* SDL_system_h_ */ | |
| /* vi: set ts=4 sw=4 expandtab: */ |