| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| extern "C" { |
| #include "../../core/gdk/SDL_gdk.h" |
| #include "../../core/windows/SDL_windows.h" |
| #include "../../events/SDL_events_c.h" |
| #include "../SDL_main_callbacks.h" |
| } |
| #include <XGameRuntime.h> |
| #include <xsapi-c/services_c.h> |
| #include <shellapi.h> // CommandLineToArgvW() |
| #include <appnotify.h> |
| |
| extern "C" |
| int SDL_RunApp(int argc, char **argv, SDL_main_func mainFunction, void *reserved) |
| { |
| (void)reserved; |
| |
| void *heap_allocated = NULL; |
| const char *args_error = WIN_CheckDefaultArgcArgv(&argc, &argv, &heap_allocated); |
| if (args_error) { |
| SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", args_error, NULL); |
| return -1; |
| } |
| |
| int result = -1; |
| XTaskQueueHandle taskQueue; |
| HRESULT hr = XGameRuntimeInitialize(); |
| |
| if (SUCCEEDED(hr) && SDL_GetGDKTaskQueue(&taskQueue)) { |
| Uint32 titleid = 0; |
| char scidBuffer[64]; |
| XblInitArgs xblArgs; |
| |
| XTaskQueueSetCurrentProcessTaskQueue(taskQueue); |
| |
| // Try to get the title ID and initialize Xbox Live |
| hr = XGameGetXboxTitleId(&titleid); |
| if (SUCCEEDED(hr)) { |
| SDL_zero(xblArgs); |
| xblArgs.queue = taskQueue; |
| SDL_snprintf(scidBuffer, 64, "00000000-0000-0000-0000-0000%08X", titleid); |
| xblArgs.scid = scidBuffer; |
| hr = XblInitialize(&xblArgs); |
| } else { |
| SDL_SetError("[GDK] Unable to get titleid. Will not call XblInitialize. Check MicrosoftGame.config!"); |
| } |
| |
| if (!GDK_RegisterChangeNotifications()) { |
| return -1; |
| } |
| |
| // Run the application main() code |
| result = SDL_CallMainFunction(argc, argv, mainFunction); |
| |
| GDK_UnregisterChangeNotifications(); |
| |
| // !!! FIXME: This follows the docs exactly, but for some reason still leaks handles on exit? |
| // Terminate the task queue and dispatch any pending tasks |
| XTaskQueueTerminate(taskQueue, false, nullptr, nullptr); |
| while (XTaskQueueDispatch(taskQueue, XTaskQueuePort::Completion, 0)) |
| ; |
| |
| XTaskQueueCloseHandle(taskQueue); |
| |
| XGameRuntimeUninitialize(); |
| } else { |
| #ifdef SDL_PLATFORM_WINGDK |
| if (hr == E_GAMERUNTIME_DLL_NOT_FOUND) { |
| SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Gaming Runtime library not found (xgameruntime.dll)", NULL); |
| } else { |
| SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Fatal Error", "[GDK] Could not initialize - aborting", NULL); |
| } |
| #else |
| SDL_assert_always(0 && "[GDK] Could not initialize - aborting"); |
| #endif |
| } |
| |
| if (heap_allocated) { |
| HeapFree(GetProcessHeap(), 0, heap_allocated); |
| } |
| |
| return result; |
| } |
| |