| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #include "../SDL_sysurl.h" |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| #include <string.h> |
| #include <unistd.h> |
| #include <sys/wait.h> |
| #include <errno.h> |
| #ifdef USE_POSIX_SPAWN |
| #include <spawn.h> |
| extern char **environ; |
| #endif |
| |
| #ifdef HAVE_DBUS_DBUS_H |
| #include "../../core/linux/SDL_dbus.h" |
| #endif |
| |
| #ifdef SDL_VIDEO_DRIVER_WAYLAND |
| #include "../../video/wayland/SDL_waylandutil.h" |
| #endif |
| |
| // Wayland requires an activation token for the browser to take focus. |
| static void GetActivationToken(char **token, char **window_id) |
| { |
| #ifdef SDL_VIDEO_DRIVER_WAYLAND |
| SDL_VideoDevice *vid = SDL_GetVideoDevice(); |
| |
| if (vid && SDL_strcmp(vid->name, "wayland") == 0) { |
| Wayland_GetActivationTokenForExport(vid, token, window_id); |
| } |
| #endif |
| } |
| |
| bool SDL_SYS_OpenURL(const char *url) |
| { |
| char *activation_token = NULL; |
| char *window_id = NULL; |
| |
| GetActivationToken(&activation_token, &window_id); |
| |
| // Prefer the D-Bus portal, if available. |
| #ifdef HAVE_DBUS_DBUS_H |
| if (SDL_DBus_OpenURI(url, window_id, activation_token)) { |
| SDL_free(activation_token); |
| SDL_free(window_id); |
| return true; |
| } |
| #endif |
| |
| const char *args[] = { "xdg-open", url, NULL }; |
| SDL_Environment *env = NULL; |
| SDL_Process *process = NULL; |
| bool result = false; |
| |
| env = SDL_CreateEnvironment(true); |
| if (!env) { |
| goto done; |
| } |
| |
| // Clear LD_PRELOAD so Chrome opens correctly when this application is launched by Steam |
| SDL_UnsetEnvironmentVariable(env, "LD_PRELOAD"); |
| if (activation_token) { |
| SDL_SetEnvironmentVariable(env, "XDG_ACTIVATION_TOKEN", activation_token, false); |
| } |
| |
| SDL_PropertiesID props = SDL_CreateProperties(); |
| if (!props) { |
| goto done; |
| } |
| SDL_SetPointerProperty(props, SDL_PROP_PROCESS_CREATE_ARGS_POINTER, args); |
| SDL_SetPointerProperty(props, SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER, env); |
| SDL_SetBooleanProperty(props, SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN, true); |
| process = SDL_CreateProcessWithProperties(props); |
| SDL_DestroyProperties(props); |
| if (!process) { |
| goto done; |
| } |
| |
| result = true; |
| |
| done: |
| SDL_free(activation_token); |
| SDL_free(window_id); |
| SDL_DestroyEnvironment(env); |
| SDL_DestroyProcess(process); |
| |
| return result; |
| } |