| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #if defined(SDL_VIDEO_DRIVER_OFFSCREEN) && defined(SDL_VIDEO_OPENGL_EGL) |
| |
| #include "SDL_offscreenopengles.h" |
| #include "SDL_offscreenvideo.h" |
| #include "SDL_offscreenwindow.h" |
| |
| // EGL implementation of SDL OpenGL support |
| |
| bool OFFSCREEN_GLES_LoadLibrary(SDL_VideoDevice *_this, const char *path) |
| { |
| if (!SDL_EGL_LoadLibraryOnly(_this, path)) { |
| return false; |
| } |
| |
| /* driver_loaded gets incremented by SDL_GL_LoadLibrary when we return, |
| but SDL_EGL_InitializeOffscreen checks that we're loaded before then, |
| so temporarily bump it since we know that LoadLibraryOnly succeeded. */ |
| bool result; |
| _this->gl_config.driver_loaded++; |
| result = SDL_EGL_InitializeOffscreen(_this, 0); |
| _this->gl_config.driver_loaded--; |
| if (!result) { |
| return false; |
| } |
| |
| if (!SDL_EGL_ChooseConfig(_this)) { |
| return false; |
| } |
| |
| return true; |
| } |
| |
| SDL_GLContext OFFSCREEN_GLES_CreateContext(SDL_VideoDevice *_this, SDL_Window *window) |
| { |
| SDL_WindowData *offscreen_window = window->internal; |
| |
| SDL_GLContext context; |
| context = SDL_EGL_CreateContext(_this, offscreen_window->egl_surface); |
| |
| return context; |
| } |
| |
| bool OFFSCREEN_GLES_MakeCurrent(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context) |
| { |
| if (window) { |
| EGLSurface egl_surface = window->internal->egl_surface; |
| return SDL_EGL_MakeCurrent(_this, egl_surface, context); |
| } else { |
| return SDL_EGL_MakeCurrent(_this, NULL, NULL); |
| } |
| } |
| |
| bool OFFSCREEN_GLES_SwapWindow(SDL_VideoDevice *_this, SDL_Window *window) |
| { |
| SDL_WindowData *offscreen_wind = window->internal; |
| |
| return SDL_EGL_SwapBuffers(_this, offscreen_wind->egl_surface); |
| } |
| |
| #endif // SDL_VIDEO_DRIVER_OFFSCREEN && SDL_VIDEO_OPENGL_EGL |