| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| #include "SDL_internal.h" |
| |
| extern SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]); |
| extern SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event); |
| extern SDL_AppResult SDL_AppIterate(void *appstate); |
| extern void SDL_AppQuit(void *appstate, SDL_AppResult result); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #include <e32std.h> |
| #include <estlib.h> |
| #include <stdlib.h> |
| #include <stdio.h> |
| |
| #include "SDL_sysmain_main.hpp" |
| #include "../../audio/ngage/SDL_ngageaudio.hpp" |
| #include "../../render/ngage/SDL_render_ngage_c.hpp" |
| |
| CRenderer *gRenderer = 0; |
| |
| GLDEF_C TInt E32Main() |
| { |
| // Get args and environment. |
| int argc = 1; |
| char *argv[] = { "game", NULL }; |
| char **envp = NULL; |
| |
| // Create lvalue variables for __crt0 arguments. |
| char **argv_lvalue = argv; |
| char **envp_lvalue = envp; |
| |
| CTrapCleanup *cleanup = CTrapCleanup::New(); |
| if (!cleanup) |
| { |
| return KErrNoMemory; |
| } |
| |
| TRAPD(err, |
| { |
| CActiveScheduler *scheduler = new (ELeave) CActiveScheduler(); |
| CleanupStack::PushL(scheduler); |
| CActiveScheduler::Install(scheduler); |
| |
| TInt posixErr = SpawnPosixServerThread(); |
| if (posixErr != KErrNone) |
| { |
| SDL_Log("Error: Failed to spawn POSIX server thread: %d", posixErr); |
| User::Leave(posixErr); |
| } |
| |
| __crt0(argc, argv_lvalue, envp_lvalue); |
| |
| // Increase heap size. |
| RHeap *newHeap = User::ChunkHeap(NULL, 7500000, 7500000, KMinHeapGrowBy); |
| if (!newHeap) |
| { |
| SDL_Log("Error: Failed to create new heap"); |
| User::Leave(KErrNoMemory); |
| } |
| CleanupStack::PushL(newHeap); |
| |
| RHeap *oldHeap = User::SwitchHeap(newHeap); |
| |
| TInt targetLatency = 225; |
| InitAudio(&targetLatency); |
| |
| // Wait until audio is ready. |
| while (!AudioIsReady()) |
| { |
| User::After(100000); // 100ms. |
| } |
| |
| // Create and start the rendering backend. |
| gRenderer = CRenderer::NewL(); |
| CleanupStack::PushL(gRenderer); |
| |
| // Create and start the SDL main runner. |
| CSDLmain *mainApp = CSDLmain::NewL(); |
| CleanupStack::PushL(mainApp); |
| mainApp->Start(); |
| |
| // Start the active scheduler to handle events. |
| CActiveScheduler::Start(); |
| |
| CleanupStack::PopAndDestroy(gRenderer); |
| CleanupStack::PopAndDestroy(mainApp); |
| |
| User::SwitchHeap(oldHeap); |
| |
| CleanupStack::PopAndDestroy(newHeap); |
| CleanupStack::PopAndDestroy(scheduler); |
| }); |
| |
| if (err != KErrNone) |
| { |
| SDL_Log("Error: %d", err); |
| } |
| |
| return err; |
| } |
| |
| CSDLmain *CSDLmain::NewL() |
| { |
| CSDLmain *self = new (ELeave) CSDLmain(); |
| CleanupStack::PushL(self); |
| self->ConstructL(); |
| CleanupStack::Pop(self); |
| return self; |
| } |
| |
| CSDLmain::CSDLmain() : CActive(EPriorityLow) {} |
| |
| void CSDLmain::ConstructL() |
| { |
| CActiveScheduler::Add(this); |
| } |
| |
| CSDLmain::~CSDLmain() |
| { |
| Cancel(); |
| } |
| |
| void CSDLmain::Start() |
| { |
| SetActive(); |
| TRequestStatus *status = &iStatus; |
| User::RequestComplete(status, KErrNone); |
| } |
| |
| void CSDLmain::DoCancel() {} |
| |
| static bool callbacks_initialized = false; |
| |
| void CSDLmain::RunL() |
| { |
| if (callbacks_initialized) |
| { |
| SDL_Event event; |
| |
| iResult = SDL_AppIterate(NULL); |
| if (iResult != SDL_APP_CONTINUE) |
| { |
| DeinitAudio(); |
| SDL_AppQuit(NULL, iResult); |
| SDL_Quit(); |
| CActiveScheduler::Stop(); |
| return; |
| } |
| |
| SDL_PumpEvents(); |
| if (SDL_PollEvent(&event)) |
| { |
| iResult = SDL_AppEvent(NULL, &event); |
| if (iResult != SDL_APP_CONTINUE) |
| { |
| DeinitAudio(); |
| SDL_AppQuit(NULL, iResult); |
| SDL_Quit(); |
| CActiveScheduler::Stop(); |
| return; |
| } |
| } |
| |
| Start(); |
| } |
| else |
| { |
| SDL_SetMainReady(); |
| SDL_AppInit(NULL, 0, NULL); |
| callbacks_initialized = true; |
| Start(); |
| } |
| } |