| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #ifndef SDL_sysvideo_h_ |
| #define SDL_sysvideo_h_ |
| |
| #include <SDL3/SDL_vulkan.h> |
| |
| #include "SDL_surface_c.h" |
| |
| // The SDL video driver |
| |
| typedef struct SDL_VideoDisplay SDL_VideoDisplay; |
| typedef struct SDL_VideoDevice SDL_VideoDevice; |
| typedef struct SDL_VideoData SDL_VideoData; |
| typedef struct SDL_DisplayData SDL_DisplayData; |
| typedef struct SDL_WindowData SDL_WindowData; |
| |
| typedef struct |
| { |
| float SDR_white_level; |
| float HDR_headroom; |
| } SDL_HDROutputProperties; |
| |
| // Define the SDL window structure, corresponding to toplevel windows |
| struct SDL_Window |
| { |
| SDL_WindowID id; |
| char *title; |
| SDL_Surface *icon; |
| int x, y; |
| int w, h; |
| int min_w, min_h; |
| int max_w, max_h; |
| float min_aspect; |
| float max_aspect; |
| int last_pixel_w, last_pixel_h; |
| SDL_WindowFlags flags; |
| SDL_WindowFlags pending_flags; |
| float display_scale; |
| bool external_graphics_context; |
| bool fullscreen_exclusive; // The window is currently fullscreen exclusive |
| SDL_DisplayID last_fullscreen_exclusive_display; // The last fullscreen_exclusive display |
| SDL_DisplayID displayID; |
| SDL_DisplayID pending_displayID; |
| |
| /* Stored position and size for the window in the non-fullscreen state, |
| * including when the window is maximized or tiled. |
| * |
| * This is the size and position to which the window should return when |
| * leaving the fullscreen state. |
| */ |
| SDL_Rect windowed; |
| |
| /* Stored position and size for the window in the base 'floating' state; |
| * when not fullscreen, nor in a state such as maximized or tiled. |
| * |
| * This is the size and position to which the window should return when |
| * it's maximized and SDL_RestoreWindow() is called. |
| */ |
| SDL_Rect floating; |
| |
| // The last client requested size and position for the window. |
| SDL_Rect pending; |
| |
| /* Toggle for drivers to indicate that the current window state is tiled, |
| * and sizes set non-programmatically shouldn't be cached. |
| */ |
| bool tiled; |
| |
| // Whether or not the initial position was defined |
| bool undefined_x; |
| bool undefined_y; |
| |
| SDL_DisplayMode requested_fullscreen_mode; |
| SDL_DisplayMode current_fullscreen_mode; |
| SDL_HDROutputProperties HDR; |
| |
| float opacity; |
| |
| SDL_Surface *surface; |
| bool surface_valid; |
| |
| bool is_hiding; |
| bool restore_on_show; // Child was hidden recursively by the parent, restore when shown. |
| bool last_position_pending; // This should NOT be cleared by the backend, as it is used for fullscreen positioning. |
| bool last_size_pending; // This should be cleared by the backend if the new size cannot be applied. |
| bool update_fullscreen_on_display_changed; |
| bool constrain_popup; |
| bool is_destroying; |
| bool is_dropping; // drag/drop in progress, expecting SDL_SendDropComplete(). |
| |
| int safe_inset_left; |
| int safe_inset_right; |
| int safe_inset_top; |
| int safe_inset_bottom; |
| SDL_Rect safe_rect; |
| |
| SDL_PropertiesID text_input_props; |
| bool text_input_active; |
| SDL_Rect text_input_rect; |
| int text_input_cursor; |
| |
| SDL_Rect mouse_rect; |
| |
| SDL_HitTest hit_test; |
| void *hit_test_data; |
| |
| SDL_ProgressState progress_state; |
| float progress_value; |
| |
| SDL_PropertiesID props; |
| |
| int num_renderers; |
| SDL_Renderer **renderers; |
| |
| SDL_WindowData *internal; |
| |
| // If a toplevel window, holds the current keyboard focus for grabbing popups. |
| SDL_Window *keyboard_focus; |
| |
| SDL_Window *prev; |
| SDL_Window *next; |
| |
| SDL_Window *parent; |
| SDL_Window *first_child; |
| SDL_Window *prev_sibling; |
| SDL_Window *next_sibling; |
| }; |
| #define SDL_WINDOW_FULLSCREEN_VISIBLE(W) \ |
| ((((W)->flags & SDL_WINDOW_FULLSCREEN) != 0) && \ |
| (((W)->flags & SDL_WINDOW_HIDDEN) == 0) && \ |
| (((W)->flags & SDL_WINDOW_MINIMIZED) == 0)) |
| |
| #define SDL_WINDOW_IS_POPUP(W) \ |
| (((W)->flags & (SDL_WINDOW_TOOLTIP | SDL_WINDOW_POPUP_MENU)) != 0) |
| |
| /* |
| * Define the SDL display structure. |
| * This corresponds to physical monitors attached to the system. |
| */ |
| struct SDL_VideoDisplay |
| { |
| SDL_DisplayID id; |
| char *name; |
| int max_fullscreen_modes; |
| int num_fullscreen_modes; |
| SDL_DisplayMode *fullscreen_modes; |
| SDL_DisplayMode desktop_mode; |
| const SDL_DisplayMode *current_mode; |
| SDL_DisplayOrientation natural_orientation; |
| SDL_DisplayOrientation current_orientation; |
| float content_scale; |
| SDL_HDROutputProperties HDR; |
| |
| // This is true if we are fullscreen or fullscreen is pending |
| bool fullscreen_active; |
| SDL_Window *fullscreen_window; |
| |
| SDL_VideoDevice *device; |
| |
| SDL_PropertiesID props; |
| |
| SDL_DisplayData *internal; |
| }; |
| |
| // Video device flags |
| typedef enum |
| { |
| VIDEO_DEVICE_CAPS_MODE_SWITCHING_EMULATED = 0x01, |
| VIDEO_DEVICE_CAPS_HAS_POPUP_WINDOW_SUPPORT = 0x02, |
| VIDEO_DEVICE_CAPS_SENDS_FULLSCREEN_DIMENSIONS = 0x04, |
| VIDEO_DEVICE_CAPS_FULLSCREEN_ONLY = 0x08, |
| VIDEO_DEVICE_CAPS_SENDS_DISPLAY_CHANGES = 0x10, |
| VIDEO_DEVICE_CAPS_SENDS_HDR_CHANGES = 0x20 |
| } DeviceCaps; |
| |
| // Fullscreen operations |
| typedef enum |
| { |
| SDL_FULLSCREEN_OP_LEAVE = 0, |
| SDL_FULLSCREEN_OP_ENTER, |
| SDL_FULLSCREEN_OP_UPDATE |
| } SDL_FullscreenOp; |
| |
| typedef enum |
| { |
| SDL_FULLSCREEN_FAILED, |
| SDL_FULLSCREEN_SUCCEEDED, |
| SDL_FULLSCREEN_PENDING |
| } SDL_FullscreenResult; |
| |
| struct SDL_VideoDevice |
| { |
| /* * * */ |
| // The name of this video driver |
| const char *name; |
| |
| /* * * */ |
| // Initialization/Query functions |
| |
| /* |
| * Initialize the native video subsystem, filling in the list of |
| * displays for this driver, returning true (success) or false (error). |
| */ |
| bool (*VideoInit)(SDL_VideoDevice *_this); |
| |
| /* |
| * Reverse the effects VideoInit() -- called if VideoInit() fails or |
| * if the application is shutting down the video subsystem. |
| */ |
| void (*VideoQuit)(SDL_VideoDevice *_this); |
| |
| /* |
| * Reinitialize the touch devices -- called if an unknown touch ID occurs. |
| */ |
| void (*ResetTouch)(SDL_VideoDevice *_this); |
| |
| /* * * */ |
| /* |
| * Display functions |
| */ |
| |
| /* |
| * Refresh the display list |
| */ |
| void (*RefreshDisplays)(SDL_VideoDevice *_this); |
| |
| /* |
| * Get the bounds of a display |
| */ |
| bool (*GetDisplayBounds)(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect); |
| |
| /* |
| * Get the usable bounds of a display (bounds minus menubar or whatever) |
| */ |
| bool (*GetDisplayUsableBounds)(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_Rect *rect); |
| |
| /* |
| * Get a list of the available display modes for a display. |
| */ |
| bool (*GetDisplayModes)(SDL_VideoDevice *_this, SDL_VideoDisplay *display); |
| |
| /* |
| * Setting the display mode is independent of creating windows, so |
| * when the display mode is changed, all existing windows should have |
| * their data updated accordingly, including the display surfaces |
| * associated with them. |
| */ |
| bool (*SetDisplayMode)(SDL_VideoDevice *_this, SDL_VideoDisplay *display, SDL_DisplayMode *mode); |
| |
| /* * * */ |
| /* |
| * Window functions |
| */ |
| bool (*CreateSDLWindow)(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props); |
| void (*SetWindowTitle)(SDL_VideoDevice *_this, SDL_Window *window); |
| bool (*SetWindowIcon)(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surface *icon); |
| bool (*SetWindowPosition)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*SetWindowSize)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*SetWindowMinimumSize)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*SetWindowMaximumSize)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*SetWindowAspectRatio)(SDL_VideoDevice *_this, SDL_Window *window); |
| bool (*GetWindowBordersSize)(SDL_VideoDevice *_this, SDL_Window *window, int *top, int *left, int *bottom, int *right); |
| float (*GetWindowContentScale)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*GetWindowSizeInPixels)(SDL_VideoDevice *_this, SDL_Window *window, int *w, int *h); |
| bool (*SetWindowOpacity)(SDL_VideoDevice *_this, SDL_Window *window, float opacity); |
| bool (*SetWindowParent)(SDL_VideoDevice *_this, SDL_Window *window, SDL_Window *parent); |
| bool (*SetWindowModal)(SDL_VideoDevice *_this, SDL_Window *window, bool modal); |
| void (*ShowWindow)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*HideWindow)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*RaiseWindow)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*MaximizeWindow)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*MinimizeWindow)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*RestoreWindow)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*SetWindowBordered)(SDL_VideoDevice *_this, SDL_Window *window, bool bordered); |
| void (*SetWindowResizable)(SDL_VideoDevice *_this, SDL_Window *window, bool resizable); |
| void (*SetWindowAlwaysOnTop)(SDL_VideoDevice *_this, SDL_Window *window, bool on_top); |
| SDL_FullscreenResult (*SetWindowFullscreen)(SDL_VideoDevice *_this, SDL_Window *window, SDL_VideoDisplay *display, SDL_FullscreenOp fullscreen); |
| void *(*GetWindowICCProfile)(SDL_VideoDevice *_this, SDL_Window *window, size_t *size); |
| SDL_DisplayID (*GetDisplayForWindow)(SDL_VideoDevice *_this, SDL_Window *window); |
| bool (*SetWindowMouseRect)(SDL_VideoDevice *_this, SDL_Window *window); |
| bool (*SetWindowMouseGrab)(SDL_VideoDevice *_this, SDL_Window *window, bool grabbed); |
| bool (*SetWindowKeyboardGrab)(SDL_VideoDevice *_this, SDL_Window *window, bool grabbed); |
| void (*DestroyWindow)(SDL_VideoDevice *_this, SDL_Window *window); |
| bool (*CreateWindowFramebuffer)(SDL_VideoDevice *_this, SDL_Window *window, SDL_PixelFormat *format, void **pixels, int *pitch); |
| bool (*SetWindowFramebufferVSync)(SDL_VideoDevice *_this, SDL_Window *window, int vsync); |
| bool (*GetWindowFramebufferVSync)(SDL_VideoDevice *_this, SDL_Window *window, int *vsync); |
| bool (*UpdateWindowFramebuffer)(SDL_VideoDevice *_this, SDL_Window *window, const SDL_Rect *rects, int numrects); |
| void (*DestroyWindowFramebuffer)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*OnWindowEnter)(SDL_VideoDevice *_this, SDL_Window *window); |
| bool (*UpdateWindowShape)(SDL_VideoDevice *_this, SDL_Window *window, SDL_Surface *shape); |
| bool (*FlashWindow)(SDL_VideoDevice *_this, SDL_Window *window, SDL_FlashOperation operation); |
| bool (*ApplyWindowProgress)(SDL_VideoDevice *_this, SDL_Window *window); |
| bool (*SetWindowFocusable)(SDL_VideoDevice *_this, SDL_Window *window, bool focusable); |
| bool (*SetWindowFillDocument)(SDL_VideoDevice *_this, SDL_Window *window, bool fill); |
| bool (*SyncWindow)(SDL_VideoDevice *_this, SDL_Window *window); |
| bool (*ReconfigureWindow)(SDL_VideoDevice *_this, SDL_Window *window, SDL_WindowFlags flags); |
| |
| /* * * */ |
| /* |
| * OpenGL support |
| */ |
| bool (*GL_LoadLibrary)(SDL_VideoDevice *_this, const char *path); |
| SDL_FunctionPointer (*GL_GetProcAddress)(SDL_VideoDevice *_this, const char *proc); |
| void (*GL_UnloadLibrary)(SDL_VideoDevice *_this); |
| SDL_GLContext (*GL_CreateContext)(SDL_VideoDevice *_this, SDL_Window *window); |
| bool (*GL_MakeCurrent)(SDL_VideoDevice *_this, SDL_Window *window, SDL_GLContext context); |
| SDL_EGLSurface (*GL_GetEGLSurface)(SDL_VideoDevice *_this, SDL_Window *window); |
| bool (*GL_SetSwapInterval)(SDL_VideoDevice *_this, int interval); |
| bool (*GL_GetSwapInterval)(SDL_VideoDevice *_this, int *interval); |
| bool (*GL_SwapWindow)(SDL_VideoDevice *_this, SDL_Window *window); |
| bool (*GL_DestroyContext)(SDL_VideoDevice *_this, SDL_GLContext context); |
| void (*GL_DefaultProfileConfig)(SDL_VideoDevice *_this, int *mask, int *major, int *minor); |
| |
| /* * * */ |
| /* |
| * Vulkan support |
| */ |
| bool (*Vulkan_LoadLibrary)(SDL_VideoDevice *_this, const char *path); |
| void (*Vulkan_UnloadLibrary)(SDL_VideoDevice *_this); |
| char const * const *(*Vulkan_GetInstanceExtensions)(SDL_VideoDevice *_this, Uint32 *count); |
| bool (*Vulkan_CreateSurface)(SDL_VideoDevice *_this, SDL_Window *window, VkInstance instance, const struct VkAllocationCallbacks *allocator, VkSurfaceKHR *surface); |
| void (*Vulkan_DestroySurface)(SDL_VideoDevice *_this, VkInstance instance, VkSurfaceKHR surface, const struct VkAllocationCallbacks *allocator); |
| bool (*Vulkan_GetPresentationSupport)(SDL_VideoDevice *_this, VkInstance instance, VkPhysicalDevice physicalDevice, Uint32 queueFamilyIndex); |
| |
| /* * * */ |
| /* |
| * Metal support |
| */ |
| SDL_MetalView (*Metal_CreateView)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*Metal_DestroyView)(SDL_VideoDevice *_this, SDL_MetalView view); |
| void *(*Metal_GetLayer)(SDL_VideoDevice *_this, SDL_MetalView view); |
| |
| /* * * */ |
| /* |
| * Event manager functions |
| */ |
| int (*WaitEventTimeout)(SDL_VideoDevice *_this, Sint64 timeoutNS); |
| void (*SendWakeupEvent)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*PumpEvents)(SDL_VideoDevice *_this); |
| |
| // Suspend/resume the screensaver |
| bool (*SuspendScreenSaver)(SDL_VideoDevice *_this); |
| |
| // Text input |
| bool (*StartTextInput)(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props); |
| bool (*StopTextInput)(SDL_VideoDevice *_this, SDL_Window *window); |
| bool (*UpdateTextInputArea)(SDL_VideoDevice *_this, SDL_Window *window); |
| bool (*ClearComposition)(SDL_VideoDevice *_this, SDL_Window *window); |
| |
| // Screen keyboard |
| bool (*HasScreenKeyboardSupport)(SDL_VideoDevice *_this); |
| void (*ShowScreenKeyboard)(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props); |
| void (*HideScreenKeyboard)(SDL_VideoDevice *_this, SDL_Window *window); |
| void (*SetTextInputProperties)(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID props); |
| |
| // Clipboard |
| const char *const *(*GetTextMimeTypes)(SDL_VideoDevice *_this, size_t *num_mime_types); |
| bool (*SetClipboardData)(SDL_VideoDevice *_this); |
| void *(*GetClipboardData)(SDL_VideoDevice *_this, const char *mime_type, size_t *size); |
| bool (*HasClipboardData)(SDL_VideoDevice *_this, const char *mime_type); |
| /* If you implement *ClipboardData, you don't need to implement *ClipboardText */ |
| bool (*SetClipboardText)(SDL_VideoDevice *_this, const char *text); |
| char *(*GetClipboardText)(SDL_VideoDevice *_this); |
| bool (*HasClipboardText)(SDL_VideoDevice *_this); |
| // These functions are only needed if the platform has a separate primary selection buffer |
| bool (*SetPrimarySelectionText)(SDL_VideoDevice *_this, const char *text); |
| char *(*GetPrimarySelectionText)(SDL_VideoDevice *_this); |
| bool (*HasPrimarySelectionText)(SDL_VideoDevice *_this); |
| |
| // MessageBox |
| bool (*ShowMessageBox)(SDL_VideoDevice *_this, const SDL_MessageBoxData *messageboxdata, int *buttonID); |
| |
| // Hit-testing |
| bool (*SetWindowHitTest)(SDL_Window *window, bool enabled); |
| |
| // Tell window that app enabled drag'n'drop events |
| void (*AcceptDragAndDrop)(SDL_Window *window, bool accept); |
| |
| // Display the system-level window menu |
| void (*ShowWindowSystemMenu)(SDL_Window *window, int x, int y); |
| |
| /* * * */ |
| // Data common to all drivers |
| SDL_ThreadID thread; |
| bool checked_texture_framebuffer; |
| bool is_dummy; |
| bool suspend_screensaver; |
| void *wakeup_window; |
| int num_displays; |
| SDL_VideoDisplay **displays; |
| SDL_Rect desktop_bounds; |
| SDL_Window *windows; |
| SDL_Window *grabbed_window; |
| Uint32 clipboard_sequence; |
| SDL_ClipboardDataCallback clipboard_callback; |
| SDL_ClipboardCleanupCallback clipboard_cleanup; |
| void *clipboard_userdata; |
| char **clipboard_mime_types; |
| size_t num_clipboard_mime_types; |
| char *primary_selection_text; |
| bool setting_display_mode; |
| Uint32 device_caps; |
| SDL_SystemTheme system_theme; |
| bool screen_keyboard_shown; |
| bool is_quitting; |
| |
| /* * * */ |
| // Data used by the GL drivers |
| struct |
| { |
| int red_size; |
| int green_size; |
| int blue_size; |
| int alpha_size; |
| int depth_size; |
| int buffer_size; |
| int stencil_size; |
| int double_buffer; |
| int accum_red_size; |
| int accum_green_size; |
| int accum_blue_size; |
| int accum_alpha_size; |
| int stereo; |
| int multisamplebuffers; |
| int multisamplesamples; |
| int floatbuffers; |
| int accelerated; |
| int major_version; |
| int minor_version; |
| int flags; |
| int profile_mask; |
| int share_with_current_context; |
| int release_behavior; |
| int reset_notification; |
| int framebuffer_srgb_capable; |
| int no_error; |
| int retained_backing; |
| int egl_platform; |
| int driver_loaded; |
| int HAS_GL_ARB_color_buffer_float; |
| char driver_path[256]; |
| SDL_SharedObject *dll_handle; |
| } gl_config; |
| |
| SDL_EGLAttribArrayCallback egl_platformattrib_callback; |
| SDL_EGLIntArrayCallback egl_surfaceattrib_callback; |
| SDL_EGLIntArrayCallback egl_contextattrib_callback; |
| void *egl_attrib_callback_userdata; |
| |
| /* * * */ |
| // Cache current GL context; don't call the OS when it hasn't changed. |
| /* We have the global pointers here so Cocoa continues to work the way |
| it always has, and the thread-local storage for the general case. |
| */ |
| SDL_Window *current_glwin; |
| SDL_GLContext current_glctx; |
| SDL_TLSID current_glwin_tls; |
| SDL_TLSID current_glctx_tls; |
| |
| /* Flag that stores whether it's allowed to call SDL_GL_MakeCurrent() |
| * with a NULL window, but a non-NULL context. (Not allowed in most cases, |
| * except on EGL under some circumstances.) */ |
| bool gl_allow_no_surface; |
| |
| /* * * */ |
| // Data used by the Vulkan drivers |
| struct |
| { |
| SDL_FunctionPointer vkGetInstanceProcAddr; |
| SDL_FunctionPointer vkEnumerateInstanceExtensionProperties; |
| int loader_loaded; |
| char loader_path[256]; |
| SDL_SharedObject *loader_handle; |
| } vulkan_config; |
| |
| /* * * */ |
| // Data private to this driver |
| SDL_VideoData *internal; |
| struct SDL_GLDriverData *gl_data; |
| |
| #ifdef SDL_VIDEO_OPENGL_EGL |
| struct SDL_EGL_VideoData *egl_data; |
| #endif |
| |
| #if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2) |
| struct SDL_PrivateGLESData *gles_data; |
| #endif |
| |
| /* * * */ |
| // The function used to dispose of this structure |
| void (*free)(SDL_VideoDevice *_this); |
| }; |
| |
| typedef struct VideoBootStrap |
| { |
| const char *name; |
| const char *desc; |
| SDL_VideoDevice *(*create)(void); |
| bool (*ShowMessageBox)(const SDL_MessageBoxData *messageboxdata, int *buttonID); // can be done without initializing backend! |
| bool is_preferred; |
| } VideoBootStrap; |
| |
| // Not all of these are available in a given build. Use #ifdefs, etc. |
| extern VideoBootStrap PRIVATE_bootstrap; |
| extern VideoBootStrap COCOA_bootstrap; |
| extern VideoBootStrap X11_bootstrap; |
| extern VideoBootStrap WINDOWS_bootstrap; |
| extern VideoBootStrap HAIKU_bootstrap; |
| extern VideoBootStrap UIKIT_bootstrap; |
| extern VideoBootStrap Android_bootstrap; |
| extern VideoBootStrap PS2_bootstrap; |
| extern VideoBootStrap PSP_bootstrap; |
| extern VideoBootStrap VITA_bootstrap; |
| extern VideoBootStrap RISCOS_bootstrap; |
| extern VideoBootStrap N3DS_bootstrap; |
| extern VideoBootStrap NGAGE_bootstrap; |
| extern VideoBootStrap RPI_bootstrap; |
| extern VideoBootStrap KMSDRM_bootstrap; |
| extern VideoBootStrap DUMMY_bootstrap; |
| extern VideoBootStrap DUMMY_evdev_bootstrap; |
| extern VideoBootStrap Wayland_preferred_bootstrap; |
| extern VideoBootStrap Wayland_bootstrap; |
| extern VideoBootStrap VIVANTE_bootstrap; |
| extern VideoBootStrap Emscripten_bootstrap; |
| extern VideoBootStrap OFFSCREEN_bootstrap; |
| extern VideoBootStrap QNX_bootstrap; |
| extern VideoBootStrap OPENVR_bootstrap; |
| |
| extern bool SDL_UninitializedVideo(void); |
| // Use SDL_OnVideoThread() sparingly, to avoid regressions in use cases that currently happen to work |
| extern bool SDL_OnVideoThread(void); |
| extern SDL_VideoDevice *SDL_GetVideoDevice(void); |
| extern void SDL_SetSystemTheme(SDL_SystemTheme theme); |
| extern SDL_DisplayID SDL_AddBasicVideoDisplay(const SDL_DisplayMode *desktop_mode); |
| extern SDL_DisplayID SDL_AddVideoDisplay(const SDL_VideoDisplay *display, bool send_event); |
| extern void SDL_DelVideoDisplay(SDL_DisplayID display, bool send_event); |
| extern bool SDL_AddFullscreenDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode); |
| extern void SDL_ResetFullscreenDisplayModes(SDL_VideoDisplay *display); |
| extern void SDL_SetDesktopDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode); |
| extern void SDL_SetCurrentDisplayMode(SDL_VideoDisplay *display, const SDL_DisplayMode *mode); |
| extern void SDL_SetDisplayContentScale(SDL_VideoDisplay *display, float scale); |
| extern void SDL_SetDisplayHDRProperties(SDL_VideoDisplay *display, const SDL_HDROutputProperties *HDR); |
| extern bool SDL_SetDisplayModeForDisplay(SDL_VideoDisplay *display, SDL_DisplayMode *mode); |
| extern SDL_VideoDisplay *SDL_GetVideoDisplay(SDL_DisplayID display); |
| extern SDL_DisplayID SDL_GetDisplayForWindowPosition(SDL_Window *window); |
| extern SDL_VideoDisplay *SDL_GetVideoDisplayForWindow(SDL_Window *window); |
| extern SDL_VideoDisplay *SDL_GetVideoDisplayForFullscreenWindow(SDL_Window *window); |
| extern int SDL_GetDisplayIndex(SDL_DisplayID displayID); |
| extern SDL_DisplayData *SDL_GetDisplayDriverData(SDL_DisplayID display); |
| extern SDL_DisplayData *SDL_GetDisplayDriverDataForWindow(SDL_Window *window); |
| extern int SDL_GetMessageBoxCount(void); |
| extern void SDL_SetWindowHDRProperties(SDL_Window *window, const SDL_HDROutputProperties *HDR, bool send_event); |
| extern void SDL_SetWindowSafeAreaInsets(SDL_Window *window, int left, int right, int top, int bottom); |
| |
| extern void SDL_GL_DeduceMaxSupportedESProfile(int *major, int *minor); |
| |
| extern bool SDL_RecreateWindow(SDL_Window *window, SDL_WindowFlags flags); |
| extern bool SDL_ReconfigureWindow(SDL_Window *window, SDL_WindowFlags flags); |
| extern bool SDL_HasWindows(void); |
| extern void SDL_RelativeToGlobalForWindow(SDL_Window *window, int rel_x, int rel_y, int *abs_x, int *abs_y); |
| extern void SDL_GlobalToRelativeForWindow(SDL_Window *window, int abs_x, int abs_y, int *rel_x, int *rel_y); |
| extern bool SDL_ShouldFocusPopup(SDL_Window *window); |
| extern bool SDL_ShouldRelinquishPopupFocus(SDL_Window *window, SDL_Window **new_focus); |
| |
| extern void SDL_OnDisplayAdded(SDL_VideoDisplay *display); |
| extern void SDL_OnDisplayMoved(SDL_VideoDisplay *display); |
| extern void SDL_OnWindowShown(SDL_Window *window); |
| extern void SDL_OnWindowHidden(SDL_Window *window); |
| extern void SDL_OnWindowMoved(SDL_Window *window); |
| extern void SDL_OnWindowResized(SDL_Window *window); |
| extern void SDL_CheckWindowPixelSizeChanged(SDL_Window *window); |
| extern void SDL_OnWindowPixelSizeChanged(SDL_Window *window); |
| extern void SDL_OnWindowLiveResizeUpdate(SDL_Window *window); |
| extern void SDL_OnWindowMinimized(SDL_Window *window); |
| extern void SDL_OnWindowMaximized(SDL_Window *window); |
| extern void SDL_OnWindowRestored(SDL_Window *window); |
| extern void SDL_OnWindowEnter(SDL_Window *window); |
| extern void SDL_OnWindowLeave(SDL_Window *window); |
| extern void SDL_OnWindowFocusGained(SDL_Window *window); |
| extern void SDL_OnWindowFocusLost(SDL_Window *window); |
| extern void SDL_OnWindowDisplayChanged(SDL_Window *window); |
| extern void SDL_UpdateWindowGrab(SDL_Window *window); |
| extern bool SDL_UpdateFullscreenMode(SDL_Window *window, SDL_FullscreenOp fullscreen, bool commit); |
| extern SDL_Window *SDL_GetToplevelForKeyboardFocus(void); |
| |
| extern bool SDL_ShouldAllowTopmost(void); |
| |
| extern void SDL_ToggleDragAndDropSupport(void); |
| |
| extern void SDL_UpdateDesktopBounds(void); |
| |
| extern SDL_TextInputType SDL_GetTextInputType(SDL_PropertiesID props); |
| extern SDL_Capitalization SDL_GetTextInputCapitalization(SDL_PropertiesID props); |
| extern bool SDL_GetTextInputAutocorrect(SDL_PropertiesID props); |
| extern bool SDL_GetTextInputMultiline(SDL_PropertiesID props); |
| |
| extern void SDL_SendScreenKeyboardShown(void); |
| extern void SDL_SendScreenKeyboardHidden(void); |
| |
| #endif // SDL_sysvideo_h_ |