| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| #include "../SDL_sysaudio.h" |
| #include "SDL_ps2audio.h" |
| |
| #include <kernel.h> |
| #include <audsrv.h> |
| #include <ps2_audio_driver.h> |
| |
| static bool PS2AUDIO_OpenDevice(SDL_AudioDevice *device) |
| { |
| device->hidden = (struct SDL_PrivateAudioData *) SDL_calloc(1, sizeof(*device->hidden)); |
| if (!device->hidden) { |
| return false; |
| } |
| |
| // These are the native supported audio PS2 configs |
| switch (device->spec.freq) { |
| case 11025: |
| case 12000: |
| case 22050: |
| case 24000: |
| case 32000: |
| case 44100: |
| case 48000: |
| break; // acceptable value, keep it |
| default: |
| device->spec.freq = 48000; |
| break; |
| } |
| |
| device->sample_frames = 512; |
| device->spec.channels = device->spec.channels == 1 ? 1 : 2; |
| device->spec.format = device->spec.format == SDL_AUDIO_S8 ? SDL_AUDIO_S8 : SDL_AUDIO_S16; |
| |
| struct audsrv_fmt_t format; |
| format.bits = device->spec.format == SDL_AUDIO_S8 ? 8 : 16; |
| format.freq = device->spec.freq; |
| format.channels = device->spec.channels; |
| |
| device->hidden->channel = audsrv_set_format(&format); |
| audsrv_set_volume(MAX_VOLUME); |
| |
| if (device->hidden->channel < 0) { |
| return SDL_SetError("Couldn't reserve hardware channel"); |
| } |
| |
| // Update the fragment size as size in bytes. |
| SDL_UpdatedAudioDeviceFormat(device); |
| |
| /* Allocate the mixing buffer. Its size and starting address must |
| be a multiple of 64 bytes. Our sample count is already a multiple of |
| 64, so spec->size should be a multiple of 64 as well. */ |
| const int mixlen = device->buffer_size * NUM_BUFFERS; |
| device->hidden->rawbuf = (Uint8 *)SDL_aligned_alloc(64, mixlen); |
| if (!device->hidden->rawbuf) { |
| return SDL_SetError("Couldn't allocate mixing buffer"); |
| } |
| |
| SDL_memset(device->hidden->rawbuf, device->silence_value, mixlen); |
| for (int i = 0; i < NUM_BUFFERS; i++) { |
| device->hidden->mixbufs[i] = &device->hidden->rawbuf[i * device->buffer_size]; |
| } |
| |
| return true; |
| } |
| |
| static bool PS2AUDIO_PlayDevice(SDL_AudioDevice *device, const Uint8 *buffer, int buflen) |
| { |
| // this returns number of bytes accepted or a negative error. We assume anything other than buflen is a fatal error. |
| return (audsrv_play_audio((char *)buffer, buflen) == buflen); |
| } |
| |
| static bool PS2AUDIO_WaitDevice(SDL_AudioDevice *device) |
| { |
| audsrv_wait_audio(device->buffer_size); |
| return true; |
| } |
| |
| static Uint8 *PS2AUDIO_GetDeviceBuf(SDL_AudioDevice *device, int *buffer_size) |
| { |
| Uint8 *buffer = device->hidden->mixbufs[device->hidden->next_buffer]; |
| device->hidden->next_buffer = (device->hidden->next_buffer + 1) % NUM_BUFFERS; |
| return buffer; |
| } |
| |
| static void PS2AUDIO_CloseDevice(SDL_AudioDevice *device) |
| { |
| if (device->hidden) { |
| if (device->hidden->channel >= 0) { |
| audsrv_stop_audio(); |
| device->hidden->channel = -1; |
| } |
| |
| if (device->hidden->rawbuf) { |
| SDL_aligned_free(device->hidden->rawbuf); |
| device->hidden->rawbuf = NULL; |
| } |
| SDL_free(device->hidden); |
| device->hidden = NULL; |
| } |
| } |
| |
| static void PS2AUDIO_ThreadInit(SDL_AudioDevice *device) |
| { |
| /* Increase the priority of this audio thread by 1 to put it |
| ahead of other SDL threads. */ |
| const int32_t thid = GetThreadId(); |
| ee_thread_status_t status; |
| if (ReferThreadStatus(thid, &status) == 0) { |
| ChangeThreadPriority(thid, status.current_priority - 1); |
| } |
| } |
| |
| static void PS2AUDIO_Deinitialize(void) |
| { |
| deinit_audio_driver(); |
| } |
| |
| static bool PS2AUDIO_Init(SDL_AudioDriverImpl *impl) |
| { |
| if (init_audio_driver() < 0) { |
| return false; |
| } |
| |
| impl->OpenDevice = PS2AUDIO_OpenDevice; |
| impl->PlayDevice = PS2AUDIO_PlayDevice; |
| impl->WaitDevice = PS2AUDIO_WaitDevice; |
| impl->GetDeviceBuf = PS2AUDIO_GetDeviceBuf; |
| impl->CloseDevice = PS2AUDIO_CloseDevice; |
| impl->ThreadInit = PS2AUDIO_ThreadInit; |
| impl->Deinitialize = PS2AUDIO_Deinitialize; |
| impl->OnlyHasDefaultPlaybackDevice = true; |
| return true; // this audio target is available. |
| } |
| |
| AudioBootStrap PS2AUDIO_bootstrap = { |
| "ps2", "PS2 audio driver", PS2AUDIO_Init, false, false |
| }; |