| /* |
| Simple DirectMedia Layer |
| Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| #include "../../SDL_internal.h" |
| |
| #if SDL_VIDEO_DRIVER_PS2 |
| |
| /* PS2 SDL video driver implementation; this is just enough to make an |
| * SDL-based application THINK it's got a working video driver, for |
| * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, |
| * and also for use as a collection of stubs when porting SDL to a new |
| * platform for which you haven't yet written a valid video driver. |
| * |
| * This is also a great way to determine bottlenecks: if you think that SDL |
| * is a performance problem for a given platform, enable this driver, and |
| * then see if your application runs faster without video overhead. |
| * |
| * Initial work by Ryan C. Gordon (icculus@icculus.org). A good portion |
| * of this was cut-and-pasted from Stephane Peter's work in the AAlib |
| * SDL video driver. Renamed to "PS2" by Sam Lantinga. |
| */ |
| |
| #include "SDL_video.h" |
| #include "SDL_mouse.h" |
| #include "../SDL_sysvideo.h" |
| #include "../SDL_pixels_c.h" |
| #include "../../events/SDL_events_c.h" |
| |
| #include "SDL_ps2video.h" |
| #include "SDL_hints.h" |
| |
| /* PS2 driver bootstrap functions */ |
| |
| static int PS2_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) |
| { |
| return 0; |
| } |
| |
| static void PS2_DeleteDevice(SDL_VideoDevice * device) |
| { |
| SDL_free(device); |
| } |
| |
| static int PS2_CreateWindow(_THIS, SDL_Window * window) |
| { |
| SDL_SetKeyboardFocus(window); |
| |
| /* Window has been successfully created */ |
| return 0; |
| } |
| |
| static int PS2_VideoInit(_THIS) |
| { |
| SDL_VideoDisplay display; |
| SDL_DisplayMode current_mode; |
| |
| SDL_zero(current_mode); |
| |
| current_mode.w = 640; |
| current_mode.h = 480; |
| current_mode.refresh_rate = 60; |
| |
| /* 32 bpp for default */ |
| current_mode.format = SDL_PIXELFORMAT_ABGR8888; |
| current_mode.driverdata = NULL; |
| |
| SDL_zero(display); |
| display.desktop_mode = current_mode; |
| display.current_mode = current_mode; |
| display.driverdata = NULL; |
| SDL_AddDisplayMode(&display, ¤t_mode); |
| |
| SDL_AddVideoDisplay(&display, SDL_FALSE); |
| |
| return 1; |
| } |
| |
| static void PS2_VideoQuit(_THIS) |
| { |
| |
| } |
| |
| static void PS2_PumpEvents(_THIS) |
| { |
| /* do nothing. */ |
| } |
| |
| static SDL_VideoDevice *PS2_CreateDevice(void) |
| { |
| SDL_VideoDevice *device; |
| |
| /* Initialize all variables that we clean on shutdown */ |
| device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); |
| if (!device) { |
| SDL_OutOfMemory(); |
| return (0); |
| } |
| |
| /* Set the function pointers */ |
| device->VideoInit = PS2_VideoInit; |
| device->VideoQuit = PS2_VideoQuit; |
| device->SetDisplayMode = PS2_SetDisplayMode; |
| device->CreateSDLWindow = PS2_CreateWindow; |
| device->PumpEvents = PS2_PumpEvents; |
| device->free = PS2_DeleteDevice; |
| |
| return device; |
| } |
| |
| VideoBootStrap PS2_bootstrap = { |
| "PS2", |
| "PS2 Video Driver", |
| PS2_CreateDevice |
| }; |
| |
| #endif /* SDL_VIDEO_DRIVER_PS2 */ |
| |
| /* vi: set ts=4 sw=4 expandtab: */ |