| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "SDL_internal.h" |
| |
| // Vulkan shader implementation |
| |
| // Set up for C function definitions, even when using C++ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| typedef enum |
| { |
| SHADER_SOLID, |
| SHADER_RGB, |
| SHADER_ADVANCED, |
| NUM_SHADERS |
| } VULKAN_Shader; |
| |
| extern void VULKAN_GetVertexShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize); |
| extern void VULKAN_GetPixelShader(VULKAN_Shader shader, const uint32_t **outBytecode, size_t *outSize); |
| |
| // Ends C function definitions when using C++ |
| #ifdef __cplusplus |
| } |
| #endif |