| /* |
| Simple DirectMedia Layer |
| Copyright (C) 2017, Mark Callow |
| |
| This software is provided 'as-is', without any express or implied |
| warranty. In no event will the authors be held liable for any damages |
| arising from the use of this software. |
| |
| Permission is granted to anyone to use this software for any purpose, |
| including commercial applications, and to alter it and redistribute it |
| freely, subject to the following restrictions: |
| |
| 1. The origin of this software must not be misrepresented; you must not |
| claim that you wrote the original software. If you use this software |
| in a product, an acknowledgment in the product documentation would be |
| appreciated but is not required. |
| 2. Altered source versions must be plainly marked as such, and must not be |
| misrepresented as being the original software. |
| 3. This notice may not be removed or altered from any source distribution. |
| */ |
| |
| /** |
| * # CategoryVulkan |
| * |
| * Functions for creating Vulkan surfaces on SDL windows. |
| * |
| * For the most part, Vulkan operates independent of SDL, but it benefits from |
| * a little support during setup. |
| * |
| * Use SDL_Vulkan_GetInstanceExtensions() to get platform-specific bits for |
| * creating a VkInstance, then SDL_Vulkan_GetVkGetInstanceProcAddr() to get |
| * the appropriate function for querying Vulkan entry points. Then |
| * SDL_Vulkan_CreateSurface() will get you the final pieces you need to |
| * prepare for rendering into an SDL_Window with Vulkan. |
| * |
| * Unlike OpenGL, most of the details of "context" creation and window buffer |
| * swapping are handled by the Vulkan API directly, so SDL doesn't provide |
| * Vulkan equivalents of SDL_GL_SwapWindow(), etc; they aren't necessary. |
| */ |
| |
| #ifndef SDL_vulkan_h_ |
| #define SDL_vulkan_h_ |
| |
| #include <SDL3/SDL_stdinc.h> |
| #include <SDL3/SDL_error.h> |
| #include <SDL3/SDL_video.h> |
| |
| #include <SDL3/SDL_begin_code.h> |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* Avoid including vulkan_core.h, don't define VkInstance if it's already included */ |
| #ifdef VULKAN_CORE_H_ |
| #define NO_SDL_VULKAN_TYPEDEFS |
| #endif |
| #ifndef NO_SDL_VULKAN_TYPEDEFS |
| #define VK_DEFINE_HANDLE(object) typedef struct object##_T* object; |
| |
| #if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) && !defined(__ILP32__)) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__) || (defined(__riscv) && __riscv_xlen == 64) |
| #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object; |
| #else |
| #define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object; |
| #endif |
| |
| VK_DEFINE_HANDLE(VkInstance) |
| VK_DEFINE_HANDLE(VkPhysicalDevice) |
| VK_DEFINE_NON_DISPATCHABLE_HANDLE(VkSurfaceKHR) |
| struct VkAllocationCallbacks; |
| |
| /* Make sure to undef to avoid issues in case of later vulkan include */ |
| #undef VK_DEFINE_HANDLE |
| #undef VK_DEFINE_NON_DISPATCHABLE_HANDLE |
| |
| #endif /* !NO_SDL_VULKAN_TYPEDEFS */ |
| |
| /** |
| * \name Vulkan support functions |
| */ |
| /* @{ */ |
| |
| /** |
| * Dynamically load the Vulkan loader library. |
| * |
| * This should be called after initializing the video driver, but before |
| * creating any Vulkan windows. If no Vulkan loader library is loaded, the |
| * default library will be loaded upon creation of the first Vulkan window. |
| * |
| * SDL keeps a counter of how many times this function has been successfully |
| * called, so it is safe to call this function multiple times, so long as it |
| * is eventually paired with an equivalent number of calls to |
| * SDL_Vulkan_UnloadLibrary. The `path` argument is ignored unless there is no |
| * library currently loaded, and and the library isn't actually unloaded until |
| * there have been an equivalent number of calls to SDL_Vulkan_UnloadLibrary. |
| * |
| * It is fairly common for Vulkan applications to link with libvulkan instead |
| * of explicitly loading it at run time. This will work with SDL provided the |
| * application links to a dynamic library and both it and SDL use the same |
| * search path. |
| * |
| * If you specify a non-NULL `path`, an application should retrieve all of the |
| * Vulkan functions it uses from the dynamic library using |
| * SDL_Vulkan_GetVkGetInstanceProcAddr unless you can guarantee `path` points |
| * to the same vulkan loader library the application linked to. |
| * |
| * On Apple devices, if `path` is NULL, SDL will attempt to find the |
| * `vkGetInstanceProcAddr` address within all the Mach-O images of the current |
| * process. This is because it is fairly common for Vulkan applications to |
| * link with libvulkan (and historically MoltenVK was provided as a static |
| * library). If it is not found, on macOS, SDL will attempt to load |
| * `vulkan.framework/vulkan`, `libvulkan.1.dylib`, |
| * `MoltenVK.framework/MoltenVK`, and `libMoltenVK.dylib`, in that order. On |
| * iOS, SDL will attempt to load `libMoltenVK.dylib`. Applications using a |
| * dynamic framework or .dylib must ensure it is included in its application |
| * bundle. |
| * |
| * On non-Apple devices, application linking with a static libvulkan is not |
| * supported. Either do not link to the Vulkan loader or link to a dynamic |
| * library version. |
| * |
| * \param path the platform dependent Vulkan loader library name or NULL. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_Vulkan_GetVkGetInstanceProcAddr |
| * \sa SDL_Vulkan_UnloadLibrary |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_LoadLibrary(const char *path); |
| |
| /** |
| * Get the address of the `vkGetInstanceProcAddr` function. |
| * |
| * This should be called after either calling SDL_Vulkan_LoadLibrary() or |
| * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. |
| * |
| * The actual type of the returned function pointer is |
| * PFN_vkGetInstanceProcAddr, but that isn't available because the Vulkan |
| * headers are not included here. You should cast the return value of this |
| * function to that type, e.g. |
| * |
| * `vkGetInstanceProcAddr = |
| * (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();` |
| * |
| * \returns the function pointer for `vkGetInstanceProcAddr` or NULL on |
| * failure; call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| */ |
| extern SDL_DECLSPEC SDL_FunctionPointer SDLCALL SDL_Vulkan_GetVkGetInstanceProcAddr(void); |
| |
| /** |
| * Unload the Vulkan library previously loaded by SDL_Vulkan_LoadLibrary(). |
| * |
| * SDL keeps a counter of how many times this function has been called, so it |
| * is safe to call this function multiple times, so long as it is paired with |
| * an equivalent number of calls to SDL_Vulkan_LoadLibrary. The library isn't |
| * actually unloaded until there have been an equivalent number of calls to |
| * SDL_Vulkan_UnloadLibrary. |
| * |
| * Once the library has actually been unloaded, if any Vulkan instances |
| * remain, they will likely crash the program. Clean up any existing Vulkan |
| * resources, and destroy appropriate windows, renderers and GPU devices |
| * before calling this function. |
| * |
| * \threadsafety This function is not thread safe. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_Vulkan_LoadLibrary |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void); |
| |
| /** |
| * Get the Vulkan instance extensions needed for vkCreateInstance. |
| * |
| * This should be called after either calling SDL_Vulkan_LoadLibrary() or |
| * creating an SDL_Window with the `SDL_WINDOW_VULKAN` flag. |
| * |
| * On return, the variable pointed to by `count` will be set to the number of |
| * elements returned, suitable for using with |
| * VkInstanceCreateInfo::enabledExtensionCount, and the returned array can be |
| * used with VkInstanceCreateInfo::ppEnabledExtensionNames, for calling |
| * Vulkan's vkCreateInstance API. |
| * |
| * You should not free the returned array; it is owned by SDL. |
| * |
| * \param count a pointer filled in with the number of extensions returned. |
| * \returns an array of extension name strings on success, NULL on failure; |
| * call SDL_GetError() for more information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_Vulkan_CreateSurface |
| */ |
| extern SDL_DECLSPEC char const * const * SDLCALL SDL_Vulkan_GetInstanceExtensions(Uint32 *count); |
| |
| /** |
| * Create a Vulkan rendering surface for a window. |
| * |
| * The `window` must have been created with the `SDL_WINDOW_VULKAN` flag and |
| * `instance` must have been created with extensions returned by |
| * SDL_Vulkan_GetInstanceExtensions() enabled. |
| * |
| * If `allocator` is NULL, Vulkan will use the system default allocator. This |
| * argument is passed directly to Vulkan and isn't used by SDL itself. |
| * |
| * \param window the window to which to attach the Vulkan surface. |
| * \param instance the Vulkan instance handle. |
| * \param allocator a VkAllocationCallbacks struct, which lets the app set the |
| * allocator that creates the surface. Can be NULL. |
| * \param surface a pointer to a VkSurfaceKHR handle to output the newly |
| * created surface. |
| * \returns true on success or false on failure; call SDL_GetError() for more |
| * information. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_Vulkan_GetInstanceExtensions |
| * \sa SDL_Vulkan_DestroySurface |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, |
| VkInstance instance, |
| const struct VkAllocationCallbacks *allocator, |
| VkSurfaceKHR *surface); |
| |
| /** |
| * Destroy the Vulkan rendering surface of a window. |
| * |
| * This should be called before SDL_DestroyWindow, if SDL_Vulkan_CreateSurface |
| * was called after SDL_CreateWindow. |
| * |
| * The `instance` must have been created with extensions returned by |
| * SDL_Vulkan_GetInstanceExtensions() enabled and `surface` must have been |
| * created successfully by an SDL_Vulkan_CreateSurface() call. |
| * |
| * If `allocator` is NULL, Vulkan will use the system default allocator. This |
| * argument is passed directly to Vulkan and isn't used by SDL itself. |
| * |
| * \param instance the Vulkan instance handle. |
| * \param surface vkSurfaceKHR handle to destroy. |
| * \param allocator a VkAllocationCallbacks struct, which lets the app set the |
| * allocator that destroys the surface. Can be NULL. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_Vulkan_GetInstanceExtensions |
| * \sa SDL_Vulkan_CreateSurface |
| */ |
| extern SDL_DECLSPEC void SDLCALL SDL_Vulkan_DestroySurface(VkInstance instance, |
| VkSurfaceKHR surface, |
| const struct VkAllocationCallbacks *allocator); |
| |
| /** |
| * Query support for presentation via a given physical device and queue |
| * family. |
| * |
| * The `instance` must have been created with extensions returned by |
| * SDL_Vulkan_GetInstanceExtensions() enabled. |
| * |
| * \param instance the Vulkan instance handle. |
| * \param physicalDevice a valid Vulkan physical device handle. |
| * \param queueFamilyIndex a valid queue family index for the given physical |
| * device. |
| * \returns true if supported, false if unsupported or an error occurred. |
| * |
| * \since This function is available since SDL 3.2.0. |
| * |
| * \sa SDL_Vulkan_GetInstanceExtensions |
| */ |
| extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_GetPresentationSupport(VkInstance instance, |
| VkPhysicalDevice physicalDevice, |
| Uint32 queueFamilyIndex); |
| |
| /* @} *//* Vulkan support functions */ |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include <SDL3/SDL_close_code.h> |
| |
| #endif /* SDL_vulkan_h_ */ |