| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * # CategoryRect |
| * |
| * Some helper functions for managing rectangles and 2D points, in both |
| * integer and floating point versions. |
| */ |
| |
| #ifndef SDL_rect_h_ |
| #define SDL_rect_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /** |
| * The structure that defines a point (using integers). |
| * |
| * \since This struct is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetRectEnclosingPoints |
| * \sa SDL_PointInRect |
| */ |
| typedef struct SDL_Point |
| { |
| int x; |
| int y; |
| } SDL_Point; |
| |
| /** |
| * The structure that defines a point (using floating point values). |
| * |
| * \since This struct is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetRectEnclosingPointsFloat |
| * \sa SDL_PointInRectFloat |
| */ |
| typedef struct SDL_FPoint |
| { |
| float x; |
| float y; |
| } SDL_FPoint; |
| |
| |
| /** |
| * A rectangle, with the origin at the upper left (using integers). |
| * |
| * \since This struct is available since SDL 3.2.0. |
| * |
| * \sa SDL_RectEmpty |
| * \sa SDL_RectsEqual |
| * \sa SDL_HasRectIntersection |
| * \sa SDL_GetRectIntersection |
| * \sa SDL_GetRectAndLineIntersection |
| * \sa SDL_GetRectUnion |
| * \sa SDL_GetRectEnclosingPoints |
| */ |
| typedef struct SDL_Rect |
| { |
| int x, y; |
| int w, h; |
| } SDL_Rect; |
| |
| |
| /** |
| * A rectangle stored using floating point values. |
| * |
| * The origin of the coordinate space is in the top-left, with increasing |
| * values moving down and right. The properties `x` and `y` represent the |
| * coordinates of the top-left corner of the rectangle. |
| * |
| * \since This struct is available since SDL 3.2.0. |
| * |
| * \sa SDL_RectEmptyFloat |
| * \sa SDL_RectsEqualFloat |
| * \sa SDL_RectsEqualEpsilon |
| * \sa SDL_HasRectIntersectionFloat |
| * \sa SDL_GetRectIntersectionFloat |
| * \sa SDL_GetRectAndLineIntersectionFloat |
| * \sa SDL_GetRectUnionFloat |
| * \sa SDL_GetRectEnclosingPointsFloat |
| * \sa SDL_PointInRectFloat |
| */ |
| typedef struct SDL_FRect |
| { |
| float x; |
| float y; |
| float w; |
| float h; |
| } SDL_FRect; |
| |
| |
| /** |
| * Convert an SDL_Rect to SDL_FRect |
| * |
| * \param rect a pointer to an SDL_Rect. |
| * \param frect a pointer filled in with the floating point representation of |
| * `rect`. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| SDL_FORCE_INLINE void SDL_RectToFRect(const SDL_Rect *rect, SDL_FRect *frect) |
| { |
| frect->x = SDL_static_cast(float, rect->x); |
| frect->y = SDL_static_cast(float, rect->y); |
| frect->w = SDL_static_cast(float, rect->w); |
| frect->h = SDL_static_cast(float, rect->h); |
| } |
| |
| /** |
| * Determine whether a point resides inside a rectangle. |
| * |
| * A point is considered part of a rectangle if both `p` and `r` are not NULL, |
| * and `p`'s x and y coordinates are >= to the rectangle's top left corner, |
| * and < the rectangle's x+w and y+h. So a 1x1 rectangle considers point (0,0) |
| * as "inside" and (0,1) as not. |
| * |
| * Note that this is a forced-inline function in a header, and not a public |
| * API function available in the SDL library (which is to say, the code is |
| * embedded in the calling program and the linker and dynamic loader will not |
| * be able to find this function inside SDL itself). |
| * |
| * \param p the point to test. |
| * \param r the rectangle to test. |
| * \returns true if `p` is contained by `r`, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| SDL_FORCE_INLINE bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r) |
| { |
| return ( p && r && (p->x >= r->x) && (p->x < (r->x + r->w)) && |
| (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? true : false; |
| } |
| |
| /** |
| * Determine whether a rectangle has no area. |
| * |
| * A rectangle is considered "empty" for this function if `r` is NULL, or if |
| * `r`'s width and/or height are <= 0. |
| * |
| * Note that this is a forced-inline function in a header, and not a public |
| * API function available in the SDL library (which is to say, the code is |
| * embedded in the calling program and the linker and dynamic loader will not |
| * be able to find this function inside SDL itself). |
| * |
| * \param r the rectangle to test. |
| * \returns true if the rectangle is "empty", false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| SDL_FORCE_INLINE bool SDL_RectEmpty(const SDL_Rect *r) |
| { |
| return ((!r) || (r->w <= 0) || (r->h <= 0)) ? true : false; |
| } |
| |
| /** |
| * Determine whether two rectangles are equal. |
| * |
| * Rectangles are considered equal if both are not NULL and each of their x, |
| * y, width and height match. |
| * |
| * Note that this is a forced-inline function in a header, and not a public |
| * API function available in the SDL library (which is to say, the code is |
| * embedded in the calling program and the linker and dynamic loader will not |
| * be able to find this function inside SDL itself). |
| * |
| * \param a the first rectangle to test. |
| * \param b the second rectangle to test. |
| * \returns true if the rectangles are equal, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| SDL_FORCE_INLINE bool SDL_RectsEqual(const SDL_Rect *a, const SDL_Rect *b) |
| { |
| return (a && b && (a->x == b->x) && (a->y == b->y) && |
| (a->w == b->w) && (a->h == b->h)) ? true : false; |
| } |
| |
| /** |
| * Determine whether two rectangles intersect. |
| * |
| * If either pointer is NULL the function will return false. |
| * |
| * \param A an SDL_Rect structure representing the first rectangle. |
| * \param B an SDL_Rect structure representing the second rectangle. |
| * \returns true if there is an intersection, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetRectIntersection |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersection(const SDL_Rect *A, const SDL_Rect *B); |
| |
| /** |
| * Calculate the intersection of two rectangles. |
| * |
| * If `result` is NULL then this function will return false. |
| * |
| * \param A an SDL_Rect structure representing the first rectangle. |
| * \param B an SDL_Rect structure representing the second rectangle. |
| * \param result an SDL_Rect structure filled in with the intersection of |
| * rectangles `A` and `B`. |
| * \returns true if there is an intersection, false otherwise. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_HasRectIntersection |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersection(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result); |
| |
| /** |
| * Calculate the union of two rectangles. |
| * |
| * \param A an SDL_Rect structure representing the first rectangle. |
| * \param B an SDL_Rect structure representing the second rectangle. |
| * \param result an SDL_Rect structure filled in with the union of rectangles |
| * `A` and `B`. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnion(const SDL_Rect *A, const SDL_Rect *B, SDL_Rect *result); |
| |
| /** |
| * Calculate a minimal rectangle enclosing a set of points. |
| * |
| * If `clip` is not NULL then only points inside of the clipping rectangle are |
| * considered. |
| * |
| * \param points an array of SDL_Point structures representing points to be |
| * enclosed. |
| * \param count the number of structures in the `points` array. |
| * \param clip an SDL_Rect used for clipping or NULL to enclose all points. |
| * \param result an SDL_Rect structure filled in with the minimal enclosing |
| * rectangle. |
| * \returns true if any points were enclosed or false if all the points were |
| * outside of the clipping rectangle. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPoints(const SDL_Point *points, int count, const SDL_Rect *clip, SDL_Rect *result); |
| |
| /** |
| * Calculate the intersection of a rectangle and line segment. |
| * |
| * This function is used to clip a line segment to a rectangle. A line segment |
| * contained entirely within the rectangle or that does not intersect will |
| * remain unchanged. A line segment that crosses the rectangle at either or |
| * both ends will be clipped to the boundary of the rectangle and the new |
| * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. |
| * |
| * \param rect an SDL_Rect structure representing the rectangle to intersect. |
| * \param X1 a pointer to the starting X-coordinate of the line. |
| * \param Y1 a pointer to the starting Y-coordinate of the line. |
| * \param X2 a pointer to the ending X-coordinate of the line. |
| * \param Y2 a pointer to the ending Y-coordinate of the line. |
| * \returns true if there is an intersection, false otherwise. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2); |
| |
| |
| /* SDL_FRect versions... */ |
| |
| /** |
| * Determine whether a point resides inside a floating point rectangle. |
| * |
| * A point is considered part of a rectangle if both `p` and `r` are not NULL, |
| * and `p`'s x and y coordinates are >= to the rectangle's top left corner, |
| * and <= the rectangle's x+w and y+h. So a 1x1 rectangle considers point |
| * (0,0) and (0,1) as "inside" and (0,2) as not. |
| * |
| * Note that this is a forced-inline function in a header, and not a public |
| * API function available in the SDL library (which is to say, the code is |
| * embedded in the calling program and the linker and dynamic loader will not |
| * be able to find this function inside SDL itself). |
| * |
| * \param p the point to test. |
| * \param r the rectangle to test. |
| * \returns true if `p` is contained by `r`, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| SDL_FORCE_INLINE bool SDL_PointInRectFloat(const SDL_FPoint *p, const SDL_FRect *r) |
| { |
| return ( p && r && (p->x >= r->x) && (p->x <= (r->x + r->w)) && |
| (p->y >= r->y) && (p->y <= (r->y + r->h)) ) ? true : false; |
| } |
| |
| /** |
| * Determine whether a floating point rectangle takes no space. |
| * |
| * A rectangle is considered "empty" for this function if `r` is NULL, or if |
| * `r`'s width and/or height are < 0.0f. |
| * |
| * Note that this is a forced-inline function in a header, and not a public |
| * API function available in the SDL library (which is to say, the code is |
| * embedded in the calling program and the linker and dynamic loader will not |
| * be able to find this function inside SDL itself). |
| * |
| * \param r the rectangle to test. |
| * \returns true if the rectangle is "empty", false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| SDL_FORCE_INLINE bool SDL_RectEmptyFloat(const SDL_FRect *r) |
| { |
| return ((!r) || (r->w < 0.0f) || (r->h < 0.0f)) ? true : false; |
| } |
| |
| /** |
| * Determine whether two floating point rectangles are equal, within some |
| * given epsilon. |
| * |
| * Rectangles are considered equal if both are not NULL and each of their x, |
| * y, width and height are within `epsilon` of each other. If you don't know |
| * what value to use for `epsilon`, you should call the SDL_RectsEqualFloat |
| * function instead. |
| * |
| * Note that this is a forced-inline function in a header, and not a public |
| * API function available in the SDL library (which is to say, the code is |
| * embedded in the calling program and the linker and dynamic loader will not |
| * be able to find this function inside SDL itself). |
| * |
| * \param a the first rectangle to test. |
| * \param b the second rectangle to test. |
| * \param epsilon the epsilon value for comparison. |
| * \returns true if the rectangles are equal, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_RectsEqualFloat |
| */ |
| SDL_FORCE_INLINE bool SDL_RectsEqualEpsilon(const SDL_FRect *a, const SDL_FRect *b, float epsilon) |
| { |
| return (a && b && ((a == b) || |
| ((SDL_fabsf(a->x - b->x) <= epsilon) && |
| (SDL_fabsf(a->y - b->y) <= epsilon) && |
| (SDL_fabsf(a->w - b->w) <= epsilon) && |
| (SDL_fabsf(a->h - b->h) <= epsilon)))) |
| ? true : false; |
| } |
| |
| /** |
| * Determine whether two floating point rectangles are equal, within a default |
| * epsilon. |
| * |
| * Rectangles are considered equal if both are not NULL and each of their x, |
| * y, width and height are within SDL_FLT_EPSILON of each other. This is often |
| * a reasonable way to compare two floating point rectangles and deal with the |
| * slight precision variations in floating point calculations that tend to pop |
| * up. |
| * |
| * Note that this is a forced-inline function in a header, and not a public |
| * API function available in the SDL library (which is to say, the code is |
| * embedded in the calling program and the linker and dynamic loader will not |
| * be able to find this function inside SDL itself). |
| * |
| * \param a the first rectangle to test. |
| * \param b the second rectangle to test. |
| * \returns true if the rectangles are equal, false otherwise. |
| * |
| * \threadsafety It is safe to call this function from any thread. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_RectsEqualEpsilon |
| */ |
| SDL_FORCE_INLINE bool SDL_RectsEqualFloat(const SDL_FRect *a, const SDL_FRect *b) |
| { |
| return SDL_RectsEqualEpsilon(a, b, SDL_FLT_EPSILON); |
| } |
| |
| /** |
| * Determine whether two rectangles intersect with float precision. |
| * |
| * If either pointer is NULL the function will return false. |
| * |
| * \param A an SDL_FRect structure representing the first rectangle. |
| * \param B an SDL_FRect structure representing the second rectangle. |
| * \returns true if there is an intersection, false otherwise. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_GetRectIntersection |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_HasRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B); |
| |
| /** |
| * Calculate the intersection of two rectangles with float precision. |
| * |
| * If `result` is NULL then this function will return false. |
| * |
| * \param A an SDL_FRect structure representing the first rectangle. |
| * \param B an SDL_FRect structure representing the second rectangle. |
| * \param result an SDL_FRect structure filled in with the intersection of |
| * rectangles `A` and `B`. |
| * \returns true if there is an intersection, false otherwise. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_HasRectIntersectionFloat |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetRectIntersectionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result); |
| |
| /** |
| * Calculate the union of two rectangles with float precision. |
| * |
| * \param A an SDL_FRect structure representing the first rectangle. |
| * \param B an SDL_FRect structure representing the second rectangle. |
| * \param result an SDL_FRect structure filled in with the union of rectangles |
| * `A` and `B`. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetRectUnionFloat(const SDL_FRect *A, const SDL_FRect *B, SDL_FRect *result); |
| |
| /** |
| * Calculate a minimal rectangle enclosing a set of points with float |
| * precision. |
| * |
| * If `clip` is not NULL then only points inside of the clipping rectangle are |
| * considered. |
| * |
| * \param points an array of SDL_FPoint structures representing points to be |
| * enclosed. |
| * \param count the number of structures in the `points` array. |
| * \param clip an SDL_FRect used for clipping or NULL to enclose all points. |
| * \param result an SDL_FRect structure filled in with the minimal enclosing |
| * rectangle. |
| * \returns true if any points were enclosed or false if all the points were |
| * outside of the clipping rectangle. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetRectEnclosingPointsFloat(const SDL_FPoint *points, int count, const SDL_FRect *clip, SDL_FRect *result); |
| |
| /** |
| * Calculate the intersection of a rectangle and line segment with float |
| * precision. |
| * |
| * This function is used to clip a line segment to a rectangle. A line segment |
| * contained entirely within the rectangle or that does not intersect will |
| * remain unchanged. A line segment that crosses the rectangle at either or |
| * both ends will be clipped to the boundary of the rectangle and the new |
| * coordinates saved in `X1`, `Y1`, `X2`, and/or `Y2` as necessary. |
| * |
| * \param rect an SDL_FRect structure representing the rectangle to intersect. |
| * \param X1 a pointer to the starting X-coordinate of the line. |
| * \param Y1 a pointer to the starting Y-coordinate of the line. |
| * \param X2 a pointer to the ending X-coordinate of the line. |
| * \param Y2 a pointer to the ending Y-coordinate of the line. |
| * \returns true if there is an intersection, false otherwise. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_GetRectAndLineIntersectionFloat(const SDL_FRect *rect, float *X1, float *Y1, float *X2, float *Y2); |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_rect_h_ */ |