| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * # CategorySystem |
| * |
| * Platform-specific SDL API functions. These are functions that deal with |
| * needs of specific operating systems, that didn't make sense to offer as |
| * platform-independent, generic APIs. |
| * |
| * Most apps can make do without these functions, but they can be useful for |
| * integrating with other parts of a specific system, adding platform-specific |
| * polish to an app, or solving problems that only affect one target. |
| */ |
| |
| #ifndef SDL_system_h_ |
| #define SDL_system_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| #include <SDL3/SDL_keyboard.h> |
| #include <SDL3/SDL_video.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| |
| /* |
| * Platform specific functions for Windows |
| */ |
| #if defined(SDL_PLATFORM_WINDOWS) |
| |
| typedef struct tagMSG MSG; |
| |
| /** |
| * A callback to be used with SDL_SetWindowsMessageHook. |
| * |
| * This callback may modify the message, and should return true if the message |
| * should continue to be processed, or false to prevent further processing. |
| * |
| * As this is processing a message directly from the Windows event loop, this |
| * callback should do the minimum required work and return quickly. |
| * |
| * \param userdata the app-defined pointer provided to |
| * SDL_SetWindowsMessageHook. |
| * \param msg a pointer to a Win32 event structure to process. |
| * \returns true to let event continue on, false to drop it. |
| * |
| * \threadsafety This may only be called (by SDL) from the thread handling the |
| * Windows event loop. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetWindowsMessageHook |
| * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP |
| */ |
| typedef bool (SDLCALL *SDL_WindowsMessageHook)(void *userdata, MSG *msg); |
| |
| /** |
| * Set a callback for every Windows message, run before TranslateMessage(). |
| * |
| * The callback may modify the message, and should return true if the message |
| * should continue to be processed, or false to prevent further processing. |
| * |
| * \param callback the SDL_WindowsMessageHook function to call. |
| * \param userdata a pointer to pass to every iteration of `callback`. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_WindowsMessageHook |
| * \sa SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_SetWindowsMessageHook(SDL_WindowsMessageHook callback, void *userdata); |
| |
| #endif /* defined(SDL_PLATFORM_WINDOWS) */ |
| |
| #if defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) |
| |
| /** |
| * Get the D3D9 adapter index that matches the specified display. |
| * |
| * The returned adapter index can be passed to `IDirect3D9::CreateDevice` and |
| * controls on which monitor a full screen application will appear. |
| * |
| * \param displayID the instance of the display to query. |
| * \returns the D3D9 adapter index on success or -1 on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC int SDLCALL SDL_GetDirect3D9AdapterIndex(SDL_DisplayID displayID); |
| |
| /** |
| * Get the DXGI Adapter and Output indices for the specified display. |
| * |
| * The DXGI Adapter and Output indices can be passed to `EnumAdapters` and |
| * `EnumOutputs` respectively to get the objects required to create a DX10 or |
| * DX11 device and swap chain. |
| * |
| * \param displayID the instance of the display to query. |
| * \param adapterIndex a pointer to be filled in with the adapter index. |
| * \param outputIndex a pointer to be filled in with the output index. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetDXGIOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex); |
| |
| #endif /* defined(SDL_PLATFORM_WIN32) || defined(SDL_PLATFORM_WINGDK) */ |
| |
| |
| /* |
| * Platform specific functions for UNIX |
| */ |
| |
| /* this is defined in Xlib's headers, just need a simple declaration here. */ |
| typedef union _XEvent XEvent; |
| |
| /** |
| * A callback to be used with SDL_SetX11EventHook. |
| * |
| * This callback may modify the event, and should return true if the event |
| * should continue to be processed, or false to prevent further processing. |
| * |
| * As this is processing an event directly from the X11 event loop, this |
| * callback should do the minimum required work and return quickly. |
| * |
| * \param userdata the app-defined pointer provided to SDL_SetX11EventHook. |
| * \param xevent a pointer to an Xlib XEvent union to process. |
| * \returns true to let event continue on, false to drop it. |
| * |
| * \threadsafety This may only be called (by SDL) from the thread handling the |
| * X11 event loop. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetX11EventHook |
| */ |
| typedef bool (SDLCALL *SDL_X11EventHook)(void *userdata, XEvent *xevent); |
| |
| /** |
| * Set a callback for every X11 event. |
| * |
| * The callback may modify the event, and should return true if the event |
| * should continue to be processed, or false to prevent further processing. |
| * |
| * \param callback the SDL_X11EventHook function to call. |
| * \param userdata a pointer to pass to every iteration of `callback`. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_SetX11EventHook(SDL_X11EventHook callback, void *userdata); |
| |
| /* Platform specific functions for Linux*/ |
| #ifdef SDL_PLATFORM_LINUX |
| |
| /** |
| * Sets the UNIX nice value for a thread. |
| * |
| * This uses setpriority() if possible, and RealtimeKit if available. |
| * |
| * \param threadID the Unix thread ID to change priority of. |
| * \param priority the new, Unix-specific, priority value. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriority(Sint64 threadID, int priority); |
| |
| /** |
| * Sets the priority (not nice level) and scheduling policy for a thread. |
| * |
| * This uses setpriority() if possible, and RealtimeKit if available. |
| * |
| * \param threadID the Unix thread ID to change priority of. |
| * \param sdlPriority the new SDL_ThreadPriority value. |
| * \param schedPolicy the new scheduling policy (SCHED_FIFO, SCHED_RR, |
| * SCHED_OTHER, etc...). |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetLinuxThreadPriorityAndPolicy(Sint64 threadID, int sdlPriority, int schedPolicy); |
| |
| #endif /* SDL_PLATFORM_LINUX */ |
| |
| /* |
| * Platform specific functions for iOS |
| */ |
| #ifdef SDL_PLATFORM_IOS |
| |
| /** |
| * The prototype for an Apple iOS animation callback. |
| * |
| * This datatype is only useful on Apple iOS. |
| * |
| * After passing a function pointer of this type to |
| * SDL_SetiOSAnimationCallback, the system will call that function pointer at |
| * a regular interval. |
| * |
| * \param userdata what was passed as `callbackParam` to |
| * SDL_SetiOSAnimationCallback as `callbackParam`. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetiOSAnimationCallback |
| */ |
| typedef void (SDLCALL *SDL_iOSAnimationCallback)(void *userdata); |
| |
| /** |
| * Use this function to set the animation callback on Apple iOS. |
| * |
| * The function prototype for `callback` is: |
| * |
| * ```c |
| * void callback(void *callbackParam); |
| * ``` |
| * |
| * Where its parameter, `callbackParam`, is what was passed as `callbackParam` |
| * to SDL_SetiOSAnimationCallback(). |
| * |
| * This function is only available on Apple iOS. |
| * |
| * For more information see: |
| * |
| * https://wiki.libsdl.org/SDL3/README-ios |
| * |
| * Note that if you use the "main callbacks" instead of a standard C `main` |
| * function, you don't have to use this API, as SDL will manage this for you. |
| * |
| * Details on main callbacks are here: |
| * |
| * https://wiki.libsdl.org/SDL3/README-main-functions |
| * |
| * \param window the window for which the animation callback should be set. |
| * \param interval the number of frames after which **callback** will be |
| * called. |
| * \param callback the function to call for every frame. |
| * \param callbackParam a pointer that is passed to `callback`. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetiOSEventPump |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SetiOSAnimationCallback(SDL_Window *window, int interval, SDL_iOSAnimationCallback callback, void *callbackParam); |
| |
| /** |
| * Use this function to enable or disable the SDL event pump on Apple iOS. |
| * |
| * This function is only available on Apple iOS. |
| * |
| * \param enabled true to enable the event pump, false to disable it. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_SetiOSAnimationCallback |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_SetiOSEventPump(bool enabled); |
| |
| #endif /* SDL_PLATFORM_IOS */ |
| |
| |
| /* |
| * Platform specific functions for Android |
| */ |
| #ifdef SDL_PLATFORM_ANDROID |
| |
| /** |
| * Get the Android Java Native Interface Environment of the current thread. |
| * |
| * This is the JNIEnv one needs to access the Java virtual machine from native |
| * code, and is needed for many Android APIs to be usable from C. |
| * |
| * The prototype of the function in SDL's code actually declare a void* return |
| * type, even if the implementation returns a pointer to a JNIEnv. The |
| * rationale being that the SDL headers can avoid including jni.h. |
| * |
| * \returns a pointer to Java native interface object (JNIEnv) to which the |
| * current thread is attached, or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetAndroidActivity |
| */ |
| extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidJNIEnv(void); |
| |
| /** |
| * Retrieve the Java instance of the Android activity class. |
| * |
| * The prototype of the function in SDL's code actually declares a void* |
| * return type, even if the implementation returns a jobject. The rationale |
| * being that the SDL headers can avoid including jni.h. |
| * |
| * The jobject returned by the function is a local reference and must be |
| * released by the caller. See the PushLocalFrame() and PopLocalFrame() or |
| * DeleteLocalRef() functions of the Java native interface: |
| * |
| * https://docs.oracle.com/javase/1.5.0/docs/guide/jni/spec/functions.html |
| * |
| * \returns the jobject representing the instance of the Activity class of the |
| * Android application, or NULL on failure; call SDL_GetError() for |
| * more information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetAndroidJNIEnv |
| */ |
| extern SDL_DECLSPEC void * SDLCALL SDL_GetAndroidActivity(void); |
| |
| /** |
| * Query Android API level of the current device. |
| * |
| * - API level 35: Android 15 (VANILLA_ICE_CREAM) |
| * - API level 34: Android 14 (UPSIDE_DOWN_CAKE) |
| * - API level 33: Android 13 (TIRAMISU) |
| * - API level 32: Android 12L (S_V2) |
| * - API level 31: Android 12 (S) |
| * - API level 30: Android 11 (R) |
| * - API level 29: Android 10 (Q) |
| * - API level 28: Android 9 (P) |
| * - API level 27: Android 8.1 (O_MR1) |
| * - API level 26: Android 8.0 (O) |
| * - API level 25: Android 7.1 (N_MR1) |
| * - API level 24: Android 7.0 (N) |
| * - API level 23: Android 6.0 (M) |
| * - API level 22: Android 5.1 (LOLLIPOP_MR1) |
| * - API level 21: Android 5.0 (LOLLIPOP, L) |
| * - API level 20: Android 4.4W (KITKAT_WATCH) |
| * - API level 19: Android 4.4 (KITKAT) |
| * - API level 18: Android 4.3 (JELLY_BEAN_MR2) |
| * - API level 17: Android 4.2 (JELLY_BEAN_MR1) |
| * - API level 16: Android 4.1 (JELLY_BEAN) |
| * - API level 15: Android 4.0.3 (ICE_CREAM_SANDWICH_MR1) |
| * - API level 14: Android 4.0 (ICE_CREAM_SANDWICH) |
| * - API level 13: Android 3.2 (HONEYCOMB_MR2) |
| * - API level 12: Android 3.1 (HONEYCOMB_MR1) |
| * - API level 11: Android 3.0 (HONEYCOMB) |
| * - API level 10: Android 2.3.3 (GINGERBREAD_MR1) |
| * |
| * \returns the Android API level. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC int SDLCALL SDL_GetAndroidSDKVersion(void); |
| |
| /** |
| * Query if the application is running on a Chromebook. |
| * |
| * \returns true if this is a Chromebook, false otherwise. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_IsChromebook(void); |
| |
| /** |
| * Query if the application is running on a Samsung DeX docking station. |
| * |
| * \returns true if this is a DeX docking station, false otherwise. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_IsDeXMode(void); |
| |
| /** |
| * Trigger the Android system back button behavior. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_SendAndroidBackButton(void); |
| |
| /** |
| * See the official Android developer guide for more information: |
| * http://developer.android.com/guide/topics/data/data-storage.html |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_ANDROID_EXTERNAL_STORAGE_READ 0x01 |
| |
| /** |
| * See the official Android developer guide for more information: |
| * http://developer.android.com/guide/topics/data/data-storage.html |
| * |
| * \since This macro is available since SDL 3.2.0. |
| */ |
| #define SDL_ANDROID_EXTERNAL_STORAGE_WRITE 0x02 |
| |
| /** |
| * Get the path used for internal storage for this Android application. |
| * |
| * This path is unique to your application and cannot be written to by other |
| * applications. |
| * |
| * Your internal storage path is typically: |
| * `/data/data/your.app.package/files`. |
| * |
| * This is a C wrapper over `android.content.Context.getFilesDir()`: |
| * |
| * https://developer.android.com/reference/android/content/Context#getFilesDir() |
| * |
| * \returns the path used for internal storage or NULL on failure; call |
| * SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetAndroidExternalStoragePath |
| * \sa SDL_GetAndroidCachePath |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidInternalStoragePath(void); |
| |
| /** |
| * Get the current state of external storage for this Android application. |
| * |
| * The current state of external storage, a bitmask of these values: |
| * `SDL_ANDROID_EXTERNAL_STORAGE_READ`, `SDL_ANDROID_EXTERNAL_STORAGE_WRITE`. |
| * |
| * If external storage is currently unavailable, this will return 0. |
| * |
| * \returns the current state of external storage, or 0 if external storage is |
| * currently unavailable. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetAndroidExternalStoragePath |
| */ |
| extern SDL_DECLSPEC Uint32 SDLCALL SDL_GetAndroidExternalStorageState(void); |
| |
| /** |
| * Get the path used for external storage for this Android application. |
| * |
| * This path is unique to your application, but is public and can be written |
| * to by other applications. |
| * |
| * Your external storage path is typically: |
| * `/storage/sdcard0/Android/data/your.app.package/files`. |
| * |
| * This is a C wrapper over `android.content.Context.getExternalFilesDir()`: |
| * |
| * https://developer.android.com/reference/android/content/Context#getExternalFilesDir() |
| * |
| * \returns the path used for external storage for this application on success |
| * or NULL on failure; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetAndroidExternalStorageState |
| * \sa SDL_GetAndroidInternalStoragePath |
| * \sa SDL_GetAndroidCachePath |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidExternalStoragePath(void); |
| |
| /** |
| * Get the path used for caching data for this Android application. |
| * |
| * This path is unique to your application, but is public and can be written |
| * to by other applications. |
| * |
| * Your cache path is typically: `/data/data/your.app.package/cache/`. |
| * |
| * This is a C wrapper over `android.content.Context.getCacheDir()`: |
| * |
| * https://developer.android.com/reference/android/content/Context#getCacheDir() |
| * |
| * \returns the path used for caches for this application on success or NULL |
| * on failure; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetAndroidInternalStoragePath |
| * \sa SDL_GetAndroidExternalStoragePath |
| */ |
| extern SDL_DECLSPEC const char * SDLCALL SDL_GetAndroidCachePath(void); |
| |
| /** |
| * Callback that presents a response from a SDL_RequestAndroidPermission call. |
| * |
| * \param userdata an app-controlled pointer that is passed to the callback. |
| * \param permission the Android-specific permission name that was requested. |
| * \param granted true if permission is granted, false if denied. |
| * |
| * \since This datatype is available since SDL 3.2.0. |
| * |
| * \sa SDL_RequestAndroidPermission |
| */ |
| typedef void (SDLCALL *SDL_RequestAndroidPermissionCallback)(void *userdata, const char *permission, bool granted); |
| |
| /** |
| * Request permissions at runtime, asynchronously. |
| * |
| * You do not need to call this for built-in functionality of SDL; recording |
| * from a microphone or reading images from a camera, using standard SDL APIs, |
| * will manage permission requests for you. |
| * |
| * This function never blocks. Instead, the app-supplied callback will be |
| * called when a decision has been made. This callback may happen on a |
| * different thread, and possibly much later, as it might wait on a user to |
| * respond to a system dialog. If permission has already been granted for a |
| * specific entitlement, the callback will still fire, probably on the current |
| * thread and before this function returns. |
| * |
| * If the request submission fails, this function returns -1 and the callback |
| * will NOT be called, but this should only happen in catastrophic conditions, |
| * like memory running out. Normally there will be a yes or no to the request |
| * through the callback. |
| * |
| * For the `permission` parameter, choose a value from here: |
| * |
| * https://developer.android.com/reference/android/Manifest.permission |
| * |
| * \param permission the permission to request. |
| * \param cb the callback to trigger when the request has a response. |
| * \param userdata an app-controlled pointer that is passed to the callback. |
| * \returns true if the request was submitted, false if there was an error |
| * submitting. The result of the request is only ever reported |
| * through the callback, not this return value. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_RequestAndroidPermission(const char *permission, SDL_RequestAndroidPermissionCallback cb, void *userdata); |
| |
| /** |
| * Shows an Android toast notification. |
| * |
| * Toasts are a sort of lightweight notification that are unique to Android. |
| * |
| * https://developer.android.com/guide/topics/ui/notifiers/toasts |
| * |
| * Shows toast in UI thread. |
| * |
| * For the `gravity` parameter, choose a value from here, or -1 if you don't |
| * have a preference: |
| * |
| * https://developer.android.com/reference/android/view/Gravity |
| * |
| * \param message text message to be shown. |
| * \param duration 0=short, 1=long. |
| * \param gravity where the notification should appear on the screen. |
| * \param xoffset set this parameter only when gravity >=0. |
| * \param yoffset set this parameter only when gravity >=0. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_ShowAndroidToast(const char *message, int duration, int gravity, int xoffset, int yoffset); |
| |
| /** |
| * Send a user command to SDLActivity. |
| * |
| * Override "boolean onUnhandledMessage(Message msg)" to handle the message. |
| * |
| * \param command user command that must be greater or equal to 0x8000. |
| * \param param user parameter. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_SendAndroidMessage(Uint32 command, int param); |
| |
| #endif /* SDL_PLATFORM_ANDROID */ |
| |
| /** |
| * Query if the current device is a tablet. |
| * |
| * If SDL can't determine this, it will return false. |
| * |
| * \returns true if the device is a tablet, false otherwise. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_IsTablet(void); |
| |
| /** |
| * Query if the current device is a TV. |
| * |
| * If SDL can't determine this, it will return false. |
| * |
| * \returns true if the device is a TV, false otherwise. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_IsTV(void); |
| |
| /** |
| * Application sandbox environment. |
| * |
| * \since This enum is available since SDL 3.2.0. |
| */ |
| typedef enum SDL_Sandbox |
| { |
| SDL_SANDBOX_NONE = 0, |
| SDL_SANDBOX_UNKNOWN_CONTAINER, |
| SDL_SANDBOX_FLATPAK, |
| SDL_SANDBOX_SNAP, |
| SDL_SANDBOX_MACOS |
| } SDL_Sandbox; |
| |
| /** |
| * Get the application sandbox environment, if any. |
| * |
| * \returns the application sandbox environment or SDL_SANDBOX_NONE if the |
| * application is not running in a sandbox environment. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_Sandbox SDLCALL SDL_GetSandbox(void); |
| |
| |
| /* Functions used by iOS app delegates to notify SDL about state changes. */ |
| |
| /** |
| * Let iOS apps with external event handling report |
| * onApplicationWillTerminate. |
| * |
| * This functions allows iOS apps that have their own event handling to hook |
| * into SDL to generate SDL events. This maps directly to an iOS-specific |
| * event, but since it doesn't do anything iOS-specific internally, it is |
| * available on all platforms, in case it might be useful for some specific |
| * paradigm. Most apps do not need to use this directly; SDL's internal event |
| * code will handle all this for windows created by SDL_CreateWindow! |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillTerminate(void); |
| |
| /** |
| * Let iOS apps with external event handling report |
| * onApplicationDidReceiveMemoryWarning. |
| * |
| * This functions allows iOS apps that have their own event handling to hook |
| * into SDL to generate SDL events. This maps directly to an iOS-specific |
| * event, but since it doesn't do anything iOS-specific internally, it is |
| * available on all platforms, in case it might be useful for some specific |
| * paradigm. Most apps do not need to use this directly; SDL's internal event |
| * code will handle all this for windows created by SDL_CreateWindow! |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidReceiveMemoryWarning(void); |
| |
| /** |
| * Let iOS apps with external event handling report |
| * onApplicationWillResignActive. |
| * |
| * This functions allows iOS apps that have their own event handling to hook |
| * into SDL to generate SDL events. This maps directly to an iOS-specific |
| * event, but since it doesn't do anything iOS-specific internally, it is |
| * available on all platforms, in case it might be useful for some specific |
| * paradigm. Most apps do not need to use this directly; SDL's internal event |
| * code will handle all this for windows created by SDL_CreateWindow! |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterBackground(void); |
| |
| /** |
| * Let iOS apps with external event handling report |
| * onApplicationDidEnterBackground. |
| * |
| * This functions allows iOS apps that have their own event handling to hook |
| * into SDL to generate SDL events. This maps directly to an iOS-specific |
| * event, but since it doesn't do anything iOS-specific internally, it is |
| * available on all platforms, in case it might be useful for some specific |
| * paradigm. Most apps do not need to use this directly; SDL's internal event |
| * code will handle all this for windows created by SDL_CreateWindow! |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterBackground(void); |
| |
| /** |
| * Let iOS apps with external event handling report |
| * onApplicationWillEnterForeground. |
| * |
| * This functions allows iOS apps that have their own event handling to hook |
| * into SDL to generate SDL events. This maps directly to an iOS-specific |
| * event, but since it doesn't do anything iOS-specific internally, it is |
| * available on all platforms, in case it might be useful for some specific |
| * paradigm. Most apps do not need to use this directly; SDL's internal event |
| * code will handle all this for windows created by SDL_CreateWindow! |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationWillEnterForeground(void); |
| |
| /** |
| * Let iOS apps with external event handling report |
| * onApplicationDidBecomeActive. |
| * |
| * This functions allows iOS apps that have their own event handling to hook |
| * into SDL to generate SDL events. This maps directly to an iOS-specific |
| * event, but since it doesn't do anything iOS-specific internally, it is |
| * available on all platforms, in case it might be useful for some specific |
| * paradigm. Most apps do not need to use this directly; SDL's internal event |
| * code will handle all this for windows created by SDL_CreateWindow! |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidEnterForeground(void); |
| |
| #ifdef SDL_PLATFORM_IOS |
| |
| /** |
| * Let iOS apps with external event handling report |
| * onApplicationDidChangeStatusBarOrientation. |
| * |
| * This functions allows iOS apps that have their own event handling to hook |
| * into SDL to generate SDL events. This maps directly to an iOS-specific |
| * event, but since it doesn't do anything iOS-specific internally, it is |
| * available on all platforms, in case it might be useful for some specific |
| * paradigm. Most apps do not need to use this directly; SDL's internal event |
| * code will handle all this for windows created by SDL_CreateWindow! |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_OnApplicationDidChangeStatusBarOrientation(void); |
| #endif |
| |
| /* |
| * Functions used only by GDK |
| */ |
| #ifdef SDL_PLATFORM_GDK |
| typedef struct XTaskQueueObject *XTaskQueueHandle; |
| typedef struct XUser *XUserHandle; |
| |
| /** |
| * Gets a reference to the global async task queue handle for GDK, |
| * initializing if needed. |
| * |
| * Once you are done with the task queue, you should call |
| * XTaskQueueCloseHandle to reduce the reference count to avoid a resource |
| * leak. |
| * |
| * \param outTaskQueue a pointer to be filled in with task queue handle. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKTaskQueue(XTaskQueueHandle *outTaskQueue); |
| |
| /** |
| * Gets a reference to the default user handle for GDK. |
| * |
| * This is effectively a synchronous version of XUserAddAsync, which always |
| * prefers the default user and allows a sign-in UI. |
| * |
| * \param outUserHandle a pointer to be filled in with the default user |
| * handle. |
| * \returns true if success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetGDKDefaultUser(XUserHandle *outUserHandle); |
| |
| #endif |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_system_h_ */ |