| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ |
| // System dependent filesystem routines |
| |
| extern "C" { |
| #include "../SDL_sysfilesystem.h" |
| } |
| |
| #include "../../core/windows/SDL_windows.h" |
| #include <SDL3/SDL_hints.h> |
| #include <SDL3/SDL_system.h> |
| #include <SDL3/SDL_filesystem.h> |
| #include <XGameSaveFiles.h> |
| |
| char *SDL_SYS_GetBasePath(void) |
| { |
| char *path = WIN_GetModulePath(NULL); // look up full path of the current process's EXE file. |
| if (!path) { |
| return NULL; // error message was already set. |
| } |
| |
| char *ptr = SDL_strrchr(path, '\\'); |
| SDL_assert(ptr != NULL); // Should have been an absolute path. |
| |
| ptr[1] = '\0'; // chop off filename, leave '\\'. |
| |
| ptr = (char *) SDL_realloc(path, ((size_t) (ptr - path)) + 2); // try to shrink this allocation down a little. |
| return ptr ? ptr : path; // return shrunk buffer if shrink worked out, unchanged original buffer if not. |
| } |
| |
| char *SDL_SYS_GetExeName(void) |
| { |
| char *path = WIN_GetModulePath(NULL); // look up full path of the current process's EXE file. |
| if (!path) { |
| return NULL; // error message was already set. |
| } |
| |
| char *ptr = SDL_strrchr(path, '\\'); |
| const size_t slen = SDL_strlen(ptr); // counts null terminator because we're still sitting on path separator. |
| SDL_memmove(path, ptr + 1, slen); // move filename string to start of SDL_realloc'd region. |
| ptr = (char *) SDL_realloc(path, slen); // try to shrink this allocation down a little. |
| return ptr ? ptr : path; // return shrunk buffer if shrink worked out, unchanged original buffer if not. |
| } |
| |
| char *SDL_SYS_GetPrefPath(const char *org, const char *app) |
| { |
| XUserHandle user = NULL; |
| XAsyncBlock block = { 0 }; |
| char *folderPath; |
| HRESULT result; |
| const char *csid = SDL_GetHint("SDL_GDK_SERVICE_CONFIGURATION_ID"); |
| |
| // This should be set before calling SDL_GetPrefPath! |
| if (!csid) { |
| SDL_LogWarn(SDL_LOG_CATEGORY_SYSTEM, "Set SDL_GDK_SERVICE_CONFIGURATION_ID before calling SDL_GetPrefPath!"); |
| return SDL_strdup("T:\\"); |
| } |
| |
| if (!SDL_GetGDKDefaultUser(&user)) { |
| // Error already set, just return |
| return NULL; |
| } |
| |
| if (FAILED(result = XGameSaveFilesGetFolderWithUiAsync(user, csid, &block))) { |
| WIN_SetErrorFromHRESULT("XGameSaveFilesGetFolderWithUiAsync", result); |
| return NULL; |
| } |
| |
| folderPath = (char *)SDL_malloc(MAX_PATH); |
| do { |
| result = XGameSaveFilesGetFolderWithUiResult(&block, MAX_PATH, folderPath); |
| } while (result == E_PENDING); |
| if (FAILED(result)) { |
| WIN_SetErrorFromHRESULT("XGameSaveFilesGetFolderWithUiResult", result); |
| SDL_free(folderPath); |
| return NULL; |
| } |
| |
| /* We aren't using 'app' here because the container rules are a lot more |
| * strict than the NTFS rules, so it will most likely be invalid :( |
| */ |
| SDL_strlcat(folderPath, "\\SDLPrefPath\\", MAX_PATH); |
| if (CreateDirectoryA(folderPath, NULL) == FALSE) { |
| if (GetLastError() != ERROR_ALREADY_EXISTS) { |
| WIN_SetError("CreateDirectoryA"); |
| SDL_free(folderPath); |
| return NULL; |
| } |
| } |
| return folderPath; |
| } |
| |
| // TODO |
| char *SDL_SYS_GetUserFolder(SDL_Folder folder) |
| { |
| SDL_Unsupported(); |
| return NULL; |
| } |
| |
| char *SDL_SYS_GetCurrentDirectory(void) |
| { |
| const char *base = SDL_GetBasePath(); |
| if (!base) { |
| return NULL; |
| } |
| |
| return SDL_strdup(base); |
| } |