blob: 1c869b85c21f06a706ffec151dab51bb3cc638d7 [file]
#include "D3D12_PixelShader_Common.hlsli"
[RootSignature(AdvancedRS)]
float4 main(PixelShaderInput input) : SV_TARGET
{
return AdvancedPixelShader(input);
}